diff options
Diffstat (limited to 'source/blender/blenkernel/intern/editderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/editderivedmesh.c | 693 |
1 files changed, 35 insertions, 658 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index be8fcaa6863..0491cbd21f0 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -52,6 +52,7 @@ #include "BKE_mesh.h" #include "BKE_editmesh.h" #include "BKE_editmesh_bvh.h" +#include "BKE_editmesh_tangent.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" @@ -242,392 +243,29 @@ static void emDM_calcLoopNormalsSpaceArray( #endif } - -/** \name Tangent Space Calculation - * \{ */ - -/* Necessary complexity to handle looptri's as quads for correct tangents */ -#define USE_LOOPTRI_DETECT_QUADS - -typedef struct { - const float (*precomputedFaceNormals)[3]; - const float (*precomputedLoopNormals)[3]; - const BMLoop *(*looptris)[3]; - int cd_loop_uv_offset; /* texture coordinates */ - const float (*orco)[3]; - float (*tangent)[4]; /* destination */ - int numTessFaces; - -#ifdef USE_LOOPTRI_DETECT_QUADS - /* map from 'fake' face index to looptri, - * quads will point to the first looptri of the quad */ - const int *face_as_quad_map; - int num_face_as_quad_map; -#endif - -} SGLSLEditMeshToTangent; - -#ifdef USE_LOOPTRI_DETECT_QUADS -/* seems weak but only used on quads */ -static const BMLoop *bm_loop_at_face_index(const BMFace *f, int vert_index) -{ - const BMLoop *l = BM_FACE_FIRST_LOOP(f); - while (vert_index--) { - l = l->next; - } - return l; -} -#endif - -/* interface */ -#include "mikktspace.h" - -static int emdm_ts_GetNumFaces(const SMikkTSpaceContext *pContext) -{ - SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; - -#ifdef USE_LOOPTRI_DETECT_QUADS - return pMesh->num_face_as_quad_map; -#else - return pMesh->numTessFaces; -#endif -} - -static int emdm_ts_GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num) -{ -#ifdef USE_LOOPTRI_DETECT_QUADS - SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; - if (pMesh->face_as_quad_map) { - const BMLoop **lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]]; - if (lt[0]->f->len == 4) { - return 4; - } - } - return 3; -#else - UNUSED_VARS(pContext, face_num); - return 3; -#endif -} - -static void emdm_ts_GetPosition( - const SMikkTSpaceContext *pContext, float r_co[3], - const int face_num, const int vert_index) -{ - //assert(vert_index >= 0 && vert_index < 4); - SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; - const BMLoop **lt; - const BMLoop *l; - -#ifdef USE_LOOPTRI_DETECT_QUADS - if (pMesh->face_as_quad_map) { - lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]]; - if (lt[0]->f->len == 4) { - l = bm_loop_at_face_index(lt[0]->f, vert_index); - goto finally; - } - /* fall through to regular triangle */ - } - else { - lt = pMesh->looptris[face_num]; - } -#else - lt = pMesh->looptris[face_num]; -#endif - l = lt[vert_index]; - - const float *co; - -finally: - co = l->v->co; - copy_v3_v3(r_co, co); -} - -static void emdm_ts_GetTextureCoordinate( - const SMikkTSpaceContext *pContext, float r_uv[2], - const int face_num, const int vert_index) -{ - //assert(vert_index >= 0 && vert_index < 4); - SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; - const BMLoop **lt; - const BMLoop *l; - -#ifdef USE_LOOPTRI_DETECT_QUADS - if (pMesh->face_as_quad_map) { - lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]]; - if (lt[0]->f->len == 4) { - l = bm_loop_at_face_index(lt[0]->f, vert_index); - goto finally; - } - /* fall through to regular triangle */ - } - else { - lt = pMesh->looptris[face_num]; - } -#else - lt = pMesh->looptris[face_num]; -#endif - l = lt[vert_index]; - -finally: - if (pMesh->cd_loop_uv_offset != -1) { - const float *uv = BM_ELEM_CD_GET_VOID_P(l, pMesh->cd_loop_uv_offset); - copy_v2_v2(r_uv, uv); - } - else { - const float *orco = pMesh->orco[BM_elem_index_get(l->v)]; - map_to_sphere(&r_uv[0], &r_uv[1], orco[0], orco[1], orco[2]); - } -} - -static void emdm_ts_GetNormal( - const SMikkTSpaceContext *pContext, float r_no[3], - const int face_num, const int vert_index) -{ - //assert(vert_index >= 0 && vert_index < 4); - SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; - const BMLoop **lt; - const BMLoop *l; - -#ifdef USE_LOOPTRI_DETECT_QUADS - if (pMesh->face_as_quad_map) { - lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]]; - if (lt[0]->f->len == 4) { - l = bm_loop_at_face_index(lt[0]->f, vert_index); - goto finally; - } - /* fall through to regular triangle */ - } - else { - lt = pMesh->looptris[face_num]; - } -#else - lt = pMesh->looptris[face_num]; -#endif - l = lt[vert_index]; - -finally: - if (pMesh->precomputedLoopNormals) { - copy_v3_v3(r_no, pMesh->precomputedLoopNormals[BM_elem_index_get(l)]); - } - else if (BM_elem_flag_test(l->f, BM_ELEM_SMOOTH) == 0) { /* flat */ - if (pMesh->precomputedFaceNormals) { - copy_v3_v3(r_no, pMesh->precomputedFaceNormals[BM_elem_index_get(l->f)]); - } - else { - copy_v3_v3(r_no, l->f->no); - } - } - else { - copy_v3_v3(r_no, l->v->no); - } -} - -static void emdm_ts_SetTSpace( - const SMikkTSpaceContext *pContext, const float fvTangent[3], const float fSign, - const int face_num, const int vert_index) -{ - //assert(vert_index >= 0 && vert_index < 4); - SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; - const BMLoop **lt; - const BMLoop *l; - -#ifdef USE_LOOPTRI_DETECT_QUADS - if (pMesh->face_as_quad_map) { - lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]]; - if (lt[0]->f->len == 4) { - l = bm_loop_at_face_index(lt[0]->f, vert_index); - goto finally; - } - /* fall through to regular triangle */ - } - else { - lt = pMesh->looptris[face_num]; - } -#else - lt = pMesh->looptris[face_num]; -#endif - l = lt[vert_index]; - - float *pRes; - -finally: - pRes = pMesh->tangent[BM_elem_index_get(l)]; - copy_v3_v3(pRes, fvTangent); - pRes[3] = fSign; -} - -static void emDM_calc_loop_tangents_thread(TaskPool * __restrict UNUSED(pool), void *taskdata, int UNUSED(threadid)) -{ - struct SGLSLEditMeshToTangent *mesh2tangent = taskdata; - /* new computation method */ - { - SMikkTSpaceContext sContext = {NULL}; - SMikkTSpaceInterface sInterface = {NULL}; - sContext.m_pUserData = mesh2tangent; - sContext.m_pInterface = &sInterface; - sInterface.m_getNumFaces = emdm_ts_GetNumFaces; - sInterface.m_getNumVerticesOfFace = emdm_ts_GetNumVertsOfFace; - sInterface.m_getPosition = emdm_ts_GetPosition; - sInterface.m_getTexCoord = emdm_ts_GetTextureCoordinate; - sInterface.m_getNormal = emdm_ts_GetNormal; - sInterface.m_setTSpaceBasic = emdm_ts_SetTSpace; - /* 0 if failed */ - genTangSpaceDefault(&sContext); - } -} - -/** - * \see #DM_calc_loop_tangents, same logic but used arrays instead of #BMesh data. - * - * \note This function is not so normal, its using `bm->ldata` as input, but output's to `dm->loopData`. - * This is done because #CD_TANGENT is cache data used only for drawing. - */ - static void emDM_calc_loop_tangents( DerivedMesh *dm, bool calc_active_tangent, - const char (*tangent_names)[MAX_NAME], int tangent_names_count) + const char (*tangent_names)[MAX_NAME], int tangent_names_len) { EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; BMEditMesh *em = bmdm->em; - BMesh *bm = bmdm->em->bm; - - int act_uv_n = -1; - int ren_uv_n = -1; - bool calc_act = false; - bool calc_ren = false; - char act_uv_name[MAX_NAME]; - char ren_uv_name[MAX_NAME]; - short tangent_mask = 0; - - DM_calc_loop_tangents_step_0( - &bm->ldata, calc_active_tangent, tangent_names, tangent_names_count, - &calc_act, &calc_ren, &act_uv_n, &ren_uv_n, act_uv_name, ren_uv_name, &tangent_mask); - - if ((dm->tangent_mask | tangent_mask) != dm->tangent_mask) { - for (int i = 0; i < tangent_names_count; i++) - if (tangent_names[i][0]) - DM_add_named_tangent_layer_for_uv(&bm->ldata, &dm->loopData, dm->numLoopData, tangent_names[i]); - if ((tangent_mask & DM_TANGENT_MASK_ORCO) && CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, "") == -1) - CustomData_add_layer_named(&dm->loopData, CD_TANGENT, CD_CALLOC, NULL, dm->numLoopData, ""); - if (calc_act && act_uv_name[0]) - DM_add_named_tangent_layer_for_uv(&bm->ldata, &dm->loopData, dm->numLoopData, act_uv_name); - if (calc_ren && ren_uv_name[0]) - DM_add_named_tangent_layer_for_uv(&bm->ldata, &dm->loopData, dm->numLoopData, ren_uv_name); - int totface = em->tottri; -#ifdef USE_LOOPTRI_DETECT_QUADS - int num_face_as_quad_map; - int *face_as_quad_map = NULL; - - /* map faces to quads */ - if (bmdm->em->tottri != bm->totface) { - /* over alloc, since we dont know how many ngon or quads we have */ - - /* map fake face index to looptri */ - face_as_quad_map = MEM_mallocN(sizeof(int) * totface, __func__); - int i, j; - for (i = 0, j = 0; j < totface; i++, j++) { - face_as_quad_map[i] = j; - /* step over all quads */ - if (em->looptris[j][0]->f->len == 4) { - j++; /* skips the nest looptri */ - } - } - num_face_as_quad_map = i; - } - else { - num_face_as_quad_map = totface; - } -#endif - /* Calculation */ - { - TaskScheduler *scheduler = BLI_task_scheduler_get(); - TaskPool *task_pool; - task_pool = BLI_task_pool_create(scheduler, NULL); - - dm->tangent_mask = 0; - /* Calculate tangent layers */ - SGLSLEditMeshToTangent data_array[MAX_MTFACE]; - int index = 0; - int n = 0; - CustomData_update_typemap(&dm->loopData); - const int tangent_layer_num = CustomData_number_of_layers(&dm->loopData, CD_TANGENT); - for (n = 0; n < tangent_layer_num; n++) { - index = CustomData_get_layer_index_n(&dm->loopData, CD_TANGENT, n); - BLI_assert(n < MAX_MTFACE); - SGLSLEditMeshToTangent *mesh2tangent = &data_array[n]; - mesh2tangent->numTessFaces = em->tottri; -#ifdef USE_LOOPTRI_DETECT_QUADS - mesh2tangent->face_as_quad_map = face_as_quad_map; - mesh2tangent->num_face_as_quad_map = num_face_as_quad_map; -#endif - mesh2tangent->precomputedFaceNormals = bmdm->polyNos; /* dm->getPolyDataArray(dm, CD_NORMAL) */ - /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled), - * have to check this is valid... - */ - mesh2tangent->precomputedLoopNormals = CustomData_get_layer(&dm->loopData, CD_NORMAL); - mesh2tangent->cd_loop_uv_offset = CustomData_get_n_offset(&bm->ldata, CD_MLOOPUV, n); - - /* needed for indexing loop-tangents */ - int htype_index = BM_LOOP; - if (mesh2tangent->cd_loop_uv_offset == -1) { - mesh2tangent->orco = dm->getVertDataArray(dm, CD_ORCO); - if (!mesh2tangent->orco) - continue; - /* needed for orco lookups */ - htype_index |= BM_VERT; - dm->tangent_mask |= DM_TANGENT_MASK_ORCO; - } - else { - /* Fill the resulting tangent_mask */ - int uv_ind = CustomData_get_named_layer_index(&bm->ldata, CD_MLOOPUV, dm->loopData.layers[index].name); - int uv_start = CustomData_get_layer_index(&bm->ldata, CD_MLOOPUV); - BLI_assert(uv_ind != -1 && uv_start != -1); - BLI_assert(uv_ind - uv_start < MAX_MTFACE); - dm->tangent_mask |= 1 << (uv_ind - uv_start); - } - - if (mesh2tangent->precomputedFaceNormals) { - /* needed for face normal lookups */ - htype_index |= BM_FACE; - } - BM_mesh_elem_index_ensure(bm, htype_index); - mesh2tangent->looptris = (const BMLoop *(*)[3])em->looptris; - mesh2tangent->tangent = dm->loopData.layers[index].data; - - BLI_task_pool_push(task_pool, emDM_calc_loop_tangents_thread, mesh2tangent, false, TASK_PRIORITY_LOW); - } - - BLI_assert(dm->tangent_mask == tangent_mask); - BLI_task_pool_work_and_wait(task_pool); - BLI_task_pool_free(task_pool); - } -#ifdef USE_LOOPTRI_DETECT_QUADS - if (face_as_quad_map) { - MEM_freeN(face_as_quad_map); - } -#undef USE_LOOPTRI_DETECT_QUADS -#endif + if (CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPUV) == 0) { + return; } - /* Update active layer index */ - int act_uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, act_uv_n); - if (act_uv_index >= 0) { - int tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, bm->ldata.layers[act_uv_index].name); - CustomData_set_layer_active_index(&dm->loopData, CD_TANGENT, tan_index); - } /* else tangent has been built from orco */ - - /* Update render layer index */ - int ren_uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, ren_uv_n); - if (ren_uv_index >= 0) { - int tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, bm->ldata.layers[ren_uv_index].name); - CustomData_set_layer_render_index(&dm->loopData, CD_TANGENT, tan_index); - } /* else tangent has been built from orco */ + const float (*poly_normals)[3] = bmdm->polyNos; + const float (*loop_normals)[3] = CustomData_get_layer(&dm->loopData, CD_NORMAL); + const float (*vert_orco)[3] = dm->getVertDataArray(dm, CD_ORCO); /* can be NULL */ + BKE_editmesh_loop_tangent_calc( + em, calc_active_tangent, + tangent_names, tangent_names_len, + poly_normals, loop_normals, + vert_orco, + &dm->loopData, dm->numLoopData, + &dm->tangent_mask); } -/** \} */ - static void emDM_recalcTessellation(DerivedMesh *UNUSED(dm)) { @@ -816,39 +454,6 @@ static void emDM_drawMappedEdgesInterp( } } -static void emDM_drawUVEdges(DerivedMesh *dm) -{ - EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; - BMesh *bm = bmdm->em->bm; - BMFace *efa; - BMIter iter; - - const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); - - if (UNLIKELY(cd_loop_uv_offset == -1)) { - return; - } - - glBegin(GL_LINES); - BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { - BMLoop *l_iter, *l_first; - const float *uv, *uv_prev; - - if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) - continue; - - l_iter = l_first = BM_FACE_FIRST_LOOP(efa); - uv_prev = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_iter->prev, cd_loop_uv_offset))->uv; - do { - uv = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset))->uv; - glVertex2fv(uv); - glVertex2fv(uv_prev); - uv_prev = uv; - } while ((l_iter = l_iter->next) != l_first); - } - glEnd(); -} - static void emDM_foreachMappedLoop( DerivedMesh *dm, void (*func)(void *userData, int vertex_index, int face_index, const float co[3], const float no[3]), @@ -1036,11 +641,11 @@ static void emDM_drawMappedFaces( if (poly_prev != GL_ZERO) glEnd(); glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */ } - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r)); glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r)); glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r)); glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]); } else { @@ -1057,23 +662,23 @@ static void emDM_drawMappedFaces( if (!drawSmooth) { glNormal3fv(polyNos[BM_elem_index_get(efa)]); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r)); glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r)); glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r)); glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]); } else { - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r)); if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]); else glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]); glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r)); if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]); else glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]); glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r)); if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]); else glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]); glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]); @@ -1138,11 +743,11 @@ static void emDM_drawMappedFaces( if (poly_prev != GL_ZERO) glEnd(); glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */ } - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r)); glVertex3fv(ltri[0]->v->co); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r)); glVertex3fv(ltri[1]->v->co); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r)); glVertex3fv(ltri[2]->v->co); } else { @@ -1159,23 +764,23 @@ static void emDM_drawMappedFaces( if (!drawSmooth) { glNormal3fv(efa->no); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r)); glVertex3fv(ltri[0]->v->co); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r)); glVertex3fv(ltri[1]->v->co); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r)); glVertex3fv(ltri[2]->v->co); } else { - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r)); if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]); else glNormal3fv(ltri[0]->v->no); glVertex3fv(ltri[0]->v->co); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r)); if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]); else glNormal3fv(ltri[1]->v->no); glVertex3fv(ltri[1]->v->co); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r)); + if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r)); if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]); else glNormal3fv(ltri[2]->v->no); glVertex3fv(ltri[2]->v->co); @@ -1197,20 +802,6 @@ static void emDM_drawMappedFaces( } } -static void bmdm_get_tri_uv(BMLoop *ltri[3], MLoopUV *luv[3], const int cd_loop_uv_offset) -{ - luv[0] = BM_ELEM_CD_GET_VOID_P(ltri[0], cd_loop_uv_offset); - luv[1] = BM_ELEM_CD_GET_VOID_P(ltri[1], cd_loop_uv_offset); - luv[2] = BM_ELEM_CD_GET_VOID_P(ltri[2], cd_loop_uv_offset); -} - -static void bmdm_get_tri_col(BMLoop *ltri[3], MLoopCol *lcol[3], const int cd_loop_color_offset) -{ - lcol[0] = BM_ELEM_CD_GET_VOID_P(ltri[0], cd_loop_color_offset); - lcol[1] = BM_ELEM_CD_GET_VOID_P(ltri[1], cd_loop_color_offset); - lcol[2] = BM_ELEM_CD_GET_VOID_P(ltri[2], cd_loop_color_offset); -} - static void bmdm_get_tri_colpreview(BMLoop *ls[3], MLoopCol *lcol[3], unsigned char(*color_vert_array)[4]) { lcol[0] = (MLoopCol *)color_vert_array[BM_elem_index_get(ls[0]->v)]; @@ -1218,204 +809,6 @@ static void bmdm_get_tri_colpreview(BMLoop *ls[3], MLoopCol *lcol[3], unsigned c lcol[2] = (MLoopCol *)color_vert_array[BM_elem_index_get(ls[2]->v)]; } -static void emDM_drawFacesTex_common( - DerivedMesh *dm, - DMSetDrawOptionsTex drawParams, - DMSetDrawOptionsMappedTex drawParamsMapped, - DMCompareDrawOptions compareDrawOptions, - void *userData) -{ - EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; - BMEditMesh *em = bmdm->em; - BMesh *bm = em->bm; - struct BMLoop *(*looptris)[3] = em->looptris; - BMFace *efa; - const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL); - MLoopUV *luv[3], dummyluv = {{0}}; - MLoopCol *lcol[3] = {NULL} /* , dummylcol = {0} */; - const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); - const int cd_loop_color_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPCOL); - const int cd_poly_tex_offset = CustomData_get_offset(&bm->pdata, CD_MTEXPOLY); - unsigned char(*color_vert_array)[4] = em->derivedVertColor; - bool has_uv = (cd_loop_uv_offset != -1); - bool has_vcol_preview = (color_vert_array != NULL); - bool has_vcol = (cd_loop_color_offset != -1) && (has_vcol_preview == false); - bool has_vcol_any = (has_vcol_preview || has_vcol); - int i; - - (void) compareDrawOptions; - - luv[0] = luv[1] = luv[2] = &dummyluv; - - // dummylcol.r = dummylcol.g = dummylcol.b = dummylcol.a = 255; /* UNUSED */ - - /* always use smooth shading even for flat faces, else vertex colors wont interpolate */ - BM_mesh_elem_index_ensure(bm, BM_FACE); - - /* call again below is ok */ - if (has_vcol_preview) { - BM_mesh_elem_index_ensure(bm, BM_VERT); - } - - if (bmdm->vertexCos) { - /* add direct access */ - const float (*vertexCos)[3] = bmdm->vertexCos; - const float (*vertexNos)[3]; - const float (*polyNos)[3]; - - emDM_ensureVertNormals(bmdm); - emDM_ensurePolyNormals(bmdm); - vertexNos = bmdm->vertexNos; - polyNos = bmdm->polyNos; - - BM_mesh_elem_index_ensure(bm, lnors ? BM_LOOP | BM_VERT : BM_VERT); - - for (i = 0; i < em->tottri; i++) { - BMLoop **ltri = looptris[i]; - MTexPoly *tp = (cd_poly_tex_offset != -1) ? BM_ELEM_CD_GET_VOID_P(ltri[0]->f, cd_poly_tex_offset) : NULL; - /*unsigned char *cp = NULL;*/ /*UNUSED*/ - int drawSmooth = lnors || BM_elem_flag_test(ltri[0]->f, BM_ELEM_SMOOTH); - DMDrawOption draw_option; - - efa = ltri[0]->f; - - if (drawParams) { - draw_option = drawParams(tp, has_vcol, efa->mat_nr); - } - else if (drawParamsMapped) - draw_option = drawParamsMapped(userData, BM_elem_index_get(efa), efa->mat_nr); - else - draw_option = DM_DRAW_OPTION_NORMAL; - - if (draw_option != DM_DRAW_OPTION_SKIP) { - - if (has_uv) bmdm_get_tri_uv(ltri, luv, cd_loop_uv_offset); - if (has_vcol) bmdm_get_tri_col(ltri, lcol, cd_loop_color_offset); - else if (has_vcol_preview) bmdm_get_tri_colpreview(ltri, lcol, color_vert_array); - - glBegin(GL_TRIANGLES); - if (!drawSmooth) { - glNormal3fv(polyNos[BM_elem_index_get(efa)]); - - glTexCoord2fv(luv[0]->uv); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r)); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]); - - glTexCoord2fv(luv[1]->uv); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r)); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]); - - glTexCoord2fv(luv[2]->uv); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r)); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]); - } - else { - glTexCoord2fv(luv[0]->uv); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r)); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]); - else glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]); - - glTexCoord2fv(luv[1]->uv); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r)); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]); - else glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]); - - glTexCoord2fv(luv[2]->uv); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r)); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]); - else glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]); - glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]); - } - glEnd(); - } - } - } - else { - BM_mesh_elem_index_ensure(bm, lnors ? BM_LOOP | BM_VERT : BM_VERT); - - for (i = 0; i < em->tottri; i++) { - BMLoop **ltri = looptris[i]; - MTexPoly *tp = (cd_poly_tex_offset != -1) ? BM_ELEM_CD_GET_VOID_P(ltri[0]->f, cd_poly_tex_offset) : NULL; - /*unsigned char *cp = NULL;*/ /*UNUSED*/ - int drawSmooth = lnors || BM_elem_flag_test(ltri[0]->f, BM_ELEM_SMOOTH); - DMDrawOption draw_option; - - efa = ltri[0]->f; - - if (drawParams) - draw_option = drawParams(tp, has_vcol, efa->mat_nr); - else if (drawParamsMapped) - draw_option = drawParamsMapped(userData, BM_elem_index_get(efa), efa->mat_nr); - else - draw_option = DM_DRAW_OPTION_NORMAL; - - if (draw_option != DM_DRAW_OPTION_SKIP) { - - if (has_uv) bmdm_get_tri_uv(ltri, luv, cd_loop_uv_offset); - if (has_vcol) bmdm_get_tri_col(ltri, lcol, cd_loop_color_offset); - else if (has_vcol_preview) bmdm_get_tri_colpreview(ltri, lcol, color_vert_array); - - glBegin(GL_TRIANGLES); - if (!drawSmooth) { - glNormal3fv(efa->no); - - glTexCoord2fv(luv[0]->uv); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r)); - glVertex3fv(ltri[0]->v->co); - - glTexCoord2fv(luv[1]->uv); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r)); - glVertex3fv(ltri[1]->v->co); - - glTexCoord2fv(luv[2]->uv); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r)); - glVertex3fv(ltri[2]->v->co); - } - else { - glTexCoord2fv(luv[0]->uv); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r)); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]); - else glNormal3fv(ltri[0]->v->no); - glVertex3fv(ltri[0]->v->co); - - glTexCoord2fv(luv[1]->uv); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r)); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]); - else glNormal3fv(ltri[1]->v->no); - glVertex3fv(ltri[1]->v->co); - - glTexCoord2fv(luv[2]->uv); - if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r)); - if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]); - else glNormal3fv(ltri[2]->v->no); - glVertex3fv(ltri[2]->v->co); - } - glEnd(); - } - } - } -} - -static void emDM_drawFacesTex( - DerivedMesh *dm, - DMSetDrawOptionsTex setDrawOptions, - DMCompareDrawOptions compareDrawOptions, - void *userData, DMDrawFlag UNUSED(flag)) -{ - emDM_drawFacesTex_common(dm, setDrawOptions, NULL, compareDrawOptions, userData); -} - -static void emDM_drawMappedFacesTex( - DerivedMesh *dm, - DMSetDrawOptionsMappedTex setDrawOptions, - DMCompareDrawOptions compareDrawOptions, - void *userData, DMDrawFlag UNUSED(flag)) -{ - emDM_drawFacesTex_common(dm, NULL, setDrawOptions, compareDrawOptions, userData); -} - /** * \note * @@ -2061,14 +1454,8 @@ static void *emDM_getTessFaceDataArray(DerivedMesh *dm, int type) if (type == CD_MTFACE || type == CD_MCOL) { const char *bmdata; char *data; - bool has_type_source = false; - if (type == CD_MTFACE) { - has_type_source = CustomData_has_layer(&bm->pdata, CD_MTEXPOLY); - } - else { - has_type_source = CustomData_has_layer(&bm->ldata, CD_MLOOPCOL); - } + bool has_type_source = CustomData_has_layer(&bm->ldata, (type == CD_MTFACE) ? CD_MLOOPUV : CD_MLOOPCOL); if (has_type_source) { /* offset = bm->pdata.layers[index].offset; */ /* UNUSED */ @@ -2084,15 +1471,8 @@ static void *emDM_getTessFaceDataArray(DerivedMesh *dm, int type) if (type == CD_MTFACE) { const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); - const int cd_poly_tex_offset = CustomData_get_offset(&bm->pdata, CD_MTEXPOLY); for (i = 0; i < bmdm->em->tottri; i++, data += size) { - BMFace *efa = looptris[i][0]->f; - - // bmdata = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY); - bmdata = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); - - ME_MTEXFACE_CPY(((MTFace *)data), ((const MTexPoly *)bmdata)); for (j = 0; j < 3; j++) { // bmdata = CustomData_bmesh_get(&bm->ldata, looptris[i][j]->head.data, CD_MLOOPUV); bmdata = BM_ELEM_CD_GET_VOID_P(looptris[i][j], cd_loop_uv_offset); @@ -2284,12 +1664,9 @@ DerivedMesh *getEditDerivedBMesh( bmdm->dm.drawMappedEdges = emDM_drawMappedEdges; bmdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp; bmdm->dm.drawMappedFaces = emDM_drawMappedFaces; - bmdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex; bmdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL; bmdm->dm.drawMappedFacesMat = emDM_drawMappedFacesMat; - bmdm->dm.drawFacesTex = emDM_drawFacesTex; bmdm->dm.drawFacesGLSL = emDM_drawFacesGLSL; - bmdm->dm.drawUVEdges = emDM_drawUVEdges; bmdm->dm.release = emDM_release; @@ -2799,14 +2176,14 @@ static void cage_mapped_verts_callback( } } -float (*BKE_editmesh_vertexCos_get(BMEditMesh *em, Scene *scene, int *r_numVerts))[3] +float (*BKE_editmesh_vertexCos_get(const struct EvaluationContext *eval_ctx, BMEditMesh *em, Scene *scene, int *r_numVerts))[3] { DerivedMesh *cage, *final; BLI_bitmap *visit_bitmap; struct CageUserData data; float (*cos_cage)[3]; - cage = editbmesh_get_derived_cage_and_final(scene, em->ob, em, CD_MASK_BAREMESH, &final); + cage = editbmesh_get_derived_cage_and_final(eval_ctx, scene, em->ob, em, CD_MASK_BAREMESH, &final); cos_cage = MEM_callocN(sizeof(*cos_cage) * em->bm->totvert, "bmbvh cos_cage"); /* when initializing cage verts, we only want the first cage coordinate for each vertex, |