diff options
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r-- | source/blender/blenkernel/intern/effect.c | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 4860e7d8eed..a79a5fddf00 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -59,6 +59,7 @@ #include "BLI_listbase.h" #include "BLI_noise.h" #include "BLI_rand.h" +#include "BLI_utildefines.h" #include "PIL_time.h" @@ -86,7 +87,7 @@ #include "BKE_object.h" #include "BKE_particle.h" #include "BKE_scene.h" -#include "BKE_utildefines.h" + #include "RE_render_ext.h" #include "RE_shader_ext.h" @@ -264,6 +265,9 @@ static void add_object_to_effectors(ListBase **effectors, Scene *scene, Effector eff = new_effector_cache(scene, ob, NULL, ob->pd); + /* make sure imat is up to date */ + invert_m4_m4(ob->imat, ob->obmat); + BLI_addtail(*effectors, eff); } static void add_particles_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src) @@ -410,7 +414,7 @@ void pd_point_from_soft(Scene *scene, float *loc, float *vel, int index, Effecte /************************************************/ // triangle - ray callback function -static void eff_tri_ray_hit(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit) +static void eff_tri_ray_hit(void *UNUSED(userData), int UNUSED(index), const BVHTreeRay *UNUSED(ray), BVHTreeRayHit *hit) { // whenever we hit a bounding box, we don't check further hit->dist = -1; @@ -429,7 +433,7 @@ static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, Effect return visibility; if(!colls) - colls = get_collider_cache(eff->scene, NULL, NULL); + colls = get_collider_cache(eff->scene, eff->ob, NULL); if(!colls) return visibility; @@ -515,7 +519,7 @@ static float falloff_func_rad(PartDeflect *pd, float fac) return falloff_func(fac, pd->flag&PFIELD_USEMINR, pd->minrad, pd->flag&PFIELD_USEMAXR, pd->maxrad, pd->f_power_r); } -float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, EffectorWeights *weights) +float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *UNUSED(point), EffectorWeights *weights) { float temp[3]; float falloff = weights ? weights->weight[0] * weights->weight[eff->pd->forcefield] : 1.0f; @@ -625,7 +629,6 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin } } else if(eff->psys) { - ParticleSimulationData sim = {eff->scene, eff->ob, eff->psys, NULL, NULL}; ParticleData *pa = eff->psys->particles + *efd->index; ParticleKey state; @@ -633,6 +636,11 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin if(eff->psys == point->psys && *efd->index == point->index) ; else { + ParticleSimulationData sim= {0}; + sim.scene= eff->scene; + sim.ob= eff->ob; + sim.psys= eff->psys; + /* TODO: time from actual previous calculated frame (step might not be 1) */ state.time = cfra - 1.0; ret = psys_get_particle_state(&sim, *efd->index, &state, 0); @@ -774,7 +782,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP } if(eff->pd->flag & PFIELD_TEX_OBJECT) { - mul_m4_v3(eff->ob->obmat, tex_co); + mul_m4_v3(eff->ob->imat, tex_co); } hasrgb = multitex_ext(eff->pd->tex, tex_co, NULL,NULL, 0, result); |