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Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r--source/blender/blenkernel/intern/effect.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 38f5c00941c..2213094cd0b 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -64,6 +64,7 @@
#include "BKE_cdderivedmesh.h"
#include "BKE_effect.h"
#include "BKE_global.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
@@ -209,6 +210,7 @@ static void add_particles_to_effectors(ListBase **effectors, Scene *scene, Effec
ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src,
EffectorWeights *weights, bool for_simulation)
{
+ SceneLayer *sl = BKE_scene_layer_context_active(scene); /* Can't get sl from the calling modifiers yet */
Base *base;
unsigned int layer= ob_src->lay;
ListBase *effectors = NULL;
@@ -231,17 +233,15 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src
}
}
else {
- for (base = scene->base.first; base; base= base->next) {
- if ( (base->lay & layer) ) {
- if ( base->object->pd && base->object->pd->forcefield )
- add_object_to_effectors(&effectors, scene, weights, base->object, ob_src, for_simulation);
+ for (base = FIRSTBASE_NEW; base; base = base->next) {
+ if ( base->object->pd && base->object->pd->forcefield )
+ add_object_to_effectors(&effectors, scene, weights, base->object, ob_src, for_simulation);
- if ( base->object->particlesystem.first ) {
- ParticleSystem *psys= base->object->particlesystem.first;
+ if ( base->object->particlesystem.first ) {
+ ParticleSystem *psys= base->object->particlesystem.first;
- for ( ; psys; psys=psys->next )
- add_particles_to_effectors(&effectors, scene, weights, base->object, psys, psys_src, for_simulation);
- }
+ for ( ; psys; psys=psys->next )
+ add_particles_to_effectors(&effectors, scene, weights, base->object, psys, psys_src, for_simulation);
}
}
}