Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/intern/editderivedmesh.c')
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c1696
1 files changed, 1055 insertions, 641 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 62f11eb2631..ee06600dab6 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -29,6 +29,10 @@
* \ingroup bke
*/
+#include <string.h>
+#include <limits.h>
+#include <math.h>
+
#include "GL/glew.h"
#include "BLI_utildefines.h"
@@ -55,24 +59,312 @@
#include "GPU_extensions.h"
#include "GPU_material.h"
-#include <string.h>
-#include <limits.h>
-#include <math.h>
+/* bmesh */
+#include "BKE_tessmesh.h"
+#include "BLI_array.h"
+#include "BLI_scanfill.h"
+
+#include "bmesh.h"
+/* end bmesh */
extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
+
+BMEditMesh *BMEdit_Create(BMesh *bm, int do_tesselate)
+{
+ BMEditMesh *tm = MEM_callocN(sizeof(BMEditMesh), __func__);
+
+ tm->bm = bm;
+ if (do_tesselate) {
+ BMEdit_RecalcTesselation(tm);
+ }
+
+ return tm;
+}
+
+BMEditMesh *BMEdit_Copy(BMEditMesh *tm)
+{
+ BMEditMesh *tm2 = MEM_callocN(sizeof(BMEditMesh), __func__);
+ *tm2 = *tm;
+
+ tm2->derivedCage = tm2->derivedFinal = NULL;
+
+ tm2->bm = BM_mesh_copy(tm->bm);
+
+ /*The tesselation is NOT calculated on the copy here,
+ because currently all the callers of this function use
+ it to make a backup copy of the BMEditMesh to restore
+ it in the case of errors in an operation. For perf
+ reasons, in that case it makes more sense to do the
+ tesselation only when/if that copy ends up getting
+ used.*/
+ tm2->looptris = NULL;
+
+ tm2->vert_index = NULL;
+ tm2->edge_index = NULL;
+ tm2->face_index = NULL;
+
+ return tm2;
+}
+
+static void BMEdit_RecalcTesselation_intern(BMEditMesh *tm)
+{
+ /* use this to avoid locking pthread for _every_ polygon
+ * and calling the fill function */
+#define USE_TESSFACE_SPEEDUP
+
+ BMesh *bm = tm->bm;
+ BMLoop *(*looptris)[3]= NULL;
+ BLI_array_declare(looptris);
+ BMIter iter, liter;
+ BMFace *f;
+ BMLoop *l;
+ int i = 0, j;
+
+#if 0
+ /* note, we could be clever and re-use this array but would need to ensure
+ * its realloced at some point, for now just free it */
+ if (tm->looptris) MEM_freeN(tm->looptris);
+
+ /* Use tm->tottri when set, this means no reallocs while transforming,
+ * (unless scanfill fails), otherwise... */
+ /* allocate the length of totfaces, avoid many small reallocs,
+ * if all faces are tri's it will be correct, quads == 2x allocs */
+ BLI_array_reserve(looptris, (tm->tottri && tm->tottri < bm->totface * 3) ? tm->tottri : bm->totface);
+#else
+
+ /* this means no reallocs for quad dominant models, for */
+ if ( (tm->looptris != NULL) &&
+ (tm->tottri != 0) &&
+ /* (totrti <= bm->totface * 2) would be fine for all quads,
+ * but incase there are some ngons, still re-use the array */
+ (tm->tottri <= bm->totface * 3))
+ {
+ looptris = tm->looptris;
+ }
+ else {
+ if (tm->looptris) MEM_freeN(tm->looptris);
+ BLI_array_reserve(looptris, bm->totface);
+ }
+
+#endif
+
+ f = BM_iter_new(&iter, bm, BM_FACES_OF_MESH, NULL);
+ for ( ; f; f=BM_iter_step(&iter)) {
+ /*don't consider two-edged faces*/
+ if (f->len < 3) {
+ /* do nothing */
+ }
+
+#ifdef USE_TESSFACE_SPEEDUP
+
+ /* no need to ensure the loop order, we know its ok */
+
+ else if (f->len == 3) {
+ BLI_array_growone(looptris);
+ l = BM_iter_new(&liter, bm, BM_LOOPS_OF_FACE, f);
+ for (j=0; l; l=BM_iter_step(&liter), j++) {
+ looptris[i][j] = l;
+ }
+ i += 1;
+ }
+ else if (f->len == 4) {
+ BMLoop *ltmp[4];
+ BLI_array_growitems(looptris, 2);
+
+ l = BM_iter_new(&liter, bm, BM_LOOPS_OF_FACE, f);
+ for (j=0; l; l=BM_iter_step(&liter), j++) {
+ ltmp[j] = l;
+ }
+
+ looptris[i][0] = ltmp[0];
+ looptris[i][1] = ltmp[1];
+ looptris[i][2] = ltmp[2];
+ i += 1;
+
+ looptris[i][0] = ltmp[0];
+ looptris[i][1] = ltmp[2];
+ looptris[i][2] = ltmp[3];
+ i += 1;
+ }
+
+#endif /* USE_TESSFACE_SPEEDUP */
+
+ else {
+ EditVert *v, *lastv=NULL, *firstv=NULL;
+ EditEdge *e;
+ EditFace *efa;
+ int totfilltri;
+
+ BLI_begin_edgefill();
+ /*scanfill time*/
+ l = BM_iter_new(&liter, bm, BM_LOOPS_OF_FACE, f);
+ for (j=0; l; l=BM_iter_step(&liter), j++) {
+ /*mark order*/
+ BM_elem_index_set(l, j); /* set_loop */
+
+ v = BLI_addfillvert(l->v->co);
+ v->tmp.p = l;
+
+ if (lastv) {
+ e = BLI_addfilledge(lastv, v);
+ }
+
+ lastv = v;
+ if (firstv==NULL) firstv = v;
+ }
+
+ /*complete the loop*/
+ BLI_addfilledge(firstv, v);
+
+ totfilltri = BLI_edgefill(2);
+ BLI_array_growitems(looptris, totfilltri);
+
+ for (efa = fillfacebase.first; efa; efa=efa->next) {
+ BMLoop *l1= efa->v1->tmp.p;
+ BMLoop *l2= efa->v2->tmp.p;
+ BMLoop *l3= efa->v3->tmp.p;
+
+ if (BM_elem_index_get(l1) > BM_elem_index_get(l2)) { SWAP(BMLoop*, l1, l2); }
+ if (BM_elem_index_get(l2) > BM_elem_index_get(l3)) { SWAP(BMLoop*, l2, l3); }
+ if (BM_elem_index_get(l1) > BM_elem_index_get(l2)) { SWAP(BMLoop*, l1, l2); }
+
+ looptris[i][0] = l1;
+ looptris[i][1] = l2;
+ looptris[i][2] = l3;
+ i += 1;
+ }
+
+ BLI_end_edgefill();
+ }
+ }
+
+ tm->tottri = i;
+ tm->looptris = looptris;
+
+#undef USE_TESSFACE_SPEEDUP
+
+}
+
+void BMEdit_RecalcTesselation(BMEditMesh *em)
+{
+ BMEdit_RecalcTesselation_intern(em);
+
+ /* commented because editbmesh_build_data() ensures we get tessfaces */
+#if 0
+ if (em->derivedFinal && em->derivedFinal == em->derivedCage) {
+ if (em->derivedFinal->recalcTesselation)
+ em->derivedFinal->recalcTesselation(em->derivedFinal);
+ }
+ else if (em->derivedFinal) {
+ if (em->derivedCage->recalcTesselation)
+ em->derivedCage->recalcTesselation(em->derivedCage);
+ if (em->derivedFinal->recalcTesselation)
+ em->derivedFinal->recalcTesselation(em->derivedFinal);
+ }
+#endif
+}
+
+void BMEdit_UpdateLinkedCustomData(BMEditMesh *em)
+{
+ BMesh *bm = em->bm;
+ int act;
+
+ if (CustomData_has_layer(&bm->pdata, CD_MTEXPOLY)) {
+ act = CustomData_get_active_layer(&bm->pdata, CD_MTEXPOLY);
+ CustomData_set_layer_active(&bm->ldata, CD_MLOOPUV, act);
+
+ act = CustomData_get_render_layer(&bm->pdata, CD_MTEXPOLY);
+ CustomData_set_layer_render(&bm->ldata, CD_MLOOPUV, act);
+
+ act = CustomData_get_clone_layer(&bm->pdata, CD_MTEXPOLY);
+ CustomData_set_layer_clone(&bm->ldata, CD_MLOOPUV, act);
+
+ act = CustomData_get_stencil_layer(&bm->pdata, CD_MTEXPOLY);
+ CustomData_set_layer_stencil(&bm->ldata, CD_MLOOPUV, act);
+ }
+}
+
+/*does not free the BMEditMesh struct itself*/
+void BMEdit_Free(BMEditMesh *em)
+{
+ if (em->derivedFinal) {
+ if (em->derivedFinal!=em->derivedCage) {
+ em->derivedFinal->needsFree= 1;
+ em->derivedFinal->release(em->derivedFinal);
+ }
+ em->derivedFinal= NULL;
+ }
+ if (em->derivedCage) {
+ em->derivedCage->needsFree= 1;
+ em->derivedCage->release(em->derivedCage);
+ em->derivedCage= NULL;
+ }
+
+ if (em->looptris) MEM_freeN(em->looptris);
+
+ if (em->vert_index) MEM_freeN(em->vert_index);
+ if (em->edge_index) MEM_freeN(em->edge_index);
+ if (em->face_index) MEM_freeN(em->face_index);
+
+ if (em->bm)
+ BM_mesh_free(em->bm);
+}
+
+/*
+ok, basic design:
+
+the bmesh derivedmesh exposes the mesh as triangles. it stores pointers
+to three loops per triangle. the derivedmesh stores a cache of tesselations
+for each face. this cache will smartly update as needed (though at first
+it'll simply be more brute force). keeping track of face/edge counts may
+be a small problbm.
+
+this won't be the most efficient thing, considering that internal edges and
+faces of tesselations are exposed. looking up an edge by index in particular
+is likely to be a little slow.
+*/
+
+typedef struct EditDerivedBMesh {
+ DerivedMesh dm;
+
+ Object *ob;
+ BMEditMesh *tc;
+
+ float (*vertexCos)[3];
+ float (*vertexNos)[3];
+ float (*polyNos)[3];
+
+ /* private variables, for number of verts/edges/faces
+ * within the above hash/table members*/
+ int tv, te, tf;
+} EditDerivedBMesh;
+
+static void emDM_calcNormals(DerivedMesh *UNUSED(dm))
+{
+ /* Nothing to do: normals are already calculated and stored on the
+ BMVerts and BMFaces */
+}
+
+static void emDM_recalcTesselation(DerivedMesh *UNUSED(dm))
+{
+ /* do nothing */
+}
+
static void emDM_foreachMappedVert(
DerivedMesh *dm,
void (*func)(void *userData, int index, float *co, float *no_f, short *no_s),
void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditVert *eve;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMVert *eve;
+ BMIter iter;
int i;
- for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
- if (emdm->vertexCos) {
- func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
+ eve = BM_iter_new(&iter, bmdm->tc->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; i++, eve=BM_iter_step(&iter)) {
+ if (bmdm->vertexCos) {
+ func(userData, i, bmdm->vertexCos[i], bmdm->vertexNos[i], NULL);
}
else {
func(userData, i, eve->co, eve->no, NULL);
@@ -84,20 +376,24 @@ static void emDM_foreachMappedEdge(
void (*func)(void *userData, int index, float *v0co, float *v1co),
void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditEdge *eed;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMEdge *eed;
+ BMIter iter;
int i;
- if (emdm->vertexCos) {
- EditVert *eve;
+ if (bmdm->vertexCos) {
+
+ BM_mesh_elem_index_ensure(bmdm->tc->bm, BM_VERT);
- for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
- for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
- func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]);
+ eed = BM_iter_new(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
+ for (i=0; eed; i++,eed=BM_iter_step(&iter))
+ func(userData, i,
+ bmdm->vertexCos[BM_elem_index_get(eed->v1)],
+ bmdm->vertexCos[BM_elem_index_get(eed->v2)]);
}
else {
- for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
+ eed = BM_iter_new(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
+ for (i=0; eed; i++,eed=BM_iter_step(&iter))
func(userData, i, eed->v1->co, eed->v2->co);
}
}
@@ -107,28 +403,29 @@ static void emDM_drawMappedEdges(
int (*setDrawOptions)(void *userData, int index),
void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditEdge *eed;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMEdge *eed;
+ BMIter iter;
int i;
- if (emdm->vertexCos) {
- EditVert *eve;
+ if (bmdm->vertexCos) {
- for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
+ BM_mesh_elem_index_ensure(bmdm->tc->bm, BM_VERT);
glBegin(GL_LINES);
- for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
+ eed = BM_iter_new(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
+ for (i=0; eed; i++,eed=BM_iter_step(&iter)) {
if (!setDrawOptions || setDrawOptions(userData, i)) {
- glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
+ glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v1)]);
+ glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v2)]);
}
}
glEnd();
}
else {
glBegin(GL_LINES);
- for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
+ eed = BM_iter_new(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
+ for (i=0; eed; i++,eed=BM_iter_step(&iter)) {
if (!setDrawOptions || setDrawOptions(userData, i)) {
glVertex3fv(eed->v1->co);
glVertex3fv(eed->v2->co);
@@ -151,30 +448,31 @@ static void emDM_drawMappedEdgesInterp(
void (*setDrawInterpOptions)(void *userData, int index, float t),
void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditEdge *eed;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMEdge *eed;
+ BMIter iter;
int i;
- if (emdm->vertexCos) {
- EditVert *eve;
+ if (bmdm->vertexCos) {
- for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
+ BM_mesh_elem_index_ensure(bmdm->tc->bm, BM_VERT);
glBegin(GL_LINES);
- for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
+ eed = BM_iter_new(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
+ for (i=0; eed; i++,eed=BM_iter_step(&iter)) {
if (!setDrawOptions || setDrawOptions(userData, i)) {
setDrawInterpOptions(userData, i, 0.0);
- glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
+ glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v1)]);
setDrawInterpOptions(userData, i, 1.0);
- glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
+ glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v2)]);
}
}
glEnd();
}
else {
glBegin(GL_LINES);
- for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
+ eed = BM_iter_new(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
+ for (i=0; eed; i++,eed=BM_iter_step(&iter)) {
if (!setDrawOptions || setDrawOptions(userData, i)) {
setDrawInterpOptions(userData, i, 0.0);
glVertex3fv(eed->v1->co);
@@ -188,57 +486,69 @@ static void emDM_drawMappedEdgesInterp(
static void emDM_drawUVEdges(DerivedMesh *dm)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditFace *efa;
- MTFace *tf;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMEditMesh *em = bmdm->tc;
+ BMFace *efa;
+ BMIter iter;
glBegin(GL_LINES);
- for (efa= emdm->em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BMIter liter;
+ BMLoop *l;
+ MLoopUV *lastluv = NULL, *firstluv = NULL;
- if (tf && !(efa->h)) {
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
+ if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN))
+ continue;
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
- if (!efa->v4) {
- glVertex2fv(tf->uv[2]);
- glVertex2fv(tf->uv[0]);
- }
- else {
- glVertex2fv(tf->uv[2]);
- glVertex2fv(tf->uv[3]);
- glVertex2fv(tf->uv[3]);
- glVertex2fv(tf->uv[0]);
+ if (luv) {
+ if (lastluv)
+ glVertex2fv(luv->uv);
+ glVertex2fv(luv->uv);
+
+ lastluv = luv;
+ if (!firstluv)
+ firstluv = luv;
}
}
+
+ if (lastluv) {
+ glVertex2fv(lastluv->uv);
+ glVertex2fv(firstluv->uv);
+ }
}
glEnd();
}
-static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
+static void emDM__calcFaceCent(BMesh *bm, BMFace *efa, float cent[3], float (*vertexCos)[3])
{
+ BMIter iter;
+ BMLoop *l;
+ int tot = 0;
+
+ zero_v3(cent);
+
+ /*simple (and stupid) median (average) based method :/ */
+
if (vertexCos) {
- copy_v3_v3(cent, vertexCos[(int) efa->v1->tmp.l]);
- add_v3_v3(cent, vertexCos[(int) efa->v2->tmp.l]);
- add_v3_v3(cent, vertexCos[(int) efa->v3->tmp.l]);
- if (efa->v4) add_v3_v3(cent, vertexCos[(int) efa->v4->tmp.l]);
+ l = BM_iter_new(&iter, bm, BM_LOOPS_OF_FACE, efa);
+ for (; l; l=BM_iter_step(&iter)) {
+ add_v3_v3(cent, vertexCos[BM_elem_index_get(l->v)]);
+ tot++;
+ }
}
else {
- copy_v3_v3(cent, efa->v1->co);
- add_v3_v3(cent, efa->v2->co);
- add_v3_v3(cent, efa->v3->co);
- if (efa->v4) add_v3_v3(cent, efa->v4->co);
+ l = BM_iter_new(&iter, bm, BM_LOOPS_OF_FACE, efa);
+ for (; l; l=BM_iter_step(&iter)) {
+ add_v3_v3(cent, l->v->co);
+ tot++;
+ }
}
- if (efa->v4) {
- mul_v3_fl(cent, 0.25f);
- }
- else {
- mul_v3_fl(cent, 0.33333333333f);
- }
+ if (tot==0) return;
+ mul_v3_fl(cent, 1.0f/(float)tot);
}
static void emDM_foreachMappedFaceCenter(
@@ -246,24 +556,28 @@ static void emDM_foreachMappedFaceCenter(
void (*func)(void *userData, int index, float *co, float *no),
void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditVert *eve;
- EditFace *efa;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ float (*polyNos)[3] = NULL;
+ BMFace *efa;
+ BMIter iter;
float cent[3];
int i;
- if (emdm->vertexCos) {
- for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
+ /* ensure for face center calculation */
+ if (bmdm->vertexCos) {
+ BM_mesh_elem_index_ensure(bmdm->tc->bm, BM_VERT);
+ polyNos = bmdm->polyNos;
+
+ BLI_assert(polyNos != NULL);
}
- for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
- emDM__calcFaceCent(efa, cent, emdm->vertexCos);
- func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
+ efa = BM_iter_new(&iter, bmdm->tc->bm, BM_FACES_OF_MESH, NULL);
+ for (i=0; efa; efa=BM_iter_step(&iter), i++) {
+ emDM__calcFaceCent(bmdm->tc->bm, efa, cent, bmdm->vertexCos);
+ func(userData, i, cent, polyNos ? polyNos[i] : efa->no);
}
}
-/* note, material function is ignored for now. */
static void emDM_drawMappedFaces(
DerivedMesh *dm,
int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r),
@@ -271,8 +585,11 @@ static void emDM_drawMappedFaces(
int (*compareDrawOptions)(void *userData, int cur_index, int next_index),
void *userData, int UNUSED(useColors))
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditFace *efa;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMFace *efa;
+ struct BMLoop *(*looptris)[3]= bmdm->tc->looptris;
+ const int tottri= bmdm->tc->tottri;
+ const int lasttri= tottri - 1; /* compare agasint this a lot */
int i, draw, flush;
const int skip_normals= !glIsEnabled(GL_LIGHTING); /* could be passed as an arg */
@@ -285,21 +602,25 @@ static void emDM_drawMappedFaces(
/* currently unused -- each original face is handled separately */
(void)compareDrawOptions;
- if (emdm->vertexCos) {
+ if (bmdm->vertexCos) {
/* add direct access */
- float (*vertexCos)[3]= emdm->vertexCos;
- float (*vertexNos)[3]= emdm->vertexNos;
- float (*faceNos)[3]= emdm->faceNos;
- EditVert *eve;
+ float (*vertexCos)[3]= bmdm->vertexCos;
+ float (*vertexNos)[3]= bmdm->vertexNos;
+ float (*polyNos)[3]= bmdm->polyNos;
+ // int *triPolyMap= bmdm->triPolyMap;
+
+ BM_mesh_elem_index_ensure(bmdm->tc->bm, BM_VERT | BM_FACE);
- for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
+ for (i=0; i < tottri; i++) {
+ BMLoop **l = looptris[i];
+ int drawSmooth;
- for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
- int drawSmooth = (efa->flag & ME_SMOOTH);
- draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
+ efa = l[0]->f;
+ drawSmooth= BM_elem_flag_test(efa, BM_ELEM_SMOOTH);
+
+ draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, BM_elem_index_get(efa), &drawSmooth);
if (draw) {
- const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
+ const GLenum poly_type= GL_TRIANGLES; /* BMESH NOTE, this is odd but keep it for now to match trunk */
if (draw==2) { /* enabled with stipple */
if (poly_prev != GL_ZERO) glEnd();
@@ -312,49 +633,43 @@ static void emDM_drawMappedFaces(
if (skip_normals) {
if (poly_type != poly_prev) {
if (poly_prev != GL_ZERO) glEnd();
- glBegin((poly_prev= poly_type));
+ glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
- glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
- if (poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
+ glVertex3fv(vertexCos[BM_elem_index_get(l[0]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(l[1]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(l[2]->v)]);
}
else {
const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
if (shade_type != shade_prev) {
if (poly_prev != GL_ZERO) glEnd();
glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */
- glBegin((poly_prev= poly_type));
+ glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
- else if (poly_type != poly_prev) {
+ if (poly_type != poly_prev) {
if (poly_prev != GL_ZERO) glEnd();
- glBegin((poly_prev= poly_type));
+ glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
if (!drawSmooth) {
- glNormal3fv(faceNos[i]);
- glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
- if (poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
+ glNormal3fv(polyNos[BM_elem_index_get(efa)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(l[0]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(l[1]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(l[2]->v)]);
}
else {
- glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
- glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
- glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
- if (poly_type == GL_QUADS) {
- glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
- }
+ glNormal3fv(vertexNos[BM_elem_index_get(l[0]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(l[0]->v)]);
+ glNormal3fv(vertexNos[BM_elem_index_get(l[1]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(l[1]->v)]);
+ glNormal3fv(vertexNos[BM_elem_index_get(l[2]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(l[2]->v)]);
}
}
flush= (draw==2);
- if (!skip_normals && !flush && efa->next)
- flush|= efa->mat_nr != efa->next->mat_nr;
+ if (!skip_normals && !flush && (i != lasttri))
+ flush|= efa->mat_nr != looptris[i + 1][0]->f->mat_nr; /* TODO, make this neater */
if (flush) {
glEnd();
@@ -366,11 +681,18 @@ static void emDM_drawMappedFaces(
}
}
else {
- for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
- int drawSmooth = (efa->flag & ME_SMOOTH);
- draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
+ BM_mesh_elem_index_ensure(bmdm->tc->bm, BM_FACE);
+
+ for (i=0; i < tottri; i++) {
+ BMLoop **l = looptris[i];
+ int drawSmooth;
+
+ efa = l[0]->f;
+ drawSmooth= BM_elem_flag_test(efa, BM_ELEM_SMOOTH);
+
+ draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, BM_elem_index_get(efa), &drawSmooth);
if (draw) {
- const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
+ const GLenum poly_type= GL_TRIANGLES; /* BMESH NOTE, this is odd but keep it for now to match trunk */
if (draw==2) { /* enabled with stipple */
if (poly_prev != GL_ZERO) glEnd();
@@ -383,49 +705,44 @@ static void emDM_drawMappedFaces(
if (skip_normals) {
if (poly_type != poly_prev) {
if (poly_prev != GL_ZERO) glEnd();
- glBegin((poly_prev= poly_type));
+ glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
- glVertex3fv(efa->v1->co);
- glVertex3fv(efa->v2->co);
- glVertex3fv(efa->v3->co);
- if (poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
+ glVertex3fv(l[0]->v->co);
+ glVertex3fv(l[1]->v->co);
+ glVertex3fv(l[2]->v->co);
}
else {
const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
if (shade_type != shade_prev) {
if (poly_prev != GL_ZERO) glEnd();
glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */
- glBegin((poly_prev= poly_type));
+ glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
- else if (poly_type != poly_prev) {
+ if (poly_type != poly_prev) {
if (poly_prev != GL_ZERO) glEnd();
- glBegin((poly_prev= poly_type));
+ glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
if (!drawSmooth) {
- glNormal3fv(efa->n);
- glVertex3fv(efa->v1->co);
- glVertex3fv(efa->v2->co);
- glVertex3fv(efa->v3->co);
- if (poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
+ glNormal3fv(efa->no);
+ glVertex3fv(l[0]->v->co);
+ glVertex3fv(l[1]->v->co);
+ glVertex3fv(l[2]->v->co);
}
else {
- glNormal3fv(efa->v1->no);
- glVertex3fv(efa->v1->co);
- glNormal3fv(efa->v2->no);
- glVertex3fv(efa->v2->co);
- glNormal3fv(efa->v3->no);
- glVertex3fv(efa->v3->co);
- if (poly_type == GL_QUADS) {
- glNormal3fv(efa->v4->no);
- glVertex3fv(efa->v4->co);
- }
+ glNormal3fv(l[0]->v->no);
+ glVertex3fv(l[0]->v->co);
+ glNormal3fv(l[1]->v->no);
+ glVertex3fv(l[1]->v->co);
+ glNormal3fv(l[2]->v->no);
+ glVertex3fv(l[2]->v->co);
}
}
flush= (draw==2);
- if (!skip_normals && !flush && efa->next)
- flush|= efa->mat_nr != efa->next->mat_nr;
+ if (!skip_normals && !flush && (i != lasttri)) {
+ flush|= efa->mat_nr != looptris[i + 1][0]->f->mat_nr; /* TODO, make this neater */
+ }
if (flush) {
glEnd();
@@ -441,171 +758,199 @@ static void emDM_drawMappedFaces(
if (poly_prev != GL_ZERO) glEnd();
}
+static void bmdm_get_tri_tex(BMesh *bm, BMLoop **ls, MLoopUV *luv[3], MLoopCol *lcol[3],
+ int has_uv, int has_col)
+{
+ if (has_uv) {
+ luv[0] = CustomData_bmesh_get(&bm->ldata, ls[0]->head.data, CD_MLOOPUV);
+ luv[1] = CustomData_bmesh_get(&bm->ldata, ls[1]->head.data, CD_MLOOPUV);
+ luv[2] = CustomData_bmesh_get(&bm->ldata, ls[2]->head.data, CD_MLOOPUV);
+ }
+
+ if (has_col) {
+ lcol[0] = CustomData_bmesh_get(&bm->ldata, ls[0]->head.data, CD_MLOOPCOL);
+ lcol[1] = CustomData_bmesh_get(&bm->ldata, ls[1]->head.data, CD_MLOOPCOL);
+ lcol[2] = CustomData_bmesh_get(&bm->ldata, ls[2]->head.data, CD_MLOOPCOL);
+ }
+
+
+}
+
static void emDM_drawFacesTex_common(
DerivedMesh *dm,
- int (*drawParams)(MTFace *tface, int has_mcol, int matnr),
+ int (*drawParams)(MTFace *tface, int has_vcol, int matnr),
int (*drawParamsMapped)(void *userData, int index),
int (*compareDrawOptions)(void *userData, int cur_index, int next_index),
void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditMesh *em= emdm->em;
- float (*vertexCos)[3]= emdm->vertexCos;
- float (*vertexNos)[3]= emdm->vertexNos;
- EditFace *efa;
- int i;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMEditMesh *em = bmdm->tc;
+ BMesh *bm= bmdm->tc->bm;
+ float (*vertexCos)[3]= bmdm->vertexCos;
+ float (*vertexNos)[3]= bmdm->vertexNos;
+ BMFace *efa;
+ MLoopUV *luv[3], dummyluv = {{0}};
+ MLoopCol *lcol[3], dummylcol = {0};
+ int i, has_vcol = CustomData_has_layer(&bm->ldata, CD_MLOOPCOL);
+ int has_uv = CustomData_has_layer(&bm->pdata, CD_MTEXPOLY);
(void) compareDrawOptions;
+ luv[0] = luv[1] = luv[2] = &dummyluv;
+ lcol[0] = lcol[1] = lcol[2] = &dummylcol;
+
+ dummylcol.a = dummylcol.r = dummylcol.g = dummylcol.b = 255;
+
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);
+ BM_mesh_elem_index_ensure(bm, BM_FACE);
+
if (vertexCos) {
- EditVert *eve;
+ BM_mesh_elem_index_ensure(bm, BM_VERT);
+
+ glBegin(GL_TRIANGLES);
+ for (i=0; i<em->tottri; i++) {
+ BMLoop **ls = em->looptris[i];
+ MTexPoly *tp= has_uv ? CustomData_bmesh_get(&bm->pdata, ls[0]->f->head.data, CD_MTEXPOLY) : NULL;
+ MTFace mtf = {{{0}}};
+ /*unsigned char *cp= NULL;*/ /*UNUSED*/
+ int drawSmooth= BM_elem_flag_test(ls[0]->f, BM_ELEM_SMOOTH);
+ int flag;
- for (i=0,eve=em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
+ efa = ls[0]->f;
- for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
- MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- unsigned char *cp= NULL;
- int drawSmooth= (efa->flag & ME_SMOOTH);
- int flag;
+ if (has_uv) {
+ ME_MTEXFACE_CPY(&mtf, tp);
+ }
if (drawParams)
- flag= drawParams(tf, (mcol != NULL), efa->mat_nr);
+ flag= drawParams(&mtf, has_vcol, efa->mat_nr);
else if (drawParamsMapped)
- flag= drawParamsMapped(userData, i);
+ flag= drawParamsMapped(userData, BM_elem_index_get(efa));
else
flag= 1;
if (flag != 0) { /* flag 0 == the face is hidden or invisible */
- /* we always want smooth here since otherwise vertex colors dont interpolate */
- if (mcol) {
- if (flag==1) {
- cp= (unsigned char*)mcol;
- }
- }
-
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
- glNormal3fv(emdm->faceNos[i]);
+ glNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
- if (tf) glTexCoord2fv(tf->uv[0]);
- if (cp) glColor3ub(cp[3], cp[2], cp[1]);
- glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
+ bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
- if (tf) glTexCoord2fv(tf->uv[1]);
- if (cp) glColor3ub(cp[7], cp[6], cp[5]);
- glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
+ glTexCoord2fv(luv[0]->uv);
+ glColor3ub(lcol[0]->b, lcol[0]->g, lcol[0]->r);
+ glVertex3fv(vertexCos[BM_elem_index_get(ls[0]->v)]);
- if (tf) glTexCoord2fv(tf->uv[2]);
- if (cp) glColor3ub(cp[11], cp[10], cp[9]);
- glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
+ glTexCoord2fv(luv[1]->uv);
+ glColor3ub(lcol[1]->b, lcol[1]->g, lcol[1]->r);
+ glVertex3fv(vertexCos[BM_elem_index_get(ls[1]->v)]);
- if (efa->v4) {
- if (tf) glTexCoord2fv(tf->uv[3]);
- if (cp) glColor3ub(cp[15], cp[14], cp[13]);
- glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
- }
+ glTexCoord2fv(luv[2]->uv);
+ glColor3ub(lcol[2]->b, lcol[2]->g, lcol[2]->r);
+ glVertex3fv(vertexCos[BM_elem_index_get(ls[2]->v)]);
}
else {
- if (tf) glTexCoord2fv(tf->uv[0]);
- if (cp) glColor3ub(cp[3], cp[2], cp[1]);
- glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
-
- if (tf) glTexCoord2fv(tf->uv[1]);
- if (cp) glColor3ub(cp[7], cp[6], cp[5]);
- glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
-
- if (tf) glTexCoord2fv(tf->uv[2]);
- if (cp) glColor3ub(cp[11], cp[10], cp[9]);
- glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
-
- if (efa->v4) {
- if (tf) glTexCoord2fv(tf->uv[3]);
- if (cp) glColor3ub(cp[15], cp[14], cp[13]);
- glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
- }
+ bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+
+ glTexCoord2fv(luv[0]->uv);
+ glColor3ub(lcol[0]->b, lcol[0]->g, lcol[0]->r);
+ glNormal3fv(vertexNos[BM_elem_index_get(ls[0]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(ls[0]->v)]);
+
+ glTexCoord2fv(luv[1]->uv);
+ glColor3ub(lcol[1]->b, lcol[1]->g, lcol[1]->r);
+ glNormal3fv(vertexNos[BM_elem_index_get(ls[1]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(ls[1]->v)]);
+
+ glTexCoord2fv(luv[2]->uv);
+ glColor3ub(lcol[2]->b, lcol[2]->g, lcol[2]->r);
+ glNormal3fv(vertexNos[BM_elem_index_get(ls[2]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(ls[2]->v)]);
}
- glEnd();
}
}
+ glEnd();
}
else {
- for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
- MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- unsigned char *cp= NULL;
- int drawSmooth= (efa->flag & ME_SMOOTH);
+ BM_mesh_elem_index_ensure(bm, BM_VERT);
+
+ for (i=0; i<em->tottri; i++) {
+ BMLoop **ls = em->looptris[i];
+ MTexPoly *tp= has_uv ? CustomData_bmesh_get(&bm->pdata, ls[0]->f->head.data, CD_MTEXPOLY) : NULL;
+ MTFace mtf = {{{0}}};
+ /*unsigned char *cp= NULL;*/ /*UNUSED*/
+ int drawSmooth= BM_elem_flag_test(ls[0]->f, BM_ELEM_SMOOTH);
int flag;
+ efa = ls[0]->f;
+
+ if (has_uv) {
+ ME_MTEXFACE_CPY(&mtf, tp);
+ }
+
if (drawParams)
- flag= drawParams(tf, (mcol != NULL), efa->mat_nr);
+ flag= drawParams(&mtf, has_vcol, efa->mat_nr);
else if (drawParamsMapped)
- flag= drawParamsMapped(userData, i);
+ flag= drawParamsMapped(userData, BM_elem_index_get(efa));
else
flag= 1;
if (flag != 0) { /* flag 0 == the face is hidden or invisible */
- /* we always want smooth here since otherwise vertex colors dont interpolate */
- if (mcol) {
- if (flag==1) {
- cp= (unsigned char*)mcol;
- }
- }
-
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
+ glBegin(GL_TRIANGLES);
if (!drawSmooth) {
- glNormal3fv(efa->n);
-
- if (tf) glTexCoord2fv(tf->uv[0]);
- if (cp) glColor3ub(cp[3], cp[2], cp[1]);
- glVertex3fv(efa->v1->co);
-
- if (tf) glTexCoord2fv(tf->uv[1]);
- if (cp) glColor3ub(cp[7], cp[6], cp[5]);
- glVertex3fv(efa->v2->co);
-
- if (tf) glTexCoord2fv(tf->uv[2]);
- if (cp) glColor3ub(cp[11], cp[10], cp[9]);
- glVertex3fv(efa->v3->co);
-
- if (efa->v4) {
- if (tf) glTexCoord2fv(tf->uv[3]);
- if (cp) glColor3ub(cp[15], cp[14], cp[13]);
- glVertex3fv(efa->v4->co);
- }
+ glNormal3fv(efa->no);
+
+ bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+
+ if (luv[0])
+ glTexCoord2fv(luv[0]->uv);
+ if (lcol[0])
+ glColor3ub(lcol[0]->b, lcol[0]->g, lcol[0]->r);
+ else glColor3ub(0, 0, 0);
+ glVertex3fv(ls[0]->v->co);
+
+ if (luv[1])
+ glTexCoord2fv(luv[1]->uv);
+ if (lcol[1])
+ glColor3ub(lcol[1]->b, lcol[1]->g, lcol[1]->r);
+ else glColor3ub(0, 0, 0);
+ glVertex3fv(ls[1]->v->co);
+
+ if (luv[2])
+ glTexCoord2fv(luv[2]->uv);
+ if (lcol[2])
+ glColor3ub(lcol[2]->b, lcol[2]->g, lcol[2]->r);
+ else glColor3ub(0, 0, 0);
+ glVertex3fv(ls[2]->v->co);
}
else {
- if (tf) glTexCoord2fv(tf->uv[0]);
- if (cp) glColor3ub(cp[3], cp[2], cp[1]);
- glNormal3fv(efa->v1->no);
- glVertex3fv(efa->v1->co);
-
- if (tf) glTexCoord2fv(tf->uv[1]);
- if (cp) glColor3ub(cp[7], cp[6], cp[5]);
- glNormal3fv(efa->v2->no);
- glVertex3fv(efa->v2->co);
-
- if (tf) glTexCoord2fv(tf->uv[2]);
- if (cp) glColor3ub(cp[11], cp[10], cp[9]);
- glNormal3fv(efa->v3->no);
- glVertex3fv(efa->v3->co);
-
- if (efa->v4) {
- if (tf) glTexCoord2fv(tf->uv[3]);
- if (cp) glColor3ub(cp[15], cp[14], cp[13]);
- glNormal3fv(efa->v4->no);
- glVertex3fv(efa->v4->co);
- }
+ bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+
+ if (luv[0])
+ glTexCoord2fv(luv[0]->uv);
+ if (lcol[0])
+ glColor3ub(lcol[0]->b, lcol[0]->g, lcol[0]->r);
+ else glColor3ub(0, 0, 0);
+ glNormal3fv(ls[0]->v->no);
+ glVertex3fv(ls[0]->v->co);
+
+ if (luv[1])
+ glTexCoord2fv(luv[1]->uv);
+ if (lcol[1])
+ glColor3ub(lcol[1]->b, lcol[1]->g, lcol[1]->r);
+ else glColor3ub(0, 0, 0);
+ glNormal3fv(ls[1]->v->no);
+ glVertex3fv(ls[1]->v->co);
+
+ if (luv[2])
+ glTexCoord2fv(luv[2]->uv);
+ if (lcol[2])
+ glColor3ub(lcol[2]->b, lcol[2]->g, lcol[2]->r);
+ else glColor3ub(0, 0, 0);
+ glNormal3fv(ls[2]->v->no);
+ glVertex3fv(ls[2]->v->co);
}
glEnd();
}
@@ -617,7 +962,7 @@ static void emDM_drawFacesTex_common(
static void emDM_drawFacesTex(
DerivedMesh *dm,
- int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr),
+ int (*setDrawOptions)(MTFace *tface, int has_vcol, int matnr),
int (*compareDrawOptions)(void *userData, int cur_index, int next_index),
void *userData)
{
@@ -639,54 +984,56 @@ static void emDM_drawMappedFacesGLSL(
int (*setDrawOptions)(void *userData, int index),
void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditMesh *em= emdm->em;
- float (*vertexCos)[3]= emdm->vertexCos;
- float (*vertexNos)[3]= emdm->vertexNos;
- EditVert *eve;
- EditFace *efa;
- DMVertexAttribs attribs= {{{0}}};
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMesh *bm= bmdm->tc->bm;
+ BMEditMesh *em = bmdm->tc;
+ float (*vertexCos)[3]= bmdm->vertexCos;
+ float (*vertexNos)[3]= bmdm->vertexNos;
+ BMFace *efa;
+ BMLoop **ltri;
+ DMVertexAttribs attribs;
GPUVertexAttribs gattribs;
- /* int tfoffset; */ /* UNUSED */
- int i, b, matnr, new_matnr, dodraw /* , layer */ /* UNUSED */;
+
+ int i, b, matnr, new_matnr, dodraw;
dodraw = 0;
matnr = -1;
- /* layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE); */ /* UNUSED */
- /* tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset; */ /* UNUSED */
+ memset(&attribs, 0, sizeof(attribs));
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);
+ BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE);
- for (i=0,eve=em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
-
-#define PASSATTRIB(efa, eve, vert) { \
+#define PASSATTRIB(loop, eve, vert) { \
if (attribs.totorco) { \
- float *orco = attribs.orco.array[eve->tmp.l]; \
+ float *orco = attribs.orco.array[BM_elem_index_get(eve)]; \
glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
} \
for (b = 0; b < attribs.tottface; b++) { \
- MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
- glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
+ MLoopUV *_luv = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, CD_MLOOPUV, b);\
+ glVertexAttrib2fvARB(attribs.tface[b].glIndex, _luv->uv); \
} \
for (b = 0; b < attribs.totmcol; b++) { \
- MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
- GLubyte col[4]; \
- col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
+ MLoopCol *_cp = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, CD_MLOOPCOL, b);\
+ GLubyte _col[4]; \
+ _col[0]= _cp->b; _col[1]= _cp->g; _col[2]= _cp->r; _col[3]= _cp->a; \
+ glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, _col); \
} \
if (attribs.tottang) { \
float *tang = attribs.tang.array[i*4 + vert]; \
- glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
+ glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \
} \
-}
+ }
+
- for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
- int drawSmooth= (efa->flag & ME_SMOOTH);
+ for (i=0, ltri=em->looptris[0]; i<em->tottri; i++, ltri += 3) {
+ int drawSmooth;
- if (setDrawOptions && !setDrawOptions(userData, i))
+ efa = ltri[0]->f;
+ drawSmooth= BM_elem_flag_test(efa, BM_ELEM_SMOOTH);
+
+ if (setDrawOptions && !setDrawOptions(userData, BM_elem_index_get(efa)))
continue;
new_matnr = efa->mat_nr + 1;
@@ -697,70 +1044,52 @@ static void emDM_drawMappedFacesGLSL(
}
if (dodraw) {
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
+ glBegin(GL_TRIANGLES);
if (!drawSmooth) {
- if (vertexCos) glNormal3fv(emdm->faceNos[i]);
- else glNormal3fv(efa->n);
-
- PASSATTRIB(efa, efa->v1, 0);
- if (vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
- else glVertex3fv(efa->v1->co);
+ if (vertexCos) glNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
+ else glNormal3fv(efa->no);
- PASSATTRIB(efa, efa->v2, 1);
- if (vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
- else glVertex3fv(efa->v2->co);
+ PASSATTRIB(ltri[0], ltri[0]->v, 0);
+ if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
+ else glVertex3fv(ltri[0]->v->co);
- PASSATTRIB(efa, efa->v3, 2);
- if (vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
- else glVertex3fv(efa->v3->co);
+ PASSATTRIB(ltri[1], ltri[1]->v, 1);
+ if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
+ else glVertex3fv(ltri[1]->v->co);
- if (efa->v4) {
- PASSATTRIB(efa, efa->v4, 3);
- if (vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
- else glVertex3fv(efa->v4->co);
- }
+ PASSATTRIB(ltri[2], ltri[2]->v, 2);
+ if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
+ else glVertex3fv(ltri[2]->v->co);
}
else {
- PASSATTRIB(efa, efa->v1, 0);
+ PASSATTRIB(ltri[0], ltri[0]->v, 0);
if (vertexCos) {
- glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
+ glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
}
else {
- glNormal3fv(efa->v1->no);
- glVertex3fv(efa->v1->co);
+ glNormal3fv(ltri[0]->v->no);
+ glVertex3fv(ltri[0]->v->co);
}
- PASSATTRIB(efa, efa->v2, 1);
+ PASSATTRIB(ltri[1], ltri[1]->v, 1);
if (vertexCos) {
- glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
+ glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
}
else {
- glNormal3fv(efa->v2->no);
- glVertex3fv(efa->v2->co);
+ glNormal3fv(ltri[1]->v->no);
+ glVertex3fv(ltri[1]->v->co);
}
- PASSATTRIB(efa, efa->v3, 2);
+ PASSATTRIB(ltri[2], ltri[2]->v, 2);
if (vertexCos) {
- glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
+ glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
- glNormal3fv(efa->v3->no);
- glVertex3fv(efa->v3->co);
- }
-
- if (efa->v4) {
- PASSATTRIB(efa, efa->v4, 3);
- if (vertexCos) {
- glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
- }
- else {
- glNormal3fv(efa->v4->no);
- glVertex3fv(efa->v4->co);
- }
+ glNormal3fv(ltri[2]->v->no);
+ glVertex3fv(ltri[2]->v->co);
}
}
glEnd();
@@ -781,12 +1110,13 @@ static void emDM_drawMappedFacesMat(
void (*setMaterial)(void *userData, int, void *attribs),
int (*setFace)(void *userData, int index), void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditMesh *em= emdm->em;
- float (*vertexCos)[3]= emdm->vertexCos;
- float (*vertexNos)[3]= emdm->vertexNos;
- EditVert *eve;
- EditFace *efa;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMesh *bm= bmdm->tc->bm;
+ BMEditMesh *em = bmdm->tc;
+ float (*vertexCos)[3]= bmdm->vertexCos;
+ float (*vertexNos)[3]= bmdm->vertexNos;
+ BMFace *efa;
+ BMLoop **ltri;
DMVertexAttribs attribs= {{{0}}};
GPUVertexAttribs gattribs;
int i, b, matnr, new_matnr;
@@ -796,29 +1126,22 @@ static void emDM_drawMappedFacesMat(
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);
- for (i=0,eve=em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
+ BM_mesh_elem_index_ensure(bm, BM_VERT);
-#define PASSATTRIB(efa, eve, vert) { \
+#define PASSATTRIB(loop, eve, vert) { \
if (attribs.totorco) { \
- float *orco = attribs.orco.array[eve->tmp.l]; \
- if (attribs.orco.glTexco) \
- glTexCoord3fv(orco); \
- else \
- glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
+ float *orco = attribs.orco.array[BM_elem_index_get(eve)]; \
+ glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
} \
for (b = 0; b < attribs.tottface; b++) { \
- MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
- if (attribs.tface[b].glTexco) \
- glTexCoord2fv(_tf->uv[vert]); \
- else \
- glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
+ MLoopUV *_luv = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, CD_MLOOPUV, b);\
+ glVertexAttrib2fvARB(attribs.tface[b].glIndex, _luv->uv); \
} \
for (b = 0; b < attribs.totmcol; b++) { \
- MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
- GLubyte col[4]; \
- col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
+ MLoopCol *_cp = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, CD_MLOOPCOL, b);\
+ GLubyte _col[4]; \
+ _col[0]= _cp->b; _col[1]= _cp->g; _col[2]= _cp->r; _col[3]= _cp->a; \
+ glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, _col); \
} \
if (attribs.tottang) { \
float *tang = attribs.tang.array[i*4 + vert]; \
@@ -826,11 +1149,14 @@ static void emDM_drawMappedFacesMat(
} \
}
- for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
- int drawSmooth= (efa->flag & ME_SMOOTH);
+ for (i=0, ltri=em->looptris[0]; i<em->tottri; i++, ltri += 3) {
+ int drawSmooth;
+
+ efa = ltri[0]->f;
+ drawSmooth = BM_elem_flag_test(efa, BM_ELEM_SMOOTH);
/* face hiding */
- if (setFace && !setFace(userData, i))
+ if (setFace && !setFace(userData, BM_elem_index_get(efa)))
continue;
/* material */
@@ -841,70 +1167,53 @@ static void emDM_drawMappedFacesMat(
}
/* face */
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
+ glBegin(GL_TRIANGLES);
if (!drawSmooth) {
- if (vertexCos) glNormal3fv(emdm->faceNos[i]);
- else glNormal3fv(efa->n);
+ if (vertexCos) glNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
+ else glNormal3fv(efa->no);
- PASSATTRIB(efa, efa->v1, 0);
- if (vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
- else glVertex3fv(efa->v1->co);
+ PASSATTRIB(ltri[0], ltri[0]->v, 0);
+ if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
+ else glVertex3fv(ltri[0]->v->co);
- PASSATTRIB(efa, efa->v2, 1);
- if (vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
- else glVertex3fv(efa->v2->co);
+ PASSATTRIB(ltri[1], ltri[1]->v, 1);
+ if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
+ else glVertex3fv(ltri[1]->v->co);
- PASSATTRIB(efa, efa->v3, 2);
- if (vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
- else glVertex3fv(efa->v3->co);
+ PASSATTRIB(ltri[2], ltri[2]->v, 2);
+ if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
+ else glVertex3fv(ltri[2]->v->co);
- if (efa->v4) {
- PASSATTRIB(efa, efa->v4, 3);
- if (vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
- else glVertex3fv(efa->v4->co);
- }
}
else {
- PASSATTRIB(efa, efa->v1, 0);
+ PASSATTRIB(ltri[0], ltri[0]->v, 0);
if (vertexCos) {
- glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
+ glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
}
else {
- glNormal3fv(efa->v1->no);
- glVertex3fv(efa->v1->co);
+ glNormal3fv(ltri[0]->v->no);
+ glVertex3fv(ltri[0]->v->co);
}
- PASSATTRIB(efa, efa->v2, 1);
+ PASSATTRIB(ltri[1], ltri[1]->v, 1);
if (vertexCos) {
- glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
+ glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
}
else {
- glNormal3fv(efa->v2->no);
- glVertex3fv(efa->v2->co);
+ glNormal3fv(ltri[1]->v->no);
+ glVertex3fv(ltri[1]->v->co);
}
- PASSATTRIB(efa, efa->v3, 2);
+ PASSATTRIB(ltri[2], ltri[2]->v, 2);
if (vertexCos) {
- glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
+ glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
+ glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
- glNormal3fv(efa->v3->no);
- glVertex3fv(efa->v3->co);
- }
-
- if (efa->v4) {
- PASSATTRIB(efa, efa->v4, 3);
- if (vertexCos) {
- glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
- }
- else {
- glNormal3fv(efa->v4->no);
- glVertex3fv(efa->v4->co);
- }
+ glNormal3fv(ltri[2]->v->no);
+ glVertex3fv(ltri[2]->v->co);
}
}
glEnd();
@@ -914,14 +1223,16 @@ static void emDM_drawMappedFacesMat(
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditVert *eve;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMVert *eve;
+ BMIter iter;
int i;
- if (emdm->em->verts.first) {
- for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
- if (emdm->vertexCos) {
- DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
+ if (bmdm->tc->bm->totvert) {
+ eve = BM_iter_new(&iter, bmdm->tc->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BM_iter_step(&iter), i++) {
+ if (bmdm->vertexCos) {
+ DO_MINMAX(bmdm->vertexCos[i], min_r, max_r);
}
else {
DO_MINMAX(eve->co, min_r, max_r);
@@ -934,236 +1245,271 @@ static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
}
static int emDM_getNumVerts(DerivedMesh *dm)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
- return BLI_countlist(&emdm->em->verts);
+ return bmdm->tc->bm->totvert;
}
static int emDM_getNumEdges(DerivedMesh *dm)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
- return BLI_countlist(&emdm->em->edges);
+ return bmdm->tc->bm->totedge;
}
-static int emDM_getNumFaces(DerivedMesh *dm)
+static int emDM_getNumTessFaces(DerivedMesh *dm)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
- return BLI_countlist(&emdm->em->faces);
+ return bmdm->tc->tottri;
}
-static void emDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
+static int emDM_getNumLoops(DerivedMesh *dm)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditVert *eve;
- int i;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
- for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
- if (emdm->vertexCos) {
- copy_v3_v3(cos_r[i], emdm->vertexCos[i]);
- }
- else {
- copy_v3_v3(cos_r[i], eve->co);
- }
- }
+ return bmdm->tc->bm->totloop;
}
-static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
+static int emDM_getNumPolys(DerivedMesh *dm)
{
- EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
- int i;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
- for (i = 0; i < index; ++i) ev = ev->next;
+ return bmdm->tc->bm->totface;
+}
+static int bmvert_to_mvert(BMesh *bm, BMVert *ev, MVert *vert_r)
+{
copy_v3_v3(vert_r->co, ev->co);
normal_float_to_short_v3(vert_r->no, ev->no);
- /* TODO what to do with vert_r->flag? */
- vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
+ vert_r->flag = BM_vert_flag_to_mflag(ev);
+
+ if (CustomData_has_layer(&bm->vdata, CD_BWEIGHT)) {
+ vert_r->bweight = (unsigned char) (BM_elem_float_data_get(&bm->vdata, ev, CD_BWEIGHT)*255.0f);
+ }
+
+ return 1;
+}
+
+static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
+ BMVert *ev;
+
+ if (index < 0 || index >= bmdm->tv) {
+ printf("error in emDM_getVert.\n");
+ return;
+ }
+
+ // ev = EDBM_get_vert_for_index(bmdm->tc, index);
+ ev = BM_vert_at_index(bmdm->tc->bm, index); /* warning, does list loop, _not_ ideal */
+
+ bmvert_to_mvert(bmdm->tc->bm, ev, vert_r);
}
static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
- EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
- EditEdge *ee = em->edges.first;
- EditVert *ev, *v1, *v2;
- int i;
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
+ BMesh *bm = bmdm->tc->bm;
+ BMEdge *e;
- for (i = 0; i < index; ++i) ee = ee->next;
+ if (index < 0 || index >= bmdm->te) {
+ printf("error in emDM_getEdge.\n");
+ return;
+ }
- edge_r->crease = (unsigned char) (ee->crease*255.0f);
- edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
- /* TODO what to do with edge_r->flag? */
- edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
- if (ee->seam) edge_r->flag |= ME_SEAM;
- if (ee->sharp) edge_r->flag |= ME_SHARP;
-#if 0
- /* this needs setup of f2 field */
- if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
-#endif
+ // e = EDBM_get_edge_for_index(bmdm->tc, index);
+ e = BM_edge_at_index(bmdm->tc->bm, index); /* warning, does list loop, _not_ ideal */
- /* goddamn, we have to search all verts to find indices */
- v1 = ee->v1;
- v2 = ee->v2;
- for (i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
- if (ev == v1) {
- edge_r->v1 = i;
- v1 = NULL;
- }
- if (ev == v2) {
- edge_r->v2 = i;
- v2 = NULL;
- }
+ if (CustomData_has_layer(&bm->edata, CD_BWEIGHT)) {
+ edge_r->bweight = (unsigned char) (BM_elem_float_data_get(&bm->edata, e, CD_BWEIGHT)*255.0f);
}
+
+ if (CustomData_has_layer(&bm->edata, CD_CREASE)) {
+ edge_r->crease = (unsigned char) (BM_elem_float_data_get(&bm->edata, e, CD_CREASE)*255.0f);
+ }
+
+ edge_r->flag = BM_edge_flag_to_mflag(e);
+
+ edge_r->v1 = BM_elem_index_get(e->v1);
+ edge_r->v2 = BM_elem_index_get(e->v2);
}
-static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
+static void emDM_getTessFace(DerivedMesh *dm, int index, MFace *face_r)
{
- EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
- EditFace *ef = em->faces.first;
- EditVert *ev, *v1, *v2, *v3, *v4;
- int i;
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
+ BMFace *ef;
+ BMLoop **l;
- for (i = 0; i < index; ++i) ef = ef->next;
+ if (index < 0 || index >= bmdm->tf) {
+ printf("error in emDM_getTessFace.\n");
+ return;
+ }
- face_r->mat_nr = ef->mat_nr;
- face_r->flag = ef->flag;
+ l = bmdm->tc->looptris[index];
- /* goddamn, we have to search all verts to find indices */
- v1 = ef->v1;
- v2 = ef->v2;
- v3 = ef->v3;
- v4 = ef->v4;
- if (!v4) face_r->v4 = 0;
+ ef = l[0]->f;
- for (i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
- i++, ev = ev->next) {
- if (ev == v1) {
- face_r->v1 = i;
- v1 = NULL;
- }
- if (ev == v2) {
- face_r->v2 = i;
- v2 = NULL;
- }
- if (ev == v3) {
- face_r->v3 = i;
- v3 = NULL;
- }
- if (ev == v4) {
- face_r->v4 = i;
- v4 = NULL;
- }
- }
+ face_r->mat_nr = (unsigned char) ef->mat_nr;
+ face_r->flag = BM_face_flag_to_mflag(ef);
+
+ face_r->v1 = BM_elem_index_get(l[0]->v);
+ face_r->v2 = BM_elem_index_get(l[1]->v);
+ face_r->v3 = BM_elem_index_get(l[2]->v);
+ face_r->v4 = 0;
- test_index_face(face_r, NULL, 0, ef->v4?4:3);
+ test_index_face(face_r, NULL, 0, 3);
}
static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditVert *ev = emdm->em->verts.first;
- int i;
+ BMesh *bm = ((EditDerivedBMesh *)dm)->tc->bm;
+ BMVert *ev;
+ BMIter iter;
- for (i=0; ev; ev = ev->next, ++vert_r, ++i) {
- if (emdm->vertexCos)
- copy_v3_v3(vert_r->co, emdm->vertexCos[i]);
- else
- copy_v3_v3(vert_r->co, ev->co);
+ ev = BM_iter_new(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for ( ; ev; ev = BM_iter_step(&iter), ++vert_r) {
+ copy_v3_v3(vert_r->co, ev->co);
normal_float_to_short_v3(vert_r->no, ev->no);
- /* TODO what to do with vert_r->flag? */
- vert_r->flag = 0;
- vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
+ vert_r->flag = BM_vert_flag_to_mflag(ev);
+
+ if (CustomData_has_layer(&bm->vdata, CD_BWEIGHT)) {
+ vert_r->bweight = (unsigned char) (BM_elem_float_data_get(&bm->vdata, ev, CD_BWEIGHT)*255.0f);
+ }
}
}
static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
- EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
- EditEdge *ee = em->edges.first;
- EditVert *ev;
- int i;
+ BMesh *bm = ((EditDerivedBMesh *)dm)->tc->bm;
+ BMEdge *ee;
+ BMIter iter;
+ int has_bweight = CustomData_has_layer(&bm->edata, CD_BWEIGHT);
+ int has_crease = CustomData_has_layer(&bm->edata, CD_CREASE);
+
+ BM_mesh_elem_index_ensure(bm, BM_VERT);
+
+ ee = BM_iter_new(&iter, bm, BM_EDGES_OF_MESH, NULL);
+ for ( ; ee; ee=BM_iter_step(&iter), edge_r++) {
+ if (has_bweight) {
+ edge_r->bweight = (unsigned char) (BM_elem_float_data_get(&bm->edata, ee, CD_BWEIGHT)*255.0f);
+ }
- /* store vertex indices in tmp union */
- for (ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
- ev->tmp.l = (intptr_t) i;
-
- for ( ; ee; ee = ee->next, ++edge_r) {
- edge_r->crease = (unsigned char) (ee->crease*255.0f);
- edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
- /* TODO what to do with edge_r->flag? */
- edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
- if (ee->seam) edge_r->flag |= ME_SEAM;
- if (ee->sharp) edge_r->flag |= ME_SHARP;
-#if 0
- /* this needs setup of f2 field */
- if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
-#endif
+ if (has_crease) {
+ edge_r->crease = (unsigned char) (BM_elem_float_data_get(&bm->edata, ee, CD_CREASE)*255.0f);
+ }
+
+ edge_r->flag = BM_edge_flag_to_mflag(ee);
- edge_r->v1 = (int)ee->v1->tmp.l;
- edge_r->v2 = (int)ee->v2->tmp.l;
+ edge_r->v1 = BM_elem_index_get(ee->v1);
+ edge_r->v2 = BM_elem_index_get(ee->v2);
}
}
-static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
+static void emDM_copyTessFaceArray(DerivedMesh *dm, MFace *face_r)
{
- EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
- EditFace *ef = em->faces.first;
- EditVert *ev;
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
+ BMesh *bm = bmdm->tc->bm;
+ BMFace *ef;
+ BMLoop **l;
int i;
- /* store vertexes indices in tmp union */
- for (ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
- ev->tmp.l = (intptr_t) i;
+ BM_mesh_elem_index_ensure(bm, BM_VERT);
+
+ for (i=0; i<bmdm->tc->tottri; i++, face_r++) {
+ l = bmdm->tc->looptris[i];
+ ef = l[0]->f;
+
+ face_r->mat_nr = (unsigned char) ef->mat_nr;
+
+ face_r->flag = BM_face_flag_to_mflag(ef);
+
+ face_r->v1 = BM_elem_index_get(l[0]->v);
+ face_r->v2 = BM_elem_index_get(l[1]->v);
+ face_r->v3 = BM_elem_index_get(l[2]->v);
+ face_r->v4 = 0;
+
+ test_index_face(face_r, NULL, 0, 3);
+ }
+}
+
- for ( ; ef; ef = ef->next, ++face_r) {
- face_r->mat_nr = ef->mat_nr;
- face_r->flag = ef->flag;
+static void emDM_copyLoopArray(DerivedMesh *dm, MLoop *loop_r)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
+ BMesh *bm = bmdm->tc->bm;
+ BMIter iter, liter;
+ BMFace *f;
+ BMLoop *l;
+
+ BM_mesh_elem_index_ensure(bm, BM_VERT | BM_EDGE);
+
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ loop_r->v = BM_elem_index_get(l->v);
+ loop_r->e = BM_elem_index_get(l->e);
+ loop_r++;
+ }
+ }
+}
+
+static void emDM_copyPolyArray(DerivedMesh *dm, MPoly *poly_r)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
+ BMesh *bm = bmdm->tc->bm;
+ BMIter iter;
+ BMFace *f;
+ int i;
- face_r->v1 = (int)ef->v1->tmp.l;
- face_r->v2 = (int)ef->v2->tmp.l;
- face_r->v3 = (int)ef->v3->tmp.l;
- if (ef->v4) face_r->v4 = (int)ef->v4->tmp.l;
- else face_r->v4 = 0;
+ i = 0;
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ poly_r->flag = BM_face_flag_to_mflag(f);
+ poly_r->loopstart = i;
+ poly_r->totloop = f->len;
+ poly_r->mat_nr = f->mat_nr;
- test_index_face(face_r, NULL, 0, ef->v4?4:3);
+ poly_r++;
+ i += f->len;
}
}
-static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
+static void *emDM_getTessFaceDataArray(DerivedMesh *dm, int type)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditMesh *em= emdm->em;
- EditFace *efa;
- char *data, *emdata;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMesh *bm= bmdm->tc->bm;
+ BMFace *efa;
+ char *data, *bmdata;
void *datalayer;
- int index, size;
+ int index /*, offset*/ /*UNUSED */, size, i;
- datalayer = DM_get_face_data_layer(dm, type);
+ datalayer = DM_get_tessface_data_layer(dm, type);
if (datalayer)
return datalayer;
- /* layers are store per face for editmesh, we convert to a temporary
+ /* layers are store per face for editmesh, we convert to a tbmporary
* data layer array in the derivedmesh when these are requested */
if (type == CD_MTFACE || type == CD_MCOL) {
- index = CustomData_get_layer_index(&em->fdata, type);
+ index = CustomData_get_layer_index(&bm->pdata, type);
if (index != -1) {
- /* int offset = em->fdata.layers[index].offset; */ /* UNUSED */
+ /* offset = bm->pdata.layers[index].offset; */ /* UNUSED */
size = CustomData_sizeof(type);
- DM_add_face_layer(dm, type, CD_CALLOC, NULL);
+ DM_add_tessface_layer(dm, type, CD_CALLOC, NULL);
index = CustomData_get_layer_index(&dm->faceData, type);
dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
- data = datalayer = DM_get_face_data_layer(dm, type);
- for (efa=em->faces.first; efa; efa=efa->next, data+=size) {
- emdata = CustomData_em_get(&em->fdata, efa->data, type);
- memcpy(data, emdata, size);
+ data = datalayer = DM_get_tessface_data_layer(dm, type);
+ for (i=0; i<bmdm->tc->tottri; i++, data+=size) {
+ efa = bmdm->tc->looptris[i][0]->f;
+ /*BMESH_TODO: need to still add tface data,
+ derived from the loops.*/
+ bmdata = CustomData_bmesh_get(&bm->pdata, efa->head.data, type);
+ memcpy(data, bmdata, size);
}
}
}
@@ -1171,120 +1517,188 @@ static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
return datalayer;
}
+static void emDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
+{
+ EditDerivedBMesh *emdm= (EditDerivedBMesh*) dm;
+ BMVert *eve;
+ BMIter iter;
+ int i;
+
+ i= 0;
+ BM_ITER(eve, &iter, emdm->tc->bm, BM_VERTS_OF_MESH, NULL) {
+ if (emdm->vertexCos) {
+ copy_v3_v3(cos_r[i], emdm->vertexCos[i]);
+ }
+ else {
+ copy_v3_v3(cos_r[i], eve->co);
+ }
+
+ i++;
+ }
+}
+
static void emDM_release(DerivedMesh *dm)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh *)dm;
if (DM_release(dm)) {
- if (emdm->vertexCos) {
- MEM_freeN(emdm->vertexCos);
- MEM_freeN(emdm->vertexNos);
- MEM_freeN(emdm->faceNos);
+ if (bmdm->vertexCos) {
+ MEM_freeN(bmdm->vertexCos);
+ MEM_freeN(bmdm->vertexNos);
+ MEM_freeN(bmdm->polyNos);
}
- MEM_freeN(emdm);
+ MEM_freeN(bmdm);
}
}
-DerivedMesh *editmesh_get_derived(
- EditMesh *em,
- float (*vertexCos)[3])
+static CustomData *bmDm_getVertDataLayout(DerivedMesh *dm)
{
- EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh*)dm;
- DM_init(&emdm->dm, DM_TYPE_EDITMESH, BLI_countlist(&em->verts),
- BLI_countlist(&em->edges), BLI_countlist(&em->faces));
+ return &bmdm->tc->bm->vdata;
+}
- emdm->dm.getMinMax = emDM_getMinMax;
+static CustomData *bmDm_getEdgeDataLayout(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh*)dm;
- emdm->dm.getNumVerts = emDM_getNumVerts;
- emdm->dm.getNumEdges = emDM_getNumEdges;
- emdm->dm.getNumFaces = emDM_getNumFaces;
+ return &bmdm->tc->bm->edata;
+}
- emdm->dm.getVertCos = emDM_getVertCos;
+static CustomData *bmDm_getTessFaceDataLayout(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh*)dm;
- emdm->dm.getVert = emDM_getVert;
- emdm->dm.getEdge = emDM_getEdge;
- emdm->dm.getFace = emDM_getFace;
- emdm->dm.copyVertArray = emDM_copyVertArray;
- emdm->dm.copyEdgeArray = emDM_copyEdgeArray;
- emdm->dm.copyFaceArray = emDM_copyFaceArray;
- emdm->dm.getFaceDataArray = emDM_getFaceDataArray;
+ return &bmdm->dm.faceData;
+}
- emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
- emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
- emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
+static CustomData *bmDm_getLoopDataLayout(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh*)dm;
- emdm->dm.drawEdges = emDM_drawEdges;
- emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
- emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
- emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
- emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
- emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL;
- emdm->dm.drawFacesTex = emDM_drawFacesTex;
- emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL;
- emdm->dm.drawMappedFacesMat = emDM_drawMappedFacesMat;
- emdm->dm.drawUVEdges = emDM_drawUVEdges;
+ return &bmdm->tc->bm->ldata;
+}
- emdm->dm.release = emDM_release;
+static CustomData *bmDm_getPolyDataLayout(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh*)dm;
+
+ return &bmdm->tc->bm->pdata;
+}
- emdm->em = em;
- emdm->vertexCos = vertexCos;
- if (CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) {
- EditVert *eve;
+DerivedMesh *getEditDerivedBMesh(
+ BMEditMesh *em,
+ Object *UNUSED(ob),
+ float (*vertexCos)[3])
+{
+ EditDerivedBMesh *bmdm = MEM_callocN(sizeof(*bmdm), __func__);
+ BMesh *bm = em->bm;
+
+ bmdm->tc = em;
+
+ DM_init((DerivedMesh*)bmdm, DM_TYPE_EDITBMESH, em->bm->totvert,
+ em->bm->totedge, em->tottri, em->bm->totloop, em->bm->totface);
+
+ CustomData_from_bmeshpoly(&bmdm->dm.faceData, &em->bm->pdata, &em->bm->ldata, 0);
+
+ bmdm->dm.getVertCos = emDM_getVertCos;
+ bmdm->dm.getMinMax = emDM_getMinMax;
+
+ bmdm->dm.getVertDataLayout = bmDm_getVertDataLayout;
+ bmdm->dm.getEdgeDataLayout = bmDm_getEdgeDataLayout;
+ bmdm->dm.getTessFaceDataLayout = bmDm_getTessFaceDataLayout;
+ bmdm->dm.getLoopDataLayout = bmDm_getLoopDataLayout;
+ bmdm->dm.getPolyDataLayout = bmDm_getPolyDataLayout;
+
+ bmdm->dm.getNumVerts = emDM_getNumVerts;
+ bmdm->dm.getNumEdges = emDM_getNumEdges;
+ bmdm->dm.getNumTessFaces = emDM_getNumTessFaces;
+ bmdm->dm.getNumLoops = emDM_getNumLoops;
+ bmdm->dm.getNumPolys = emDM_getNumPolys;
+
+ bmdm->dm.getVert = emDM_getVert;
+ bmdm->dm.getEdge = emDM_getEdge;
+ bmdm->dm.getTessFace = emDM_getTessFace;
+ bmdm->dm.copyVertArray = emDM_copyVertArray;
+ bmdm->dm.copyEdgeArray = emDM_copyEdgeArray;
+ bmdm->dm.copyTessFaceArray = emDM_copyTessFaceArray;
+ bmdm->dm.copyLoopArray = emDM_copyLoopArray;
+ bmdm->dm.copyPolyArray = emDM_copyPolyArray;
+
+ bmdm->dm.getTessFaceDataArray = emDM_getTessFaceDataArray;
+
+ bmdm->dm.calcNormals = emDM_calcNormals;
+ bmdm->dm.recalcTesselation = emDM_recalcTesselation;
+
+ bmdm->dm.foreachMappedVert = emDM_foreachMappedVert;
+ bmdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
+ bmdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
+
+ bmdm->dm.drawEdges = emDM_drawEdges;
+ bmdm->dm.drawMappedEdges = emDM_drawMappedEdges;
+ bmdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
+ bmdm->dm.drawMappedFaces = emDM_drawMappedFaces;
+ bmdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
+ bmdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL;
+ bmdm->dm.drawMappedFacesMat = emDM_drawMappedFacesMat;
+ bmdm->dm.drawFacesTex = emDM_drawFacesTex;
+ bmdm->dm.drawFacesGLSL = emDM_drawFacesGLSL;
+ bmdm->dm.drawUVEdges = emDM_drawUVEdges;
+
+ bmdm->dm.release = emDM_release;
+
+ bmdm->vertexCos = vertexCos;
+
+ if (CustomData_has_layer(&bm->vdata, CD_MDEFORMVERT)) {
+ BMIter iter;
+ BMVert *eve;
int i;
- DM_add_vert_layer(&emdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
+ DM_add_vert_layer(&bmdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
- for (eve = em->verts.first, i = 0; eve; eve = eve->next, ++i)
- DM_set_vert_data(&emdm->dm, i, CD_MDEFORMVERT,
- CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT));
+ eve = BM_iter_new(&iter, bmdm->tc->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BM_iter_step(&iter), i++)
+ DM_set_vert_data(&bmdm->dm, i, CD_MDEFORMVERT,
+ CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_MDEFORMVERT));
}
if (vertexCos) {
- EditVert *eve;
- EditFace *efa;
- int totface = BLI_countlist(&em->faces);
+ BMFace *efa;
+ BMVert *eve;
+ BMIter fiter;
+ BMIter viter;
int i;
- for (i=0,eve=em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
-
- emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
- emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
+ BM_mesh_elem_index_ensure(bm, BM_VERT);
- for (i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
- float *v1 = vertexCos[(int) efa->v1->tmp.l];
- float *v2 = vertexCos[(int) efa->v2->tmp.l];
- float *v3 = vertexCos[(int) efa->v3->tmp.l];
- float *no = emdm->faceNos[i];
+ bmdm->vertexNos = MEM_callocN(sizeof(*bmdm->vertexNos) * bm->totvert, "bmdm_vno");
+ bmdm->polyNos = MEM_mallocN(sizeof(*bmdm->polyNos)*bm->totface, "bmdm_pno");
- if (efa->v4) {
- float *v4 = vertexCos[(int) efa->v4->tmp.l];
+ i = 0;
+ BM_ITER(efa, &fiter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_elem_index_set(efa, i); /* set_inline */
+ BM_face_normal_update_vcos(bm, efa, bmdm->polyNos[i], vertexCos);
+ i++;
+ }
+ bm->elem_index_dirty &= ~BM_FACE;
- normal_quad_v3( no,v1, v2, v3, v4);
- add_v3_v3(emdm->vertexNos[(int) efa->v4->tmp.l], no);
- }
- else {
- normal_tri_v3( no,v1, v2, v3);
+ eve=BM_iter_new(&viter, bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BM_iter_step(&viter), i++) {
+ float *no = bmdm->vertexNos[i];
+ BM_ITER(efa, &fiter, bm, BM_FACES_OF_VERT, eve) {
+ add_v3_v3(no, bmdm->polyNos[BM_elem_index_get(efa)]);
}
- add_v3_v3(emdm->vertexNos[(int) efa->v1->tmp.l], no);
- add_v3_v3(emdm->vertexNos[(int) efa->v2->tmp.l], no);
- add_v3_v3(emdm->vertexNos[(int) efa->v3->tmp.l], no);
- }
-
- for (i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
- float *no = emdm->vertexNos[i];
/* following Mesh convention; we use vertex coordinate itself
* for normal in this case */
- if (normalize_v3(no) == 0.0f) {
- normalize_v3_v3(no, vertexCos[i]);
+ if (normalize_v3(no)==0.0) {
+ copy_v3_v3(no, vertexCos[i]);
+ normalize_v3(no);
}
}
}
- return (DerivedMesh*) emdm;
+ return (DerivedMesh*) bmdm;
}
-