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Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r--source/blender/blenkernel/intern/effect.c327
1 files changed, 172 insertions, 155 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 82bf65993a8..7c86c0722dc 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -37,9 +37,10 @@
#include "MEM_guardedalloc.h"
+#include "DNA_collection_types.h"
#include "DNA_curve_types.h"
-#include "DNA_group_types.h"
#include "DNA_listBase.h"
+#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force_types.h"
@@ -57,13 +58,14 @@
#include "PIL_time.h"
#include "BKE_anim.h" /* needed for where_on_path */
+#include "BKE_bvhutils.h"
+#include "BKE_collection.h"
#include "BKE_collision.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
-#include "BKE_DerivedMesh.h"
-#include "BKE_cdderivedmesh.h"
#include "BKE_effect.h"
#include "BKE_global.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
@@ -71,6 +73,9 @@
#include "BKE_scene.h"
#include "BKE_smoke.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_physics.h"
+#include "DEG_depsgraph_query.h"
#include "RE_render_ext.h"
#include "RE_shader_ext.h"
@@ -82,7 +87,7 @@
#include <string.h>
#endif // WITH_MOD_FLUID
-EffectorWeights *BKE_add_effector_weights(Group *group)
+EffectorWeights *BKE_add_effector_weights(Collection *collection)
{
EffectorWeights *weights = MEM_callocN(sizeof(EffectorWeights), "EffectorWeights");
int i;
@@ -93,7 +98,7 @@ EffectorWeights *BKE_add_effector_weights(Group *group)
weights->global_gravity = 1.0f;
- weights->group = group;
+ weights->group = collection;
return weights;
}
@@ -107,6 +112,7 @@ PartDeflect *object_add_collision_fields(int type)
pd->pdef_sbdamp = 0.1f;
pd->pdef_sbift = 0.2f;
pd->pdef_sboft = 0.02f;
+ pd->pdef_cfrict = 5.0f;
pd->seed = ((uint)(ceil(PIL_check_seconds_timer())) + 1) % 128;
pd->f_strength = 1.0f;
pd->f_damp = 1.0f;
@@ -127,14 +133,13 @@ PartDeflect *object_add_collision_fields(int type)
pd->f_flow = 1.0f;
break;
}
- pd->flag = PFIELD_DO_LOCATION | PFIELD_DO_ROTATION;
+ pd->flag = PFIELD_DO_LOCATION | PFIELD_DO_ROTATION | PFIELD_CLOTH_USE_CULLING;
return pd;
}
-/* ***************** PARTICLES ***************** */
+/************************ PARTICLES ***************************/
-/* -------------------------- Effectors ------------------ */
void free_partdeflect(PartDeflect *pd)
{
if (!pd) {
@@ -146,183 +151,195 @@ void free_partdeflect(PartDeflect *pd)
MEM_freeN(pd);
}
-static EffectorCache *new_effector_cache(Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
-{
- EffectorCache *eff = MEM_callocN(sizeof(EffectorCache), "EffectorCache");
- eff->scene = scene;
- eff->ob = ob;
- eff->psys = psys;
- eff->pd = pd;
- eff->frame = -1;
- return eff;
-}
-static void add_object_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, Object *ob_src, bool for_simulation)
-{
- EffectorCache *eff = NULL;
+/******************** EFFECTOR RELATIONS ***********************/
- if (ob == ob_src) {
- return;
+static void precalculate_effector(struct Depsgraph *depsgraph, EffectorCache *eff)
+{
+ float ctime = DEG_get_ctime(depsgraph);
+ uint cfra = (uint)(ctime >= 0 ? ctime : -ctime);
+ if (!eff->pd->rng) {
+ eff->pd->rng = BLI_rng_new(eff->pd->seed + cfra);
+ }
+ else {
+ BLI_rng_srandom(eff->pd->rng, eff->pd->seed + cfra);
}
- if (for_simulation) {
- if (weights->weight[ob->pd->forcefield] == 0.0f) {
- return;
- }
+ if (eff->pd->forcefield == PFIELD_GUIDE && eff->ob->type == OB_CURVE) {
+ Curve *cu = eff->ob->data;
+ if (cu->flag & CU_PATH) {
+ if (eff->ob->runtime.curve_cache == NULL || eff->ob->runtime.curve_cache->path == NULL || eff->ob->runtime.curve_cache->path->data == NULL)
+ BKE_displist_make_curveTypes(depsgraph, eff->scene, eff->ob, 0);
- if (ob->pd->shape == PFIELD_SHAPE_POINTS && !ob->derivedFinal) {
- return;
+ if (eff->ob->runtime.curve_cache->path && eff->ob->runtime.curve_cache->path->data) {
+ where_on_path(eff->ob, 0.0, eff->guide_loc, eff->guide_dir, NULL, &eff->guide_radius, NULL);
+ mul_m4_v3(eff->ob->obmat, eff->guide_loc);
+ mul_mat3_m4_v3(eff->ob->obmat, eff->guide_dir);
+ }
}
}
+ else if (eff->pd->shape == PFIELD_SHAPE_SURFACE) {
+ eff->surmd = (SurfaceModifierData *)modifiers_findByType(eff->ob, eModifierType_Surface);
+ if (eff->ob->type == OB_CURVE)
+ eff->flag |= PE_USE_NORMAL_DATA;
+ }
+ else if (eff->psys)
+ psys_update_particle_tree(eff->psys, ctime);
- if (*effectors == NULL)
- *effectors = MEM_callocN(sizeof(ListBase), "effectors list");
+ /* Store object velocity */
+ if (eff->ob) {
+ float old_vel[3];
- eff = new_effector_cache(scene, ob, NULL, ob->pd);
+ BKE_object_where_is_calc_time(depsgraph, eff->scene, eff->ob, cfra - 1.0f);
+ copy_v3_v3(old_vel, eff->ob->obmat[3]);
+ BKE_object_where_is_calc_time(depsgraph, eff->scene, eff->ob, cfra);
+ sub_v3_v3v3(eff->velocity, eff->ob->obmat[3], old_vel);
+ }
+}
- /* make sure imat is up to date */
- invert_m4_m4(ob->imat, ob->obmat);
+static void add_effector_relation(ListBase *relations, Object *ob, ParticleSystem *psys, PartDeflect *pd)
+{
+ EffectorRelation *relation = MEM_callocN(sizeof(EffectorRelation), "EffectorRelation");
+ relation->ob = ob;
+ relation->psys = psys;
+ relation->pd = pd;
- BLI_addtail(*effectors, eff);
+ BLI_addtail(relations, relation);
}
-static void add_particles_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src, bool for_simulation)
-{
- ParticleSettings *part = psys->part;
- if (!psys_check_enabled(ob, psys, G.is_rendering)) {
- return;
- }
- if (psys == psys_src && (part->flag & PART_SELF_EFFECT) == 0) {
- return;
- }
- if (part->pd && part->pd->forcefield && (!for_simulation || weights->weight[part->pd->forcefield] != 0.0f)) {
- if (*effectors == NULL) {
- *effectors = MEM_callocN(sizeof(ListBase), "effectors list");
- }
- BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd));
+static void add_effector_evaluation(ListBase **effectors, Depsgraph *depsgraph, Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
+{
+ if (*effectors == NULL) {
+ *effectors = MEM_callocN(sizeof(ListBase), "effector effectors");
}
- if (part->pd2 && part->pd2->forcefield && (!for_simulation || weights->weight[part->pd2->forcefield] != 0.0f)) {
- if (*effectors == NULL) {
- *effectors = MEM_callocN(sizeof(ListBase), "effectors list");
- }
- BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd2));
- }
+ EffectorCache *eff = MEM_callocN(sizeof(EffectorCache), "EffectorCache");
+ eff->depsgraph = depsgraph;
+ eff->scene = scene;
+ eff->ob = ob;
+ eff->psys = psys;
+ eff->pd = pd;
+ eff->frame = -1;
+ BLI_addtail(*effectors, eff);
+
+ precalculate_effector(depsgraph, eff);
}
-/* returns ListBase handle with objects taking part in the effecting */
-ListBase *pdInitEffectors(
- Scene *scene, Object *ob_src, ParticleSystem *psys_src,
- EffectorWeights *weights, bool for_simulation)
+/* Create list of effector relations in the collection or entire scene.
+ * This is used by the depsgraph to build relations, as well as faster
+ * lookup of effectors during evaluation. */
+ListBase *BKE_effector_relations_create(
+ Depsgraph *depsgraph,
+ ViewLayer *view_layer,
+ Collection *collection)
{
- const uint layer = ob_src->lay;
- ListBase *effectors = NULL;
+ Base *base = BKE_collection_or_layer_objects(view_layer, collection);
+ const bool for_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
+ const int base_flag = (for_render) ? BASE_ENABLED_RENDER : BASE_ENABLED_VIEWPORT;
- if (weights->group) {
- for (GroupObject *go = weights->group->gobject.first; go; go = go->next) {
- if ((go->ob->lay & layer)) {
- if (go->ob->pd && go->ob->pd->forcefield) {
- add_object_to_effectors(&effectors, scene, weights, go->ob, ob_src, for_simulation);
- }
+ ListBase *relations = MEM_callocN(sizeof(ListBase), "effector relations");
- if (go->ob->particlesystem.first) {
- for (ParticleSystem *psys = go->ob->particlesystem.first; psys; psys = psys->next) {
- add_particles_to_effectors(&effectors, scene, weights, go->ob, psys, psys_src, for_simulation);
- }
- }
- }
+ for (; base; base = base->next) {
+ if (!(base->flag & base_flag)) {
+ continue;
}
- }
- else {
- for (Base *base = scene->base.first; base; base = base->next) {
- if ((base->lay & layer)) {
- if (base->object->pd && base->object->pd->forcefield) {
- add_object_to_effectors(&effectors, scene, weights, base->object, ob_src, for_simulation);
+
+ Object *ob = base->object;
+
+ if (ob->pd && ob->pd->forcefield) {
+ add_effector_relation(relations, ob, NULL, ob->pd);
+ }
+
+ for (ParticleSystem *psys = ob->particlesystem.first; psys; psys = psys->next) {
+ ParticleSettings *part = psys->part;
+
+ if (psys_check_enabled(ob, psys, for_render)) {
+ if (part->pd && part->pd->forcefield) {
+ add_effector_relation(relations, ob, psys, part->pd);
}
- if (base->object->particlesystem.first) {
- for (ParticleSystem *psys = base->object->particlesystem.first; psys; psys = psys->next) {
- add_particles_to_effectors(&effectors, scene, weights, base->object, psys, psys_src, for_simulation);
- }
+ if (part->pd2 && part->pd2->forcefield) {
+ add_effector_relation(relations, ob, psys, part->pd2);
}
}
}
}
- if (for_simulation) {
- pdPrecalculateEffectors(effectors);
- }
-
- return effectors;
+ return relations;
}
-void pdEndEffectors(ListBase **effectors)
+void BKE_effector_relations_free(ListBase *lb)
{
- if (*effectors) {
- for (EffectorCache *eff = (*effectors)->first; eff; eff = eff->next) {
- if (eff->guide_data) {
- MEM_freeN(eff->guide_data);
- }
- }
-
- BLI_freelistN(*effectors);
- MEM_freeN(*effectors);
- *effectors = NULL;
+ if (lb) {
+ BLI_freelistN(lb);
+ MEM_freeN(lb);
}
}
-static void precalculate_effector(EffectorCache *eff)
+/* Create effective list of effectors from relations built beforehand. */
+ListBase *BKE_effectors_create(
+ Depsgraph *depsgraph,
+ Object *ob_src,
+ ParticleSystem *psys_src,
+ EffectorWeights *weights)
{
- uint cfra = (uint)(eff->scene->r.cfra >= 0 ? eff->scene->r.cfra : -eff->scene->r.cfra);
- if (!eff->pd->rng) {
- eff->pd->rng = BLI_rng_new(eff->pd->seed + cfra);
- }
- else {
- BLI_rng_srandom(eff->pd->rng, eff->pd->seed + cfra);
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
+ ListBase *relations = DEG_get_effector_relations(depsgraph, weights->group);
+ ListBase *effectors = NULL;
+
+ if (!relations) {
+ return NULL;
}
- if (eff->pd->forcefield == PFIELD_GUIDE && eff->ob->type == OB_CURVE) {
- Curve *cu = eff->ob->data;
- if (cu->flag & CU_PATH) {
- if ((eff->ob->curve_cache == NULL) ||
- (eff->ob->curve_cache->path == NULL) ||
- (eff->ob->curve_cache->path->data == NULL))
- {
- BKE_displist_make_curveTypes(eff->scene, eff->ob, 0);
+ for (EffectorRelation *relation = relations->first; relation; relation = relation->next) {
+ /* Get evaluated object. */
+ Object *ob = (Object *)DEG_get_evaluated_id(depsgraph, &relation->ob->id);
+
+ if (relation->psys) {
+ /* Get evaluated particle system. */
+ ParticleSystem *psys = BLI_findstring(&ob->particlesystem,
+ relation->psys->name, offsetof(ParticleSystem, name));
+ ParticleSettings *part = psys->part;
+
+ if (psys == psys_src && (part->flag & PART_SELF_EFFECT) == 0) {
+ continue;
}
- if (eff->ob->curve_cache->path && eff->ob->curve_cache->path->data) {
- where_on_path(eff->ob, 0.0, eff->guide_loc, eff->guide_dir, NULL, &eff->guide_radius, NULL);
- mul_m4_v3(eff->ob->obmat, eff->guide_loc);
- mul_mat3_m4_v3(eff->ob->obmat, eff->guide_dir);
+ PartDeflect *pd = (relation->pd == relation->psys->part->pd) ? part->pd : part->pd2;
+ if (weights->weight[pd->forcefield] == 0.0f) {
+ continue;
}
+
+ add_effector_evaluation(&effectors, depsgraph, scene, ob, psys, pd);
}
- }
- else if (eff->pd->shape == PFIELD_SHAPE_SURFACE) {
- eff->surmd = (SurfaceModifierData *)modifiers_findByType(eff->ob, eModifierType_Surface);
- if (eff->ob->type == OB_CURVE) {
- eff->flag |= PE_USE_NORMAL_DATA;
+ else {
+ /* Object effector. */
+ if (ob == ob_src) {
+ continue;
+ }
+ else if (weights->weight[ob->pd->forcefield] == 0.0f) {
+ continue;
+ }
+ else if (ob->pd->shape == PFIELD_SHAPE_POINTS && ob->runtime.mesh_eval == NULL) {
+ continue;
+ }
+
+ add_effector_evaluation(&effectors, depsgraph, scene, ob, NULL, ob->pd);
}
}
- else if (eff->psys) {
- psys_update_particle_tree(eff->psys, eff->scene->r.cfra);
- }
- /* Store object velocity */
- if (eff->ob) {
- float old_vel[3];
-
- BKE_object_where_is_calc_time(eff->scene, eff->ob, cfra - 1.0f);
- copy_v3_v3(old_vel, eff->ob->obmat[3]);
- BKE_object_where_is_calc_time(eff->scene, eff->ob, cfra);
- sub_v3_v3v3(eff->velocity, eff->ob->obmat[3], old_vel);
- }
+ return effectors;
}
-void pdPrecalculateEffectors(ListBase *effectors)
+void BKE_effectors_free(ListBase *lb)
{
- if (effectors) {
- for (EffectorCache *eff = effectors->first; eff; eff = eff->next) {
- precalculate_effector(eff);
+ if (lb) {
+ for (EffectorCache *eff = lb->first; eff; eff = eff->next) {
+ if (eff->guide_data) {
+ MEM_freeN(eff->guide_data);
+ }
}
+
+ BLI_freelistN(lb);
+ MEM_freeN(lb);
}
}
@@ -413,7 +430,7 @@ static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, Effect
return visibility;
}
if (!colls) {
- colls = get_collider_cache(eff->scene, eff->ob, NULL);
+ colls = BKE_collider_cache_create(eff->depsgraph, eff->ob, NULL);
}
if (!colls) {
return visibility;
@@ -453,7 +470,7 @@ static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, Effect
}
if (!colliders)
- free_collider_cache(&colls);
+ BKE_collider_cache_free(&colls);
return visibility;
}
@@ -534,7 +551,7 @@ float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *UNU
if (falloff == 0.0f)
break;
- r_fac = RAD2DEGF(saacos(fac / len_v3(efd->vec_to_point)));
+ r_fac = RAD2DEGF(saacos(fac / len_v3(efd->vec_to_point2)));
falloff *= falloff_func_rad(eff->pd, r_fac);
break;
@@ -577,7 +594,7 @@ int closest_point_on_surface(SurfaceModifierData *surmd, const float co[3], floa
}
int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, int real_velocity)
{
- float cfra = eff->scene->r.cfra;
+ float cfra = DEG_get_ctime(eff->depsgraph);
int ret = 0;
/* In case surface object is in Edit mode when loading the .blend, surface modifier is never executed
@@ -596,12 +613,10 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
efd->size = 0.0f;
}
else if (eff->pd && eff->pd->shape == PFIELD_SHAPE_POINTS) {
-
- if (eff->ob->derivedFinal) {
- DerivedMesh *dm = eff->ob->derivedFinal;
-
- dm->getVertCo(dm, *efd->index, efd->loc);
- dm->getVertNo(dm, *efd->index, efd->nor);
+ Mesh *me_eval = eff->ob->runtime.mesh_eval;
+ if (me_eval != NULL) {
+ copy_v3_v3(efd->loc, me_eval->mvert[*efd->index].co);
+ normal_short_to_float_v3(efd->nor, me_eval->mvert[*efd->index].no);
mul_m4_v3(eff->ob->obmat, efd->loc);
mul_mat3_m4_v3(eff->ob->obmat, efd->nor);
@@ -624,6 +639,7 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
}
else {
ParticleSimulationData sim = {NULL};
+ sim.depsgraph = eff->depsgraph;
sim.scene = eff->scene;
sim.ob = eff->ob;
sim.psys = eff->psys;
@@ -658,13 +674,13 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
/* use z-axis as normal*/
normalize_v3_v3(efd->nor, ob->obmat[2]);
- if (eff->pd && eff->pd->shape == PFIELD_SHAPE_PLANE) {
+ if (eff->pd && ELEM(eff->pd->shape, PFIELD_SHAPE_PLANE, PFIELD_SHAPE_LINE)) {
float temp[3], translate[3];
sub_v3_v3v3(temp, point->loc, ob->obmat[3]);
project_v3_v3v3(translate, temp, efd->nor);
/* for vortex the shape chooses between old / new force */
- if (eff->pd->forcefield == PFIELD_VORTEX) {
+ if (eff->pd->forcefield == PFIELD_VORTEX || eff->pd->shape == PFIELD_SHAPE_LINE) {
add_v3_v3v3(efd->loc, ob->obmat[3], translate);
}
else { /* normally efd->loc is closest point on effector xy-plane */
@@ -710,7 +726,8 @@ static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoin
efd->index = p;
if (eff->pd->shape == PFIELD_SHAPE_POINTS) {
- *tot = eff->ob->derivedFinal ? eff->ob->derivedFinal->numVertData : 1;
+ Mesh *me_eval = eff->ob->runtime.mesh_eval;
+ *tot = me_eval != NULL ? me_eval->totvert : 1;
if (*tot && eff->pd->forcefield == PFIELD_HARMONIC && point->index >= 0) {
*p = point->index % *tot;
@@ -893,7 +910,7 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
}
break;
case PFIELD_MAGNET:
- if (eff->pd->shape == PFIELD_SHAPE_POINT)
+ if (ELEM(eff->pd->shape, PFIELD_SHAPE_POINT, PFIELD_SHAPE_LINE))
/* magnetic field of a moving charge */
cross_v3_v3v3(temp, efd->nor, efd->vec_to_point);
else
@@ -988,7 +1005,7 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
}
}
-/* -------- pdDoEffectors() --------
+/* -------- BKE_effectors_apply() --------
* generic force/speed system, now used for particles and softbodies
* scene = scene where it runs in, for time and stuff
* lb = listbase with objects that take part in effecting
@@ -1001,7 +1018,7 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
* flags = only used for softbody wind now
* guide = old speed of particle
*/
-void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *weights, EffectedPoint *point, float *force, float *impulse)
+void BKE_effectors_apply(ListBase *effectors, ListBase *colliders, EffectorWeights *weights, EffectedPoint *point, float *force, float *impulse)
{
/*
* Modifies the force on a particle according to its