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Diffstat (limited to 'source/blender/blenkernel/intern/gpencil_geom.cc')
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.cc467
1 files changed, 270 insertions, 197 deletions
diff --git a/source/blender/blenkernel/intern/gpencil_geom.cc b/source/blender/blenkernel/intern/gpencil_geom.cc
index a5eff1f9d5a..a0b6ab2d654 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.cc
+++ b/source/blender/blenkernel/intern/gpencil_geom.cc
@@ -980,74 +980,116 @@ bool BKE_gpencil_stroke_shrink(bGPDstroke *gps, const float dist, const short mo
/** \name Stroke Smooth Positions
* \{ */
-bool BKE_gpencil_stroke_smooth_point(bGPDstroke *gps, int i, float inf, const bool smooth_caps)
+bool BKE_gpencil_stroke_smooth_point(bGPDstroke *gps,
+ int i,
+ float influence,
+ int iterations,
+ const bool smooth_caps,
+ const bool keep_shape,
+ bGPDstroke *r_gps)
{
- bGPDspoint *pt = &gps->points[i];
- float sco[3] = {0.0f};
- const bool is_cyclic = (gps->flag & GP_STROKE_CYCLIC) != 0;
-
- /* Do nothing if not enough points to smooth out */
- if (gps->totpoints <= 2) {
+ /* If nothing to do, return early */
+ if (gps->totpoints <= 2 || iterations <= 0) {
return false;
}
- /* Only affect endpoints by a fraction of the normal strength,
- * to prevent the stroke from shrinking too much
+ /* Overview of the algorithm here and in the following smooth functions:
+ * The smooth functions return the new attribute in question for a single point.
+ * The result is stored in r_gps->points[i], while the data is read from gps.
+ * To get a correct result, duplicate the stroke point data and read from the copy,
+ * while writing to the real stroke. Not doing that will result in acceptable, but
+ * asymmetric results.
+ * This algorithm works as long as all points are being smoothed. If there is
+ * points that should not get smoothed, use the old repeat smooth pattern with
+ * the parameter "iterations" set to 1 or 2. (2 matches the old algorithm).
*/
- if ((!smooth_caps) && (!is_cyclic && ELEM(i, 0, gps->totpoints - 1))) {
- inf *= 0.1f;
- }
-
- /* Compute smoothed coordinate by taking the ones nearby */
- /* XXX: This is potentially slow,
- * and suffers from accumulation error as earlier points are handled before later ones. */
- {
- /* XXX: this is hardcoded to look at 2 points on either side of the current one
- * (i.e. 5 items total). */
- const int steps = 2;
- const float average_fac = 1.0f / (float)(steps * 2 + 1);
- int step;
-
- /* add the point itself */
- madd_v3_v3fl(sco, &pt->x, average_fac);
-
- /* n-steps before/after current point */
- /* XXX: review how the endpoints are treated by this algorithm. */
- /* XXX: falloff measures should also introduce some weighting variations,
- * so that further-out points get less weight. */
- for (step = 1; step <= steps; step++) {
- bGPDspoint *pt1, *pt2;
- int before = i - step;
- int after = i + step;
-
- if (is_cyclic) {
- if (before < 0) {
- /* Sub to end point (before is already negative). */
- before = gps->totpoints + before;
- CLAMP(before, 0, gps->totpoints - 1);
- }
- if (after > gps->totpoints - 1) {
- /* Add to start point. */
- after = after - gps->totpoints;
- CLAMP(after, 0, gps->totpoints - 1);
+
+ const bGPDspoint *pt = &gps->points[i];
+ const bool is_cyclic = (gps->flag & GP_STROKE_CYCLIC) != 0;
+ /* If smooth_caps is false, the caps will not be translated by smoothing. */
+ if (!smooth_caps && !is_cyclic && ELEM(i, 0, gps->totpoints - 1)) {
+ copy_v3_v3(&r_gps->points[i].x, &pt->x);
+ return true;
+ }
+
+ /* This function uses a binomial kernel, which is the discrete version of gaussian blur.
+ * The weight for a vertex at the relative index i is
+ * w = nCr(n, j + n/2) / 2^n = (n/1 * (n-1)/2 * ... * (n-j-n/2)/(j+n/2)) / 2^n
+ * All weights together sum up to 1
+ * This is equivalent to doing multiple iterations of averaging neighbors,
+ * where n = iterations * 2 and -n/2 <= j <= n/2
+ *
+ * Now the problem is that nCr(n, j + n/2) is very hard to compute for n > 500, since even
+ * double precision isn't sufficient. A very good robust approximation for n > 20 is
+ * nCr(n, j + n/2) / 2^n = sqrt(2/(pi*n)) * exp(-2*j*j/n)
+ *
+ * There is one more problem left: The old smooth algorithm was doing a more aggressive
+ * smooth. To solve that problem, choose a different n/2, which does not match the range and
+ * normalize the weights on finish. This may cause some artifacts at low values.
+ *
+ * keep_shape is a new option to stop the stroke from severly deforming.
+ * It uses different partially negative weights.
+ * w = 2 * (nCr(n, j + n/2) / 2^n) - (nCr(3*n, j + n) / 2^(3*n))
+ * ~ 2 * sqrt(2/(pi*n)) * exp(-2*j*j/n) - sqrt(2/(pi*3*n)) * exp(-2*j*j/(3*n))
+ * All weigths still sum up to 1.
+ * Note these weights only work because the averaging is done in relative coordinates.
+ */
+ float sco[3] = {0.0f, 0.0f, 0.0f};
+ float tmp[3];
+ const int n_half = keep_shape ? (iterations * iterations) / 8 + iterations :
+ (iterations * iterations) / 4 + 2 * iterations + 12;
+ double w = keep_shape ? 2.0 : 1.0;
+ double w2 = keep_shape ?
+ (1.0 / M_SQRT3) * exp((2 * iterations * iterations) / (double)(n_half * 3)) :
+ 0.0;
+ double total_w = 0.0;
+ for (int step = iterations; step > 0; step--) {
+ int before = i - step;
+ int after = i + step;
+ float w_before = (float)(w - w2);
+ float w_after = (float)(w - w2);
+
+ if (is_cyclic) {
+ before = (before % gps->totpoints + gps->totpoints) % gps->totpoints;
+ after = after % gps->totpoints;
+ }
+ else {
+ if (before < 0) {
+ if (!smooth_caps) {
+ w_before *= -before / (float)i;
}
+ before = 0;
}
- else {
- CLAMP_MIN(before, 0);
- CLAMP_MAX(after, gps->totpoints - 1);
+ if (after > gps->totpoints - 1) {
+ if (!smooth_caps) {
+ w_after *= (after - (gps->totpoints - 1)) / (float)(gps->totpoints - 1 - i);
+ }
+ after = gps->totpoints - 1;
}
+ }
- pt1 = &gps->points[before];
- pt2 = &gps->points[after];
+ /* Add both these points in relative coordinates to the weighted average sum. */
+ sub_v3_v3v3(tmp, &gps->points[before].x, &pt->x);
+ madd_v3_v3fl(sco, tmp, w_before);
+ sub_v3_v3v3(tmp, &gps->points[after].x, &pt->x);
+ madd_v3_v3fl(sco, tmp, w_after);
- /* add both these points to the average-sum (s += p[i]/n) */
- madd_v3_v3fl(sco, &pt1->x, average_fac);
- madd_v3_v3fl(sco, &pt2->x, average_fac);
- }
+ total_w += w_before;
+ total_w += w_after;
+
+ w *= (n_half + step) / (double)(n_half + 1 - step);
+ w2 *= (n_half * 3 + step) / (double)(n_half * 3 + 1 - step);
}
+ total_w += w - w2;
+ /* The accumulated weight total_w should be
+ * ~sqrt(M_PI * n_half) * exp((iterations * iterations) / n_half) < 100
+ * here, but sometimes not quite. */
+ mul_v3_fl(sco, (float)(1.0 / total_w));
+ /* Shift back to global coordinates. */
+ add_v3_v3(sco, &pt->x);
- /* Based on influence factor, blend between original and optimal smoothed coordinate */
- interp_v3_v3v3(&pt->x, &pt->x, sco, inf);
+ /* Based on influence factor, blend between original and optimal smoothed coordinate. */
+ interp_v3_v3v3(&r_gps->points[i].x, &pt->x, sco, influence);
return true;
}
@@ -1058,74 +1100,54 @@ bool BKE_gpencil_stroke_smooth_point(bGPDstroke *gps, int i, float inf, const bo
/** \name Stroke Smooth Strength
* \{ */
-bool BKE_gpencil_stroke_smooth_strength(bGPDstroke *gps, int point_index, float influence)
+bool BKE_gpencil_stroke_smooth_strength(
+ bGPDstroke *gps, int i, float influence, int iterations, bGPDstroke *r_gps)
{
- bGPDspoint *ptb = &gps->points[point_index];
- const bool is_cyclic = (gps->flag & GP_STROKE_CYCLIC) != 0;
-
- /* Do nothing if not enough points */
- if ((gps->totpoints <= 2) || (point_index < 1)) {
+ /* If nothing to do, return early */
+ if (gps->totpoints <= 2 || iterations <= 0) {
return false;
}
- /* Only affect endpoints by a fraction of the normal influence */
- float inf = influence;
- if (!is_cyclic && ELEM(point_index, 0, gps->totpoints - 1)) {
- inf *= 0.01f;
- }
- /* Limit max influence to reduce pop effect. */
- CLAMP_MAX(inf, 0.98f);
-
- float total = 0.0f;
- float max_strength = 0.0f;
- const int steps = 4;
- const float average_fac = 1.0f / (float)(steps * 2 + 1);
- int step;
- /* add the point itself */
- total += ptb->strength * average_fac;
- max_strength = ptb->strength;
+ /* See BKE_gpencil_stroke_smooth_point for details on the algorithm. */
- /* n-steps before/after current point */
- for (step = 1; step <= steps; step++) {
- bGPDspoint *pt1, *pt2;
- int before = point_index - step;
- int after = point_index + step;
+ const bGPDspoint *pt = &gps->points[i];
+ const bool is_cyclic = (gps->flag & GP_STROKE_CYCLIC) != 0;
+ float strength = 0.0f;
+ const int n_half = (iterations * iterations) / 4 + iterations;
+ double w = 1.0;
+ double total_w = 0.0;
+ for (int step = iterations; step > 0; step--) {
+ int before = i - step;
+ int after = i + step;
+ float w_before = (float)w;
+ float w_after = (float)w;
if (is_cyclic) {
- if (before < 0) {
- /* Sub to end point (before is already negative). */
- before = gps->totpoints + before;
- CLAMP(before, 0, gps->totpoints - 1);
- }
- if (after > gps->totpoints - 1) {
- /* Add to start point. */
- after = after - gps->totpoints;
- CLAMP(after, 0, gps->totpoints - 1);
- }
+ before = (before % gps->totpoints + gps->totpoints) % gps->totpoints;
+ after = after % gps->totpoints;
}
else {
CLAMP_MIN(before, 0);
CLAMP_MAX(after, gps->totpoints - 1);
}
- pt1 = &gps->points[before];
- pt2 = &gps->points[after];
- /* add both these points to the average-sum (s += p[i]/n) */
- total += pt1->strength * average_fac;
- total += pt2->strength * average_fac;
- /* Save max value. */
- if (max_strength < pt1->strength) {
- max_strength = pt1->strength;
- }
- if (max_strength < pt2->strength) {
- max_strength = pt2->strength;
- }
+ /* Add both these points in relative coordinates to the weighted average sum. */
+ strength += w_before * (gps->points[before].strength - pt->strength);
+ strength += w_after * (gps->points[after].strength - pt->strength);
+
+ total_w += w_before;
+ total_w += w_after;
+
+ w *= (n_half + step) / (double)(n_half + 1 - step);
}
+ total_w += w;
+ /* The accumulated weight total_w should be
+ * ~sqrt(M_PI * n_half) * exp((iterations * iterations) / n_half) < 100
+ * here, but sometimes not quite. */
+ strength /= total_w;
/* Based on influence factor, blend between original and optimal smoothed value. */
- ptb->strength = interpf(ptb->strength, total, inf);
- /* Clamp to maximum stroke strength to avoid weird results. */
- CLAMP_MAX(ptb->strength, max_strength);
+ r_gps->points[i].strength = pt->strength + strength * influence;
return true;
}
@@ -1136,74 +1158,55 @@ bool BKE_gpencil_stroke_smooth_strength(bGPDstroke *gps, int point_index, float
/** \name Stroke Smooth Thickness
* \{ */
-bool BKE_gpencil_stroke_smooth_thickness(bGPDstroke *gps, int point_index, float influence)
+bool BKE_gpencil_stroke_smooth_thickness(
+ bGPDstroke *gps, int i, float influence, int iterations, bGPDstroke *r_gps)
{
- bGPDspoint *ptb = &gps->points[point_index];
- const bool is_cyclic = (gps->flag & GP_STROKE_CYCLIC) != 0;
-
- /* Do nothing if not enough points */
- if ((gps->totpoints <= 2) || (point_index < 1)) {
+ /* If nothing to do, return early */
+ if (gps->totpoints <= 2 || iterations <= 0) {
return false;
}
- /* Only affect endpoints by a fraction of the normal influence */
- float inf = influence;
- if (!is_cyclic && ELEM(point_index, 0, gps->totpoints - 1)) {
- inf *= 0.01f;
- }
- /* Limit max influence to reduce pop effect. */
- CLAMP_MAX(inf, 0.98f);
-
- float total = 0.0f;
- float max_pressure = 0.0f;
- const int steps = 4;
- const float average_fac = 1.0f / (float)(steps * 2 + 1);
- int step;
- /* add the point itself */
- total += ptb->pressure * average_fac;
- max_pressure = ptb->pressure;
+ /* See BKE_gpencil_stroke_smooth_point for details on the algorithm. */
- /* n-steps before/after current point */
- for (step = 1; step <= steps; step++) {
- bGPDspoint *pt1, *pt2;
- int before = point_index - step;
- int after = point_index + step;
+ const bGPDspoint *pt = &gps->points[i];
+ const bool is_cyclic = (gps->flag & GP_STROKE_CYCLIC) != 0;
+ float pressure = 0.0f;
+ const int n_half = (iterations * iterations) / 4 + iterations;
+ double w = 1.0;
+ double total_w = 0.0;
+ for (int step = iterations; step > 0; step--) {
+ int before = i - step;
+ int after = i + step;
+ float w_before = (float)w;
+ float w_after = (float)w;
if (is_cyclic) {
- if (before < 0) {
- /* Sub to end point (before is already negative). */
- before = gps->totpoints + before;
- CLAMP(before, 0, gps->totpoints - 1);
- }
- if (after > gps->totpoints - 1) {
- /* Add to start point. */
- after = after - gps->totpoints;
- CLAMP(after, 0, gps->totpoints - 1);
- }
+ before = (before % gps->totpoints + gps->totpoints) % gps->totpoints;
+ after = after % gps->totpoints;
}
else {
CLAMP_MIN(before, 0);
CLAMP_MAX(after, gps->totpoints - 1);
}
- pt1 = &gps->points[before];
- pt2 = &gps->points[after];
- /* add both these points to the average-sum (s += p[i]/n) */
- total += pt1->pressure * average_fac;
- total += pt2->pressure * average_fac;
- /* Save max value. */
- if (max_pressure < pt1->pressure) {
- max_pressure = pt1->pressure;
- }
- if (max_pressure < pt2->pressure) {
- max_pressure = pt2->pressure;
- }
+ /* Add both these points in relative coordinates to the weighted average sum. */
+ pressure += w_before * (gps->points[before].pressure - pt->pressure);
+ pressure += w_after * (gps->points[after].pressure - pt->pressure);
+
+ total_w += w_before;
+ total_w += w_after;
+
+ w *= (n_half + step) / (double)(n_half + 1 - step);
}
+ total_w += w;
+ /* The accumulated weight total_w should be
+ * ~sqrt(M_PI * n_half) * exp((iterations * iterations) / n_half) < 100
+ * here, but sometimes not quite. */
+ pressure /= total_w;
/* Based on influence factor, blend between original and optimal smoothed value. */
- ptb->pressure = interpf(ptb->pressure, total, inf);
- /* Clamp to maximum stroke thickness to avoid weird results. */
- CLAMP_MAX(ptb->pressure, max_pressure);
+ r_gps->points[i].pressure = pt->pressure + pressure * influence;
+
return true;
}
@@ -1213,57 +1216,127 @@ bool BKE_gpencil_stroke_smooth_thickness(bGPDstroke *gps, int point_index, float
/** \name Stroke Smooth UV
* \{ */
-bool BKE_gpencil_stroke_smooth_uv(bGPDstroke *gps, int point_index, float influence)
+bool BKE_gpencil_stroke_smooth_uv(
+ struct bGPDstroke *gps, int i, float influence, int iterations, struct bGPDstroke *r_gps)
{
- bGPDspoint *ptb = &gps->points[point_index];
+ /* If nothing to do, return early */
+ if (gps->totpoints <= 2 || iterations <= 0) {
+ return false;
+ }
+
+ /* See BKE_gpencil_stroke_smooth_point for details on the algorithm. */
+
+ const bGPDspoint *pt = &gps->points[i];
const bool is_cyclic = (gps->flag & GP_STROKE_CYCLIC) != 0;
- /* Do nothing if not enough points */
- if (gps->totpoints <= 2) {
- return false;
+ /* If don't change the caps. */
+ if (!is_cyclic && ELEM(i, 0, gps->totpoints - 1)) {
+ r_gps->points[i].uv_rot = pt->uv_rot;
+ r_gps->points[i].uv_fac = pt->uv_fac;
+ return true;
}
- /* Compute theoretical optimal value */
- bGPDspoint *pta, *ptc;
- int before = point_index - 1;
- int after = point_index + 1;
+ float uv_rot = 0.0f;
+ float uv_fac = 0.0f;
+ const int n_half = iterations * iterations + iterations;
+ double w = 1.0;
+ double total_w = 0.0;
+ for (int step = iterations; step > 0; step--) {
+ int before = i - step;
+ int after = i + step;
+ float w_before = (float)w;
+ float w_after = (float)w;
- if (is_cyclic) {
- if (before < 0) {
- /* Sub to end point (before is already negative). */
- before = gps->totpoints + before;
- CLAMP(before, 0, gps->totpoints - 1);
+ if (is_cyclic) {
+ before = (before % gps->totpoints + gps->totpoints) % gps->totpoints;
+ after = after % gps->totpoints;
}
- if (after > gps->totpoints - 1) {
- /* Add to start point. */
- after = after - gps->totpoints;
- CLAMP(after, 0, gps->totpoints - 1);
+ else {
+ if (before < 0) {
+ w_before *= -before / (float)i;
+ before = 0;
+ }
+ if (after > gps->totpoints - 1) {
+ w_after *= (after - (gps->totpoints - 1)) / (float)(gps->totpoints - 1 - i);
+ after = gps->totpoints - 1;
+ }
}
- }
- else {
- CLAMP_MIN(before, 0);
- CLAMP_MAX(after, gps->totpoints - 1);
- }
- pta = &gps->points[before];
- ptc = &gps->points[after];
- /* the optimal value is the corresponding to the interpolation of the pressure
- * at the distance of point b
- */
- float fac = line_point_factor_v3(&ptb->x, &pta->x, &ptc->x);
- /* sometimes the factor can be wrong due stroke geometry, so use middle point */
- if ((fac < 0.0f) || (fac > 1.0f)) {
- fac = 0.5f;
+ /* Add both these points in relative coordinates to the weighted average sum. */
+ uv_rot += w_before * (gps->points[before].uv_rot - pt->uv_rot);
+ uv_rot += w_after * (gps->points[after].uv_rot - pt->uv_rot);
+ uv_fac += w_before * (gps->points[before].uv_fac - pt->uv_fac);
+ uv_fac += w_after * (gps->points[after].uv_fac - pt->uv_fac);
+
+ total_w += w_before;
+ total_w += w_after;
+
+ w *= (n_half + step) / (double)(n_half + 1 - step);
}
- float optimal = interpf(ptc->uv_rot, pta->uv_rot, fac);
+ total_w += w;
+ /* The accumulated weight total_w should be
+ * ~sqrt(M_PI * n_half) * exp((iterations * iterations) / n_half) < 100
+ * here, but sometimes not quite. */
+ uv_rot /= total_w;
+ uv_fac /= total_w;
- /* Based on influence factor, blend between original and optimal */
- ptb->uv_rot = interpf(optimal, ptb->uv_rot, influence);
- CLAMP(ptb->uv_rot, -M_PI_2, M_PI_2);
+ /* Based on influence factor, blend between original and optimal smoothed value. */
+ r_gps->points[i].uv_rot = pt->uv_rot + uv_rot * influence;
+ r_gps->points[i].uv_fac = pt->uv_fac + uv_fac * influence;
return true;
}
+void BKE_gpencil_stroke_smooth(bGPDstroke *gps,
+ const float influence,
+ const int iterations,
+ const bool smooth_position,
+ const bool smooth_strength,
+ const bool smooth_thickness,
+ const bool smooth_uv,
+ const bool keep_shape,
+ const float *weights)
+{
+ if (influence <= 0 || iterations <= 0) {
+ return;
+ }
+
+ /* Make a copy of the point data to avoid directionality of the smooth operation. */
+ bGPDstroke gps_old = *gps;
+ gps_old.points = (bGPDspoint *)MEM_dupallocN(gps->points);
+
+ /* Smooth stroke. */
+ for (int i = 0; i < gps->totpoints; i++) {
+ float val = influence;
+ if (weights != NULL) {
+ val *= weights[i];
+ if (val <= 0.0f) {
+ continue;
+ }
+ }
+
+ /* TODO: Currently the weights only control the influence, but is would be much better if they
+ * would control the distribution used in smooth, similar to how the ends are handled. */
+
+ /* Perform smoothing. */
+ if (smooth_position) {
+ BKE_gpencil_stroke_smooth_point(&gps_old, i, val, iterations, false, keep_shape, gps);
+ }
+ if (smooth_strength) {
+ BKE_gpencil_stroke_smooth_strength(&gps_old, i, val, iterations, gps);
+ }
+ if (smooth_thickness) {
+ BKE_gpencil_stroke_smooth_thickness(&gps_old, i, val, iterations, gps);
+ }
+ if (smooth_uv) {
+ BKE_gpencil_stroke_smooth_uv(&gps_old, i, val, iterations, gps);
+ }
+ }
+
+ /* Free the copied points array. */
+ MEM_freeN(gps_old.points);
+}
+
void BKE_gpencil_stroke_2d_flat(const bGPDspoint *points,
int totpoints,
float (*points2d)[2],
@@ -3443,7 +3516,7 @@ void BKE_gpencil_stroke_join(bGPDstroke *gps_a,
for (i = start; i < end; i++) {
pt = &gps_a->points[i];
pt->pressure += (avg_pressure - pt->pressure) * ratio;
- BKE_gpencil_stroke_smooth_point(gps_a, i, ratio * 0.6f, false);
+ BKE_gpencil_stroke_smooth_point(gps_a, i, ratio * 0.6f, 2, false, true, gps_a);
ratio += step;
/* In the center, reverse the ratio. */