diff options
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r-- | source/blender/blenkernel/intern/effect.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 07fe8bbee31..1b345616888 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -799,7 +799,7 @@ static int pdDoDeflection(RNG *rng, float opco[3], float npco[3], float opno[3], // t= 0.5; // this is labda of line, can use it optimize quad intersection // sorry but no .. see below (BM) - if( LineIntersectsTriangle(opco, npco, nv1, nv2, nv3, &t) ) { + if( LineIntersectsTriangle(opco, npco, nv1, nv2, nv3, &t, NULL) ) { if (t < min_t) { deflected = 1; deflected_now = 1; @@ -810,7 +810,7 @@ static int pdDoDeflection(RNG *rng, float opco[3], float npco[3], float opno[3], // it might give a smaller t on (close to) the edge .. this is numerics not esoteric maths :) // note: the 2 triangles don't need to share a plane ! (BM) if (mface->v4) { - if( LineIntersectsTriangle(opco, npco, nv1, nv3, nv4, &t2) ) { + if( LineIntersectsTriangle(opco, npco, nv1, nv3, nv4, &t2, NULL) ) { if (t2 < min_t) { deflected = 1; deflected_now = 2; |