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Diffstat (limited to 'source/blender/blenkernel/intern/effect.c')
-rw-r--r--source/blender/blenkernel/intern/effect.c23
1 files changed, 5 insertions, 18 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 8bdc74edffd..00c1c82bae8 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -57,6 +57,7 @@
#include "PIL_time.h"
#include "BKE_anim.h" /* needed for where_on_path */
+#include "BKE_collection.h"
#include "BKE_collision.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
@@ -64,7 +65,6 @@
#include "BKE_cdderivedmesh.h"
#include "BKE_effect.h"
#include "BKE_global.h"
-#include "BKE_group.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_modifier.h"
@@ -86,7 +86,7 @@
#include <string.h>
#endif // WITH_MOD_FLUID
-EffectorWeights *BKE_add_effector_weights(Group *group)
+EffectorWeights *BKE_add_effector_weights(Collection *collection)
{
EffectorWeights *weights = MEM_callocN(sizeof(EffectorWeights), "EffectorWeights");
int i;
@@ -96,7 +96,7 @@ EffectorWeights *BKE_add_effector_weights(Group *group)
weights->global_gravity = 1.0f;
- weights->group = group;
+ weights->group = collection;
return weights;
}
@@ -215,23 +215,10 @@ ListBase *pdInitEffectors(
struct Depsgraph *depsgraph, Scene *scene, Object *ob_src, ParticleSystem *psys_src,
EffectorWeights *weights, bool for_simulation)
{
- ViewLayer *view_layer;
- Base *base;
+ Base *base = BKE_collection_or_layer_objects(depsgraph, scene, NULL, weights->group);
ListBase *effectors = NULL;
- if (weights->group) {
- view_layer = weights->group->view_layer;
- }
- /* TODO(mai): the check for view_layer shouldnt be needed, remove when render engine api is updated for this */
- else if (depsgraph && DEG_get_evaluated_view_layer(depsgraph)) {
- view_layer = DEG_get_evaluated_view_layer(depsgraph);
- }
- else {
- /* depsgraph is NULL during deg build */
- view_layer = BKE_view_layer_context_active_PLACEHOLDER(scene);
- }
-
- for (base = FIRSTBASE(view_layer); base; base = base->next) {
+ for (; base; base = base->next) {
if ((base->flag & BASE_VISIBLED) == 0) {
continue;
}