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Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index ddffb91cef7..f0726048647 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -212,13 +212,13 @@ typedef struct PaintBakeData {
typedef struct PaintUVPoint {
/* Pixel / mesh data */
/** tri index on domain derived mesh */
- unsigned int tri_index;
- unsigned int pixel_index;
+ uint tri_index;
+ uint pixel_index;
/* vertex indexes */
- unsigned int v1, v2, v3;
+ uint v1, v2, v3;
/** If this pixel isn't uv mapped to any face, but its neighboring pixel is. */
- unsigned int neighbor_pixel;
+ uint neighbor_pixel;
} PaintUVPoint;
typedef struct ImgSeqFormatData {
@@ -514,7 +514,7 @@ static void scene_setSubframe(Scene *scene, float subframe)
static int surface_getBrushFlags(DynamicPaintSurface *surface, Depsgraph *depsgraph)
{
- unsigned int numobjects;
+ uint numobjects;
Object **objects = BKE_collision_objects_create(
depsgraph, NULL, surface->brush_group, &numobjects, eModifierType_DynamicPaint);
@@ -1496,7 +1496,7 @@ static void dynamic_paint_set_init_color_tex_to_vcol_cb(
for (int j = 3; j--;) {
TexResult texres = {0};
- const unsigned int vert = mloop[mlooptri[i].tri[j]].v;
+ const uint vert = mloop[mlooptri[i].tri[j]].v;
/* remap to [-1.0, 1.0] */
uv[0] = mloopuv[mlooptri[i].tri[j]].uv[0] * 2.0f - 1.0f;
@@ -1569,7 +1569,7 @@ static void dynamic_paint_set_init_color_vcol_to_imseq_cb(
/* collect color values */
for (int j = 3; j--;) {
- rgba_uchar_to_float(colors[j], (const unsigned char *)&mloopcol[mlooptri[tri_idx].tri[j]].r);
+ rgba_uchar_to_float(colors[j], (const uchar *)&mloopcol[mlooptri[tri_idx].tri[j]].r);
}
/* interpolate final color */
@@ -1669,7 +1669,7 @@ static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface
}
for (int i = 0; i < totloop; i++) {
- rgba_uchar_to_float(pPoint[mloop[i].v].color, (const unsigned char *)&col[i].r);
+ rgba_uchar_to_float(pPoint[mloop[i].v].color, (const uchar *)&col[i].r);
}
}
else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) {
@@ -1698,7 +1698,7 @@ void dynamicPaint_clearSurface(const Scene *scene, DynamicPaintSurface *surface)
{
PaintSurfaceData *sData = surface->data;
if (sData && sData->type_data) {
- unsigned int data_size;
+ uint data_size;
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
data_size = sizeof(PaintPoint);
@@ -1862,7 +1862,7 @@ static void dynamic_paint_apply_surface_vpaint_cb(void *__restrict userdata,
/* save layer data to output layer */
/* apply color */
if (mloopcol) {
- rgba_float_to_uchar((unsigned char *)&mloopcol[l_index].r, fcolor[v_index]);
+ rgba_float_to_uchar((uchar *)&mloopcol[l_index].r, fcolor[v_index]);
}
/* apply wetness */
if (mloopcol_wet) {