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Diffstat (limited to 'source/blender/blenkernel/intern/editmesh.c')
-rw-r--r--source/blender/blenkernel/intern/editmesh.c19
1 files changed, 9 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c
index 49c2a2cbd89..9cae74e4e9a 100644
--- a/source/blender/blenkernel/intern/editmesh.c
+++ b/source/blender/blenkernel/intern/editmesh.c
@@ -39,15 +39,14 @@
#include "BKE_mesh_wrapper.h"
#include "BKE_object.h"
-BMEditMesh *BKE_editmesh_create(BMesh *bm, const bool do_tessellate)
+/**
+ * \note The caller is responsible for ensuring triangulation data,
+ * typically by calling #BKE_editmesh_looptri_calc.
+ */
+BMEditMesh *BKE_editmesh_create(BMesh *bm)
{
BMEditMesh *em = MEM_callocN(sizeof(BMEditMesh), __func__);
-
em->bm = bm;
- if (do_tessellate) {
- BKE_editmesh_looptri_calc(em);
- }
-
return em;
}
@@ -209,7 +208,7 @@ void BKE_editmesh_looptri_and_normals_calc_with_partial(BMEditMesh *em,
});
}
-void BKE_editmesh_free_derivedmesh(BMEditMesh *em)
+void BKE_editmesh_free_derived_caches(BMEditMesh *em)
{
if (em->mesh_eval_cage) {
BKE_id_free(NULL, em->mesh_eval_cage);
@@ -223,9 +222,9 @@ void BKE_editmesh_free_derivedmesh(BMEditMesh *em)
}
/* Does not free the #BMEditMesh struct itself. */
-void BKE_editmesh_free(BMEditMesh *em)
+void BKE_editmesh_free_data(BMEditMesh *em)
{
- BKE_editmesh_free_derivedmesh(em);
+ BKE_editmesh_free_derived_caches(em);
if (em->looptris) {
MEM_freeN(em->looptris);
@@ -330,7 +329,7 @@ void BKE_editmesh_lnorspace_update(BMEditMesh *em, Mesh *me)
* otherwise there is no way to edit them.
* Similar code to #MESH_OT_customdata_custom_splitnormals_add operator,
* we want to keep same shading in case we were using auto-smooth so far.
- * Note: there is a problem here, which is that if someone starts a normal editing operation on
+ * NOTE: there is a problem here, which is that if someone starts a normal editing operation on
* previously auto-smooth-ed mesh, and cancel that operation, generated CLNORS data remain,
* with related sharp edges (and hence auto-smooth is 'lost').
* Not sure how critical this is, and how to fix that issue? */