diff options
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 115 |
1 files changed, 52 insertions, 63 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index de96d7e3176..f8d6fe1fdf0 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -74,6 +74,8 @@ #include "BKE_pointcache.h" #include "BKE_scene.h" +#include "DEG_depsgraph.h" + /* for image output */ #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" @@ -486,36 +488,27 @@ static void scene_setSubframe(Scene *scene, float subframe) scene->r.subframe = subframe; } -static int surface_getBrushFlags(DynamicPaintSurface *surface, const Scene *scene) +static int surface_getBrushFlags(DynamicPaintSurface *surface, const ViewLayer *view_layer) { Base *base = NULL; - GroupObject *go = NULL; Object *brushObj = NULL; ModifierData *md = NULL; int flags = 0; if (surface->brush_group) - go = surface->brush_group->gobject.first; + base = FIRSTBASE(surface->brush_group->view_layer); else - base = scene->base.first; + base = FIRSTBASE(view_layer); - while (base || go) { + while (base) { brushObj = NULL; /* select object */ - if (surface->brush_group) { - if (go->ob) - brushObj = go->ob; - } - else { - brushObj = base->object; - } + brushObj = base->object; - if (surface->brush_group) - go = go->next; - else - base = base->next; + /* next item */ + base = base->next; if (!brushObj) { continue; @@ -2071,7 +2064,9 @@ static void canvas_copyDerivedMesh(DynamicPaintCanvasSettings *canvas, DerivedMe /* * Updates derived mesh copy and processes dynamic paint step / caches. */ -static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene, Object *ob, DerivedMesh *dm) +static void dynamicPaint_frameUpdate( + DynamicPaintModifierData *pmd, const struct EvaluationContext *eval_ctx, Scene *scene, + Object *ob, DerivedMesh *dm) { if (pmd->canvas) { DynamicPaintCanvasSettings *canvas = pmd->canvas; @@ -2134,7 +2129,7 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene else if (can_simulate) { /* calculate surface frame */ canvas->flags |= MOD_DPAINT_BAKING; - dynamicPaint_calculateFrame(surface, scene, ob, current_frame); + dynamicPaint_calculateFrame(surface, eval_ctx, scene, ob, current_frame); canvas->flags &= ~MOD_DPAINT_BAKING; /* restore canvas derivedmesh if required */ @@ -2153,13 +2148,15 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene } /* Modifier call. Processes dynamic paint modifier step. */ -DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scene, Object *ob, DerivedMesh *dm) +DerivedMesh *dynamicPaint_Modifier_do( + DynamicPaintModifierData *pmd, const struct EvaluationContext *eval_ctx, Scene *scene, + Object *ob, DerivedMesh *dm) { if (pmd->canvas) { DerivedMesh *ret; /* Update canvas data for a new frame */ - dynamicPaint_frameUpdate(pmd, scene, ob, dm); + dynamicPaint_frameUpdate(pmd, eval_ctx, scene, ob, dm); /* Return output mesh */ ret = dynamicPaint_Modifier_apply(pmd, ob, dm); @@ -2168,7 +2165,7 @@ DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scen } else { /* Update canvas data for a new frame */ - dynamicPaint_frameUpdate(pmd, scene, ob, dm); + dynamicPaint_frameUpdate(pmd, eval_ctx, scene, ob, dm); /* Return output mesh */ return dynamicPaint_Modifier_apply(pmd, ob, dm); @@ -3743,7 +3740,8 @@ static void dynamic_paint_brush_velocity_compute_cb( } static void dynamicPaint_brushMeshCalculateVelocity( - Scene *scene, Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale) + const struct EvaluationContext *eval_ctx, Scene *scene, + Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale) { float prev_obmat[4][4]; DerivedMesh *dm_p, *dm_c; @@ -3765,7 +3763,7 @@ static void dynamicPaint_brushMeshCalculateVelocity( scene->r.subframe = prev_sfra; BKE_object_modifier_update_subframe( - scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); + eval_ctx, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); dm_p = CDDM_copy(brush->dm); numOfVerts_p = dm_p->getNumVerts(dm_p); mvert_p = dm_p->getVertArray(dm_p); @@ -3776,7 +3774,7 @@ static void dynamicPaint_brushMeshCalculateVelocity( scene->r.subframe = cur_sfra; BKE_object_modifier_update_subframe( - scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); + eval_ctx, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); dm_c = brush->dm; numOfVerts_c = dm_c->getNumVerts(dm_c); mvert_c = dm_p->getVertArray(dm_c); @@ -3807,7 +3805,7 @@ static void dynamicPaint_brushMeshCalculateVelocity( } /* calculate velocity for object center point */ -static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob, Vec3f *brushVel, float timescale) +static void dynamicPaint_brushObjectCalculateVelocity(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Vec3f *brushVel, float timescale) { float prev_obmat[4][4]; float cur_loc[3] = {0.0f}, prev_loc[3] = {0.0f}; @@ -3826,14 +3824,14 @@ static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob, scene->r.cfra = prev_fra; scene->r.subframe = prev_sfra; BKE_object_modifier_update_subframe( - scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); + eval_ctx, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); copy_m4_m4(prev_obmat, ob->obmat); /* current frame dm */ scene->r.cfra = cur_fra; scene->r.subframe = cur_sfra; BKE_object_modifier_update_subframe( - scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); + eval_ctx, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); /* calculate speed */ mul_m4_v3(prev_obmat, prev_loc); @@ -4205,7 +4203,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex( } } -static int dynamicPaint_paintMesh(DynamicPaintSurface *surface, +static int dynamicPaint_paintMesh(const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, DynamicPaintBrushSettings *brush, Object *brushOb, BrushMaterials *bMats, @@ -4221,7 +4219,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface, const MLoop *mloop = NULL; if (brush->flags & MOD_DPAINT_USES_VELOCITY) - dynamicPaint_brushMeshCalculateVelocity(scene, brushOb, brush, &brushVelocity, timescale); + dynamicPaint_brushMeshCalculateVelocity(eval_ctx, scene, brushOb, brush, &brushVelocity, timescale); if (!brush->dm) return 0; @@ -4711,7 +4709,7 @@ static void dynamic_paint_paint_single_point_cb_ex( } static int dynamicPaint_paintSinglePoint( - DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush, + const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush, Object *brushOb, BrushMaterials *bMats, Scene *scene, float timescale) { PaintSurfaceData *sData = surface->data; @@ -4719,7 +4717,7 @@ static int dynamicPaint_paintSinglePoint( Vec3f brushVel; if (brush->flags & MOD_DPAINT_USES_VELOCITY) - dynamicPaint_brushObjectCalculateVelocity(scene, brushOb, &brushVel, timescale); + dynamicPaint_brushObjectCalculateVelocity(eval_ctx, scene, brushOb, &brushVel, timescale); const MVert *mvert = brush->dm->getVertArray(brush->dm); @@ -5041,7 +5039,7 @@ static void dynamic_paint_prepare_effect_cb( } static int dynamicPaint_prepareEffectStep( - DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale) + const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale) { double average_force = 0.0f; float shrink_speed = 0.0f, spread_speed = 0.0f; @@ -5052,7 +5050,7 @@ static int dynamicPaint_prepareEffectStep( /* Init force data if required */ if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) { - ListBase *effectors = pdInitEffectors(scene, ob, NULL, surface->effector_weights, true); + ListBase *effectors = pdInitEffectors(eval_ctx, scene, ob, NULL, surface->effector_weights, true); /* allocate memory for force data (dir vector + strength) */ *force = MEM_mallocN(sData->total_points * 4 * sizeof(float), "PaintEffectForces"); @@ -5884,7 +5882,7 @@ static void dynamic_paint_generate_bake_data_cb( } } -static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Scene *scene, Object *ob) +static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const ViewLayer *view_layer, Object *ob) { PaintSurfaceData *sData = surface->data; PaintBakeData *bData = sData->bData; @@ -5892,7 +5890,7 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Sce int index; bool new_bdata = false; const bool do_velocity_data = ((surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) || - (surface_getBrushFlags(surface, scene) & BRUSH_USES_VELOCITY)); + (surface_getBrushFlags(surface, view_layer) & BRUSH_USES_VELOCITY)); const bool do_accel_data = (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) != 0; int canvasNumOfVerts = dm->getNumVerts(dm); @@ -6009,7 +6007,7 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Sce /* * Do Dynamic Paint step. Paints scene brush objects of current state/frame to the surface. */ -static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe) +static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe) { PaintSurfaceData *sData = surface->data; PaintBakeData *bData = sData->bData; @@ -6035,9 +6033,9 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su */ { Base *base = NULL; - GroupObject *go = NULL; Object *brushObj = NULL; ModifierData *md = NULL; + ViewLayer *view_layer = eval_ctx->view_layer; /* backup current scene frame */ int scene_frame = scene->r.cfra; @@ -6045,25 +6043,17 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su /* either from group or from all objects */ if (surface->brush_group) - go = surface->brush_group->gobject.first; + base = FIRSTBASE(surface->brush_group->view_layer); else - base = scene->base.first; + base = FIRSTBASE(view_layer); - while (base || go) { + while (base) { brushObj = NULL; /* select object */ - if (surface->brush_group) { - if (go->ob) - brushObj = go->ob; - } - else - brushObj = base->object; + brushObj = base->object; /* next item */ - if (surface->brush_group) - go = go->next; - else - base = base->next; + base = base->next; if (!brushObj) { /* skip item */ @@ -6092,7 +6082,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su /* update object data on this subframe */ if (subframe) { scene_setSubframe(scene, subframe); - BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION, + BKE_object_modifier_update_subframe(eval_ctx, scene, brushObj, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); } /* Prepare materials if required */ @@ -6100,8 +6090,6 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su dynamicPaint_updateBrushMaterials(brushObj, brush->mat, scene, &bMats); /* Apply brush on the surface depending on it's collision type */ - /* Particle brush: */ - if (brush->collision == MOD_DPAINT_COL_PSYS) { if (brush->psys && brush->psys->part && ELEM(brush->psys->part->type, PART_EMITTER, PART_FLUID) && psys_check_enabled(brushObj, brush->psys, G.is_rendering)) @@ -6111,14 +6099,13 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su BKE_scene_frame_get(scene), ADT_RECALC_ANIM); dynamicPaint_paintParticles(surface, brush->psys, brush, timescale); } - } /* Object center distance: */ - else if (brush->collision == MOD_DPAINT_COL_POINT && brushObj != ob) { - dynamicPaint_paintSinglePoint(surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale); + if (brush->collision == MOD_DPAINT_COL_POINT && brushObj != ob) { + dynamicPaint_paintSinglePoint(eval_ctx, surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale); } /* Mesh volume/proximity: */ else if (brushObj != ob) { - dynamicPaint_paintMesh(surface, brush, brushObj, &bMats, scene, timescale); + dynamicPaint_paintMesh(eval_ctx, surface, brush, brushObj, &bMats, scene, timescale); } /* free temp material data */ @@ -6128,7 +6115,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su if (subframe) { scene->r.cfra = scene_frame; scene->r.subframe = scene_subframe; - BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION, + BKE_object_modifier_update_subframe(eval_ctx, scene, brushObj, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); } @@ -6163,7 +6150,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su return setError(canvas, N_("Not enough free memory")); /* Prepare effects and get number of required steps */ - steps = dynamicPaint_prepareEffectStep(surface, scene, ob, &force, timescale); + steps = dynamicPaint_prepareEffectStep(eval_ctx, surface, scene, ob, &force, timescale); for (s = 0; s < steps; s++) { dynamicPaint_doEffectStep(surface, force, prevPoint, timescale, (float)steps); } @@ -6187,7 +6174,9 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su /* * Calculate a single frame and included subframes for surface */ -int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Object *cObject, int frame) +int dynamicPaint_calculateFrame( + DynamicPaintSurface *surface, const struct EvaluationContext *eval_ctx, + Scene *scene, Object *cObject, int frame) { float timescale = 1.0f; @@ -6196,7 +6185,7 @@ int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Obje dynamicPaint_applySurfaceDisplace(surface, surface->canvas->dm); /* update bake data */ - dynamicPaint_generateBakeData(surface, scene, cObject); + dynamicPaint_generateBakeData(surface, eval_ctx->view_layer, cObject); /* don't do substeps for first frame */ if (surface->substeps && (frame != surface->start_frame)) { @@ -6205,10 +6194,10 @@ int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Obje for (st = 1; st <= surface->substeps; st++) { float subframe = ((float) st) / (surface->substeps + 1); - if (!dynamicPaint_doStep(scene, cObject, surface, timescale, subframe)) + if (!dynamicPaint_doStep(eval_ctx, scene, cObject, surface, timescale, subframe)) return 0; } } - return dynamicPaint_doStep(scene, cObject, surface, timescale, 0.0f); + return dynamicPaint_doStep(eval_ctx, scene, cObject, surface, timescale, 0.0f); } |