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Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r--source/blender/blenkernel/intern/effect.c155
1 files changed, 147 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 33125ceeb02..fe8f5ebdca6 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -43,6 +43,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
#include "DNA_texture_types.h"
#include "DNA_scene_types.h"
@@ -66,6 +67,7 @@
#include "BKE_library.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_smoke.h"
@@ -143,11 +145,12 @@ void free_partdeflect(PartDeflect *pd)
MEM_freeN(pd);
}
-static EffectorCache *new_effector_cache(Scene *scene, Object *ob, PartDeflect *pd)
+static EffectorCache *new_effector_cache(Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
{
EffectorCache *eff = MEM_callocN(sizeof(EffectorCache), "EffectorCache");
eff->scene = scene;
eff->ob = ob;
+ eff->psys = psys;
eff->pd = pd;
eff->frame = -1;
return eff;
@@ -170,16 +173,40 @@ static void add_object_to_effectors(ListBase **effectors, Scene *scene, Effector
if (*effectors == NULL)
*effectors = MEM_callocN(sizeof(ListBase), "effectors list");
- eff = new_effector_cache(scene, ob, ob->pd);
+ eff = new_effector_cache(scene, ob, NULL, ob->pd);
/* make sure imat is up to date */
invert_m4_m4(ob->imat, ob->obmat);
BLI_addtail(*effectors, eff);
}
+static void add_particles_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src, bool for_simulation)
+{
+ ParticleSettings *part= psys->part;
+
+ if ( !psys_check_enabled(ob, psys, G.is_rendering) )
+ return;
+
+ if ( psys == psys_src && (part->flag & PART_SELF_EFFECT) == 0)
+ return;
+
+ if ( part->pd && part->pd->forcefield && (!for_simulation || weights->weight[part->pd->forcefield] != 0.0f)) {
+ if (*effectors == NULL)
+ *effectors = MEM_callocN(sizeof(ListBase), "effectors list");
+
+ BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd));
+ }
+
+ if (part->pd2 && part->pd2->forcefield && (!for_simulation || weights->weight[part->pd2->forcefield] != 0.0f)) {
+ if (*effectors == NULL)
+ *effectors = MEM_callocN(sizeof(ListBase), "effectors list");
+
+ BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd2));
+ }
+}
/* returns ListBase handle with objects taking part in the effecting */
-ListBase *pdInitEffectors(Scene *scene, Object *ob_src,
+ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src,
EffectorWeights *weights, bool for_simulation)
{
Base *base;
@@ -193,6 +220,13 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src,
if ( (go->ob->lay & layer) ) {
if ( go->ob->pd && go->ob->pd->forcefield )
add_object_to_effectors(&effectors, scene, weights, go->ob, ob_src, for_simulation);
+
+ if ( go->ob->particlesystem.first ) {
+ ParticleSystem *psys= go->ob->particlesystem.first;
+
+ for ( ; psys; psys=psys->next )
+ add_particles_to_effectors(&effectors, scene, weights, go->ob, psys, psys_src, for_simulation);
+ }
}
}
}
@@ -201,6 +235,13 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src,
if ( (base->lay & layer) ) {
if ( base->object->pd && base->object->pd->forcefield )
add_object_to_effectors(&effectors, scene, weights, base->object, ob_src, for_simulation);
+
+ if ( base->object->particlesystem.first ) {
+ ParticleSystem *psys= base->object->particlesystem.first;
+
+ for ( ; psys; psys=psys->next )
+ add_particles_to_effectors(&effectors, scene, weights, base->object, psys, psys_src, for_simulation);
+ }
}
}
}
@@ -253,6 +294,8 @@ static void precalculate_effector(EffectorCache *eff)
if (eff->ob->type == OB_CURVE)
eff->flag |= PE_USE_NORMAL_DATA;
}
+ else if (eff->psys)
+ psys_update_particle_tree(eff->psys, eff->scene->r.cfra);
/* Store object velocity */
if (eff->ob) {
@@ -275,6 +318,36 @@ void pdPrecalculateEffectors(ListBase *effectors)
}
+void pd_point_from_particle(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, EffectedPoint *point)
+{
+ ParticleSettings *part = sim->psys->part;
+ point->loc = state->co;
+ point->vel = state->vel;
+ point->index = pa - sim->psys->particles;
+ point->size = pa->size;
+ point->charge = 0.0f;
+
+ if (part->pd && part->pd->forcefield == PFIELD_CHARGE)
+ point->charge += part->pd->f_strength;
+
+ if (part->pd2 && part->pd2->forcefield == PFIELD_CHARGE)
+ point->charge += part->pd2->f_strength;
+
+ point->vel_to_sec = 1.0f;
+ point->vel_to_frame = psys_get_timestep(sim);
+
+ point->flag = 0;
+
+ if (sim->psys->part->flag & PART_ROT_DYN) {
+ point->ave = state->ave;
+ point->rot = state->rot;
+ }
+ else
+ point->ave = point->rot = NULL;
+
+ point->psys = sim->psys;
+}
+
void pd_point_from_loc(Scene *scene, float *loc, float *vel, int index, EffectedPoint *point)
{
point->loc = loc;
@@ -288,6 +361,7 @@ void pd_point_from_loc(Scene *scene, float *loc, float *vel, int index, Effected
point->flag = 0;
point->ave = point->rot = NULL;
+ point->psys = NULL;
}
void pd_point_from_soft(Scene *scene, float *loc, float *vel, int index, EffectedPoint *point)
{
@@ -302,6 +376,8 @@ void pd_point_from_soft(Scene *scene, float *loc, float *vel, int index, Effecte
point->flag = PE_WIND_AS_SPEED;
point->ave = point->rot = NULL;
+
+ point->psys = NULL;
}
/************************************************/
/* Effectors */
@@ -414,7 +490,7 @@ static float falloff_func_rad(PartDeflect *pd, float fac)
return falloff_func(fac, pd->flag&PFIELD_USEMINR, pd->minrad, pd->flag&PFIELD_USEMAXR, pd->maxrad, pd->f_power_r);
}
-static float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *UNUSED(point), EffectorWeights *weights)
+float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *UNUSED(point), EffectorWeights *weights)
{
float temp[3];
float falloff = weights ? weights->weight[0] * weights->weight[eff->pd->forcefield] : 1.0f;
@@ -489,6 +565,7 @@ int closest_point_on_surface(SurfaceModifierData *surmd, const float co[3], floa
}
int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, int real_velocity)
{
+ float cfra = eff->scene->r.cfra;
int ret = 0;
/* In case surface object is in Edit mode when loading the .blend, surface modifier is never executed
@@ -525,6 +602,43 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
ret = 1;
}
}
+ else if (eff->psys) {
+ ParticleData *pa = eff->psys->particles + *efd->index;
+ ParticleKey state;
+
+ /* exclude the particle itself for self effecting particles */
+ if (eff->psys == point->psys && *efd->index == point->index) {
+ /* pass */
+ }
+ else {
+ ParticleSimulationData sim= {NULL};
+ sim.scene= eff->scene;
+ sim.ob= eff->ob;
+ sim.psys= eff->psys;
+
+ /* TODO: time from actual previous calculated frame (step might not be 1) */
+ state.time = cfra - 1.0f;
+ ret = psys_get_particle_state(&sim, *efd->index, &state, 0);
+
+ /* TODO */
+ //if (eff->pd->forcefiled == PFIELD_HARMONIC && ret==0) {
+ // if (pa->dietime < eff->psys->cfra)
+ // eff->flag |= PE_VELOCITY_TO_IMPULSE;
+ //}
+
+ copy_v3_v3(efd->loc, state.co);
+
+ /* rather than use the velocity use rotated x-axis (defaults to velocity) */
+ efd->nor[0] = 1.f;
+ efd->nor[1] = efd->nor[2] = 0.f;
+ mul_qt_v3(state.rot, efd->nor);
+
+ if (real_velocity)
+ copy_v3_v3(efd->vel, state.vel);
+
+ efd->size = pa->size;
+ }
+ }
else {
/* use center of object for distance calculus */
const Object *ob = eff->ob;
@@ -576,7 +690,7 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
return ret;
}
-static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, int *tot, int *p)
+static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, int *tot, int *p, int *step)
{
*p = 0;
efd->index = p;
@@ -589,6 +703,31 @@ static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoin
*tot = *p+1;
}
}
+ else if (eff->psys) {
+ *tot = eff->psys->totpart;
+
+ if (eff->pd->forcefield == PFIELD_CHARGE) {
+ /* Only the charge of the effected particle is used for
+ * interaction, not fall-offs. If the fall-offs aren't the
+ * same this will be unphysical, but for animation this
+ * could be the wanted behavior. If you want physical
+ * correctness the fall-off should be spherical 2.0 anyways.
+ */
+ efd->charge = eff->pd->f_strength;
+ }
+ else if (eff->pd->forcefield == PFIELD_HARMONIC && (eff->pd->flag & PFIELD_MULTIPLE_SPRINGS)==0) {
+ /* every particle is mapped to only one harmonic effector particle */
+ *p= point->index % eff->psys->totpart;
+ *tot= *p + 1;
+ }
+
+ if (eff->psys->part->effector_amount) {
+ int totpart = eff->psys->totpart;
+ int amount = eff->psys->part->effector_amount;
+
+ *step = (totpart > amount) ? totpart/amount : 1;
+ }
+ }
else {
*tot = 1;
}
@@ -854,7 +993,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
*/
EffectorCache *eff;
EffectorData efd;
- int p=0, tot = 1;
+ int p=0, tot = 1, step = 1;
/* Cycle through collected objects, get total of (1/(gravity_strength * dist^gravity_power)) */
/* Check for min distance here? (yes would be cool to add that, ton) */
@@ -862,9 +1001,9 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
if (effectors) for (eff = effectors->first; eff; eff=eff->next) {
/* object effectors were fully checked to be OK to evaluate! */
- get_effector_tot(eff, &efd, point, &tot, &p);
+ get_effector_tot(eff, &efd, point, &tot, &p, &step);
- for (; p<tot; p++) {
+ for (; p<tot; p+=step) {
if (get_effector_data(eff, &efd, point, 0)) {
efd.falloff= effector_falloff(eff, &efd, point, weights);