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Diffstat (limited to 'source/blender/blenkernel/intern/geometry_set.cc')
-rw-r--r--source/blender/blenkernel/intern/geometry_set.cc143
1 files changed, 0 insertions, 143 deletions
diff --git a/source/blender/blenkernel/intern/geometry_set.cc b/source/blender/blenkernel/intern/geometry_set.cc
index e6ecb6e5821..74d8b9afd82 100644
--- a/source/blender/blenkernel/intern/geometry_set.cc
+++ b/source/blender/blenkernel/intern/geometry_set.cc
@@ -586,149 +586,6 @@ bool InstancesComponent::is_empty() const
return transforms_.size() == 0;
}
-/**
- * \note This doesn't extract instances from the "dupli" system for non-geometry-nodes instances.
- */
-static GeometrySet object_get_geometry_set_for_read(const Object &object)
-{
- /* Objects evaluated with a nodes modifier will have a geometry set already. */
- if (object.runtime.geometry_set_eval != nullptr) {
- return *object.runtime.geometry_set_eval;
- }
-
- /* Otherwise, construct a new geometry set with the component based on the object type. */
- GeometrySet new_geometry_set;
-
- if (object.type == OB_MESH) {
- Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(
- &const_cast<Object &>(object), false);
-
- if (mesh != nullptr) {
- BKE_mesh_wrapper_ensure_mdata(mesh);
-
- MeshComponent &mesh_component = new_geometry_set.get_component_for_write<MeshComponent>();
- mesh_component.replace(mesh, GeometryOwnershipType::ReadOnly);
- mesh_component.copy_vertex_group_names_from_object(object);
- }
- }
-
- /* TODO: Cover the case of point-clouds without modifiers-- they may not be covered by the
- * #geometry_set_eval case above. */
-
- /* TODO: Add volume support. */
-
- /* Return by value since there is not always an existing geometry set owned elsewhere to use. */
- return new_geometry_set;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Geometry Set Gather Recursive Instances
- * \{ */
-
-static void geometry_set_collect_recursive(const GeometrySet &geometry_set,
- const float4x4 &transform,
- Vector<GeometryInstanceGroup> &r_sets);
-
-static void geometry_set_collect_recursive_collection(const Collection &collection,
- const float4x4 &transform,
- Vector<GeometryInstanceGroup> &r_sets);
-
-static void geometry_set_collect_recursive_collection_instance(
- const Collection &collection, const float4x4 &transform, Vector<GeometryInstanceGroup> &r_sets)
-{
- float4x4 offset_matrix;
- unit_m4(offset_matrix.values);
- sub_v3_v3(offset_matrix.values[3], collection.instance_offset);
- const float4x4 instance_transform = transform * offset_matrix;
- geometry_set_collect_recursive_collection(collection, instance_transform, r_sets);
-}
-
-static void geometry_set_collect_recursive_object(const Object &object,
- const float4x4 &transform,
- Vector<GeometryInstanceGroup> &r_sets)
-{
- GeometrySet instance_geometry_set = object_get_geometry_set_for_read(object);
- geometry_set_collect_recursive(instance_geometry_set, transform, r_sets);
-
- if (object.type == OB_EMPTY) {
- const Collection *collection_instance = object.instance_collection;
- if (collection_instance != nullptr) {
- geometry_set_collect_recursive_collection_instance(*collection_instance, transform, r_sets);
- }
- }
-}
-
-static void geometry_set_collect_recursive_collection(const Collection &collection,
- const float4x4 &transform,
- Vector<GeometryInstanceGroup> &r_sets)
-{
- LISTBASE_FOREACH (const CollectionObject *, collection_object, &collection.gobject) {
- BLI_assert(collection_object->ob != nullptr);
- const Object &object = *collection_object->ob;
- const float4x4 object_transform = transform * object.obmat;
- geometry_set_collect_recursive_object(object, object_transform, r_sets);
- }
- LISTBASE_FOREACH (const CollectionChild *, collection_child, &collection.children) {
- BLI_assert(collection_child->collection != nullptr);
- const Collection &collection = *collection_child->collection;
- geometry_set_collect_recursive_collection(collection, transform, r_sets);
- }
-}
-
-static void geometry_set_collect_recursive(const GeometrySet &geometry_set,
- const float4x4 &transform,
- Vector<GeometryInstanceGroup> &r_sets)
-{
- r_sets.append({geometry_set, {transform}});
-
- if (geometry_set.has_instances()) {
- const InstancesComponent &instances_component =
- *geometry_set.get_component_for_read<InstancesComponent>();
-
- Span<float4x4> transforms = instances_component.transforms();
- Span<InstancedData> instances = instances_component.instanced_data();
- for (const int i : instances.index_range()) {
- const InstancedData &data = instances[i];
- const float4x4 instance_transform = transform * transforms[i];
-
- if (data.type == INSTANCE_DATA_TYPE_OBJECT) {
- BLI_assert(data.data.object != nullptr);
- const Object &object = *data.data.object;
- geometry_set_collect_recursive_object(object, instance_transform, r_sets);
- }
- else if (data.type == INSTANCE_DATA_TYPE_COLLECTION) {
- BLI_assert(data.data.collection != nullptr);
- const Collection &collection = *data.data.collection;
- geometry_set_collect_recursive_collection_instance(collection, instance_transform, r_sets);
- }
- }
- }
-}
-
-/**
- * Return flattened vector of the geometry component's recursive instances. I.e. all collection
- * instances and object instances will be expanded into the instances of their geometry components.
- * Even the instances in those geometry components' will be included.
- *
- * \note For convenience (to avoid duplication in the caller), the returned vector also contains
- * the argument geometry set.
- *
- * \note This doesn't extract instances from the "dupli" system for non-geometry-nodes instances.
- */
-Vector<GeometryInstanceGroup> BKE_geometry_set_gather_instances(const GeometrySet &geometry_set)
-{
- Vector<GeometryInstanceGroup> result_vector;
-
- float4x4 unit_transform;
- unit_m4(unit_transform.values);
-
- geometry_set_collect_recursive(geometry_set, unit_transform, result_vector);
-
- return result_vector;
-}
-
static blender::Array<int> generate_unique_instance_ids(Span<int> original_ids)
{
using namespace blender;