Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r--source/blender/blenkernel/intern/effect.c31
1 files changed, 18 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 5090e46f1fc..7e6897a2858 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -155,15 +155,20 @@ static EffectorCache *new_effector_cache(Scene *scene, Object *ob, ParticleSyste
eff->frame = -1;
return eff;
}
-static void add_object_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, Object *ob_src)
+static void add_object_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, Object *ob_src, bool for_simulation)
{
EffectorCache *eff = NULL;
- if ( ob == ob_src || weights->weight[ob->pd->forcefield] == 0.0f )
+ if ( ob == ob_src )
return;
- if (ob->pd->shape == PFIELD_SHAPE_POINTS && !ob->derivedFinal )
- return;
+ if (for_simulation) {
+ if (weights->weight[ob->pd->forcefield] == 0.0f )
+ return;
+
+ if (ob->pd->shape == PFIELD_SHAPE_POINTS && !ob->derivedFinal )
+ return;
+ }
if (*effectors == NULL)
*effectors = MEM_callocN(sizeof(ListBase), "effectors list");
@@ -175,7 +180,7 @@ static void add_object_to_effectors(ListBase **effectors, Scene *scene, Effector
BLI_addtail(*effectors, eff);
}
-static void add_particles_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src)
+static void add_particles_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src, bool for_simulation)
{
ParticleSettings *part= psys->part;
@@ -185,14 +190,14 @@ static void add_particles_to_effectors(ListBase **effectors, Scene *scene, Effec
if ( psys == psys_src && (part->flag & PART_SELF_EFFECT) == 0)
return;
- if ( part->pd && part->pd->forcefield && weights->weight[part->pd->forcefield] != 0.0f) {
+ if ( part->pd && part->pd->forcefield && (!for_simulation || weights->weight[part->pd->forcefield] != 0.0f)) {
if (*effectors == NULL)
*effectors = MEM_callocN(sizeof(ListBase), "effectors list");
BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd));
}
- if (part->pd2 && part->pd2->forcefield && weights->weight[part->pd2->forcefield] != 0.0f) {
+ if (part->pd2 && part->pd2->forcefield && (!for_simulation || weights->weight[part->pd2->forcefield] != 0.0f)) {
if (*effectors == NULL)
*effectors = MEM_callocN(sizeof(ListBase), "effectors list");
@@ -202,7 +207,7 @@ static void add_particles_to_effectors(ListBase **effectors, Scene *scene, Effec
/* returns ListBase handle with objects taking part in the effecting */
ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src,
- EffectorWeights *weights, bool precalc)
+ EffectorWeights *weights, bool for_simulation)
{
Base *base;
unsigned int layer= ob_src->lay;
@@ -214,13 +219,13 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src
for (go= weights->group->gobject.first; go; go= go->next) {
if ( (go->ob->lay & layer) ) {
if ( go->ob->pd && go->ob->pd->forcefield )
- add_object_to_effectors(&effectors, scene, weights, go->ob, ob_src);
+ add_object_to_effectors(&effectors, scene, weights, go->ob, ob_src, for_simulation);
if ( go->ob->particlesystem.first ) {
ParticleSystem *psys= go->ob->particlesystem.first;
for ( ; psys; psys=psys->next )
- add_particles_to_effectors(&effectors, scene, weights, go->ob, psys, psys_src);
+ add_particles_to_effectors(&effectors, scene, weights, go->ob, psys, psys_src, for_simulation);
}
}
}
@@ -229,19 +234,19 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src
for (base = scene->base.first; base; base= base->next) {
if ( (base->lay & layer) ) {
if ( base->object->pd && base->object->pd->forcefield )
- add_object_to_effectors(&effectors, scene, weights, base->object, ob_src);
+ add_object_to_effectors(&effectors, scene, weights, base->object, ob_src, for_simulation);
if ( base->object->particlesystem.first ) {
ParticleSystem *psys= base->object->particlesystem.first;
for ( ; psys; psys=psys->next )
- add_particles_to_effectors(&effectors, scene, weights, base->object, psys, psys_src);
+ add_particles_to_effectors(&effectors, scene, weights, base->object, psys, psys_src, for_simulation);
}
}
}
}
- if (precalc)
+ if (for_simulation)
pdPrecalculateEffectors(effectors);
return effectors;