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Diffstat (limited to 'source/blender/blenkernel/intern/geometry_component_mesh.cc')
-rw-r--r--source/blender/blenkernel/intern/geometry_component_mesh.cc938
1 files changed, 938 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc
new file mode 100644
index 00000000000..53defc89b7e
--- /dev/null
+++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc
@@ -0,0 +1,938 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_listbase.h"
+#include "BLI_threads.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_attribute_access.hh"
+#include "BKE_attribute_math.hh"
+#include "BKE_deform.h"
+#include "BKE_geometry_set.hh"
+#include "BKE_lib_id.h"
+#include "BKE_mesh.h"
+
+#include "attribute_access_intern.hh"
+
+/* Can't include BKE_object_deform.h right now, due to an enum forward declaration. */
+extern "C" MDeformVert *BKE_object_defgroup_data_create(ID *id);
+
+using blender::bke::ReadAttributePtr;
+
+/* -------------------------------------------------------------------- */
+/** \name Geometry Component Implementation
+ * \{ */
+
+MeshComponent::MeshComponent() : GeometryComponent(GeometryComponentType::Mesh)
+{
+}
+
+MeshComponent::~MeshComponent()
+{
+ this->clear();
+}
+
+GeometryComponent *MeshComponent::copy() const
+{
+ MeshComponent *new_component = new MeshComponent();
+ if (mesh_ != nullptr) {
+ new_component->mesh_ = BKE_mesh_copy_for_eval(mesh_, false);
+ new_component->ownership_ = GeometryOwnershipType::Owned;
+ new_component->vertex_group_names_ = blender::Map(vertex_group_names_);
+ }
+ return new_component;
+}
+
+void MeshComponent::clear()
+{
+ BLI_assert(this->is_mutable());
+ if (mesh_ != nullptr) {
+ if (ownership_ == GeometryOwnershipType::Owned) {
+ BKE_id_free(nullptr, mesh_);
+ }
+ mesh_ = nullptr;
+ }
+ vertex_group_names_.clear();
+}
+
+bool MeshComponent::has_mesh() const
+{
+ return mesh_ != nullptr;
+}
+
+/* Clear the component and replace it with the new mesh. */
+void MeshComponent::replace(Mesh *mesh, GeometryOwnershipType ownership)
+{
+ BLI_assert(this->is_mutable());
+ this->clear();
+ mesh_ = mesh;
+ ownership_ = ownership;
+}
+
+/* This function exists for the same reason as #vertex_group_names_. Non-nodes modifiers need to
+ * be able to replace the mesh data without losing the vertex group names, which may have come
+ * from another object. */
+void MeshComponent::replace_mesh_but_keep_vertex_group_names(Mesh *mesh,
+ GeometryOwnershipType ownership)
+{
+ BLI_assert(this->is_mutable());
+ if (mesh_ != nullptr) {
+ if (ownership_ == GeometryOwnershipType::Owned) {
+ BKE_id_free(nullptr, mesh_);
+ }
+ mesh_ = nullptr;
+ }
+ mesh_ = mesh;
+ ownership_ = ownership;
+}
+
+/* Return the mesh and clear the component. The caller takes over responsibility for freeing the
+ * mesh (if the component was responsible before). */
+Mesh *MeshComponent::release()
+{
+ BLI_assert(this->is_mutable());
+ Mesh *mesh = mesh_;
+ mesh_ = nullptr;
+ return mesh;
+}
+
+void MeshComponent::copy_vertex_group_names_from_object(const Object &object)
+{
+ BLI_assert(this->is_mutable());
+ vertex_group_names_.clear();
+ int index = 0;
+ LISTBASE_FOREACH (const bDeformGroup *, group, &object.defbase) {
+ vertex_group_names_.add(group->name, index);
+ index++;
+ }
+}
+
+const blender::Map<std::string, int> &MeshComponent::vertex_group_names() const
+{
+ return vertex_group_names_;
+}
+
+/* This is only exposed for the internal attribute API. */
+blender::Map<std::string, int> &MeshComponent::vertex_group_names()
+{
+ return vertex_group_names_;
+}
+
+/* Get the mesh from this component. This method can be used by multiple threads at the same
+ * time. Therefore, the returned mesh should not be modified. No ownership is transferred. */
+const Mesh *MeshComponent::get_for_read() const
+{
+ return mesh_;
+}
+
+/* Get the mesh from this component. This method can only be used when the component is mutable,
+ * i.e. it is not shared. The returned mesh can be modified. No ownership is transferred. */
+Mesh *MeshComponent::get_for_write()
+{
+ BLI_assert(this->is_mutable());
+ if (ownership_ == GeometryOwnershipType::ReadOnly) {
+ mesh_ = BKE_mesh_copy_for_eval(mesh_, false);
+ ownership_ = GeometryOwnershipType::Owned;
+ }
+ return mesh_;
+}
+
+bool MeshComponent::is_empty() const
+{
+ return mesh_ == nullptr;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Attribute Access
+ * \{ */
+
+int MeshComponent::attribute_domain_size(const AttributeDomain domain) const
+{
+ BLI_assert(this->attribute_domain_supported(domain));
+ if (mesh_ == nullptr) {
+ return 0;
+ }
+ switch (domain) {
+ case ATTR_DOMAIN_CORNER:
+ return mesh_->totloop;
+ case ATTR_DOMAIN_POINT:
+ return mesh_->totvert;
+ case ATTR_DOMAIN_EDGE:
+ return mesh_->totedge;
+ case ATTR_DOMAIN_POLYGON:
+ return mesh_->totpoly;
+ default:
+ BLI_assert(false);
+ break;
+ }
+ return 0;
+}
+
+namespace blender::bke {
+
+template<typename T>
+static void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh,
+ const TypedReadAttribute<T> &attribute,
+ MutableSpan<T> r_values)
+{
+ BLI_assert(r_values.size() == mesh.totvert);
+ attribute_math::DefaultMixer<T> mixer(r_values);
+
+ for (const int loop_index : IndexRange(mesh.totloop)) {
+ const T value = attribute[loop_index];
+ const MLoop &loop = mesh.mloop[loop_index];
+ const int point_index = loop.v;
+ mixer.mix_in(point_index, value);
+ }
+ mixer.finalize();
+}
+
+static ReadAttributePtr adapt_mesh_domain_corner_to_point(const Mesh &mesh,
+ ReadAttributePtr attribute)
+{
+ ReadAttributePtr new_attribute;
+ const CustomDataType data_type = attribute->custom_data_type();
+ attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ using T = decltype(dummy);
+ if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
+ /* We compute all interpolated values at once, because for this interpolation, one has to
+ * iterate over all loops anyway. */
+ Array<T> values(mesh.totvert);
+ adapt_mesh_domain_corner_to_point_impl<T>(mesh, *attribute, values);
+ new_attribute = std::make_unique<OwnedArrayReadAttribute<T>>(ATTR_DOMAIN_POINT,
+ std::move(values));
+ }
+ });
+ return new_attribute;
+}
+
+template<typename T>
+static void adapt_mesh_domain_point_to_corner_impl(const Mesh &mesh,
+ const TypedReadAttribute<T> &attribute,
+ MutableSpan<T> r_values)
+{
+ BLI_assert(r_values.size() == mesh.totloop);
+
+ for (const int loop_index : IndexRange(mesh.totloop)) {
+ const int vertex_index = mesh.mloop[loop_index].v;
+ r_values[loop_index] = attribute[vertex_index];
+ }
+}
+
+static ReadAttributePtr adapt_mesh_domain_point_to_corner(const Mesh &mesh,
+ ReadAttributePtr attribute)
+{
+ ReadAttributePtr new_attribute;
+ const CustomDataType data_type = attribute->custom_data_type();
+ attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ using T = decltype(dummy);
+ /* It is not strictly necessary to compute the value for all corners here. Instead one could
+ * lazily lookup the mesh topology when a specific index accessed. This can be more efficient
+ * when an algorithm only accesses very few of the corner values. However, for the algorithms
+ * we currently have, precomputing the array is fine. Also, it is easier to implement. */
+ Array<T> values(mesh.totloop);
+ adapt_mesh_domain_point_to_corner_impl<T>(mesh, *attribute, values);
+ new_attribute = std::make_unique<OwnedArrayReadAttribute<T>>(ATTR_DOMAIN_CORNER,
+ std::move(values));
+ });
+ return new_attribute;
+}
+
+/**
+ * \note Theoretically this interpolation does not need to compute all values at once.
+ * However, doing that makes the implementation simpler, and this can be optimized in the future if
+ * only some values are required.
+ */
+template<typename T>
+static void adapt_mesh_domain_corner_to_polygon_impl(const Mesh &mesh,
+ Span<T> old_values,
+ MutableSpan<T> r_values)
+{
+ BLI_assert(r_values.size() == mesh.totpoly);
+ attribute_math::DefaultMixer<T> mixer(r_values);
+
+ for (const int poly_index : IndexRange(mesh.totpoly)) {
+ const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
+ const T value = old_values[loop_index];
+ mixer.mix_in(poly_index, value);
+ }
+ }
+
+ mixer.finalize();
+}
+
+static ReadAttributePtr adapt_mesh_domain_corner_to_polygon(const Mesh &mesh,
+ ReadAttributePtr attribute)
+{
+ ReadAttributePtr new_attribute;
+ const CustomDataType data_type = attribute->custom_data_type();
+ attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ using T = decltype(dummy);
+ if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
+ Array<T> values(mesh.totpoly);
+ adapt_mesh_domain_corner_to_polygon_impl<T>(mesh, attribute->get_span<T>(), values);
+ new_attribute = std::make_unique<OwnedArrayReadAttribute<T>>(ATTR_DOMAIN_POINT,
+ std::move(values));
+ }
+ });
+ return new_attribute;
+}
+
+template<typename T>
+void adapt_mesh_domain_polygon_to_point_impl(const Mesh &mesh,
+ Span<T> old_values,
+ MutableSpan<T> r_values)
+{
+ BLI_assert(r_values.size() == mesh.totvert);
+ attribute_math::DefaultMixer<T> mixer(r_values);
+
+ for (const int poly_index : IndexRange(mesh.totpoly)) {
+ const MPoly &poly = mesh.mpoly[poly_index];
+ const T value = old_values[poly_index];
+ for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
+ const MLoop &loop = mesh.mloop[loop_index];
+ const int point_index = loop.v;
+ mixer.mix_in(point_index, value);
+ }
+ }
+
+ mixer.finalize();
+}
+
+static ReadAttributePtr adapt_mesh_domain_polygon_to_point(const Mesh &mesh,
+ ReadAttributePtr attribute)
+{
+ ReadAttributePtr new_attribute;
+ const CustomDataType data_type = attribute->custom_data_type();
+ attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ using T = decltype(dummy);
+ if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
+ Array<T> values(mesh.totvert);
+ adapt_mesh_domain_polygon_to_point_impl<T>(mesh, attribute->get_span<T>(), values);
+ new_attribute = std::make_unique<OwnedArrayReadAttribute<T>>(ATTR_DOMAIN_POINT,
+ std::move(values));
+ }
+ });
+ return new_attribute;
+}
+
+template<typename T>
+void adapt_mesh_domain_polygon_to_corner_impl(const Mesh &mesh,
+ const Span<T> old_values,
+ MutableSpan<T> r_values)
+{
+ BLI_assert(r_values.size() == mesh.totloop);
+
+ for (const int poly_index : IndexRange(mesh.totpoly)) {
+ const MPoly &poly = mesh.mpoly[poly_index];
+ MutableSpan<T> poly_corner_values = r_values.slice(poly.loopstart, poly.totloop);
+ poly_corner_values.fill(old_values[poly_index]);
+ }
+}
+
+static ReadAttributePtr adapt_mesh_domain_polygon_to_corner(const Mesh &mesh,
+ ReadAttributePtr attribute)
+{
+ ReadAttributePtr new_attribute;
+ const CustomDataType data_type = attribute->custom_data_type();
+ attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ using T = decltype(dummy);
+ if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
+ Array<T> values(mesh.totloop);
+ adapt_mesh_domain_polygon_to_corner_impl<T>(mesh, attribute->get_span<T>(), values);
+ new_attribute = std::make_unique<OwnedArrayReadAttribute<T>>(ATTR_DOMAIN_POINT,
+ std::move(values));
+ }
+ });
+ return new_attribute;
+}
+
+/**
+ * \note Theoretically this interpolation does not need to compute all values at once.
+ * However, doing that makes the implementation simpler, and this can be optimized in the future if
+ * only some values are required.
+ */
+template<typename T>
+static void adapt_mesh_domain_point_to_polygon_impl(const Mesh &mesh,
+ const Span<T> old_values,
+ MutableSpan<T> r_values)
+{
+ BLI_assert(r_values.size() == mesh.totpoly);
+ attribute_math::DefaultMixer<T> mixer(r_values);
+
+ for (const int poly_index : IndexRange(mesh.totpoly)) {
+ const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
+ MLoop &loop = mesh.mloop[loop_index];
+ const int point_index = loop.v;
+ mixer.mix_in(poly_index, old_values[point_index]);
+ }
+ }
+ mixer.finalize();
+}
+
+static ReadAttributePtr adapt_mesh_domain_point_to_polygon(const Mesh &mesh,
+ ReadAttributePtr attribute)
+{
+ ReadAttributePtr new_attribute;
+ const CustomDataType data_type = attribute->custom_data_type();
+ attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
+ using T = decltype(dummy);
+ if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
+ Array<T> values(mesh.totpoly);
+ adapt_mesh_domain_point_to_polygon_impl<T>(mesh, attribute->get_span<T>(), values);
+ new_attribute = std::make_unique<OwnedArrayReadAttribute<T>>(ATTR_DOMAIN_POINT,
+ std::move(values));
+ }
+ });
+ return new_attribute;
+}
+
+} // namespace blender::bke
+
+ReadAttributePtr MeshComponent::attribute_try_adapt_domain(ReadAttributePtr attribute,
+ const AttributeDomain new_domain) const
+{
+ if (!attribute) {
+ return {};
+ }
+ if (attribute->size() == 0) {
+ return {};
+ }
+ const AttributeDomain old_domain = attribute->domain();
+ if (old_domain == new_domain) {
+ return attribute;
+ }
+
+ switch (old_domain) {
+ case ATTR_DOMAIN_CORNER: {
+ switch (new_domain) {
+ case ATTR_DOMAIN_POINT:
+ return blender::bke::adapt_mesh_domain_corner_to_point(*mesh_, std::move(attribute));
+ case ATTR_DOMAIN_POLYGON:
+ return blender::bke::adapt_mesh_domain_corner_to_polygon(*mesh_, std::move(attribute));
+ default:
+ break;
+ }
+ break;
+ }
+ case ATTR_DOMAIN_POINT: {
+ switch (new_domain) {
+ case ATTR_DOMAIN_CORNER:
+ return blender::bke::adapt_mesh_domain_point_to_corner(*mesh_, std::move(attribute));
+ case ATTR_DOMAIN_POLYGON:
+ return blender::bke::adapt_mesh_domain_point_to_polygon(*mesh_, std::move(attribute));
+ default:
+ break;
+ }
+ break;
+ }
+ case ATTR_DOMAIN_POLYGON: {
+ switch (new_domain) {
+ case ATTR_DOMAIN_POINT:
+ return blender::bke::adapt_mesh_domain_polygon_to_point(*mesh_, std::move(attribute));
+ case ATTR_DOMAIN_CORNER:
+ return blender::bke::adapt_mesh_domain_polygon_to_corner(*mesh_, std::move(attribute));
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ return {};
+}
+
+static Mesh *get_mesh_from_component_for_write(GeometryComponent &component)
+{
+ BLI_assert(component.type() == GeometryComponentType::Mesh);
+ MeshComponent &mesh_component = static_cast<MeshComponent &>(component);
+ return mesh_component.get_for_write();
+}
+
+static const Mesh *get_mesh_from_component_for_read(const GeometryComponent &component)
+{
+ BLI_assert(component.type() == GeometryComponentType::Mesh);
+ const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
+ return mesh_component.get_for_read();
+}
+
+namespace blender::bke {
+
+static float3 get_vertex_position(const MVert &vert)
+{
+ return float3(vert.co);
+}
+
+static void set_vertex_position(MVert &vert, const float3 &position)
+{
+ copy_v3_v3(vert.co, position);
+}
+
+static ReadAttributePtr make_vertex_position_read_attribute(const void *data,
+ const int domain_size)
+{
+ return std::make_unique<DerivedArrayReadAttribute<MVert, float3, get_vertex_position>>(
+ ATTR_DOMAIN_POINT, Span<MVert>((const MVert *)data, domain_size));
+}
+
+static WriteAttributePtr make_vertex_position_write_attribute(void *data, const int domain_size)
+{
+ return std::make_unique<
+ DerivedArrayWriteAttribute<MVert, float3, get_vertex_position, set_vertex_position>>(
+ ATTR_DOMAIN_POINT, MutableSpan<MVert>((MVert *)data, domain_size));
+}
+
+static void tag_normals_dirty_when_writing_position(GeometryComponent &component)
+{
+ Mesh *mesh = get_mesh_from_component_for_write(component);
+ if (mesh != nullptr) {
+ mesh->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+ }
+}
+
+static int get_material_index(const MPoly &mpoly)
+{
+ return static_cast<int>(mpoly.mat_nr);
+}
+
+static void set_material_index(MPoly &mpoly, const int &index)
+{
+ mpoly.mat_nr = static_cast<short>(std::clamp(index, 0, SHRT_MAX));
+}
+
+static ReadAttributePtr make_material_index_read_attribute(const void *data, const int domain_size)
+{
+ return std::make_unique<DerivedArrayReadAttribute<MPoly, int, get_material_index>>(
+ ATTR_DOMAIN_POLYGON, Span<MPoly>((const MPoly *)data, domain_size));
+}
+
+static WriteAttributePtr make_material_index_write_attribute(void *data, const int domain_size)
+{
+ return std::make_unique<
+ DerivedArrayWriteAttribute<MPoly, int, get_material_index, set_material_index>>(
+ ATTR_DOMAIN_POLYGON, MutableSpan<MPoly>((MPoly *)data, domain_size));
+}
+
+static float3 get_vertex_normal(const MVert &vert)
+{
+ float3 result;
+ normal_short_to_float_v3(result, vert.no);
+ return result;
+}
+
+static ReadAttributePtr make_vertex_normal_read_attribute(const void *data, const int domain_size)
+{
+ return std::make_unique<DerivedArrayReadAttribute<MVert, float3, get_vertex_normal>>(
+ ATTR_DOMAIN_POINT, Span<MVert>((const MVert *)data, domain_size));
+}
+
+static void update_vertex_normals_when_dirty(const GeometryComponent &component)
+{
+ const Mesh *mesh = get_mesh_from_component_for_read(component);
+ if (mesh == nullptr) {
+ return;
+ }
+
+ /* Since normals are derived data, const write access to them is okay. However, ensure that
+ * two threads don't use write normals to a mesh at the same time. Note that this relies on
+ * the idempotence of the operation; calculating the normals just fills the MVert struct
+ * rather than allocating new memory. */
+ if (mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) {
+ ThreadMutex *mesh_eval_mutex = (ThreadMutex *)mesh->runtime.eval_mutex;
+ BLI_mutex_lock(mesh_eval_mutex);
+
+ /* Check again to avoid a second thread needlessly recalculating the same normals. */
+ if (mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) {
+ BKE_mesh_calc_normals(const_cast<Mesh *>(mesh));
+ }
+
+ BLI_mutex_unlock(mesh_eval_mutex);
+ }
+}
+
+static bool get_shade_smooth(const MPoly &mpoly)
+{
+ return mpoly.flag & ME_SMOOTH;
+}
+
+static void set_shade_smooth(MPoly &mpoly, const bool &value)
+{
+ SET_FLAG_FROM_TEST(mpoly.flag, value, ME_SMOOTH);
+}
+
+static ReadAttributePtr make_shade_smooth_read_attribute(const void *data, const int domain_size)
+{
+ return std::make_unique<DerivedArrayReadAttribute<MPoly, bool, get_shade_smooth>>(
+ ATTR_DOMAIN_POLYGON, Span<MPoly>((const MPoly *)data, domain_size));
+}
+
+static WriteAttributePtr make_shade_smooth_write_attribute(void *data, const int domain_size)
+{
+ return std::make_unique<
+ DerivedArrayWriteAttribute<MPoly, bool, get_shade_smooth, set_shade_smooth>>(
+ ATTR_DOMAIN_POLYGON, MutableSpan<MPoly>((MPoly *)data, domain_size));
+}
+
+static float2 get_loop_uv(const MLoopUV &uv)
+{
+ return float2(uv.uv);
+}
+
+static void set_loop_uv(MLoopUV &uv, const float2 &co)
+{
+ copy_v2_v2(uv.uv, co);
+}
+
+static ReadAttributePtr make_uvs_read_attribute(const void *data, const int domain_size)
+{
+ return std::make_unique<DerivedArrayReadAttribute<MLoopUV, float2, get_loop_uv>>(
+ ATTR_DOMAIN_CORNER, Span((const MLoopUV *)data, domain_size));
+}
+
+static WriteAttributePtr make_uvs_write_attribute(void *data, const int domain_size)
+{
+ return std::make_unique<DerivedArrayWriteAttribute<MLoopUV, float2, get_loop_uv, set_loop_uv>>(
+ ATTR_DOMAIN_CORNER, MutableSpan((MLoopUV *)data, domain_size));
+}
+
+static Color4f get_loop_color(const MLoopCol &col)
+{
+ Color4f value;
+ rgba_uchar_to_float(value, &col.r);
+ return value;
+}
+
+static void set_loop_color(MLoopCol &col, const Color4f &value)
+{
+ rgba_float_to_uchar(&col.r, value);
+}
+
+static ReadAttributePtr make_vertex_color_read_attribute(const void *data, const int domain_size)
+{
+ return std::make_unique<DerivedArrayReadAttribute<MLoopCol, Color4f, get_loop_color>>(
+ ATTR_DOMAIN_CORNER, Span((const MLoopCol *)data, domain_size));
+}
+
+static WriteAttributePtr make_vertex_color_write_attribute(void *data, const int domain_size)
+{
+ return std::make_unique<
+ DerivedArrayWriteAttribute<MLoopCol, Color4f, get_loop_color, set_loop_color>>(
+ ATTR_DOMAIN_CORNER, MutableSpan((MLoopCol *)data, domain_size));
+}
+
+class VertexWeightWriteAttribute final : public WriteAttribute {
+ private:
+ MDeformVert *dverts_;
+ const int dvert_index_;
+
+ public:
+ VertexWeightWriteAttribute(MDeformVert *dverts, const int totvert, const int dvert_index)
+ : WriteAttribute(ATTR_DOMAIN_POINT, CPPType::get<float>(), totvert),
+ dverts_(dverts),
+ dvert_index_(dvert_index)
+ {
+ }
+
+ void get_internal(const int64_t index, void *r_value) const override
+ {
+ get_internal(dverts_, dvert_index_, index, r_value);
+ }
+
+ void set_internal(const int64_t index, const void *value) override
+ {
+ MDeformWeight *weight = BKE_defvert_ensure_index(&dverts_[index], dvert_index_);
+ weight->weight = *reinterpret_cast<const float *>(value);
+ }
+
+ static void get_internal(const MDeformVert *dverts,
+ const int dvert_index,
+ const int64_t index,
+ void *r_value)
+ {
+ if (dverts == nullptr) {
+ *(float *)r_value = 0.0f;
+ return;
+ }
+ const MDeformVert &dvert = dverts[index];
+ for (const MDeformWeight &weight : Span(dvert.dw, dvert.totweight)) {
+ if (weight.def_nr == dvert_index) {
+ *(float *)r_value = weight.weight;
+ return;
+ }
+ }
+ *(float *)r_value = 0.0f;
+ }
+};
+
+class VertexWeightReadAttribute final : public ReadAttribute {
+ private:
+ const MDeformVert *dverts_;
+ const int dvert_index_;
+
+ public:
+ VertexWeightReadAttribute(const MDeformVert *dverts, const int totvert, const int dvert_index)
+ : ReadAttribute(ATTR_DOMAIN_POINT, CPPType::get<float>(), totvert),
+ dverts_(dverts),
+ dvert_index_(dvert_index)
+ {
+ }
+
+ void get_internal(const int64_t index, void *r_value) const override
+ {
+ VertexWeightWriteAttribute::get_internal(dverts_, dvert_index_, index, r_value);
+ }
+};
+
+/**
+ * This provider makes vertex groups available as float attributes.
+ */
+class VertexGroupsAttributeProvider final : public DynamicAttributesProvider {
+ public:
+ ReadAttributePtr try_get_for_read(const GeometryComponent &component,
+ const StringRef attribute_name) const final
+ {
+ BLI_assert(component.type() == GeometryComponentType::Mesh);
+ const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
+ const Mesh *mesh = mesh_component.get_for_read();
+ const int vertex_group_index = mesh_component.vertex_group_names().lookup_default_as(
+ attribute_name, -1);
+ if (vertex_group_index < 0) {
+ return {};
+ }
+ if (mesh == nullptr || mesh->dvert == nullptr) {
+ static const float default_value = 0.0f;
+ return std::make_unique<ConstantReadAttribute>(
+ ATTR_DOMAIN_POINT, mesh->totvert, CPPType::get<float>(), &default_value);
+ }
+ return std::make_unique<VertexWeightReadAttribute>(
+ mesh->dvert, mesh->totvert, vertex_group_index);
+ }
+
+ WriteAttributePtr try_get_for_write(GeometryComponent &component,
+ const StringRef attribute_name) const final
+ {
+ BLI_assert(component.type() == GeometryComponentType::Mesh);
+ MeshComponent &mesh_component = static_cast<MeshComponent &>(component);
+ Mesh *mesh = mesh_component.get_for_write();
+ if (mesh == nullptr) {
+ return {};
+ }
+ const int vertex_group_index = mesh_component.vertex_group_names().lookup_default_as(
+ attribute_name, -1);
+ if (vertex_group_index < 0) {
+ return {};
+ }
+ if (mesh->dvert == nullptr) {
+ BKE_object_defgroup_data_create(&mesh->id);
+ }
+ else {
+ /* Copy the data layer if it is shared with some other mesh. */
+ mesh->dvert = (MDeformVert *)CustomData_duplicate_referenced_layer(
+ &mesh->vdata, CD_MDEFORMVERT, mesh->totvert);
+ }
+ return std::make_unique<blender::bke::VertexWeightWriteAttribute>(
+ mesh->dvert, mesh->totvert, vertex_group_index);
+ }
+
+ bool try_delete(GeometryComponent &component, const StringRef attribute_name) const final
+ {
+ BLI_assert(component.type() == GeometryComponentType::Mesh);
+ MeshComponent &mesh_component = static_cast<MeshComponent &>(component);
+
+ const int vertex_group_index = mesh_component.vertex_group_names().pop_default_as(
+ attribute_name, -1);
+ if (vertex_group_index < 0) {
+ return false;
+ }
+ Mesh *mesh = mesh_component.get_for_write();
+ if (mesh == nullptr) {
+ return true;
+ }
+ if (mesh->dvert == nullptr) {
+ return true;
+ }
+ for (MDeformVert &dvert : MutableSpan(mesh->dvert, mesh->totvert)) {
+ MDeformWeight *weight = BKE_defvert_find_index(&dvert, vertex_group_index);
+ BKE_defvert_remove_group(&dvert, weight);
+ }
+ return true;
+ }
+
+ bool foreach_attribute(const GeometryComponent &component,
+ const AttributeForeachCallback callback) const final
+ {
+ BLI_assert(component.type() == GeometryComponentType::Mesh);
+ const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
+ for (const auto item : mesh_component.vertex_group_names().items()) {
+ const StringRefNull name = item.key;
+ const int vertex_group_index = item.value;
+ if (vertex_group_index >= 0) {
+ AttributeMetaData meta_data{ATTR_DOMAIN_POINT, CD_PROP_FLOAT};
+ if (!callback(name, meta_data)) {
+ return false;
+ }
+ }
+ }
+ return true;
+ }
+
+ void supported_domains(Vector<AttributeDomain> &r_domains) const final
+ {
+ r_domains.append_non_duplicates(ATTR_DOMAIN_POINT);
+ }
+};
+
+/**
+ * In this function all the attribute providers for a mesh component are created. Most data in this
+ * function is statically allocated, because it does not change over time.
+ */
+static ComponentAttributeProviders create_attribute_providers_for_mesh()
+{
+ static auto update_custom_data_pointers = [](GeometryComponent &component) {
+ Mesh *mesh = get_mesh_from_component_for_write(component);
+ if (mesh != nullptr) {
+ BKE_mesh_update_customdata_pointers(mesh, false);
+ }
+ };
+
+#define MAKE_MUTABLE_CUSTOM_DATA_GETTER(NAME) \
+ [](GeometryComponent &component) -> CustomData * { \
+ Mesh *mesh = get_mesh_from_component_for_write(component); \
+ return mesh ? &mesh->NAME : nullptr; \
+ }
+#define MAKE_CONST_CUSTOM_DATA_GETTER(NAME) \
+ [](const GeometryComponent &component) -> const CustomData * { \
+ const Mesh *mesh = get_mesh_from_component_for_read(component); \
+ return mesh ? &mesh->NAME : nullptr; \
+ }
+
+ static CustomDataAccessInfo corner_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(ldata),
+ MAKE_CONST_CUSTOM_DATA_GETTER(ldata),
+ update_custom_data_pointers};
+ static CustomDataAccessInfo point_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(vdata),
+ MAKE_CONST_CUSTOM_DATA_GETTER(vdata),
+ update_custom_data_pointers};
+ static CustomDataAccessInfo edge_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(edata),
+ MAKE_CONST_CUSTOM_DATA_GETTER(edata),
+ update_custom_data_pointers};
+ static CustomDataAccessInfo polygon_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(pdata),
+ MAKE_CONST_CUSTOM_DATA_GETTER(pdata),
+ update_custom_data_pointers};
+
+#undef MAKE_CONST_CUSTOM_DATA_GETTER
+#undef MAKE_MUTABLE_CUSTOM_DATA_GETTER
+
+ static BuiltinCustomDataLayerProvider position("position",
+ ATTR_DOMAIN_POINT,
+ CD_PROP_FLOAT3,
+ CD_MVERT,
+ BuiltinAttributeProvider::NonCreatable,
+ BuiltinAttributeProvider::Writable,
+ BuiltinAttributeProvider::NonDeletable,
+ point_access,
+ make_vertex_position_read_attribute,
+ make_vertex_position_write_attribute,
+ nullptr,
+ tag_normals_dirty_when_writing_position);
+
+ static BuiltinCustomDataLayerProvider material_index("material_index",
+ ATTR_DOMAIN_POLYGON,
+ CD_PROP_INT32,
+ CD_MPOLY,
+ BuiltinAttributeProvider::NonCreatable,
+ BuiltinAttributeProvider::Writable,
+ BuiltinAttributeProvider::NonDeletable,
+ polygon_access,
+ make_material_index_read_attribute,
+ make_material_index_write_attribute,
+ nullptr,
+ nullptr);
+
+ static BuiltinCustomDataLayerProvider shade_smooth("shade_smooth",
+ ATTR_DOMAIN_POLYGON,
+ CD_PROP_BOOL,
+ CD_MPOLY,
+ BuiltinAttributeProvider::NonCreatable,
+ BuiltinAttributeProvider::Writable,
+ BuiltinAttributeProvider::NonDeletable,
+ polygon_access,
+ make_shade_smooth_read_attribute,
+ make_shade_smooth_write_attribute,
+ nullptr,
+ nullptr);
+
+ static BuiltinCustomDataLayerProvider vertex_normal("vertex_normal",
+ ATTR_DOMAIN_POINT,
+ CD_PROP_FLOAT3,
+ CD_MVERT,
+ BuiltinAttributeProvider::NonCreatable,
+ BuiltinAttributeProvider::Readonly,
+ BuiltinAttributeProvider::NonDeletable,
+ point_access,
+ make_vertex_normal_read_attribute,
+ nullptr,
+ update_vertex_normals_when_dirty,
+ nullptr);
+
+ static NamedLegacyCustomDataProvider uvs(ATTR_DOMAIN_CORNER,
+ CD_PROP_FLOAT2,
+ CD_MLOOPUV,
+ corner_access,
+ make_uvs_read_attribute,
+ make_uvs_write_attribute);
+
+ static NamedLegacyCustomDataProvider vertex_colors(ATTR_DOMAIN_CORNER,
+ CD_PROP_COLOR,
+ CD_MLOOPCOL,
+ corner_access,
+ make_vertex_color_read_attribute,
+ make_vertex_color_write_attribute);
+
+ static VertexGroupsAttributeProvider vertex_groups;
+ static CustomDataAttributeProvider corner_custom_data(ATTR_DOMAIN_CORNER, corner_access);
+ static CustomDataAttributeProvider point_custom_data(ATTR_DOMAIN_POINT, point_access);
+ static CustomDataAttributeProvider edge_custom_data(ATTR_DOMAIN_EDGE, edge_access);
+ static CustomDataAttributeProvider polygon_custom_data(ATTR_DOMAIN_POLYGON, polygon_access);
+
+ return ComponentAttributeProviders({&position, &material_index, &vertex_normal, &shade_smooth},
+ {&uvs,
+ &vertex_colors,
+ &corner_custom_data,
+ &vertex_groups,
+ &point_custom_data,
+ &edge_custom_data,
+ &polygon_custom_data});
+}
+
+} // namespace blender::bke
+
+const blender::bke::ComponentAttributeProviders *MeshComponent::get_attribute_providers() const
+{
+ static blender::bke::ComponentAttributeProviders providers =
+ blender::bke::create_attribute_providers_for_mesh();
+ return &providers;
+}
+
+/** \} */