diff options
Diffstat (limited to 'source/blender/blenkernel/intern/editderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/editderivedmesh.c | 662 |
1 files changed, 0 insertions, 662 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index 4281443220d..3b9d5c47ad2 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -59,11 +59,6 @@ #include "MEM_guardedalloc.h" -#include "GPU_glew.h" -#include "GPU_buffers.h" -#include "GPU_shader.h" -#include "GPU_basic_shader.h" - static void bmdm_get_tri_colpreview(BMLoop *ls[3], MLoopCol *lcol[3], unsigned char(*color_vert_array)[4]); typedef struct EditDerivedBMesh { @@ -370,90 +365,6 @@ static void emDM_foreachMappedEdge( } } -static void emDM_drawMappedEdges( - DerivedMesh *dm, - DMSetDrawOptions setDrawOptions, - void *userData) -{ - EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; - BMesh *bm = bmdm->em->bm; - BMEdge *eed; - BMIter iter; - int i; - - if (bmdm->vertexCos) { - - BM_mesh_elem_index_ensure(bm, BM_VERT); - - glBegin(GL_LINES); - BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) { - if (!setDrawOptions || (setDrawOptions(userData, i) != DM_DRAW_OPTION_SKIP)) { - glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v1)]); - glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v2)]); - } - } - glEnd(); - } - else { - glBegin(GL_LINES); - BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) { - if (!setDrawOptions || (setDrawOptions(userData, i) != DM_DRAW_OPTION_SKIP)) { - glVertex3fv(eed->v1->co); - glVertex3fv(eed->v2->co); - } - } - glEnd(); - } -} -static void emDM_drawEdges( - DerivedMesh *dm, - bool UNUSED(drawLooseEdges), - bool UNUSED(drawAllEdges)) -{ - emDM_drawMappedEdges(dm, NULL, NULL); -} - -static void emDM_drawMappedEdgesInterp( - DerivedMesh *dm, - DMSetDrawOptions setDrawOptions, - DMSetDrawInterpOptions setDrawInterpOptions, - void *userData) -{ - EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; - BMesh *bm = bmdm->em->bm; - BMEdge *eed; - BMIter iter; - int i; - - if (bmdm->vertexCos) { - - BM_mesh_elem_index_ensure(bm, BM_VERT); - - glBegin(GL_LINES); - BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) { - if (!setDrawOptions || (setDrawOptions(userData, i) != DM_DRAW_OPTION_SKIP)) { - setDrawInterpOptions(userData, i, 0.0); - glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v1)]); - setDrawInterpOptions(userData, i, 1.0); - glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v2)]); - } - } - glEnd(); - } - else { - glBegin(GL_LINES); - BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) { - if (!setDrawOptions || (setDrawOptions(userData, i) != DM_DRAW_OPTION_SKIP)) { - setDrawInterpOptions(userData, i, 0.0); - glVertex3fv(eed->v1->co); - setDrawInterpOptions(userData, i, 1.0); - glVertex3fv(eed->v2->co); - } - } - glEnd(); - } -} - static void emDM_foreachMappedLoop( DerivedMesh *dm, void (*func)(void *userData, int vertex_index, int face_index, const float co[3], const float no[3]), @@ -526,571 +437,6 @@ static void emDM_foreachMappedFaceCenter( } } -static void emDM_drawMappedFaces( - DerivedMesh *dm, - DMSetDrawOptions setDrawOptions, - DMSetMaterial setMaterial, - /* currently unused -- each original face is handled separately */ - DMCompareDrawOptions UNUSED(compareDrawOptions), - void *userData, - DMDrawFlag flag) -{ - EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; - BMEditMesh *em = bmdm->em; - BMesh *bm = em->bm; - BMFace *efa; - struct BMLoop *(*looptris)[3] = bmdm->em->looptris; - const int tottri = bmdm->em->tottri; - DMDrawOption draw_option; - int i; - const int skip_normals = !(flag & DM_DRAW_NEED_NORMALS); - const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL); - MLoopCol *lcol[3] = {NULL} /* , dummylcol = {0} */; - unsigned char(*color_vert_array)[4] = em->derivedVertColor; - unsigned char(*color_face_array)[4] = em->derivedFaceColor; - bool has_vcol_preview = (color_vert_array != NULL) && !skip_normals; - bool has_fcol_preview = (color_face_array != NULL) && !skip_normals; - bool has_vcol_any = has_vcol_preview; - - /* GL_ZERO is used to detect if drawing has started or not */ - GLenum poly_prev = GL_ZERO; - GLenum shade_prev = GL_ZERO; - DMDrawOption draw_option_prev = DM_DRAW_OPTION_SKIP; - - /* call again below is ok */ - if (has_vcol_preview) { - BM_mesh_elem_index_ensure(bm, BM_VERT); - } - if (has_fcol_preview) { - BM_mesh_elem_index_ensure(bm, BM_FACE); - } - if (has_vcol_preview || has_fcol_preview) { - flag |= DM_DRAW_ALWAYS_SMOOTH; - /* weak, this logic should really be moved higher up */ - setMaterial = NULL; - } - - if (bmdm->vertexCos) { - short prev_mat_nr = -1; - - /* add direct access */ - const float (*vertexCos)[3] = bmdm->vertexCos; - const float (*vertexNos)[3]; - const float (*polyNos)[3]; - - if (skip_normals) { - vertexNos = NULL; - polyNos = NULL; - } - else { - emDM_ensureVertNormals(bmdm); - emDM_ensurePolyNormals(bmdm); - vertexNos = bmdm->vertexNos; - polyNos = bmdm->polyNos; - } - - BM_mesh_elem_index_ensure(bm, lnors ? BM_VERT | BM_FACE | BM_LOOP : BM_VERT | BM_FACE); - - for (i = 0; i < tottri; i++) { - BMLoop **ltri = looptris[i]; - int drawSmooth; - - efa = ltri[0]->f; - drawSmooth = lnors || ((flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : BM_elem_flag_test(efa, BM_ELEM_SMOOTH)); - - draw_option = (!setDrawOptions ? - DM_DRAW_OPTION_NORMAL : - setDrawOptions(userData, BM_elem_index_get(efa))); - if (draw_option != DM_DRAW_OPTION_SKIP) { - const GLenum poly_type = GL_TRIANGLES; /* BMESH NOTE, this is odd but keep it for now to match trunk */ - - if (draw_option_prev != draw_option) { - if (draw_option_prev == DM_DRAW_OPTION_STIPPLE) { - if (poly_prev != GL_ZERO) glEnd(); - poly_prev = GL_ZERO; /* force glBegin */ - - GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); - } - draw_option_prev = draw_option; - } - - - if (efa->mat_nr != prev_mat_nr) { - if (setMaterial) { - if (poly_prev != GL_ZERO) glEnd(); - poly_prev = GL_ZERO; /* force glBegin */ - - setMaterial(efa->mat_nr + 1, NULL); - } - prev_mat_nr = efa->mat_nr; - } - - if (draw_option == DM_DRAW_OPTION_STIPPLE) { /* enabled with stipple */ - - if (poly_prev != GL_ZERO) glEnd(); - poly_prev = GL_ZERO; /* force glBegin */ - - GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR); - GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_QUARTTONE); - } - - if (has_vcol_preview) bmdm_get_tri_colpreview(ltri, lcol, color_vert_array); - else if (has_fcol_preview) glColor3ubv((const GLubyte *)&(color_face_array[BM_elem_index_get(efa)])); - if (skip_normals) { - if (poly_type != poly_prev) { - if (poly_prev != GL_ZERO) glEnd(); - glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */ - } - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r)); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r)); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r)); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]); - } - else { - const GLenum shade_type = drawSmooth ? GL_SMOOTH : GL_FLAT; - if (shade_type != shade_prev) { - if (poly_prev != GL_ZERO) glEnd(); - glShadeModel((shade_prev = shade_type)); /* same as below but switch shading */ - glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */ - } - if (poly_type != poly_prev) { - if (poly_prev != GL_ZERO) glEnd(); - glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */ - } - - if (!drawSmooth) { - glNormal3fv(polyNos[BM_elem_index_get(efa)]); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r)); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r)); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r)); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]); - } - else { - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r)); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]); - else glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r)); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]); - else glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r)); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]); - else glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]); - } - } - } - } - } - else { - short prev_mat_nr = -1; - - BM_mesh_elem_index_ensure(bm, lnors ? BM_FACE | BM_LOOP : BM_FACE); - - for (i = 0; i < tottri; i++) { - BMLoop **ltri = looptris[i]; - int drawSmooth; - - efa = ltri[0]->f; - drawSmooth = lnors || ((flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : BM_elem_flag_test(efa, BM_ELEM_SMOOTH)); - - draw_option = (setDrawOptions ? - setDrawOptions(userData, BM_elem_index_get(efa)) : - DM_DRAW_OPTION_NORMAL); - - if (draw_option != DM_DRAW_OPTION_SKIP) { - const GLenum poly_type = GL_TRIANGLES; /* BMESH NOTE, this is odd but keep it for now to match trunk */ - - if (draw_option_prev != draw_option) { - if (draw_option_prev == DM_DRAW_OPTION_STIPPLE) { - if (poly_prev != GL_ZERO) glEnd(); - poly_prev = GL_ZERO; /* force glBegin */ - - GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); - } - draw_option_prev = draw_option; - } - - if (efa->mat_nr != prev_mat_nr) { - if (setMaterial) { - if (poly_prev != GL_ZERO) glEnd(); - poly_prev = GL_ZERO; /* force glBegin */ - - setMaterial(efa->mat_nr + 1, NULL); - } - prev_mat_nr = efa->mat_nr; - } - - if (draw_option == DM_DRAW_OPTION_STIPPLE) { /* enabled with stipple */ - - if (poly_prev != GL_ZERO) glEnd(); - poly_prev = GL_ZERO; /* force glBegin */ - - GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR); - GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_QUARTTONE); - } - - if (has_vcol_preview) bmdm_get_tri_colpreview(ltri, lcol, color_vert_array); - else if (has_fcol_preview) glColor3ubv((const GLubyte *)&(color_face_array[BM_elem_index_get(efa)])); - - if (skip_normals) { - if (poly_type != poly_prev) { - if (poly_prev != GL_ZERO) glEnd(); - glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */ - } - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r)); - glVertex3fv(ltri[0]->v->co); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r)); - glVertex3fv(ltri[1]->v->co); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r)); - glVertex3fv(ltri[2]->v->co); - } - else { - const GLenum shade_type = drawSmooth ? GL_SMOOTH : GL_FLAT; - if (shade_type != shade_prev) { - if (poly_prev != GL_ZERO) glEnd(); - glShadeModel((shade_prev = shade_type)); /* same as below but switch shading */ - glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */ - } - if (poly_type != poly_prev) { - if (poly_prev != GL_ZERO) glEnd(); - glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */ - } - - if (!drawSmooth) { - glNormal3fv(efa->no); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r)); - glVertex3fv(ltri[0]->v->co); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r)); - glVertex3fv(ltri[1]->v->co); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r)); - glVertex3fv(ltri[2]->v->co); - } - else { - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r)); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]); - else glNormal3fv(ltri[0]->v->no); - glVertex3fv(ltri[0]->v->co); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r)); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]); - else glNormal3fv(ltri[1]->v->no); - glVertex3fv(ltri[1]->v->co); - if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r)); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]); - else glNormal3fv(ltri[2]->v->no); - glVertex3fv(ltri[2]->v->co); - } - } - } - } - } - - /* if non zero we know a face was rendered */ - if (poly_prev != GL_ZERO) glEnd(); - - if (draw_option_prev == DM_DRAW_OPTION_STIPPLE) { - GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); - } - - if (shade_prev == GL_FLAT) { - glShadeModel(GL_SMOOTH); - } -} - -static void bmdm_get_tri_colpreview(BMLoop *ls[3], MLoopCol *lcol[3], unsigned char(*color_vert_array)[4]) -{ - lcol[0] = (MLoopCol *)color_vert_array[BM_elem_index_get(ls[0]->v)]; - lcol[1] = (MLoopCol *)color_vert_array[BM_elem_index_get(ls[1]->v)]; - lcol[2] = (MLoopCol *)color_vert_array[BM_elem_index_get(ls[2]->v)]; -} - -/** - * \note - * - * For UV's: - * const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, attribs->tface[i].em_offset); - * - * This is intentionally different to calling: - * CustomData_bmesh_get_n(&bm->ldata, loop->head.data, CD_MLOOPUV, i); - * - * ... because the material may use layer names to select different UV's - * see: [#34378] - */ -static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const BMLoop *loop) -{ - BMVert *eve = loop->v; - int i; - const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f}; - - if (attribs->totorco) { - int index = BM_elem_index_get(eve); - const float *orco = (attribs->orco.array) ? attribs->orco.array[index] : zero; - - if (attribs->orco.gl_texco) - glTexCoord3fv(orco); - else - glVertexAttrib3fv(attribs->orco.gl_index, orco); - } - for (i = 0; i < attribs->tottface; i++) { - const float *uv; - - if (attribs->tface[i].em_offset != -1) { - const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, attribs->tface[i].em_offset); - uv = luv->uv; - } - else { - uv = zero; - } - - if (attribs->tface[i].gl_texco) - glTexCoord2fv(uv); - else - glVertexAttrib2fv(attribs->tface[i].gl_index, uv); - } - for (i = 0; i < attribs->totmcol; i++) { - float col[4]; - if (attribs->mcol[i].em_offset != -1) { - const MLoopCol *cp = BM_ELEM_CD_GET_VOID_P(loop, attribs->mcol[i].em_offset); - rgba_uchar_to_float(col, &cp->r); - } - else { - col[0] = 0.0f; col[1] = 0.0f; col[2] = 0.0f; col[3] = 0.0f; - } - glVertexAttrib4fv(attribs->mcol[i].gl_index, col); - } - - for (i = 0; i < attribs->tottang; i++) { - const float *tang; - if (attribs->tang[i].em_offset != -1) { - tang = attribs->tang[i].array[BM_elem_index_get(loop)]; - } - else { - tang = zero; - } - glVertexAttrib4fv(attribs->tang[i].gl_index, tang); - } -} - -static void emDM_drawMappedFacesGLSL( - DerivedMesh *dm, - DMSetMaterial setMaterial, - DMSetDrawOptions setDrawOptions, - void *userData) -{ - EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; - BMEditMesh *em = bmdm->em; - BMesh *bm = em->bm; - struct BMLoop *(*looptris)[3] = em->looptris; - /* add direct access */ - const float (*vertexCos)[3] = bmdm->vertexCos; - const float (*vertexNos)[3]; - const float (*polyNos)[3]; - const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL); - - BMFace *efa; - DMVertexAttribs attribs; - GPUVertexAttribs gattribs; - - int i, matnr, new_matnr, fi; - bool do_draw; - - do_draw = false; - matnr = -1; - - memset(&attribs, 0, sizeof(attribs)); - - emDM_ensureVertNormals(bmdm); - emDM_ensurePolyNormals(bmdm); - vertexNos = bmdm->vertexNos; - polyNos = bmdm->polyNos; - - BM_mesh_elem_index_ensure(bm, (BM_VERT | BM_FACE) | (lnors ? BM_LOOP : 0)); - - for (i = 0; i < em->tottri; i++) { - BMLoop **ltri = looptris[i]; - int drawSmooth; - - efa = ltri[0]->f; - - if (setDrawOptions && (setDrawOptions(userData, BM_elem_index_get(efa)) == DM_DRAW_OPTION_SKIP)) - continue; - - /* material */ - new_matnr = efa->mat_nr + 1; - if (new_matnr != matnr) { - if (matnr != -1) - glEnd(); - - do_draw = setMaterial(matnr = new_matnr, &gattribs); - if (do_draw) { - DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs); - DM_draw_attrib_vertex_uniforms(&attribs); - if (UNLIKELY(attribs.tottang && bm->elem_index_dirty & BM_LOOP)) { - BM_mesh_elem_index_ensure(bm, BM_LOOP); - } - } - - glBegin(GL_TRIANGLES); - } - - if (do_draw) { - - /* draw face */ - drawSmooth = lnors || BM_elem_flag_test(efa, BM_ELEM_SMOOTH); - - if (!drawSmooth) { - if (vertexCos) { - glNormal3fv(polyNos[BM_elem_index_get(efa)]); - for (fi = 0; fi < 3; fi++) { - emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[fi]->v)]); - } - } - else { - glNormal3fv(efa->no); - for (fi = 0; fi < 3; fi++) { - emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]); - glVertex3fv(ltri[fi]->v->co); - } - } - } - else { - if (vertexCos) { - for (fi = 0; fi < 3; fi++) { - const int j = BM_elem_index_get(ltri[fi]->v); - emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[fi])]); - else glNormal3fv(vertexNos[j]); - glVertex3fv(vertexCos[j]); - } - } - else { - for (fi = 0; fi < 3; fi++) { - emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[fi])]); - else glNormal3fv(ltri[fi]->v->no); - glVertex3fv(ltri[fi]->v->co); - } - } - } - } - } - - if (matnr != -1) { - glEnd(); - } -} - -static void emDM_drawFacesGLSL( - DerivedMesh *dm, - int (*setMaterial)(int matnr, void *attribs)) -{ - dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL); -} - -static void emDM_drawMappedFacesMat( - DerivedMesh *dm, - void (*setMaterial)(void *userData, int matnr, void *attribs), - bool (*setFace)(void *userData, int index), void *userData) -{ - EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; - BMEditMesh *em = bmdm->em; - BMesh *bm = em->bm; - struct BMLoop *(*looptris)[3] = em->looptris; - const float (*vertexCos)[3] = bmdm->vertexCos; - const float (*vertexNos)[3]; - const float (*polyNos)[3]; - const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL); - BMFace *efa; - DMVertexAttribs attribs = {{{NULL}}}; - GPUVertexAttribs gattribs; - int i, matnr, new_matnr, fi; - - matnr = -1; - - emDM_ensureVertNormals(bmdm); - emDM_ensurePolyNormals(bmdm); - - vertexNos = bmdm->vertexNos; - polyNos = bmdm->polyNos; - - BM_mesh_elem_index_ensure(bm, (BM_VERT | BM_FACE) | (lnors ? BM_LOOP : 0)); - - for (i = 0; i < em->tottri; i++) { - BMLoop **ltri = looptris[i]; - int drawSmooth; - - efa = ltri[0]->f; - - /* face hiding */ - if (setFace && !setFace(userData, BM_elem_index_get(efa))) - continue; - - /* material */ - new_matnr = efa->mat_nr + 1; - if (new_matnr != matnr) { - if (matnr != -1) - glEnd(); - - setMaterial(userData, matnr = new_matnr, &gattribs); - DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs); - if (UNLIKELY(attribs.tottang && bm->elem_index_dirty & BM_LOOP)) { - BM_mesh_elem_index_ensure(bm, BM_LOOP); - } - - glBegin(GL_TRIANGLES); - } - - /* draw face */ - drawSmooth = lnors || BM_elem_flag_test(efa, BM_ELEM_SMOOTH); - - if (!drawSmooth) { - if (vertexCos) { - glNormal3fv(polyNos[BM_elem_index_get(efa)]); - for (fi = 0; fi < 3; fi++) { - emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[fi]->v)]); - } - } - else { - glNormal3fv(efa->no); - for (fi = 0; fi < 3; fi++) { - emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]); - glVertex3fv(ltri[fi]->v->co); - } - } - } - else { - if (vertexCos) { - for (fi = 0; fi < 3; fi++) { - const int j = BM_elem_index_get(ltri[fi]->v); - emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[fi])]); - else glNormal3fv(vertexNos[j]); - glVertex3fv(vertexCos[j]); - } - } - else { - for (fi = 0; fi < 3; fi++) { - emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[fi])]); - else glNormal3fv(ltri[fi]->v->no); - glVertex3fv(ltri[fi]->v->co); - } - } - } - } - - if (matnr != -1) { - glEnd(); - } -} - static void emDM_getMinMax(DerivedMesh *dm, float r_min[3], float r_max[3]) { EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; @@ -1660,14 +1006,6 @@ DerivedMesh *getEditDerivedBMesh( bmdm->dm.foreachMappedEdge = emDM_foreachMappedEdge; bmdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter; - bmdm->dm.drawEdges = emDM_drawEdges; - bmdm->dm.drawMappedEdges = emDM_drawMappedEdges; - bmdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp; - bmdm->dm.drawMappedFaces = emDM_drawMappedFaces; - bmdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL; - bmdm->dm.drawMappedFacesMat = emDM_drawMappedFacesMat; - bmdm->dm.drawFacesGLSL = emDM_drawFacesGLSL; - bmdm->dm.release = emDM_release; bmdm->vertexCos = (const float (*)[3])vertexCos; |