diff options
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index d02041d6da8..82ea710b5b6 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -2205,7 +2205,7 @@ static void dynamic_paint_create_uv_surface_neighbor_cb(void *userdata, const in /* tri index */ /* There is a low possibility of actually having a neighbor point which tri is * already set from another neighbor in a separate thread here. - * Cheking for both tri_index and neighbour_pixel above reduces that probability + * Checking for both tri_index and neighbour_pixel above reduces that probability * but it remains possible. * That atomic op (and its memory fence) ensures tPoint->neighbour_pixel is set * to non--1 *before* its tri_index is set (i.e. that it cannot be used a neighbour). @@ -3785,7 +3785,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface, const float brush_radius = brush->paint_distance * surface->radius_scale; int numOfVerts; int ii; - Bounds3D mesh_bb = {0}; + Bounds3D mesh_bb = {{0}}; VolumeGrid *grid = bData->grid; dm = CDDM_copy(brush->dm); @@ -4475,7 +4475,7 @@ static void dynamic_paint_effect_drip_cb(void *userdata, const int index) /* Sort of spinlock, but only for given ePoint. * Since the odds a same ePoint is modified at the same time by several threads is very low, this is - * much more eficient than a global spin lock. */ + * much more efficient than a global spin lock. */ const unsigned int pointlock_idx = n_trgt / 8; const uint8_t pointlock_bitmask = 1 << (n_trgt & 7); /* 7 == 0b111 */ while (atomic_fetch_and_or_uint8(&point_locks[pointlock_idx], pointlock_bitmask) & pointlock_bitmask); |