diff options
Diffstat (limited to 'source/blender/blenkernel/intern/geometry_component_curve.cc')
-rw-r--r-- | source/blender/blenkernel/intern/geometry_component_curve.cc | 219 |
1 files changed, 100 insertions, 119 deletions
diff --git a/source/blender/blenkernel/intern/geometry_component_curve.cc b/source/blender/blenkernel/intern/geometry_component_curve.cc index 961265f3a16..598c61fd877 100644 --- a/source/blender/blenkernel/intern/geometry_component_curve.cc +++ b/source/blender/blenkernel/intern/geometry_component_curve.cc @@ -28,10 +28,8 @@ using blender::fn::GMutableSpan; using blender::fn::GSpan; -using blender::fn::GVArray_For_GSpan; +using blender::fn::GVArray; using blender::fn::GVArray_GSpan; -using blender::fn::GVArrayPtr; -using blender::fn::GVMutableArray_For_GMutableSpan; /* -------------------------------------------------------------------- */ /** \name Geometry Component Implementation @@ -253,15 +251,15 @@ void adapt_curve_domain_point_to_spline_impl(const CurveEval &curve, } } -static GVArrayPtr adapt_curve_domain_point_to_spline(const CurveEval &curve, GVArrayPtr varray) +static GVArray adapt_curve_domain_point_to_spline(const CurveEval &curve, GVArray varray) { - GVArrayPtr new_varray; - attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) { + GVArray new_varray; + attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) { using T = decltype(dummy); if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) { Array<T> values(curve.splines().size()); - adapt_curve_domain_point_to_spline_impl<T>(curve, varray->typed<T>(), values); - new_varray = std::make_unique<fn::GVArray_For_ArrayContainer<Array<T>>>(std::move(values)); + adapt_curve_domain_point_to_spline_impl<T>(curve, varray.typed<T>(), values); + new_varray = VArray<T>::ForContainer(std::move(values)); } }); return new_varray; @@ -272,29 +270,29 @@ static GVArrayPtr adapt_curve_domain_point_to_spline(const CurveEval &curve, GVA * attributes. The goal is to avoid copying the spline value for every one of its control points * unless it is necessary (in that case the materialize functions will be called). */ -template<typename T> class VArray_For_SplineToPoint final : public VArray<T> { - GVArrayPtr original_varray_; +template<typename T> class VArray_For_SplineToPoint final : public VArrayImpl<T> { + GVArray original_varray_; /* Store existing data materialized if it was not already a span. This is expected * to be worth it because a single spline's value will likely be accessed many times. */ - fn::GVArray_Span<T> original_data_; + VArray_Span<T> original_data_; Array<int> offsets_; public: - VArray_For_SplineToPoint(GVArrayPtr original_varray, Array<int> offsets) - : VArray<T>(offsets.last()), + VArray_For_SplineToPoint(GVArray original_varray, Array<int> offsets) + : VArrayImpl<T>(offsets.last()), original_varray_(std::move(original_varray)), - original_data_(*original_varray_), + original_data_(original_varray_.typed<T>()), offsets_(std::move(offsets)) { } - T get_impl(const int64_t index) const final + T get(const int64_t index) const final { const PointIndices indices = lookup_point_indices(offsets_, index); return original_data_[indices.spline_index]; } - void materialize_impl(const IndexMask mask, MutableSpan<T> r_span) const final + void materialize(const IndexMask mask, MutableSpan<T> r_span) const final { const int total_size = offsets_.last(); if (mask.is_range() && mask.as_range() == IndexRange(total_size)) { @@ -315,7 +313,7 @@ template<typename T> class VArray_For_SplineToPoint final : public VArray<T> { } } - void materialize_to_uninitialized_impl(const IndexMask mask, MutableSpan<T> r_span) const final + void materialize_to_uninitialized(const IndexMask mask, MutableSpan<T> r_span) const final { T *dst = r_span.data(); const int total_size = offsets_.last(); @@ -338,29 +336,29 @@ template<typename T> class VArray_For_SplineToPoint final : public VArray<T> { } }; -static GVArrayPtr adapt_curve_domain_spline_to_point(const CurveEval &curve, GVArrayPtr varray) +static GVArray adapt_curve_domain_spline_to_point(const CurveEval &curve, GVArray varray) { - GVArrayPtr new_varray; - attribute_math::convert_to_static_type(varray->type(), [&](auto dummy) { + GVArray new_varray; + attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) { using T = decltype(dummy); Array<int> offsets = curve.control_point_offsets(); - new_varray = std::make_unique<fn::GVArray_For_EmbeddedVArray<T, VArray_For_SplineToPoint<T>>>( - offsets.last(), std::move(varray), std::move(offsets)); + new_varray = VArray<T>::template For<VArray_For_SplineToPoint<T>>(std::move(varray), + std::move(offsets)); }); return new_varray; } } // namespace blender::bke -GVArrayPtr CurveComponent::attribute_try_adapt_domain(GVArrayPtr varray, - const AttributeDomain from_domain, - const AttributeDomain to_domain) const +GVArray CurveComponent::attribute_try_adapt_domain_impl(const GVArray &varray, + const AttributeDomain from_domain, + const AttributeDomain to_domain) const { if (!varray) { return {}; } - if (varray->size() == 0) { + if (varray.is_empty()) { return {}; } if (from_domain == to_domain) { @@ -402,8 +400,8 @@ static const CurveEval *get_curve_from_component_for_read(const GeometryComponen namespace blender::bke { class BuiltinSplineAttributeProvider final : public BuiltinAttributeProvider { - using AsReadAttribute = GVArrayPtr (*)(const CurveEval &data); - using AsWriteAttribute = GVMutableArrayPtr (*)(CurveEval &data); + using AsReadAttribute = GVArray (*)(const CurveEval &data); + using AsWriteAttribute = GVMutableArray (*)(CurveEval &data); const AsReadAttribute as_read_attribute_; const AsWriteAttribute as_write_attribute_; @@ -424,7 +422,7 @@ class BuiltinSplineAttributeProvider final : public BuiltinAttributeProvider { { } - GVArrayPtr try_get_for_read(const GeometryComponent &component) const final + GVArray try_get_for_read(const GeometryComponent &component) const final { const CurveEval *curve = get_curve_from_component_for_read(component); if (curve == nullptr) { @@ -483,19 +481,15 @@ static void set_spline_resolution(SplinePtr &spline, const int resolution) } } -static GVArrayPtr make_resolution_read_attribute(const CurveEval &curve) +static GVArray make_resolution_read_attribute(const CurveEval &curve) { - return std::make_unique<fn::GVArray_For_DerivedSpan<SplinePtr, int, get_spline_resolution>>( - curve.splines()); + return VArray<int>::ForDerivedSpan<SplinePtr, get_spline_resolution>(curve.splines()); } -static GVMutableArrayPtr make_resolution_write_attribute(CurveEval &curve) +static GVMutableArray make_resolution_write_attribute(CurveEval &curve) { - return std::make_unique<fn::GVMutableArray_For_DerivedSpan<SplinePtr, - int, - get_spline_resolution, - set_spline_resolution>>( - curve.splines()); + return VMutableArray<int>:: + ForDerivedSpan<SplinePtr, get_spline_resolution, set_spline_resolution>(curve.splines()); } static bool get_cyclic_value(const SplinePtr &spline) @@ -511,16 +505,14 @@ static void set_cyclic_value(SplinePtr &spline, const bool value) } } -static GVArrayPtr make_cyclic_read_attribute(const CurveEval &curve) +static GVArray make_cyclic_read_attribute(const CurveEval &curve) { - return std::make_unique<fn::GVArray_For_DerivedSpan<SplinePtr, bool, get_cyclic_value>>( - curve.splines()); + return VArray<bool>::ForDerivedSpan<SplinePtr, get_cyclic_value>(curve.splines()); } -static GVMutableArrayPtr make_cyclic_write_attribute(CurveEval &curve) +static GVMutableArray make_cyclic_write_attribute(CurveEval &curve) { - return std::make_unique< - fn::GVMutableArray_For_DerivedSpan<SplinePtr, bool, get_cyclic_value, set_cyclic_value>>( + return VMutableArray<bool>::ForDerivedSpan<SplinePtr, get_cyclic_value, set_cyclic_value>( curve.splines()); } @@ -625,9 +617,9 @@ static void point_attribute_materialize_to_uninitialized(Span<Span<T>> data, } } -static GVArrayPtr varray_from_initializer(const AttributeInit &initializer, - const CustomDataType data_type, - const Span<SplinePtr> splines) +static GVArray varray_from_initializer(const AttributeInit &initializer, + const CustomDataType data_type, + const Span<SplinePtr> splines) { switch (initializer.type) { case AttributeInit::Type::Default: @@ -636,16 +628,15 @@ static GVArrayPtr varray_from_initializer(const AttributeInit &initializer, BLI_assert_unreachable(); return {}; case AttributeInit::Type::VArray: - return static_cast<const AttributeInitVArray &>(initializer).varray->shallow_copy(); + return static_cast<const AttributeInitVArray &>(initializer).varray; case AttributeInit::Type::MoveArray: int total_size = 0; for (const SplinePtr &spline : splines) { total_size += spline->size(); } - return std::make_unique<fn::GVArray_For_GSpan>( - GSpan(*bke::custom_data_type_to_cpp_type(data_type), - static_cast<const AttributeInitMove &>(initializer).data, - total_size)); + return GVArray::ForSpan(GSpan(*bke::custom_data_type_to_cpp_type(data_type), + static_cast<const AttributeInitMove &>(initializer).data, + total_size)); } BLI_assert_unreachable(); return {}; @@ -693,11 +684,11 @@ static bool create_point_attribute(GeometryComponent &component, /* We just created the attribute, it should exist. */ BLI_assert(write_attribute); - GVArrayPtr source_varray = varray_from_initializer(initializer, data_type, splines); + GVArray source_varray = varray_from_initializer(initializer, data_type, splines); /* TODO: When we can call a variant of #set_all with a virtual array argument, * this theoretically unnecessary materialize step could be removed. */ - GVArray_GSpan source_varray_span{*source_varray}; - write_attribute.varray->set_all(source_varray_span.data()); + GVArray_GSpan source_varray_span{source_varray}; + write_attribute.varray.set_all(source_varray_span.data()); if (initializer.type == AttributeInit::Type::MoveArray) { MEM_freeN(static_cast<const AttributeInitMove &>(initializer).data); @@ -725,29 +716,29 @@ static bool remove_point_attribute(GeometryComponent &component, /** * Virtual array for any control point data accessed with spans and an offset array. */ -template<typename T> class VArray_For_SplinePoints : public VArray<T> { +template<typename T> class VArray_For_SplinePoints : public VArrayImpl<T> { private: const Array<Span<T>> data_; Array<int> offsets_; public: VArray_For_SplinePoints(Array<Span<T>> data, Array<int> offsets) - : VArray<T>(offsets.last()), data_(std::move(data)), offsets_(std::move(offsets)) + : VArrayImpl<T>(offsets.last()), data_(std::move(data)), offsets_(std::move(offsets)) { } - T get_impl(const int64_t index) const final + T get(const int64_t index) const final { const PointIndices indices = lookup_point_indices(offsets_, index); return data_[indices.spline_index][indices.point_index]; } - void materialize_impl(const IndexMask mask, MutableSpan<T> r_span) const final + void materialize(const IndexMask mask, MutableSpan<T> r_span) const final { point_attribute_materialize(data_.as_span(), offsets_, mask, r_span); } - void materialize_to_uninitialized_impl(const IndexMask mask, MutableSpan<T> r_span) const final + void materialize_to_uninitialized(const IndexMask mask, MutableSpan<T> r_span) const final { point_attribute_materialize_to_uninitialized(data_.as_span(), offsets_, mask, r_span); } @@ -756,30 +747,30 @@ template<typename T> class VArray_For_SplinePoints : public VArray<T> { /** * Mutable virtual array for any control point data accessed with spans and an offset array. */ -template<typename T> class VMutableArray_For_SplinePoints final : public VMutableArray<T> { +template<typename T> class VMutableArray_For_SplinePoints final : public VMutableArrayImpl<T> { private: Array<MutableSpan<T>> data_; Array<int> offsets_; public: VMutableArray_For_SplinePoints(Array<MutableSpan<T>> data, Array<int> offsets) - : VMutableArray<T>(offsets.last()), data_(std::move(data)), offsets_(std::move(offsets)) + : VMutableArrayImpl<T>(offsets.last()), data_(std::move(data)), offsets_(std::move(offsets)) { } - T get_impl(const int64_t index) const final + T get(const int64_t index) const final { const PointIndices indices = lookup_point_indices(offsets_, index); return data_[indices.spline_index][indices.point_index]; } - void set_impl(const int64_t index, T value) final + void set(const int64_t index, T value) final { const PointIndices indices = lookup_point_indices(offsets_, index); data_[indices.spline_index][indices.point_index] = value; } - void set_all_impl(Span<T> src) final + void set_all(Span<T> src) final { for (const int spline_index : data_.index_range()) { const int offset = offsets_[spline_index]; @@ -788,30 +779,28 @@ template<typename T> class VMutableArray_For_SplinePoints final : public VMutabl } } - void materialize_impl(const IndexMask mask, MutableSpan<T> r_span) const final + void materialize(const IndexMask mask, MutableSpan<T> r_span) const final { point_attribute_materialize({(Span<T> *)data_.data(), data_.size()}, offsets_, mask, r_span); } - void materialize_to_uninitialized_impl(const IndexMask mask, MutableSpan<T> r_span) const final + void materialize_to_uninitialized(const IndexMask mask, MutableSpan<T> r_span) const final { point_attribute_materialize_to_uninitialized( {(Span<T> *)data_.data(), data_.size()}, offsets_, mask, r_span); } }; -template<typename T> GVArrayPtr point_data_gvarray(Array<Span<T>> spans, Array<int> offsets) +template<typename T> VArray<T> point_data_varray(Array<Span<T>> spans, Array<int> offsets) { - return std::make_unique<fn::GVArray_For_EmbeddedVArray<T, VArray_For_SplinePoints<T>>>( - offsets.last(), std::move(spans), std::move(offsets)); + return VArray<T>::template For<VArray_For_SplinePoints<T>>(std::move(spans), std::move(offsets)); } template<typename T> -GVMutableArrayPtr point_data_gvarray(Array<MutableSpan<T>> spans, Array<int> offsets) +VMutableArray<T> point_data_varray(Array<MutableSpan<T>> spans, Array<int> offsets) { - return std::make_unique< - fn::GVMutableArray_For_EmbeddedVMutableArray<T, VMutableArray_For_SplinePoints<T>>>( - offsets.last(), std::move(spans), std::move(offsets)); + return VMutableArray<T>::template For<VMutableArray_For_SplinePoints<T>>(std::move(spans), + std::move(offsets)); } /** @@ -822,24 +811,24 @@ GVMutableArrayPtr point_data_gvarray(Array<MutableSpan<T>> spans, Array<int> off * \note There is no need to check the handle type to avoid changing auto handles, since * retrieving write access to the position data will mark them for recomputation anyway. */ -class VMutableArray_For_SplinePosition final : public VMutableArray<float3> { +class VMutableArray_For_SplinePosition final : public VMutableArrayImpl<float3> { private: MutableSpan<SplinePtr> splines_; Array<int> offsets_; public: VMutableArray_For_SplinePosition(MutableSpan<SplinePtr> splines, Array<int> offsets) - : VMutableArray<float3>(offsets.last()), splines_(splines), offsets_(std::move(offsets)) + : VMutableArrayImpl<float3>(offsets.last()), splines_(splines), offsets_(std::move(offsets)) { } - float3 get_impl(const int64_t index) const final + float3 get(const int64_t index) const final { const PointIndices indices = lookup_point_indices(offsets_, index); return splines_[indices.spline_index]->positions()[indices.point_index]; } - void set_impl(const int64_t index, float3 value) final + void set(const int64_t index, float3 value) final { const PointIndices indices = lookup_point_indices(offsets_, index); Spline &spline = *splines_[indices.spline_index]; @@ -854,7 +843,7 @@ class VMutableArray_For_SplinePosition final : public VMutableArray<float3> { } } - void set_all_impl(Span<float3> src) final + void set_all(Span<float3> src) final { for (const int spline_index : splines_.index_range()) { Spline &spline = *splines_[spline_index]; @@ -887,21 +876,20 @@ class VMutableArray_For_SplinePosition final : public VMutableArray<float3> { return spans; } - void materialize_impl(const IndexMask mask, MutableSpan<float3> r_span) const final + void materialize(const IndexMask mask, MutableSpan<float3> r_span) const final { Array<Span<float3>> spans = this->get_position_spans(); point_attribute_materialize(spans.as_span(), offsets_, mask, r_span); } - void materialize_to_uninitialized_impl(const IndexMask mask, - MutableSpan<float3> r_span) const final + void materialize_to_uninitialized(const IndexMask mask, MutableSpan<float3> r_span) const final { Array<Span<float3>> spans = this->get_position_spans(); point_attribute_materialize_to_uninitialized(spans.as_span(), offsets_, mask, r_span); } }; -class VArray_For_BezierHandle final : public VArray<float3> { +class VArray_For_BezierHandle final : public VArrayImpl<float3> { private: Span<SplinePtr> splines_; Array<int> offsets_; @@ -909,7 +897,7 @@ class VArray_For_BezierHandle final : public VArray<float3> { public: VArray_For_BezierHandle(Span<SplinePtr> splines, Array<int> offsets, const bool is_right) - : VArray<float3>(offsets.last()), + : VArrayImpl<float3>(offsets.last()), splines_(std::move(splines)), offsets_(std::move(offsets)), is_right_(is_right) @@ -931,7 +919,7 @@ class VArray_For_BezierHandle final : public VArray<float3> { return float3(0); } - float3 get_impl(const int64_t index) const final + float3 get(const int64_t index) const final { return get_internal(index, splines_, offsets_, is_right_); } @@ -978,19 +966,18 @@ class VArray_For_BezierHandle final : public VArray<float3> { point_attribute_materialize_to_uninitialized(spans.as_span(), offsets, mask, r_span); } - void materialize_impl(const IndexMask mask, MutableSpan<float3> r_span) const final + void materialize(const IndexMask mask, MutableSpan<float3> r_span) const final { materialize_internal(mask, splines_, offsets_, is_right_, r_span); } - void materialize_to_uninitialized_impl(const IndexMask mask, - MutableSpan<float3> r_span) const final + void materialize_to_uninitialized(const IndexMask mask, MutableSpan<float3> r_span) const final { materialize_to_uninitialized_internal(mask, splines_, offsets_, is_right_, r_span); } }; -class VMutableArray_For_BezierHandles final : public VMutableArray<float3> { +class VMutableArray_For_BezierHandles final : public VMutableArrayImpl<float3> { private: MutableSpan<SplinePtr> splines_; Array<int> offsets_; @@ -1000,19 +987,19 @@ class VMutableArray_For_BezierHandles final : public VMutableArray<float3> { VMutableArray_For_BezierHandles(MutableSpan<SplinePtr> splines, Array<int> offsets, const bool is_right) - : VMutableArray<float3>(offsets.last()), + : VMutableArrayImpl<float3>(offsets.last()), splines_(splines), offsets_(std::move(offsets)), is_right_(is_right) { } - float3 get_impl(const int64_t index) const final + float3 get(const int64_t index) const final { return VArray_For_BezierHandle::get_internal(index, splines_, offsets_, is_right_); } - void set_impl(const int64_t index, float3 value) final + void set(const int64_t index, float3 value) final { const PointIndices indices = lookup_point_indices(offsets_, index); Spline &spline = *splines_[indices.spline_index]; @@ -1028,7 +1015,7 @@ class VMutableArray_For_BezierHandles final : public VMutableArray<float3> { } } - void set_all_impl(Span<float3> src) final + void set_all(Span<float3> src) final { for (const int spline_index : splines_.index_range()) { Spline &spline = *splines_[spline_index]; @@ -1051,13 +1038,12 @@ class VMutableArray_For_BezierHandles final : public VMutableArray<float3> { } } - void materialize_impl(const IndexMask mask, MutableSpan<float3> r_span) const final + void materialize(const IndexMask mask, MutableSpan<float3> r_span) const final { VArray_For_BezierHandle::materialize_internal(mask, splines_, offsets_, is_right_, r_span); } - void materialize_to_uninitialized_impl(const IndexMask mask, - MutableSpan<float3> r_span) const final + void materialize_to_uninitialized(const IndexMask mask, MutableSpan<float3> r_span) const final { VArray_For_BezierHandle::materialize_to_uninitialized_internal( mask, splines_, offsets_, is_right_, r_span); @@ -1099,7 +1085,7 @@ template<typename T> class BuiltinPointAttributeProvider : public BuiltinAttribu { } - GVArrayPtr try_get_for_read(const GeometryComponent &component) const override + GVArray try_get_for_read(const GeometryComponent &component) const override { const CurveEval *curve = get_curve_from_component_for_read(component); if (curve == nullptr) { @@ -1112,7 +1098,7 @@ template<typename T> class BuiltinPointAttributeProvider : public BuiltinAttribu Span<SplinePtr> splines = curve->splines(); if (splines.size() == 1) { - return std::make_unique<fn::GVArray_For_GSpan>(get_span_(*splines.first())); + return GVArray::ForSpan(get_span_(*splines.first())); } Array<int> offsets = curve->control_point_offsets(); @@ -1121,7 +1107,7 @@ template<typename T> class BuiltinPointAttributeProvider : public BuiltinAttribu spans[i] = get_span_(*splines[i]); } - return point_data_gvarray(spans, offsets); + return point_data_varray(spans, offsets); } WriteAttributeLookup try_get_for_write(GeometryComponent &component) const override @@ -1146,8 +1132,7 @@ template<typename T> class BuiltinPointAttributeProvider : public BuiltinAttribu MutableSpan<SplinePtr> splines = curve->splines(); if (splines.size() == 1) { - return {std::make_unique<fn::GVMutableArray_For_GMutableSpan>( - get_mutable_span_(*splines.first())), + return {GVMutableArray::ForSpan(get_mutable_span_(*splines.first())), domain_, std::move(tag_modified_fn)}; } @@ -1158,7 +1143,7 @@ template<typename T> class BuiltinPointAttributeProvider : public BuiltinAttribu spans[i] = get_mutable_span_(*splines[i]); } - return {point_data_gvarray(spans, offsets), domain_, tag_modified_fn}; + return {point_data_varray(spans, offsets), domain_, tag_modified_fn}; } bool try_delete(GeometryComponent &component) const final @@ -1250,10 +1235,8 @@ class PositionAttributeProvider final : public BuiltinPointAttributeProvider<flo }; Array<int> offsets = curve->control_point_offsets(); - return {std::make_unique< - fn::GVMutableArray_For_EmbeddedVMutableArray<float3, - VMutableArray_For_SplinePosition>>( - offsets.last(), curve->splines(), std::move(offsets)), + return {VMutableArray<float3>::For<VMutableArray_For_SplinePosition>(curve->splines(), + std::move(offsets)), domain_, tag_modified_fn}; } @@ -1275,7 +1258,7 @@ class BezierHandleAttributeProvider : public BuiltinAttributeProvider { { } - GVArrayPtr try_get_for_read(const GeometryComponent &component) const override + GVArray try_get_for_read(const GeometryComponent &component) const override { const CurveEval *curve = get_curve_from_component_for_read(component); if (curve == nullptr) { @@ -1287,8 +1270,8 @@ class BezierHandleAttributeProvider : public BuiltinAttributeProvider { } Array<int> offsets = curve->control_point_offsets(); - return std::make_unique<fn::GVArray_For_EmbeddedVArray<float3, VArray_For_BezierHandle>>( - offsets.last(), curve->splines(), std::move(offsets), is_right_); + return VArray<float3>::For<VArray_For_BezierHandle>( + curve->splines(), std::move(offsets), is_right_); } WriteAttributeLookup try_get_for_write(GeometryComponent &component) const override @@ -1305,12 +1288,10 @@ class BezierHandleAttributeProvider : public BuiltinAttributeProvider { auto tag_modified_fn = [curve]() { curve->mark_cache_invalid(); }; Array<int> offsets = curve->control_point_offsets(); - return { - std::make_unique< - fn::GVMutableArray_For_EmbeddedVMutableArray<float3, VMutableArray_For_BezierHandles>>( - offsets.last(), curve->splines(), std::move(offsets), is_right_), - domain_, - tag_modified_fn}; + return {VMutableArray<float3>::For<VMutableArray_For_BezierHandles>( + curve->splines(), std::move(offsets), is_right_), + domain_, + tag_modified_fn}; } bool try_delete(GeometryComponent &UNUSED(component)) const final @@ -1389,7 +1370,7 @@ class DynamicPointAttributeProvider final : public DynamicAttributesProvider { /* First check for the simpler situation when we can return a simpler span virtual array. */ if (spans.size() == 1) { - return {std::make_unique<GVArray_For_GSpan>(spans.first()), ATTR_DOMAIN_POINT}; + return {GVArray::ForSpan(spans.first()), ATTR_DOMAIN_POINT}; } ReadAttributeLookup attribute = {}; @@ -1401,7 +1382,7 @@ class DynamicPointAttributeProvider final : public DynamicAttributesProvider { data[i] = spans[i].typed<T>(); BLI_assert(data[i].data() != nullptr); } - attribute = {point_data_gvarray(data, offsets), ATTR_DOMAIN_POINT}; + attribute = {point_data_varray(data, offsets), ATTR_DOMAIN_POINT}; }); return attribute; } @@ -1442,7 +1423,7 @@ class DynamicPointAttributeProvider final : public DynamicAttributesProvider { /* First check for the simpler situation when we can return a simpler span virtual array. */ if (spans.size() == 1) { - return {std::make_unique<GVMutableArray_For_GMutableSpan>(spans.first()), ATTR_DOMAIN_POINT}; + return {GVMutableArray::ForSpan(spans.first()), ATTR_DOMAIN_POINT}; } WriteAttributeLookup attribute = {}; @@ -1454,7 +1435,7 @@ class DynamicPointAttributeProvider final : public DynamicAttributesProvider { data[i] = spans[i].typed<T>(); BLI_assert(data[i].data() != nullptr); } - attribute = {point_data_gvarray(data, offsets), ATTR_DOMAIN_POINT}; + attribute = {point_data_varray(data, offsets), ATTR_DOMAIN_POINT}; }); return attribute; } |