Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/intern/editmesh.c')
-rw-r--r--source/blender/blenkernel/intern/editmesh.c16
1 files changed, 0 insertions, 16 deletions
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c
index 83e03ef44f5..805d3cdb5e3 100644
--- a/source/blender/blenkernel/intern/editmesh.c
+++ b/source/blender/blenkernel/intern/editmesh.c
@@ -39,10 +39,6 @@
#include "BKE_mesh_wrapper.h"
#include "BKE_object.h"
-/**
- * \note The caller is responsible for ensuring triangulation data,
- * typically by calling #BKE_editmesh_looptri_calc.
- */
BMEditMesh *BKE_editmesh_create(BMesh *bm)
{
BMEditMesh *em = MEM_callocN(sizeof(BMEditMesh), __func__);
@@ -75,12 +71,6 @@ BMEditMesh *BKE_editmesh_copy(BMEditMesh *em)
return em_copy;
}
-/**
- * \brief Return the BMEditMesh for a given object
- *
- * \note this function assumes this is a mesh object,
- * don't add NULL data check here. caller must do that
- */
BMEditMesh *BKE_editmesh_from_object(Object *ob)
{
BLI_assert(ob->type == OB_MESH);
@@ -158,10 +148,6 @@ void BKE_editmesh_looptri_calc(BMEditMesh *em)
});
}
-/**
- * Performing the face normal calculation at the same time as tessellation
- * gives a reasonable performance boost (approx ~20% faster).
- */
void BKE_editmesh_looptri_and_normals_calc(BMEditMesh *em)
{
BKE_editmesh_looptri_calc_ex(em,
@@ -221,7 +207,6 @@ void BKE_editmesh_free_derived_caches(BMEditMesh *em)
MEM_SAFE_FREE(em->bb_cage);
}
-/* Does not free the #BMEditMesh struct itself. */
void BKE_editmesh_free_data(BMEditMesh *em)
{
BKE_editmesh_free_derived_caches(em);
@@ -342,7 +327,6 @@ void BKE_editmesh_lnorspace_update(BMEditMesh *em, Mesh *me)
BM_lnorspace_update(bm);
}
-/* If autosmooth not already set, set it */
void BKE_editmesh_ensure_autosmooth(BMEditMesh *em, Mesh *me)
{
if (!(me->flag & ME_AUTOSMOOTH)) {