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Diffstat (limited to 'source/blender/blenkernel/intern/fluid.c')
-rw-r--r--source/blender/blenkernel/intern/fluid.c56
1 files changed, 20 insertions, 36 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 96efac8f2c5..5340fa63f38 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -81,6 +81,8 @@
# include "RE_shader_ext.h"
+# include "CLG_log.h"
+
# include "manta_fluid_API.h"
#endif /* WITH_FLUID */
@@ -96,6 +98,8 @@ static void BKE_fluid_modifier_reset_ex(struct FluidModifierData *mmd, bool need
#ifdef WITH_FLUID
// #define DEBUG_PRINT
+static CLG_LogRef LOG = {"bke.fluid"};
+
/* -------------------------------------------------------------------- */
/** \name Fluid API
* \{ */
@@ -487,32 +491,6 @@ static void manta_set_domain_from_mesh(FluidDomainSettings *mds,
mds->cell_size[2] /= (float)mds->base_res[2];
}
-static void manta_set_domain_gravity(Scene *scene, FluidDomainSettings *mds)
-{
- const float normalization_factor = 1.0f / 9.81f;
-
- /* Use global gravity if enabled. */
- if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
- float gravity[3];
- copy_v3_v3(gravity, scene->physics_settings.gravity);
- /* Map default value to 1.0. */
- mul_v3_fl(gravity, normalization_factor);
-
- /* Convert gravity to domain space. */
- float gravity_mag = len_v3(gravity);
- mul_mat3_m4_v3(mds->imat, gravity);
- normalize_v3(gravity);
- mul_v3_fl(gravity, gravity_mag);
-
- copy_v3_v3(mds->gravity, gravity);
- }
- else {
- mul_v3_fl(mds->gravity, normalization_factor);
- }
-
- mul_v3_fl(mds->gravity, mds->effector_weights->global_gravity);
-}
-
static bool BKE_fluid_modifier_init(
FluidModifierData *mmd, Depsgraph *depsgraph, Object *ob, Scene *scene, Mesh *me)
{
@@ -523,8 +501,11 @@ static bool BKE_fluid_modifier_init(
int res[3];
/* Set domain dimensions from mesh. */
manta_set_domain_from_mesh(mds, ob, me, true);
- /* Set domain gravity. */
- manta_set_domain_gravity(scene, mds);
+ /* Set domain gravity, use global gravity if enabled. */
+ if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
+ copy_v3_v3(mds->gravity, scene->physics_settings.gravity);
+ }
+ mul_v3_fl(mds->gravity, mds->effector_weights->global_gravity);
/* Reset domain values. */
zero_v3_int(mds->shift);
zero_v3(mds->shift_f);
@@ -948,11 +929,7 @@ static void sample_effector(FluidEffectorSettings *mes,
velocity_map[index * 3 + 2] += hit_vel[2];
# ifdef DEBUG_PRINT
/* Debugging: Print object velocities. */
- printf("adding effector object vel: [%f, %f, %f], dx is: %f\n",
- hit_vel[0],
- hit_vel[1],
- hit_vel[2],
- mds->dx);
+ printf("adding effector object vel: [%f, %f, %f]\n", hit_vel[0], hit_vel[1], hit_vel[2]);
# endif
}
}
@@ -1996,9 +1973,9 @@ static void sample_mesh(FluidFlowSettings *mfs,
normalize_v3(hit_normal);
/* Apply normal directional velocity. */
- velocity_map[index * 3] += hit_normal[0] * mfs->vel_normal * 0.25f;
- velocity_map[index * 3 + 1] += hit_normal[1] * mfs->vel_normal * 0.25f;
- velocity_map[index * 3 + 2] += hit_normal[2] * mfs->vel_normal * 0.25f;
+ velocity_map[index * 3] += hit_normal[0] * mfs->vel_normal;
+ velocity_map[index * 3 + 1] += hit_normal[1] * mfs->vel_normal;
+ velocity_map[index * 3 + 2] += hit_normal[2] * mfs->vel_normal;
}
/* Apply object velocity. */
if (has_velocity && mfs->vel_multi) {
@@ -3773,6 +3750,7 @@ static void BKE_fluid_modifier_processDomain(FluidModifierData *mmd,
/* Fluid domain init must not fail in order to continue modifier evaluation. */
if (!mds->fluid && !BKE_fluid_modifier_init(mmd, depsgraph, ob, scene, me)) {
+ CLOG_ERROR(&LOG, "Fluid initialization failed. Should not happen!");
return;
}
BLI_assert(mds->fluid);
@@ -3794,6 +3772,12 @@ static void BKE_fluid_modifier_processDomain(FluidModifierData *mmd,
/* Get distance between cache start and current frame for total time. */
mds->time_total = abs(scene_framenr - mds->cache_frame_start) * mds->frame_length;
+ /* Ensure that gravity is copied over every frame (could be keyframed). */
+ if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
+ copy_v3_v3(mds->gravity, scene->physics_settings.gravity);
+ mul_v3_fl(mds->gravity, mds->effector_weights->global_gravity);
+ }
+
int next_frame = scene_framenr + 1;
int prev_frame = scene_framenr - 1;
/* Ensure positivity of previous frame. */