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Diffstat (limited to 'source/blender/blenkernel/intern/fluid.c')
-rw-r--r--source/blender/blenkernel/intern/fluid.c19
1 files changed, 13 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index a81274c9bd7..6e53254d162 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -27,6 +27,7 @@
#include "BKE_effect.h"
#include "BKE_fluid.h"
#include "BKE_global.h"
+#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_modifier.h"
#include "BKE_pointcache.h"
@@ -543,7 +544,9 @@ static bool BKE_fluid_modifier_init(
}
/* Forward declarations. */
-static void manta_smoke_calc_transparency(FluidDomainSettings *fds, ViewLayer *view_layer);
+static void manta_smoke_calc_transparency(FluidDomainSettings *fds,
+ Scene *scene,
+ ViewLayer *view_layer);
static float calc_voxel_transp(
float *result, const float *input, int res[3], int *pixel, float *t_ray, float correct);
static void update_distances(int index,
@@ -553,12 +556,13 @@ static void update_distances(int index,
float surface_thickness,
bool use_plane_init);
-static int get_light(ViewLayer *view_layer, float *light)
+static int get_light(Scene *scene, ViewLayer *view_layer, float *light)
{
int found_light = 0;
/* Try to find a lamp, preferably local. */
- LISTBASE_FOREACH (Base *, base_tmp, &view_layer->object_bases) {
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ LISTBASE_FOREACH (Base *, base_tmp, BKE_view_layer_object_bases_get(view_layer)) {
if (base_tmp->object->type == OB_LAMP) {
Light *la = base_tmp->object->data;
@@ -3596,7 +3600,8 @@ static int manta_step(
/* Compute shadow grid for gas simulations. Make sure to skip if bake job was canceled early. */
if (fds->type == FLUID_DOMAIN_TYPE_GAS && result) {
- manta_smoke_calc_transparency(fds, DEG_get_evaluated_view_layer(depsgraph));
+ manta_smoke_calc_transparency(
+ fds, DEG_get_evaluated_scene(depsgraph), DEG_get_evaluated_view_layer(depsgraph));
}
BLI_mutex_unlock(&object_update_lock);
@@ -4295,7 +4300,9 @@ static void bresenham_linie_3D(int x1,
cb(result, input, res, pixel, t_ray, correct);
}
-static void manta_smoke_calc_transparency(FluidDomainSettings *fds, ViewLayer *view_layer)
+static void manta_smoke_calc_transparency(FluidDomainSettings *fds,
+ Scene *scene,
+ ViewLayer *view_layer)
{
float bv[6] = {0};
float light[3];
@@ -4304,7 +4311,7 @@ static void manta_smoke_calc_transparency(FluidDomainSettings *fds, ViewLayer *v
float *shadow = manta_smoke_get_shadow(fds->fluid);
float correct = -7.0f * fds->dx;
- if (!get_light(view_layer, light)) {
+ if (!get_light(scene, view_layer, light)) {
return;
}