diff options
Diffstat (limited to 'source/blender/blenkernel/intern/fluid.c')
-rw-r--r-- | source/blender/blenkernel/intern/fluid.c | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c index 2344ebfa81b..81c7c700cc2 100644 --- a/source/blender/blenkernel/intern/fluid.c +++ b/source/blender/blenkernel/intern/fluid.c @@ -1301,7 +1301,7 @@ static void obstacles_from_mesh_task_cb(void *__restrict userdata, } } - /* Get distance to mesh surface from both within and outside grid (mantaflow phi grid) */ + /* Get distance to mesh surface from both within and outside grid (mantaflow phi grid). */ if (data->distances_map) { update_mesh_distances(index, data->distances_map, @@ -1310,8 +1310,8 @@ static void obstacles_from_mesh_task_cb(void *__restrict userdata, data->mes->surface_distance, data->mes->flags & FLUID_FLOW_USE_PLANE_INIT); - /* Ensure that num objects are also counted inside object. But dont count twice (see object - * inc for nearest point) */ + /* Ensure that num objects are also counted inside object. + * But don't count twice (see object inc for nearest point). */ if (data->distances_map[index] < 0 && !has_inc_obj) { data->num_objects[index]++; } @@ -1579,7 +1579,7 @@ static void update_obstacles(Depsgraph *depsgraph, scene->r.subframe); # endif /* TODO (sebbas): Using BKE_scene_frame_get(scene) instead of new DEG_get_ctime(depsgraph) as - * subframes dont work with the latter yet. */ + * subframes don't work with the latter yet. */ BKE_object_modifier_update_subframe( depsgraph, scene, coll_ob, true, 5, BKE_scene_frame_get(scene), eModifierType_Fluid); @@ -2125,8 +2125,8 @@ static void emit_from_particles(Object *flow_ob, else if (valid_particles > 0) { // FLUID_FLOW_USE_PART_SIZE int min[3], max[3], res[3]; const float hr = 1.0f / ((float)hires_multiplier); - /* slightly adjust high res antialias smoothness based on number of divisions - * to allow smaller details but yet not differing too much from the low res size */ + /* Slightly adjust high res anti-alias smoothness based on number of divisions + * to allow smaller details but yet not differing too much from the low res size. */ const float hr_smooth = smooth * powf(hr, 1.0f / 3.0f); /* setup loop bounds */ @@ -2201,8 +2201,8 @@ static void update_mesh_distances(int index, return; } - /* First pass: Raycasts in 26 directions (6 main axis + 12 quadrant diagonals (2D) + 8 octant - * diagonals (3D)). */ + /* First pass: Ray-casts in 26 directions + * (6 main axis + 12 quadrant diagonals (2D) + 8 octant diagonals (3D)). */ float ray_dirs[26][3] = { {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {-1.0f, 0.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 1.0f, 0.0f}, {1.0f, -1.0f, 0.0f}, @@ -2257,7 +2257,7 @@ static void update_mesh_distances(int index, /* Update global distance array but ensure that older entries are not overridden. */ mesh_distances[index] = MIN2(mesh_distances[index], min_dist); - /* Second pass: Use nearest neighbour search on mesh surface. */ + /* Second pass: Use nearest neighbor search on mesh surface. */ BVHTreeNearest nearest = {0}; nearest.index = -1; nearest.dist_sq = 5; @@ -2285,7 +2285,7 @@ static void update_mesh_distances(int index, min_dist = (-1.0f) * fabsf(min_dist); } - /* Update distance value with more accurate one from this nearest neighbour search. + /* Update distance value with more accurate one from this nearest neighbor search. * Skip if new value would be outside and current value has inside value already. */ if (!(min_dist > 0 && mesh_distances[index] <= 0)) { mesh_distances[index] = min_dist; @@ -3055,8 +3055,8 @@ BLI_INLINE void apply_inflow_fields(FluidFlowSettings *mfs, if (heat && heat_in) { if (emission_value > 0.0f) { heat_in[index] = ADD_IF_LOWER(heat[index], mfs->temperature); - /* Scale inflow by dt/framelength. This is to ensure that adaptive steps don't apply too much - * emission. */ + /* Scale inflow by dt/frame-length. + * This is to ensure that adaptive steps don't apply too much emission. */ } else { heat_in[index] = heat[index]; @@ -3112,8 +3112,7 @@ BLI_INLINE void apply_inflow_fields(FluidFlowSettings *mfs, /* set fire reaction coordinate */ if (fuel && fuel_in) { - /* instead of using 1.0 for all new fuel add slight falloff - * to reduce flow blockiness */ + /* Instead of using 1.0 for all new fuel add slight falloff to reduce flow blocky-ness. */ float value = 1.0f - pow2f(1.0f - emission_value); if (fuel[index] > FLT_EPSILON && value > react[index]) { @@ -3327,7 +3326,7 @@ static void update_flowsfluids(struct Depsgraph *depsgraph, /* Update frame time, this is considering current subframe fraction * BLI_mutex_lock() called in manta_step(), so safe to update subframe here * TODO (sebbas): Using BKE_scene_frame_get(scene) instead of new DEG_get_ctime(depsgraph) - * as subframes dont work with the latter yet */ + * as subframes don't work with the latter yet */ BKE_object_modifier_update_subframe( depsgraph, scene, flowobj, true, 5, BKE_scene_frame_get(scene), eModifierType_Fluid); |