diff options
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r-- | source/blender/blenkernel/intern/effect.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 0f5b1df0e16..00b2eb9fbd9 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -571,7 +571,7 @@ void pdDoEffectors(ListBase *lb, float *opco, float *force, float *speed, float distance = VecLength(vect_to_vert); Crossf(force_vec, ob->obmat[2], vect_to_vert); - Normalise(force_vec); + Normalize(force_vec); /* Limit minimum distance to vertex so that */ /* the force is not too big */ @@ -867,7 +867,7 @@ static int pdDoDeflection(RNG *rng, float opco[3], float npco[3], float opno[3], VECSUB(edge1, dv1, dv2); VECSUB(edge2, dv3, dv2); Crossf(d_nvect, edge2, edge1); - n_mag = Normalise(d_nvect); + n_mag = Normalize(d_nvect); dk_plane = INPR(d_nvect, nv1); dk_point1 = INPR(d_nvect,opco); @@ -880,11 +880,11 @@ static int pdDoDeflection(RNG *rng, float opco[3], float npco[3], float opno[3], d_i_co_above[0] = (d_intersect_co[0] + (0.001f * d_nvect[0])); d_i_co_above[1] = (d_intersect_co[1] + (0.001f * d_nvect[1])); d_i_co_above[2] = (d_intersect_co[2] + (0.001f * d_nvect[2])); - mag_iv = Normalise(d_intersect_vect); + mag_iv = Normalize(d_intersect_vect); VECCOPY(npco, d_intersect_co); VECSUB(vect_to_int, opco, d_intersect_co); - first_dist = Normalise(vect_to_int); + first_dist = Normalize(vect_to_int); /* Work out the lengths of time before and after collision*/ time_before = (life*(first_dist / (mag_iv))); @@ -2045,7 +2045,7 @@ void build_particle_system(Object *ob) VECCOPY(vec, no); Mat3MulVecfl(mcnow->imat, vec); - Normalise(vec); + Normalize(vec); VecMulf(vec, paf->normfac); VECADD(pa->no, pa->no, vec); } @@ -2053,7 +2053,7 @@ void build_particle_system(Object *ob) else { if(paf->normfac!=0.0) { VECCOPY(pa->no, no); - Normalise(pa->no); + Normalize(pa->no); VecMulf(pa->no, paf->normfac); } } |