Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/intern/fluid.c')
-rw-r--r--source/blender/blenkernel/intern/fluid.c193
1 files changed, 99 insertions, 94 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 349bfa622fb..70ee0c75933 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -816,44 +816,43 @@ static void bb_combineMaps(FluidObjectBB *output,
BLI_INLINE void apply_effector_fields(FluidEffectorSettings *UNUSED(fes),
int index,
- float distance_value,
- float *phi_in,
- float numobjs_value,
- float *numobjs,
- float vel_x_value,
- float *vel_x,
- float vel_y_value,
- float *vel_y,
- float vel_z_value,
- float *vel_z)
+ float src_distance_value,
+ float *dest_phi_in,
+ float src_numobjs_value,
+ float *dest_numobjs,
+ float src_vel_value[3],
+ float *dest_vel_x,
+ float *dest_vel_y,
+ float *dest_vel_z)
{
/* Ensure that distance value is "joined" into the levelset. */
- if (phi_in) {
- phi_in[index] = MIN2(distance_value, phi_in[index]);
+ if (dest_phi_in) {
+ dest_phi_in[index] = MIN2(src_distance_value, dest_phi_in[index]);
}
/* Accumulate effector object count (important once effector object overlap). */
- if (numobjs && numobjs_value > 0) {
- numobjs[index] += 1;
+ if (dest_numobjs && src_numobjs_value > 0) {
+ dest_numobjs[index] += 1;
}
- if (vel_x) {
- vel_x[index] = vel_x_value;
- vel_y[index] = vel_y_value;
- vel_z[index] = vel_z_value;
+ /* Accumulate effector velocities for each cell. */
+ if (dest_vel_x && src_numobjs_value > 0) {
+ dest_vel_x[index] += src_vel_value[0];
+ dest_vel_y[index] += src_vel_value[1];
+ dest_vel_z[index] += src_vel_value[2];
}
}
-static void sample_effector(FluidEffectorSettings *fes,
- const MVert *mvert,
- const MLoop *mloop,
- const MLoopTri *mlooptri,
- float *velocity_map,
- int index,
- BVHTreeFromMesh *tree_data,
- const float ray_start[3],
- const float *vert_vel,
- bool has_velocity)
+static void update_velocities(FluidEffectorSettings *fes,
+ const MVert *mvert,
+ const MLoop *mloop,
+ const MLoopTri *mlooptri,
+ float *velocity_map,
+ int index,
+ BVHTreeFromMesh *tree_data,
+ const float ray_start[3],
+ const float *vert_vel,
+ bool has_velocity)
{
BVHTreeNearest nearest = {0};
nearest.index = -1;
@@ -865,7 +864,8 @@ static void sample_effector(FluidEffectorSettings *fes,
nearest.dist_sq = surface_distance * surface_distance; /* find_nearest uses squared distance */
/* Find the nearest point on the mesh. */
- if (BLI_bvhtree_find_nearest(
+ if (has_velocity &&
+ BLI_bvhtree_find_nearest(
tree_data->tree, ray_start, &nearest, tree_data->nearest_callback, tree_data) != -1) {
float weights[3];
int v1, v2, v3, f_index = nearest.index;
@@ -876,56 +876,66 @@ static void sample_effector(FluidEffectorSettings *fes,
v3 = mloop[mlooptri[f_index].tri[2]].v;
interp_weights_tri_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, nearest.co);
- if (has_velocity) {
-
- /* Apply object velocity. */
- float hit_vel[3];
- interp_v3_v3v3v3(hit_vel, &vert_vel[v1 * 3], &vert_vel[v2 * 3], &vert_vel[v3 * 3], weights);
-
- /* Guiding has additional velocity multiplier */
- if (fes->type == FLUID_EFFECTOR_TYPE_GUIDE) {
- mul_v3_fl(hit_vel, fes->vel_multi);
-
- switch (fes->guide_mode) {
- case FLUID_EFFECTOR_GUIDE_AVERAGED:
- velocity_map[index * 3] = (velocity_map[index * 3] + hit_vel[0]) * 0.5f;
- velocity_map[index * 3 + 1] = (velocity_map[index * 3 + 1] + hit_vel[1]) * 0.5f;
- velocity_map[index * 3 + 2] = (velocity_map[index * 3 + 2] + hit_vel[2]) * 0.5f;
- break;
- case FLUID_EFFECTOR_GUIDE_OVERRIDE:
- velocity_map[index * 3] = hit_vel[0];
- velocity_map[index * 3 + 1] = hit_vel[1];
- velocity_map[index * 3 + 2] = hit_vel[2];
- break;
- case FLUID_EFFECTOR_GUIDE_MIN:
- velocity_map[index * 3] = MIN2(fabsf(hit_vel[0]), fabsf(velocity_map[index * 3]));
- velocity_map[index * 3 + 1] = MIN2(fabsf(hit_vel[1]),
- fabsf(velocity_map[index * 3 + 1]));
- velocity_map[index * 3 + 2] = MIN2(fabsf(hit_vel[2]),
- fabsf(velocity_map[index * 3 + 2]));
- break;
- case FLUID_EFFECTOR_GUIDE_MAX:
- default:
- velocity_map[index * 3] = MAX2(fabsf(hit_vel[0]), fabsf(velocity_map[index * 3]));
- velocity_map[index * 3 + 1] = MAX2(fabsf(hit_vel[1]),
- fabsf(velocity_map[index * 3 + 1]));
- velocity_map[index * 3 + 2] = MAX2(fabsf(hit_vel[2]),
- fabsf(velocity_map[index * 3 + 2]));
- break;
- }
+ /* Apply object velocity. */
+ float hit_vel[3];
+ interp_v3_v3v3v3(hit_vel, &vert_vel[v1 * 3], &vert_vel[v2 * 3], &vert_vel[v3 * 3], weights);
+
+ /* Guiding has additional velocity multiplier */
+ if (fes->type == FLUID_EFFECTOR_TYPE_GUIDE) {
+ mul_v3_fl(hit_vel, fes->vel_multi);
+
+ /* Absolute representation of new object velocity. */
+ float abs_hit_vel[3];
+ copy_v3_v3(abs_hit_vel, hit_vel);
+ abs_v3(abs_hit_vel);
+
+ /* Absolute representation of current object velocity. */
+ float abs_vel[3];
+ copy_v3_v3(abs_vel, &velocity_map[index * 3]);
+ abs_v3(abs_vel);
+
+ switch (fes->guide_mode) {
+ case FLUID_EFFECTOR_GUIDE_AVERAGED:
+ velocity_map[index * 3] = (velocity_map[index * 3] + hit_vel[0]) * 0.5f;
+ velocity_map[index * 3 + 1] = (velocity_map[index * 3 + 1] + hit_vel[1]) * 0.5f;
+ velocity_map[index * 3 + 2] = (velocity_map[index * 3 + 2] + hit_vel[2]) * 0.5f;
+ break;
+ case FLUID_EFFECTOR_GUIDE_OVERRIDE:
+ velocity_map[index * 3] = hit_vel[0];
+ velocity_map[index * 3 + 1] = hit_vel[1];
+ velocity_map[index * 3 + 2] = hit_vel[2];
+ break;
+ case FLUID_EFFECTOR_GUIDE_MIN:
+ velocity_map[index * 3] = MIN2(abs_hit_vel[0], abs_vel[0]);
+ velocity_map[index * 3 + 1] = MIN2(abs_hit_vel[1], abs_vel[1]);
+ velocity_map[index * 3 + 2] = MIN2(abs_hit_vel[2], abs_vel[2]);
+ break;
+ case FLUID_EFFECTOR_GUIDE_MAX:
+ default:
+ velocity_map[index * 3] = MAX2(abs_hit_vel[0], abs_vel[0]);
+ velocity_map[index * 3 + 1] = MAX2(abs_hit_vel[1], abs_vel[1]);
+ velocity_map[index * 3 + 2] = MAX2(abs_hit_vel[2], abs_vel[2]);
+ break;
}
- else {
- /* Apply (i.e. add) effector object velocity */
- velocity_map[index * 3] += hit_vel[0];
- velocity_map[index * 3 + 1] += hit_vel[1];
- velocity_map[index * 3 + 2] += hit_vel[2];
+ }
+ else if (fes->type == FLUID_EFFECTOR_TYPE_COLLISION) {
+ velocity_map[index * 3] = hit_vel[0];
+ velocity_map[index * 3 + 1] = hit_vel[1];
+ velocity_map[index * 3 + 2] = hit_vel[2];
# ifdef DEBUG_PRINT
- /* Debugging: Print object velocities. */
- printf("adding effector object vel: [%f, %f, %f]\n", hit_vel[0], hit_vel[1], hit_vel[2]);
+ /* Debugging: Print object velocities. */
+ printf("adding effector object vel: [%f, %f, %f]\n", hit_vel[0], hit_vel[1], hit_vel[2]);
# endif
- }
+ }
+ else {
+ /* Should never reach this block. */
+ BLI_assert(false);
}
}
+ else {
+ /* Clear velocities at cells that are not moving. */
+ copy_v3_fl(velocity_map, 0.0);
+ }
}
typedef struct ObstaclesFromDMData {
@@ -956,18 +966,6 @@ static void obstacles_from_mesh_task_cb(void *__restrict userdata,
x - bb->min[0], bb->res[0], y - bb->min[1], bb->res[1], z - bb->min[2]);
const float ray_start[3] = {(float)x + 0.5f, (float)y + 0.5f, (float)z + 0.5f};
- /* Calculate object velocities. Result in bb->velocity. */
- sample_effector(data->fes,
- data->mvert,
- data->mloop,
- data->mlooptri,
- bb->velocity,
- index,
- data->tree,
- ray_start,
- data->vert_vel,
- data->has_velocity);
-
/* Calculate levelset values from meshes. Result in bb->distances. */
update_distances(index,
bb->distances,
@@ -976,8 +974,19 @@ static void obstacles_from_mesh_task_cb(void *__restrict userdata,
data->fes->surface_distance,
data->fes->flags & FLUID_EFFECTOR_USE_PLANE_INIT);
- /* Ensure that num objects are also counted inside object.
- * But don't count twice (see object inc for nearest point). */
+ /* Calculate object velocities. Result in bb->velocity. */
+ update_velocities(data->fes,
+ data->mvert,
+ data->mloop,
+ data->mlooptri,
+ bb->velocity,
+ index,
+ data->tree,
+ ray_start,
+ data->vert_vel,
+ data->has_velocity);
+
+ /* Increase obstacle count inside of moving obstacles. */
if (bb->distances[index] < 0) {
bb->numobjs[index]++;
}
@@ -1441,11 +1450,9 @@ static void update_obstacles(Depsgraph *depsgraph,
levelset,
numobjs_map[e_index],
num_obstacles,
- velocity_map[e_index * 3],
+ &velocity_map[e_index * 3],
vel_x,
- velocity_map[e_index * 3 + 1],
vel_y,
- velocity_map[e_index * 3 + 2],
vel_z);
}
if (fes->type == FLUID_EFFECTOR_TYPE_GUIDE) {
@@ -1455,11 +1462,9 @@ static void update_obstacles(Depsgraph *depsgraph,
phi_guide_in,
numobjs_map[e_index],
num_guides,
- velocity_map[e_index * 3],
+ &velocity_map[e_index * 3],
vel_x_guide,
- velocity_map[e_index * 3 + 1],
vel_y_guide,
- velocity_map[e_index * 3 + 2],
vel_z_guide);
}
}