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Diffstat (limited to 'source/blender/blenkernel/intern/image.c')
-rw-r--r--source/blender/blenkernel/intern/image.c75
1 files changed, 60 insertions, 15 deletions
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index c003a86a0b7..55d37c91859 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -1063,6 +1063,7 @@ char BKE_imtype_valid_channels(const char imtype)
case R_IMF_IMTYPE_DDS:
case R_IMF_IMTYPE_JP2:
case R_IMF_IMTYPE_QUICKTIME:
+ case R_IMF_IMTYPE_DPX:
chan_flag |= IMA_CHAN_FLAG_ALPHA;
}
@@ -1091,10 +1092,11 @@ char BKE_imtype_valid_depths(const char imtype)
return R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_32;
case R_IMF_IMTYPE_MULTILAYER:
return R_IMF_CHAN_DEPTH_32;
- /* eeh, cineone does some strange 10bits per channel */
+ /* eeh, cineon does some strange 10bits per channel */
case R_IMF_IMTYPE_DPX:
+ return R_IMF_CHAN_DEPTH_8 | R_IMF_CHAN_DEPTH_10 | R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16;
case R_IMF_IMTYPE_CINEON:
- return R_IMF_CHAN_DEPTH_12;
+ return R_IMF_CHAN_DEPTH_10;
case R_IMF_IMTYPE_JP2:
return R_IMF_CHAN_DEPTH_8 | R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16;
/* most formats are 8bit only */
@@ -1559,7 +1561,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* also a little of space to the background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
/* and draw the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
@@ -1576,7 +1578,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* and space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- 0, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ 0, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.note);
@@ -1592,7 +1594,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* and space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- 0, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ 0, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.date);
@@ -1608,7 +1610,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* and space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- 0, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ 0, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.rendertime);
@@ -1623,7 +1625,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
@@ -1639,7 +1641,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
@@ -1654,7 +1656,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
@@ -1669,7 +1671,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.camera);
@@ -1682,7 +1684,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.cameralens);
}
@@ -1695,7 +1697,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
@@ -1711,7 +1713,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.strip);
@@ -1825,9 +1827,33 @@ int BKE_imbuf_write(ImBuf *ibuf, const char *name, ImageFormatData *imf)
#ifdef WITH_CINEON
else if (imtype == R_IMF_IMTYPE_CINEON) {
ibuf->ftype = CINEON;
+ if (imf->cineon_flag & R_IMF_CINEON_FLAG_LOG) {
+ ibuf->ftype |= CINEON_LOG;
+ }
+ if (imf->depth == R_IMF_CHAN_DEPTH_16) {
+ ibuf->ftype |= CINEON_16BIT;
+ }
+ else if (imf->depth == R_IMF_CHAN_DEPTH_12) {
+ ibuf->ftype |= CINEON_12BIT;
+ }
+ else if (imf->depth == R_IMF_CHAN_DEPTH_10) {
+ ibuf->ftype |= CINEON_10BIT;
+ }
}
else if (imtype == R_IMF_IMTYPE_DPX) {
ibuf->ftype = DPX;
+ if (imf->cineon_flag & R_IMF_CINEON_FLAG_LOG) {
+ ibuf->ftype |= CINEON_LOG;
+ }
+ if (imf->depth == R_IMF_CHAN_DEPTH_16) {
+ ibuf->ftype |= CINEON_16BIT;
+ }
+ else if (imf->depth == R_IMF_CHAN_DEPTH_12) {
+ ibuf->ftype |= CINEON_12BIT;
+ }
+ else if (imf->depth == R_IMF_CHAN_DEPTH_10) {
+ ibuf->ftype |= CINEON_10BIT;
+ }
}
#endif
else if (imtype == R_IMF_IMTYPE_TARGA) {
@@ -2120,6 +2146,15 @@ void BKE_image_signal(Image *ima, ImageUser *iuser, int signal)
}
}
break;
+ case IMA_SIGNAL_COLORMANAGE:
+ image_free_buffers(ima);
+
+ ima->ok = 1;
+
+ if (iuser)
+ iuser->ok = 1;
+
+ break;
}
/* don't use notifiers because they are not 100% sure to succeeded
@@ -2617,11 +2652,21 @@ static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser, void **lock_
/* free rect buffer if float buffer changes, so it can be recreated with
* the updated result, and also in case we got byte buffer from sequencer,
* so we don't keep reference to freed buffer */
- if (ibuf->rect_float != rectf || rect || !rectf)
+ if (ibuf->rect_float != rectf || rect)
imb_freerectImBuf(ibuf);
- if (rect)
+ if (rect) {
ibuf->rect = rect;
+ }
+ else {
+ /* byte buffer of render result has been freed, make sure image buffers
+ * does not reference to this buffer anymore
+ * need check for whether byte buffer was allocated and owned by image itself
+ * or if it's reusing buffer from render result
+ */
+ if ((ibuf->mall & IB_rect) == 0)
+ ibuf->rect = NULL;
+ }
if (rectf) {
ibuf->rect_float = rectf;