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Diffstat (limited to 'source/blender/blenkernel/intern/editderivedmesh.c')
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c444
1 files changed, 245 insertions, 199 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 321a61ce238..11c05772962 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -39,8 +39,8 @@
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
#include "BLI_math.h"
-#include "BLI_pbvh.h"
+#include "BKE_pbvh.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
@@ -69,26 +69,26 @@
extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
-BMEditMesh *BMEdit_Create(BMesh *bm, int do_tessellate)
+BMEditMesh *BMEdit_Create(BMesh *bm, const bool do_tessellate)
{
- BMEditMesh *tm = MEM_callocN(sizeof(BMEditMesh), __func__);
+ BMEditMesh *em = MEM_callocN(sizeof(BMEditMesh), __func__);
- tm->bm = bm;
+ em->bm = bm;
if (do_tessellate) {
- BMEdit_RecalcTessellation(tm);
+ BMEdit_RecalcTessellation(em);
}
- return tm;
+ return em;
}
-BMEditMesh *BMEdit_Copy(BMEditMesh *tm)
+BMEditMesh *BMEdit_Copy(BMEditMesh *em)
{
- BMEditMesh *tm2 = MEM_callocN(sizeof(BMEditMesh), __func__);
- *tm2 = *tm;
+ BMEditMesh *em_copy = MEM_callocN(sizeof(BMEditMesh), __func__);
+ *em_copy = *em;
- tm2->derivedCage = tm2->derivedFinal = NULL;
+ em_copy->derivedCage = em_copy->derivedFinal = NULL;
- tm2->bm = BM_mesh_copy(tm->bm);
+ em_copy->bm = BM_mesh_copy(em->bm);
/* The tessellation is NOT calculated on the copy here,
* because currently all the callers of this function use
@@ -97,55 +97,59 @@ BMEditMesh *BMEdit_Copy(BMEditMesh *tm)
* reasons, in that case it makes more sense to do the
* tessellation only when/if that copy ends up getting
* used.*/
- tm2->looptris = NULL;
+ em_copy->looptris = NULL;
- tm2->vert_index = NULL;
- tm2->edge_index = NULL;
- tm2->face_index = NULL;
+ em_copy->vert_index = NULL;
+ em_copy->edge_index = NULL;
+ em_copy->face_index = NULL;
- return tm2;
+ return em_copy;
}
-static void BMEdit_RecalcTessellation_intern(BMEditMesh *tm)
+static void BMEdit_RecalcTessellation_intern(BMEditMesh *em)
{
/* use this to avoid locking pthread for _every_ polygon
* and calling the fill function */
#define USE_TESSFACE_SPEEDUP
- BMesh *bm = tm->bm;
- BMLoop *(*looptris)[3] = NULL;
- BLI_array_declare(looptris);
- BMIter iter, liter;
+ BMesh *bm = em->bm;
+
+ /* this assumes all faces can be scan-filled, which isn't always true,
+ * worst case we over alloc a little which is acceptable */
+ const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
+ const int looptris_tot_prev_alloc = em->looptris ? (MEM_allocN_len(em->looptris) / sizeof(*em->looptris)) : 0;
+
+ BMLoop *(*looptris)[3];
+ BMIter iter;
BMFace *efa;
BMLoop *l;
- int i = 0, j;
+ int i = 0;
ScanFillContext sf_ctx;
#if 0
/* note, we could be clever and re-use this array but would need to ensure
* its realloced at some point, for now just free it */
- if (tm->looptris) MEM_freeN(tm->looptris);
+ if (em->looptris) MEM_freeN(em->looptris);
- /* Use tm->tottri when set, this means no reallocs while transforming,
+ /* Use em->tottri when set, this means no reallocs while transforming,
* (unless scanfill fails), otherwise... */
/* allocate the length of totfaces, avoid many small reallocs,
* if all faces are tri's it will be correct, quads == 2x allocs */
- BLI_array_reserve(looptris, (tm->tottri && tm->tottri < bm->totface * 3) ? tm->tottri : bm->totface);
+ BLI_array_reserve(looptris, (em->tottri && em->tottri < bm->totface * 3) ? em->tottri : bm->totface);
#else
/* this means no reallocs for quad dominant models, for */
- if ( (tm->looptris != NULL) &&
- (tm->tottri != 0) &&
- /* (totrti <= bm->totface * 2) would be fine for all quads,
- * but in case there are some ngons, still re-use the array */
- (tm->tottri <= bm->totface * 3))
+ if ((em->looptris != NULL) &&
+ /* (em->tottri >= looptris_tot)) */
+ /* check against alloc'd size incase we over alloc'd a little */
+ ((looptris_tot_prev_alloc >= looptris_tot) && (looptris_tot_prev_alloc <= looptris_tot * 2)))
{
- looptris = tm->looptris;
+ looptris = em->looptris;
}
else {
- if (tm->looptris) MEM_freeN(tm->looptris);
- BLI_array_reserve(looptris, bm->totface);
+ if (em->looptris) MEM_freeN(em->looptris);
+ looptris = MEM_mallocN(sizeof(*looptris) * looptris_tot, __func__);
}
#endif
@@ -161,16 +165,25 @@ static void BMEdit_RecalcTessellation_intern(BMEditMesh *tm)
/* no need to ensure the loop order, we know its ok */
else if (efa->len == 3) {
- BLI_array_grow_one(looptris);
+#if 0
+ int j;
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, j) {
looptris[i][j] = l;
}
i += 1;
+#else
+ /* more cryptic but faster */
+ BMLoop **l_ptr = looptris[i++];
+ l_ptr[0] = l = BM_FACE_FIRST_LOOP(efa);
+ l_ptr[1] = l = l->next;
+ l_ptr[2] = l->next;
+#endif
}
else if (efa->len == 4) {
+#if 0
BMLoop *ltmp[4];
+ int j;
BLI_array_grow_items(looptris, 2);
-
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, j) {
ltmp[j] = l;
}
@@ -184,11 +197,24 @@ static void BMEdit_RecalcTessellation_intern(BMEditMesh *tm)
looptris[i][1] = ltmp[2];
looptris[i][2] = ltmp[3];
i += 1;
+#else
+ /* more cryptic but faster */
+ BMLoop **l_ptr_a = looptris[i++];
+ BMLoop **l_ptr_b = looptris[i++];
+ (l_ptr_a[0] = l_ptr_b[0] = l = BM_FACE_FIRST_LOOP(efa));
+ (l_ptr_a[1] = l = l->next);
+ (l_ptr_a[2] = l_ptr_b[1] = l = l->next);
+ ( l_ptr_b[2] = l->next);
+#endif
}
#endif /* USE_TESSFACE_SPEEDUP */
else {
+ int j;
+ BMLoop *l_iter;
+ BMLoop *l_first;
+
ScanFillVert *sf_vert, *sf_vert_last = NULL, *sf_vert_first = NULL;
/* ScanFillEdge *e; */ /* UNUSED */
ScanFillFace *sf_tri;
@@ -197,28 +223,35 @@ static void BMEdit_RecalcTessellation_intern(BMEditMesh *tm)
BLI_scanfill_begin(&sf_ctx);
/* scanfill time */
- BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, j) {
- /*mark order */
- BM_elem_index_set(l, j); /* set_loop */
-
- sf_vert = BLI_scanfill_vert_add(&sf_ctx, l->v->co);
- sf_vert->tmp.p = l;
+ j = 0;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ sf_vert = BLI_scanfill_vert_add(&sf_ctx, l_iter->v->co);
+ sf_vert->tmp.p = l_iter;
if (sf_vert_last) {
/* e = */ BLI_scanfill_edge_add(&sf_ctx, sf_vert_last, sf_vert);
}
sf_vert_last = sf_vert;
- if (sf_vert_first == NULL) sf_vert_first = sf_vert;
- }
+ if (sf_vert_first == NULL) {
+ sf_vert_first = sf_vert;
+ }
+
+ /*mark order */
+ BM_elem_index_set(l_iter, j++); /* set_loop */
+
+ } while ((l_iter = l_iter->next) != l_first);
/* complete the loop */
BLI_scanfill_edge_add(&sf_ctx, sf_vert_first, sf_vert);
totfilltri = BLI_scanfill_calc_ex(&sf_ctx, 0, efa->no);
- BLI_array_grow_items(looptris, totfilltri);
+ BLI_assert(totfilltri <= efa->len - 2);
+ (void)totfilltri;
for (sf_tri = sf_ctx.fillfacebase.first; sf_tri; sf_tri = sf_tri->next) {
+ BMLoop **l_ptr = looptris[i++];
BMLoop *l1 = sf_tri->v1->tmp.p;
BMLoop *l2 = sf_tri->v2->tmp.p;
BMLoop *l3 = sf_tri->v3->tmp.p;
@@ -227,18 +260,19 @@ static void BMEdit_RecalcTessellation_intern(BMEditMesh *tm)
if (BM_elem_index_get(l2) > BM_elem_index_get(l3)) { SWAP(BMLoop *, l2, l3); }
if (BM_elem_index_get(l1) > BM_elem_index_get(l2)) { SWAP(BMLoop *, l1, l2); }
- looptris[i][0] = l1;
- looptris[i][1] = l2;
- looptris[i][2] = l3;
- i += 1;
+ l_ptr[0] = l1;
+ l_ptr[1] = l2;
+ l_ptr[2] = l3;
}
BLI_scanfill_end(&sf_ctx);
}
}
- tm->tottri = i;
- tm->looptris = looptris;
+ em->tottri = i;
+ em->looptris = looptris;
+
+ BLI_assert(em->tottri <= looptris_tot);
#undef USE_TESSFACE_SPEEDUP
@@ -749,22 +783,18 @@ static void emDM_drawMappedFaces(DerivedMesh *dm,
if (poly_prev != GL_ZERO) glEnd();
}
-static void bmdm_get_tri_tex(BMesh *bm, BMLoop **ls, MLoopUV *luv[3], MLoopCol *lcol[3],
- int has_uv, int has_col)
+static void bmdm_get_tri_uv(BMLoop *ls[3], MLoopUV *luv[3], const int cd_loop_uv_offset)
{
- if (has_uv) {
- luv[0] = CustomData_bmesh_get(&bm->ldata, ls[0]->head.data, CD_MLOOPUV);
- luv[1] = CustomData_bmesh_get(&bm->ldata, ls[1]->head.data, CD_MLOOPUV);
- luv[2] = CustomData_bmesh_get(&bm->ldata, ls[2]->head.data, CD_MLOOPUV);
- }
-
- if (has_col) {
- lcol[0] = CustomData_bmesh_get(&bm->ldata, ls[0]->head.data, CD_MLOOPCOL);
- lcol[1] = CustomData_bmesh_get(&bm->ldata, ls[1]->head.data, CD_MLOOPCOL);
- lcol[2] = CustomData_bmesh_get(&bm->ldata, ls[2]->head.data, CD_MLOOPCOL);
- }
-
+ luv[0] = BM_ELEM_CD_GET_VOID_P(ls[0], cd_loop_uv_offset);
+ luv[1] = BM_ELEM_CD_GET_VOID_P(ls[1], cd_loop_uv_offset);
+ luv[2] = BM_ELEM_CD_GET_VOID_P(ls[2], cd_loop_uv_offset);
+}
+static void bmdm_get_tri_col(BMLoop *ls[3], MLoopCol *lcol[3], const int cd_loop_color_offset)
+{
+ lcol[0] = BM_ELEM_CD_GET_VOID_P(ls[0], cd_loop_color_offset);
+ lcol[1] = BM_ELEM_CD_GET_VOID_P(ls[1], cd_loop_color_offset);
+ lcol[2] = BM_ELEM_CD_GET_VOID_P(ls[2], cd_loop_color_offset);
}
static void emDM_drawFacesTex_common(DerivedMesh *dm,
@@ -780,15 +810,19 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
float (*vertexNos)[3] = bmdm->vertexNos;
BMFace *efa;
MLoopUV *luv[3], dummyluv = {{0}};
- MLoopCol *lcol[3] = {NULL}, dummylcol = {0};
- int i, has_vcol = CustomData_has_layer(&bm->ldata, CD_MLOOPCOL);
- int has_uv = CustomData_has_layer(&bm->pdata, CD_MTEXPOLY);
+ MLoopCol *lcol[3] = {NULL} /* , dummylcol = {0} */;
+ const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
+ const int cd_loop_color_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPCOL);
+ const int cd_poly_tex_offset = CustomData_get_offset(&bm->pdata, CD_MTEXPOLY);
+ bool has_uv = (cd_loop_uv_offset != -1);
+ bool has_vcol = (cd_loop_color_offset != -1);
+ int i;
(void) compareDrawOptions;
luv[0] = luv[1] = luv[2] = &dummyluv;
- dummylcol.r = dummylcol.g = dummylcol.b = dummylcol.a = 255;
+ // dummylcol.r = dummylcol.g = dummylcol.b = dummylcol.a = 255; /* UNUSED */
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);
@@ -800,7 +834,7 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
for (i = 0; i < em->tottri; i++) {
BMLoop **ls = em->looptris[i];
- MTexPoly *tp = has_uv ? CustomData_bmesh_get(&bm->pdata, ls[0]->f->head.data, CD_MTEXPOLY) : NULL;
+ MTexPoly *tp = (cd_poly_tex_offset != -1) ? BM_ELEM_CD_GET_VOID_P(ls[0]->f, cd_poly_tex_offset) : NULL;
MTFace mtf = {{{0}}};
/*unsigned char *cp = NULL;*/ /*UNUSED*/
int drawSmooth = BM_elem_flag_test(ls[0]->f, BM_ELEM_SMOOTH);
@@ -808,7 +842,7 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
efa = ls[0]->f;
- if (has_uv) {
+ if (cd_poly_tex_offset != -1) {
ME_MTEXFACE_CPY(&mtf, tp);
}
@@ -825,25 +859,27 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
if (!drawSmooth) {
glNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
- bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+ if (has_uv) bmdm_get_tri_uv(ls, luv, cd_loop_uv_offset);
+ if (has_vcol) bmdm_get_tri_col(ls, lcol, cd_loop_color_offset);
glTexCoord2fv(luv[0]->uv);
- if (lcol[0])
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ls[0]->v)]);
glTexCoord2fv(luv[1]->uv);
- if (lcol[1])
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ls[1]->v)]);
glTexCoord2fv(luv[2]->uv);
- if (lcol[2])
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ls[2]->v)]);
}
else {
- bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+ if (has_uv) bmdm_get_tri_uv(ls, luv, cd_loop_uv_offset);
+ if (has_vcol) bmdm_get_tri_col(ls, lcol, cd_loop_color_offset);
glTexCoord2fv(luv[0]->uv);
if (lcol[0])
@@ -872,7 +908,7 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
for (i = 0; i < em->tottri; i++) {
BMLoop **ls = em->looptris[i];
- MTexPoly *tp = has_uv ? CustomData_bmesh_get(&bm->pdata, ls[0]->f->head.data, CD_MTEXPOLY) : NULL;
+ MTexPoly *tp = (cd_poly_tex_offset != -1) ? BM_ELEM_CD_GET_VOID_P(ls[0]->f, cd_poly_tex_offset) : NULL;
MTFace mtf = {{{0}}};
/*unsigned char *cp = NULL;*/ /*UNUSED*/
int drawSmooth = BM_elem_flag_test(ls[0]->f, BM_ELEM_SMOOTH);
@@ -880,12 +916,12 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
efa = ls[0]->f;
- if (has_uv) {
+ if (cd_poly_tex_offset != -1) {
ME_MTEXFACE_CPY(&mtf, tp);
}
if (drawParams)
- draw_option = drawParams(&mtf, has_vcol, efa->mat_nr);
+ draw_option = drawParams(&mtf, (has_vcol), efa->mat_nr);
else if (drawParamsMapped)
draw_option = drawParamsMapped(userData, BM_elem_index_get(efa));
else
@@ -897,46 +933,42 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
if (!drawSmooth) {
glNormal3fv(efa->no);
- bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+ if (has_uv) bmdm_get_tri_uv(ls, luv, cd_loop_uv_offset);
+ if (has_vcol) bmdm_get_tri_col(ls, lcol, cd_loop_color_offset);
- if (luv[0])
- glTexCoord2fv(luv[0]->uv);
- if (lcol[0])
+ glTexCoord2fv(luv[0]->uv);
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(ls[0]->v->co);
- if (luv[1])
- glTexCoord2fv(luv[1]->uv);
- if (lcol[1])
+ glTexCoord2fv(luv[1]->uv);
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(ls[1]->v->co);
- if (luv[2])
- glTexCoord2fv(luv[2]->uv);
- if (lcol[2])
+ glTexCoord2fv(luv[2]->uv);
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(ls[2]->v->co);
}
else {
- bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+ if (has_uv) bmdm_get_tri_uv(ls, luv, cd_loop_uv_offset);
+ if (has_vcol) bmdm_get_tri_col(ls, lcol, cd_loop_color_offset);
- if (luv[0])
- glTexCoord2fv(luv[0]->uv);
- if (lcol[0])
+ glTexCoord2fv(luv[0]->uv);
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[0]->r));
glNormal3fv(ls[0]->v->no);
glVertex3fv(ls[0]->v->co);
- if (luv[1])
- glTexCoord2fv(luv[1]->uv);
- if (lcol[1])
+ glTexCoord2fv(luv[1]->uv);
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[1]->r));
glNormal3fv(ls[1]->v->no);
glVertex3fv(ls[1]->v->co);
- if (luv[2])
- glTexCoord2fv(luv[2]->uv);
- if (lcol[2])
+ glTexCoord2fv(luv[2]->uv);
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[2]->r));
glNormal3fv(ls[2]->v->no);
glVertex3fv(ls[2]->v->co);
@@ -965,6 +997,43 @@ static void emDM_drawMappedFacesTex(DerivedMesh *dm,
emDM_drawFacesTex_common(dm, NULL, setDrawOptions, compareDrawOptions, userData);
}
+/**
+ * \note
+ *
+ * For UV's:
+ * const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, attribs->tface[i].em_offset);
+ *
+ * This is intentionally different to calling:
+ * CustomData_bmesh_get_n(&bm->ldata, loop->head.data, CD_MLOOPUV, i);
+ *
+ * ... because the material may use layer names to select different UV's
+ * see: [#34378]
+ */
+static void emdm_pass_attrib_vertex_glsl(DMVertexAttribs *attribs, BMLoop *loop, int index_in_face)
+{
+ BMVert *eve = loop->v;
+ int i;
+
+ if (attribs->totorco) {
+ const float *orco = attribs->orco.array[BM_elem_index_get(eve)];
+ glVertexAttrib3fvARB(attribs->orco.gl_index, orco);
+ }
+ for (i = 0; i < attribs->tottface; i++) {
+ const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, attribs->tface[i].em_offset);
+ glVertexAttrib2fvARB(attribs->tface[i].gl_index, luv->uv);
+ }
+ for (i = 0; i < attribs->totmcol; i++) {
+ const MLoopCol *cp = BM_ELEM_CD_GET_VOID_P(loop, attribs->mcol[i].em_offset);
+ GLubyte col[4];
+ col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+ glVertexAttrib4ubvARB(attribs->mcol[i].gl_index, col);
+ }
+ if (attribs->tottang) {
+ const float *tang = attribs->tang.array[i * 4 + index_in_face];
+ glVertexAttrib3fvARB(attribs->tang.gl_index, tang);
+ }
+}
+
static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
DMSetMaterial setMaterial,
DMSetDrawOptions setDrawOptions,
@@ -980,7 +1049,7 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
DMVertexAttribs attribs;
GPUVertexAttribs gattribs;
- int i, b, matnr, new_matnr, do_draw;
+ int i, matnr, new_matnr, do_draw;
do_draw = FALSE;
matnr = -1;
@@ -991,30 +1060,6 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
glShadeModel(GL_SMOOTH);
BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE);
-#define PASSATTRIB(loop, eve, vert) { \
- if (attribs.totorco) { \
- float *orco = attribs.orco.array[BM_elem_index_get(eve)]; \
- glVertexAttrib3fvARB(attribs.orco.gl_index, orco); \
- } \
- for (b = 0; b < attribs.tottface; b++) { \
- MLoopUV *_luv = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, \
- CD_MLOOPUV, b); \
- glVertexAttrib2fvARB(attribs.tface[b].gl_index, _luv->uv); \
- } \
- for (b = 0; b < attribs.totmcol; b++) { \
- MLoopCol *_cp = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, \
- CD_MLOOPCOL, b); \
- GLubyte _col[4]; \
- _col[0] = _cp->b; _col[1] = _cp->g; _col[2] = _cp->r; _col[3] = _cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].gl_index, _col); \
- } \
- if (attribs.tottang) { \
- float *tang = attribs.tang.array[i * 4 + vert]; \
- glVertexAttrib3fvARB(attribs.tang.gl_index, tang); \
- } \
- } (void)0
-
-
for (i = 0, ltri = em->looptris[0]; i < em->tottri; i++, ltri += 3) {
int drawSmooth;
@@ -1037,20 +1082,20 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (vertexCos) glNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
else glNormal3fv(efa->no);
- PASSATTRIB(ltri[0], ltri[0]->v, 0);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[0], 0);
if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
else glVertex3fv(ltri[0]->v->co);
- PASSATTRIB(ltri[1], ltri[1]->v, 1);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[1], 1);
if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
else glVertex3fv(ltri[1]->v->co);
- PASSATTRIB(ltri[2], ltri[2]->v, 2);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[2], 2);
if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
else glVertex3fv(ltri[2]->v->co);
}
else {
- PASSATTRIB(ltri[0], ltri[0]->v, 0);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[0], 0);
if (vertexCos) {
glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
@@ -1060,7 +1105,7 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
glVertex3fv(ltri[0]->v->co);
}
- PASSATTRIB(ltri[1], ltri[1]->v, 1);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[1], 1);
if (vertexCos) {
glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
@@ -1070,7 +1115,7 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
glVertex3fv(ltri[1]->v->co);
}
- PASSATTRIB(ltri[2], ltri[2]->v, 2);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[2], 2);
if (vertexCos) {
glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
@@ -1083,7 +1128,6 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
glEnd();
}
}
-#undef PASSATTRIB
}
static void emDM_drawFacesGLSL(DerivedMesh *dm,
@@ -1092,6 +1136,38 @@ static void emDM_drawFacesGLSL(DerivedMesh *dm,
dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
}
+/* emdm_pass_attrib_vertex_glsl's note about em_offset use applies here */
+static void emdm_pass_attrib_vertex_mat(DMVertexAttribs *attribs, BMLoop *loop, int index_in_face)
+{
+ BMVert *eve = loop->v;
+ int i;
+
+ if (attribs->totorco) {
+ float *orco = attribs->orco.array[BM_elem_index_get(eve)];
+ if (attribs->orco.gl_texco)
+ glTexCoord3fv(orco);
+ else
+ glVertexAttrib3fvARB(attribs->orco.gl_index, orco);
+ }
+ for (i = 0; i < attribs->tottface; i++) {
+ const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, attribs->tface[i].em_offset);
+ if (attribs->tface[i].gl_texco)
+ glTexCoord2fv(luv->uv);
+ else
+ glVertexAttrib2fvARB(attribs->tface[i].gl_index, luv->uv);
+ }
+ for (i = 0; i < attribs->totmcol; i++) {
+ const MLoopCol *cp = BM_ELEM_CD_GET_VOID_P(loop, attribs->mcol[i].em_offset);
+ GLubyte col[4];
+ col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+ glVertexAttrib4ubvARB(attribs->mcol[i].gl_index, col);
+ }
+ if (attribs->tottang) {
+ float *tang = attribs->tang.array[i * 4 + index_in_face];
+ glVertexAttrib4fvARB(attribs->tang.gl_index, tang);
+ }
+}
+
static void emDM_drawMappedFacesMat(DerivedMesh *dm,
void (*setMaterial)(void *userData, int, void *attribs),
int (*setFace)(void *userData, int index), void *userData)
@@ -1105,7 +1181,7 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
BMLoop **ltri;
DMVertexAttribs attribs = {{{0}}};
GPUVertexAttribs gattribs;
- int i, b, matnr, new_matnr;
+ int i, matnr, new_matnr;
matnr = -1;
@@ -1114,35 +1190,6 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE);
-#define PASSATTRIB(loop, eve, vert) { \
- if (attribs.totorco) { \
- float *orco = attribs.orco.array[BM_elem_index_get(eve)]; \
- if (attribs.orco.gl_texco) \
- glTexCoord3fv(orco); \
- else \
- glVertexAttrib3fvARB(attribs.orco.gl_index, orco); \
- } \
- for (b = 0; b < attribs.tottface; b++) { \
- MLoopUV *_luv = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, \
- CD_MLOOPUV, b); \
- if (attribs.tface[b].gl_texco) \
- glTexCoord2fv(_luv->uv); \
- else \
- glVertexAttrib2fvARB(attribs.tface[b].gl_index, _luv->uv); \
- } \
- for (b = 0; b < attribs.totmcol; b++) { \
- MLoopCol *_cp = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, \
- CD_MLOOPCOL, b); \
- GLubyte _col[4]; \
- _col[0] = _cp->b; _col[1] = _cp->g; _col[2] = _cp->r; _col[3] = _cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].gl_index, _col); \
- } \
- if (attribs.tottang) { \
- float *tang = attribs.tang.array[i * 4 + vert]; \
- glVertexAttrib4fvARB(attribs.tang.gl_index, tang); \
- } \
- } (void)0
-
for (i = 0, ltri = em->looptris[0]; i < em->tottri; i++, ltri += 3) {
int drawSmooth;
@@ -1166,21 +1213,21 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
if (vertexCos) glNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
else glNormal3fv(efa->no);
- PASSATTRIB(ltri[0], ltri[0]->v, 0);
+ emdm_pass_attrib_vertex_mat(&attribs, ltri[0], 0);
if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
else glVertex3fv(ltri[0]->v->co);
- PASSATTRIB(ltri[1], ltri[1]->v, 1);
+ emdm_pass_attrib_vertex_mat(&attribs, ltri[1], 1);
if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
else glVertex3fv(ltri[1]->v->co);
- PASSATTRIB(ltri[2], ltri[2]->v, 2);
+ emdm_pass_attrib_vertex_mat(&attribs, ltri[2], 2);
if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
else glVertex3fv(ltri[2]->v->co);
}
else {
- PASSATTRIB(ltri[0], ltri[0]->v, 0);
+ emdm_pass_attrib_vertex_mat(&attribs, ltri[0], 0);
if (vertexCos) {
glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
@@ -1190,7 +1237,7 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
glVertex3fv(ltri[0]->v->co);
}
- PASSATTRIB(ltri[1], ltri[1]->v, 1);
+ emdm_pass_attrib_vertex_mat(&attribs, ltri[1], 1);
if (vertexCos) {
glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
@@ -1200,7 +1247,7 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
glVertex3fv(ltri[1]->v->co);
}
- PASSATTRIB(ltri[2], ltri[2]->v, 2);
+ emdm_pass_attrib_vertex_mat(&attribs, ltri[2], 2);
if (vertexCos) {
glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
@@ -1212,7 +1259,6 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
}
glEnd();
}
-#undef PASSATTRIB
}
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
@@ -1276,14 +1322,16 @@ static int emDM_getNumPolys(DerivedMesh *dm)
static int bmvert_to_mvert(BMesh *bm, BMVert *ev, MVert *vert_r)
{
+ float *f;
+
copy_v3_v3(vert_r->co, ev->co);
normal_float_to_short_v3(vert_r->no, ev->no);
vert_r->flag = BM_vert_flag_to_mflag(ev);
- if (CustomData_has_layer(&bm->vdata, CD_BWEIGHT)) {
- vert_r->bweight = (unsigned char) (BM_elem_float_data_get(&bm->vdata, ev, CD_BWEIGHT) * 255.0f);
+ if ((f = CustomData_bmesh_get(&bm->vdata, ev->head.data, CD_BWEIGHT))) {
+ vert_r->bweight = (unsigned char)((*f) * 255.0f);
}
return 1;
@@ -1299,8 +1347,8 @@ static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
return;
}
- // ev = EDBM_vert_at_index(bmdm->tc, index);
- ev = BM_vert_at_index(bmdm->tc->bm, index); /* warning, does list loop, _not_ ideal */
+ ev = bmdm->tc->vert_index[index]; /* should be EDBM_vert_at_index() */
+ // ev = BM_vert_at_index(bmdm->tc->bm, index); /* warning, does list loop, _not_ ideal */
bmvert_to_mvert(bmdm->tc->bm, ev, vert_r);
if (bmdm->vertexCos)
@@ -1312,27 +1360,27 @@ static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
BMesh *bm = bmdm->tc->bm;
BMEdge *e;
+ float *f;
if (index < 0 || index >= bmdm->te) {
printf("error in emDM_getEdge.\n");
return;
}
- // e = EDBM_edge_at_index(bmdm->tc, index);
- e = BM_edge_at_index(bmdm->tc->bm, index); /* warning, does list loop, _not_ ideal */
-
- if (CustomData_has_layer(&bm->edata, CD_BWEIGHT)) {
- edge_r->bweight = (unsigned char) (BM_elem_float_data_get(&bm->edata, e, CD_BWEIGHT) * 255.0f);
- }
-
- if (CustomData_has_layer(&bm->edata, CD_CREASE)) {
- edge_r->crease = (unsigned char) (BM_elem_float_data_get(&bm->edata, e, CD_CREASE) * 255.0f);
- }
+ e = bmdm->tc->edge_index[index]; /* should be EDBM_edge_at_index() */
+ // e = BM_edge_at_index(bmdm->tc->bm, index); /* warning, does list loop, _not_ ideal */
edge_r->flag = BM_edge_flag_to_mflag(e);
edge_r->v1 = BM_elem_index_get(e->v1);
edge_r->v2 = BM_elem_index_get(e->v2);
+
+ if ((f = CustomData_bmesh_get(&bm->edata, e->head.data, CD_BWEIGHT))) {
+ edge_r->bweight = (unsigned char)((*f) * 255.0f);
+ }
+ if ((f = CustomData_bmesh_get(&bm->edata, e->head.data, CD_CREASE))) {
+ edge_r->crease = (unsigned char)((*f) * 255.0f);
+ }
}
static void emDM_getTessFace(DerivedMesh *dm, int index, MFace *face_r)
@@ -1367,7 +1415,7 @@ static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
BMesh *bm = bmdm->tc->bm;
BMVert *eve;
BMIter iter;
- const int has_bweight = CustomData_has_layer(&bm->vdata, CD_BWEIGHT);
+ const int cd_vert_bweight_offset = CustomData_get_offset(&bm->vdata, CD_BWEIGHT);
if (bmdm->vertexCos) {
int i;
@@ -1377,9 +1425,8 @@ static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
normal_float_to_short_v3(vert_r->no, eve->no);
vert_r->flag = BM_vert_flag_to_mflag(eve);
- if (has_bweight) {
- vert_r->bweight = (unsigned char) (BM_elem_float_data_get(&bm->vdata, eve, CD_BWEIGHT) * 255.0f);
- }
+ vert_r->bweight = (cd_vert_bweight_offset != -1) ? BM_ELEM_CD_GET_FLOAT_AS_UCHAR(eve, cd_vert_bweight_offset) : 0;
+
vert_r++;
}
}
@@ -1389,9 +1436,8 @@ static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
normal_float_to_short_v3(vert_r->no, eve->no);
vert_r->flag = BM_vert_flag_to_mflag(eve);
- if (has_bweight) {
- vert_r->bweight = (unsigned char) (BM_elem_float_data_get(&bm->vdata, eve, CD_BWEIGHT) * 255.0f);
- }
+ vert_r->bweight = (cd_vert_bweight_offset != -1) ? BM_ELEM_CD_GET_FLOAT_AS_UCHAR(eve, cd_vert_bweight_offset) : 0;
+
vert_r++;
}
}
@@ -1402,24 +1448,20 @@ static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
BMesh *bm = ((EditDerivedBMesh *)dm)->tc->bm;
BMEdge *eed;
BMIter iter;
- const int has_bweight = CustomData_has_layer(&bm->edata, CD_BWEIGHT);
- const int has_crease = CustomData_has_layer(&bm->edata, CD_CREASE);
+
+ const int cd_edge_bweight_offset = CustomData_get_offset(&bm->edata, CD_BWEIGHT);
+ const int cd_edge_crease_offset = CustomData_get_offset(&bm->edata, CD_CREASE);
BM_mesh_elem_index_ensure(bm, BM_VERT);
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
- if (has_bweight) {
- edge_r->bweight = (unsigned char) (BM_elem_float_data_get(&bm->edata, eed, CD_BWEIGHT) * 255.0f);
- }
-
- if (has_crease) {
- edge_r->crease = (unsigned char) (BM_elem_float_data_get(&bm->edata, eed, CD_CREASE) * 255.0f);
- }
+ edge_r->v1 = BM_elem_index_get(eed->v1);
+ edge_r->v2 = BM_elem_index_get(eed->v2);
edge_r->flag = BM_edge_flag_to_mflag(eed);
- edge_r->v1 = BM_elem_index_get(eed->v1);
- edge_r->v2 = BM_elem_index_get(eed->v2);
+ edge_r->crease = (cd_edge_crease_offset != -1) ? BM_ELEM_CD_GET_FLOAT_AS_UCHAR(eed, cd_edge_crease_offset) : 0;
+ edge_r->bweight = (cd_edge_bweight_offset != -1) ? BM_ELEM_CD_GET_FLOAT_AS_UCHAR(eed, cd_edge_bweight_offset) : 0;
edge_r++;
}
@@ -1442,6 +1484,7 @@ static void emDM_copyTessFaceArray(DerivedMesh *dm, MFace *face_r)
face_r->mat_nr = (unsigned char) ef->mat_nr;
face_r->flag = BM_face_flag_to_mflag(ef);
+ face_r->edcode = 0;
face_r->v1 = BM_elem_index_get(l[0]->v);
face_r->v2 = BM_elem_index_get(l[1]->v);
@@ -1627,6 +1670,9 @@ DerivedMesh *getEditDerivedBMesh(BMEditMesh *em,
DM_init((DerivedMesh *)bmdm, DM_TYPE_EDITBMESH, em->bm->totvert,
em->bm->totedge, em->tottri, em->bm->totloop, em->bm->totface);
+ /* could also get from the objects mesh directly */
+ bmdm->dm.cd_flag = BM_mesh_cd_flag_from_bmesh(bm);
+
bmdm->dm.getVertCos = emDM_getVertCos;
bmdm->dm.getMinMax = emDM_getMinMax;