diff options
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index ddffb91cef7..f0726048647 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -212,13 +212,13 @@ typedef struct PaintBakeData { typedef struct PaintUVPoint { /* Pixel / mesh data */ /** tri index on domain derived mesh */ - unsigned int tri_index; - unsigned int pixel_index; + uint tri_index; + uint pixel_index; /* vertex indexes */ - unsigned int v1, v2, v3; + uint v1, v2, v3; /** If this pixel isn't uv mapped to any face, but its neighboring pixel is. */ - unsigned int neighbor_pixel; + uint neighbor_pixel; } PaintUVPoint; typedef struct ImgSeqFormatData { @@ -514,7 +514,7 @@ static void scene_setSubframe(Scene *scene, float subframe) static int surface_getBrushFlags(DynamicPaintSurface *surface, Depsgraph *depsgraph) { - unsigned int numobjects; + uint numobjects; Object **objects = BKE_collision_objects_create( depsgraph, NULL, surface->brush_group, &numobjects, eModifierType_DynamicPaint); @@ -1496,7 +1496,7 @@ static void dynamic_paint_set_init_color_tex_to_vcol_cb( for (int j = 3; j--;) { TexResult texres = {0}; - const unsigned int vert = mloop[mlooptri[i].tri[j]].v; + const uint vert = mloop[mlooptri[i].tri[j]].v; /* remap to [-1.0, 1.0] */ uv[0] = mloopuv[mlooptri[i].tri[j]].uv[0] * 2.0f - 1.0f; @@ -1569,7 +1569,7 @@ static void dynamic_paint_set_init_color_vcol_to_imseq_cb( /* collect color values */ for (int j = 3; j--;) { - rgba_uchar_to_float(colors[j], (const unsigned char *)&mloopcol[mlooptri[tri_idx].tri[j]].r); + rgba_uchar_to_float(colors[j], (const uchar *)&mloopcol[mlooptri[tri_idx].tri[j]].r); } /* interpolate final color */ @@ -1669,7 +1669,7 @@ static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface } for (int i = 0; i < totloop; i++) { - rgba_uchar_to_float(pPoint[mloop[i].v].color, (const unsigned char *)&col[i].r); + rgba_uchar_to_float(pPoint[mloop[i].v].color, (const uchar *)&col[i].r); } } else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) { @@ -1698,7 +1698,7 @@ void dynamicPaint_clearSurface(const Scene *scene, DynamicPaintSurface *surface) { PaintSurfaceData *sData = surface->data; if (sData && sData->type_data) { - unsigned int data_size; + uint data_size; if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) { data_size = sizeof(PaintPoint); @@ -1862,7 +1862,7 @@ static void dynamic_paint_apply_surface_vpaint_cb(void *__restrict userdata, /* save layer data to output layer */ /* apply color */ if (mloopcol) { - rgba_float_to_uchar((unsigned char *)&mloopcol[l_index].r, fcolor[v_index]); + rgba_float_to_uchar((uchar *)&mloopcol[l_index].r, fcolor[v_index]); } /* apply wetness */ if (mloopcol_wet) { |