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Diffstat (limited to 'source/blender/blenkernel/intern/image_gpu.cc')
-rw-r--r--source/blender/blenkernel/intern/image_gpu.cc1018
1 files changed, 1018 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/image_gpu.cc b/source/blender/blenkernel/intern/image_gpu.cc
new file mode 100644
index 00000000000..4440e4b101a
--- /dev/null
+++ b/source/blender/blenkernel/intern/image_gpu.cc
@@ -0,0 +1,1018 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_bitmap.h"
+#include "BLI_boxpack_2d.h"
+#include "BLI_linklist.h"
+#include "BLI_listbase.h"
+#include "BLI_threads.h"
+
+#include "DNA_image_types.h"
+#include "DNA_userdef_types.h"
+
+#include "IMB_colormanagement.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_main.h"
+
+#include "GPU_capabilities.h"
+#include "GPU_state.h"
+#include "GPU_texture.h"
+
+#include "PIL_time.h"
+
+/* Prototypes. */
+static void gpu_free_unused_buffers();
+static void image_free_gpu(Image *ima, const bool immediate);
+static void image_free_gpu_limited_scale(Image *ima);
+static void image_update_gputexture_ex(
+ Image *ima, ImageTile *tile, ImBuf *ibuf, int x, int y, int w, int h);
+
+/* Internal structs. */
+#define IMA_PARTIAL_REFRESH_TILE_SIZE 256
+struct ImagePartialRefresh {
+ struct ImagePartialRefresh *next, *prev;
+ int tile_x;
+ int tile_y;
+};
+
+bool BKE_image_has_gpu_texture_premultiplied_alpha(Image *image, ImBuf *ibuf)
+{
+ if (image) {
+ /* Render result and compositor output are always premultiplied */
+ if (ELEM(image->type, IMA_TYPE_R_RESULT, IMA_TYPE_COMPOSITE)) {
+ return true;
+ }
+ /* Generated images use pre multiplied float buffer, but straight alpha for byte buffers. */
+ if (image->type == IMA_TYPE_UV_TEST && ibuf) {
+ return ibuf->rect_float != nullptr;
+ }
+ }
+ if (ibuf) {
+ if (ibuf->rect_float) {
+ return image ? (image->alpha_mode != IMA_ALPHA_STRAIGHT) : false;
+ }
+
+ return image ? (image->alpha_mode == IMA_ALPHA_PREMUL) : true;
+ }
+ return false;
+}
+
+/* -------------------------------------------------------------------- */
+/** \name UDIM GPU Texture
+ * \{ */
+
+static bool is_over_resolution_limit(int w, int h, bool limit_gl_texture_size)
+{
+ return (w > GPU_texture_size_with_limit(w, limit_gl_texture_size) ||
+ h > GPU_texture_size_with_limit(h, limit_gl_texture_size));
+}
+
+static int smaller_power_of_2_limit(int num, bool limit_gl_texture_size)
+{
+ return power_of_2_min_i(GPU_texture_size_with_limit(num, limit_gl_texture_size));
+}
+
+static GPUTexture *gpu_texture_create_tile_mapping(
+ Image *ima, const int multiview_eye, const eImageTextureResolution texture_resolution)
+{
+ const int resolution = (texture_resolution == IMA_TEXTURE_RESOLUTION_LIMITED) ? 1 : 0;
+ GPUTexture *tilearray = ima->gputexture[TEXTARGET_2D_ARRAY][multiview_eye][resolution];
+
+ if (tilearray == nullptr) {
+ return nullptr;
+ }
+
+ float array_w = GPU_texture_width(tilearray);
+ float array_h = GPU_texture_height(tilearray);
+
+ /* Determine maximum tile number. */
+ BKE_image_sort_tiles(ima);
+ ImageTile *last_tile = (ImageTile *)ima->tiles.last;
+ int max_tile = last_tile->tile_number - 1001;
+
+ /* create image */
+ int width = max_tile + 1;
+ float *data = (float *)MEM_callocN(width * 8 * sizeof(float), __func__);
+ for (int i = 0; i < width; i++) {
+ data[4 * i] = -1.0f;
+ }
+ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
+ int i = tile->tile_number - 1001;
+ ImageTile_RuntimeTextureSlot *tile_runtime = &tile->runtime.slots[resolution];
+ data[4 * i] = tile_runtime->tilearray_layer;
+
+ float *tile_info = &data[4 * width + 4 * i];
+ tile_info[0] = tile_runtime->tilearray_offset[0] / array_w;
+ tile_info[1] = tile_runtime->tilearray_offset[1] / array_h;
+ tile_info[2] = tile_runtime->tilearray_size[0] / array_w;
+ tile_info[3] = tile_runtime->tilearray_size[1] / array_h;
+ }
+
+ GPUTexture *tex = GPU_texture_create_1d_array(ima->id.name + 2, width, 2, 1, GPU_RGBA32F, data);
+ GPU_texture_mipmap_mode(tex, false, false);
+
+ MEM_freeN(data);
+
+ return tex;
+}
+
+struct PackTile {
+ FixedSizeBoxPack boxpack;
+ ImageTile *tile;
+ float pack_score;
+};
+
+static int compare_packtile(const void *a, const void *b)
+{
+ const PackTile *tile_a = (const PackTile *)a;
+ const PackTile *tile_b = (const PackTile *)b;
+
+ return tile_a->pack_score < tile_b->pack_score;
+}
+
+static GPUTexture *gpu_texture_create_tile_array(Image *ima,
+ ImBuf *main_ibuf,
+ const eImageTextureResolution texture_resolution)
+{
+ const bool limit_gl_texture_size = texture_resolution == IMA_TEXTURE_RESOLUTION_LIMITED;
+ const int resolution = texture_resolution == IMA_TEXTURE_RESOLUTION_LIMITED ? 1 : 0;
+ int arraywidth = 0, arrayheight = 0;
+ ListBase boxes = {nullptr};
+
+ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
+ ImageUser iuser;
+ BKE_imageuser_default(&iuser);
+ iuser.tile = tile->tile_number;
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, nullptr);
+
+ if (ibuf) {
+ PackTile *packtile = (PackTile *)MEM_callocN(sizeof(PackTile), __func__);
+ packtile->tile = tile;
+ packtile->boxpack.w = ibuf->x;
+ packtile->boxpack.h = ibuf->y;
+
+ if (is_over_resolution_limit(
+ packtile->boxpack.w, packtile->boxpack.h, limit_gl_texture_size)) {
+ packtile->boxpack.w = smaller_power_of_2_limit(packtile->boxpack.w, limit_gl_texture_size);
+ packtile->boxpack.h = smaller_power_of_2_limit(packtile->boxpack.h, limit_gl_texture_size);
+ }
+ arraywidth = max_ii(arraywidth, packtile->boxpack.w);
+ arrayheight = max_ii(arrayheight, packtile->boxpack.h);
+
+ /* We sort the tiles by decreasing size, with an additional penalty term
+ * for high aspect ratios. This improves packing efficiency. */
+ float w = packtile->boxpack.w, h = packtile->boxpack.h;
+ packtile->pack_score = max_ff(w, h) / min_ff(w, h) * w * h;
+
+ BKE_image_release_ibuf(ima, ibuf, nullptr);
+ BLI_addtail(&boxes, packtile);
+ }
+ }
+
+ BLI_assert(arraywidth > 0 && arrayheight > 0);
+
+ BLI_listbase_sort(&boxes, compare_packtile);
+ int arraylayers = 0;
+ /* Keep adding layers until all tiles are packed. */
+ while (boxes.first != nullptr) {
+ ListBase packed = {nullptr};
+ BLI_box_pack_2d_fixedarea(&boxes, arraywidth, arrayheight, &packed);
+ BLI_assert(packed.first != nullptr);
+
+ LISTBASE_FOREACH (PackTile *, packtile, &packed) {
+ ImageTile *tile = packtile->tile;
+ ImageTile_RuntimeTextureSlot *tile_runtime = &tile->runtime.slots[resolution];
+ int *tileoffset = tile_runtime->tilearray_offset;
+ int *tilesize = tile_runtime->tilearray_size;
+
+ tileoffset[0] = packtile->boxpack.x;
+ tileoffset[1] = packtile->boxpack.y;
+ tilesize[0] = packtile->boxpack.w;
+ tilesize[1] = packtile->boxpack.h;
+ tile_runtime->tilearray_layer = arraylayers;
+ }
+
+ BLI_freelistN(&packed);
+ arraylayers++;
+ }
+
+ const bool use_high_bitdepth = (ima->flag & IMA_HIGH_BITDEPTH);
+ /* Create Texture without content. */
+ GPUTexture *tex = IMB_touch_gpu_texture(
+ ima->id.name + 2, main_ibuf, arraywidth, arrayheight, arraylayers, use_high_bitdepth);
+
+ /* Upload each tile one by one. */
+ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
+ ImageTile_RuntimeTextureSlot *tile_runtime = &tile->runtime.slots[resolution];
+ int tilelayer = tile_runtime->tilearray_layer;
+ int *tileoffset = tile_runtime->tilearray_offset;
+ int *tilesize = tile_runtime->tilearray_size;
+
+ if (tilesize[0] == 0 || tilesize[1] == 0) {
+ continue;
+ }
+
+ ImageUser iuser;
+ BKE_imageuser_default(&iuser);
+ iuser.tile = tile->tile_number;
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, nullptr);
+
+ if (ibuf) {
+ const bool store_premultiplied = BKE_image_has_gpu_texture_premultiplied_alpha(ima, ibuf);
+ IMB_update_gpu_texture_sub(tex,
+ ibuf,
+ UNPACK2(tileoffset),
+ tilelayer,
+ UNPACK2(tilesize),
+ use_high_bitdepth,
+ store_premultiplied);
+ }
+
+ BKE_image_release_ibuf(ima, ibuf, nullptr);
+ }
+
+ if (GPU_mipmap_enabled()) {
+ GPU_texture_generate_mipmap(tex);
+ GPU_texture_mipmap_mode(tex, true, true);
+ if (ima) {
+ ima->gpuflag |= IMA_GPU_MIPMAP_COMPLETE;
+ }
+ }
+ else {
+ GPU_texture_mipmap_mode(tex, false, true);
+ }
+
+ return tex;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Regular gpu texture
+ * \{ */
+
+static bool image_max_resolution_texture_fits_in_limited_scale(Image *ima,
+ eGPUTextureTarget textarget,
+ const int multiview_eye)
+{
+ BLI_assert_msg(U.glreslimit != 0,
+ "limited scale function called without limited scale being set.");
+ GPUTexture *max_resolution_texture =
+ ima->gputexture[textarget][multiview_eye][IMA_TEXTURE_RESOLUTION_FULL];
+ if (max_resolution_texture && GPU_texture_width(max_resolution_texture) <= U.glreslimit &&
+ GPU_texture_height(max_resolution_texture) <= U.glreslimit) {
+ return true;
+ }
+ return false;
+}
+
+static GPUTexture **get_image_gpu_texture_ptr(Image *ima,
+ eGPUTextureTarget textarget,
+ const int multiview_eye,
+ const eImageTextureResolution texture_resolution)
+{
+ const bool in_range = (textarget >= 0) && (textarget < TEXTARGET_COUNT);
+ BLI_assert(in_range);
+ BLI_assert(multiview_eye == 0 || multiview_eye == 1);
+ const int resolution = (texture_resolution == IMA_TEXTURE_RESOLUTION_LIMITED) ? 1 : 0;
+
+ if (in_range) {
+ return &(ima->gputexture[textarget][multiview_eye][resolution]);
+ }
+ return nullptr;
+}
+
+static GPUTexture *image_gpu_texture_error_create(eGPUTextureTarget textarget)
+{
+ fprintf(stderr, "GPUTexture: Blender Texture Not Loaded!\n");
+ switch (textarget) {
+ case TEXTARGET_2D_ARRAY:
+ return GPU_texture_create_error(2, true);
+ case TEXTARGET_TILE_MAPPING:
+ return GPU_texture_create_error(1, true);
+ case TEXTARGET_2D:
+ default:
+ return GPU_texture_create_error(2, false);
+ }
+}
+
+static void image_update_reusable_textures(Image *ima,
+ eGPUTextureTarget textarget,
+ const int multiview_eye)
+{
+ if ((ima->gpuflag & IMA_GPU_HAS_LIMITED_SCALE_TEXTURES) == 0) {
+ return;
+ }
+
+ if (ELEM(textarget, TEXTARGET_2D, TEXTARGET_2D_ARRAY)) {
+ if (image_max_resolution_texture_fits_in_limited_scale(ima, textarget, multiview_eye)) {
+ image_free_gpu_limited_scale(ima);
+ }
+ }
+}
+
+static GPUTexture *image_get_gpu_texture(Image *ima,
+ ImageUser *iuser,
+ ImBuf *ibuf,
+ eGPUTextureTarget textarget)
+{
+ if (ima == nullptr) {
+ return nullptr;
+ }
+
+ /* Free any unused GPU textures, since we know we are in a thread with OpenGL
+ * context and might as well ensure we have as much space free as possible. */
+ gpu_free_unused_buffers();
+
+ /* Free GPU textures when requesting a different render pass/layer.
+ * When `iuser` isn't set (texture painting single image mode) we assume that
+ * the current `pass` and `layer` should be 0. */
+ short requested_pass = iuser ? iuser->pass : 0;
+ short requested_layer = iuser ? iuser->layer : 0;
+ short requested_view = iuser ? iuser->multi_index : 0;
+ /* There is room for 2 multiview textures. When a higher number is requested we should always
+ * target the first view slot. This is fine as multi view images aren't used together. */
+ if (requested_view < 2) {
+ requested_view = 0;
+ }
+ if (ima->gpu_pass != requested_pass || ima->gpu_layer != requested_layer ||
+ ima->gpu_view != requested_view) {
+ ima->gpu_pass = requested_pass;
+ ima->gpu_layer = requested_layer;
+ ima->gpu_view = requested_view;
+ ima->gpuflag |= IMA_GPU_REFRESH;
+ }
+#undef GPU_FLAGS_TO_CHECK
+
+ /* Check if image has been updated and tagged to be updated (full or partial). */
+ ImageTile *tile = BKE_image_get_tile(ima, 0);
+ if (((ima->gpuflag & IMA_GPU_REFRESH) != 0) ||
+ ((ibuf == nullptr || tile == nullptr) && ((ima->gpuflag & IMA_GPU_PARTIAL_REFRESH) != 0))) {
+ image_free_gpu(ima, true);
+ BLI_freelistN(&ima->gpu_refresh_areas);
+ ima->gpuflag &= ~(IMA_GPU_REFRESH | IMA_GPU_PARTIAL_REFRESH);
+ }
+ else if (ima->gpuflag & IMA_GPU_PARTIAL_REFRESH) {
+ BLI_assert(ibuf);
+ BLI_assert(tile);
+ ImagePartialRefresh *refresh_area;
+ while ((
+ refresh_area = static_cast<ImagePartialRefresh *>(BLI_pophead(&ima->gpu_refresh_areas)))) {
+ const int tile_offset_x = refresh_area->tile_x * IMA_PARTIAL_REFRESH_TILE_SIZE;
+ const int tile_offset_y = refresh_area->tile_y * IMA_PARTIAL_REFRESH_TILE_SIZE;
+ const int tile_width = MIN2(IMA_PARTIAL_REFRESH_TILE_SIZE, ibuf->x - tile_offset_x);
+ const int tile_height = MIN2(IMA_PARTIAL_REFRESH_TILE_SIZE, ibuf->y - tile_offset_y);
+ image_update_gputexture_ex(
+ ima, tile, ibuf, tile_offset_x, tile_offset_y, tile_width, tile_height);
+ MEM_freeN(refresh_area);
+ }
+ ima->gpuflag &= ~IMA_GPU_PARTIAL_REFRESH;
+ }
+
+ /* Tag as in active use for garbage collector. */
+ BKE_image_tag_time(ima);
+
+ /* Test if we already have a texture. */
+ int current_view = iuser ? iuser->multi_index : 0;
+ if (current_view >= 2) {
+ current_view = 0;
+ }
+ const bool limit_resolution = U.glreslimit != 0 &&
+ ((iuser && (iuser->flag & IMA_SHOW_MAX_RESOLUTION) == 0) ||
+ (iuser == nullptr)) &&
+ ((ima->gpuflag & IMA_GPU_REUSE_MAX_RESOLUTION) == 0);
+ const eImageTextureResolution texture_resolution = limit_resolution ?
+ IMA_TEXTURE_RESOLUTION_LIMITED :
+ IMA_TEXTURE_RESOLUTION_FULL;
+ GPUTexture **tex = get_image_gpu_texture_ptr(ima, textarget, current_view, texture_resolution);
+ if (*tex) {
+ return *tex;
+ }
+
+ /* Check if we have a valid image. If not, we return a dummy
+ * texture with zero bind-code so we don't keep trying. */
+ if (tile == nullptr) {
+ *tex = image_gpu_texture_error_create(textarget);
+ return *tex;
+ }
+
+ /* check if we have a valid image buffer */
+ ImBuf *ibuf_intern = ibuf;
+ if (ibuf_intern == nullptr) {
+ ibuf_intern = BKE_image_acquire_ibuf(ima, iuser, nullptr);
+ if (ibuf_intern == nullptr) {
+ *tex = image_gpu_texture_error_create(textarget);
+ return *tex;
+ }
+ }
+
+ if (textarget == TEXTARGET_2D_ARRAY) {
+ *tex = gpu_texture_create_tile_array(ima, ibuf_intern, texture_resolution);
+ }
+ else if (textarget == TEXTARGET_TILE_MAPPING) {
+ *tex = gpu_texture_create_tile_mapping(
+ ima, iuser ? iuser->multiview_eye : 0, texture_resolution);
+ }
+ else {
+ const bool use_high_bitdepth = (ima->flag & IMA_HIGH_BITDEPTH);
+ const bool store_premultiplied = BKE_image_has_gpu_texture_premultiplied_alpha(ima,
+ ibuf_intern);
+
+ *tex = IMB_create_gpu_texture(
+ ima->id.name + 2, ibuf_intern, use_high_bitdepth, store_premultiplied, limit_resolution);
+
+ if (*tex) {
+ GPU_texture_wrap_mode(*tex, true, false);
+
+ if (GPU_mipmap_enabled()) {
+ GPU_texture_generate_mipmap(*tex);
+ if (ima) {
+ ima->gpuflag |= IMA_GPU_MIPMAP_COMPLETE;
+ }
+ GPU_texture_mipmap_mode(*tex, true, true);
+ }
+ else {
+ GPU_texture_mipmap_mode(*tex, false, true);
+ }
+ }
+ }
+
+ switch (texture_resolution) {
+ case IMA_TEXTURE_RESOLUTION_LIMITED:
+ ima->gpuflag |= IMA_GPU_HAS_LIMITED_SCALE_TEXTURES;
+ break;
+
+ case IMA_TEXTURE_RESOLUTION_FULL:
+ image_update_reusable_textures(ima, textarget, current_view);
+ break;
+
+ case IMA_TEXTURE_RESOLUTION_LEN:
+ BLI_assert_unreachable();
+ break;
+ }
+
+ /* if `ibuf` was given, we don't own the `ibuf_intern` */
+ if (ibuf == nullptr) {
+ BKE_image_release_ibuf(ima, ibuf_intern, nullptr);
+ }
+
+ if (*tex) {
+ GPU_texture_orig_size_set(*tex, ibuf_intern->x, ibuf_intern->y);
+ }
+
+ return *tex;
+}
+
+GPUTexture *BKE_image_get_gpu_texture(Image *image, ImageUser *iuser, ImBuf *ibuf)
+{
+ return image_get_gpu_texture(image, iuser, ibuf, TEXTARGET_2D);
+}
+
+GPUTexture *BKE_image_get_gpu_tiles(Image *image, ImageUser *iuser, ImBuf *ibuf)
+{
+ return image_get_gpu_texture(image, iuser, ibuf, TEXTARGET_2D_ARRAY);
+}
+
+GPUTexture *BKE_image_get_gpu_tilemap(Image *image, ImageUser *iuser, ImBuf *ibuf)
+{
+ return image_get_gpu_texture(image, iuser, ibuf, TEXTARGET_TILE_MAPPING);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Delayed GPU texture free
+ *
+ * Image datablocks can be deleted by any thread, but there may not be any active OpenGL context.
+ * In that case we push them into a queue and free the buffers later.
+ * \{ */
+
+static LinkNode *gpu_texture_free_queue = nullptr;
+static ThreadMutex gpu_texture_queue_mutex = BLI_MUTEX_INITIALIZER;
+
+static void gpu_free_unused_buffers()
+{
+ if (gpu_texture_free_queue == nullptr) {
+ return;
+ }
+
+ BLI_mutex_lock(&gpu_texture_queue_mutex);
+
+ while (gpu_texture_free_queue != nullptr) {
+ GPUTexture *tex = static_cast<GPUTexture *>(BLI_linklist_pop(&gpu_texture_free_queue));
+ GPU_texture_free(tex);
+ }
+
+ BLI_mutex_unlock(&gpu_texture_queue_mutex);
+}
+
+void BKE_image_free_unused_gpu_textures()
+{
+ if (BLI_thread_is_main()) {
+ gpu_free_unused_buffers();
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Deletion
+ * \{ */
+
+static void image_free_gpu(Image *ima, const bool immediate)
+{
+ for (int eye = 0; eye < 2; eye++) {
+ for (int i = 0; i < TEXTARGET_COUNT; i++) {
+ for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
+ if (ima->gputexture[i][eye][resolution] != nullptr) {
+ if (immediate) {
+ GPU_texture_free(ima->gputexture[i][eye][resolution]);
+ }
+ else {
+ BLI_mutex_lock(&gpu_texture_queue_mutex);
+ BLI_linklist_prepend(&gpu_texture_free_queue, ima->gputexture[i][eye][resolution]);
+ BLI_mutex_unlock(&gpu_texture_queue_mutex);
+ }
+
+ ima->gputexture[i][eye][resolution] = nullptr;
+ }
+ }
+ }
+ }
+
+ ima->gpuflag &= ~(IMA_GPU_MIPMAP_COMPLETE | IMA_GPU_HAS_LIMITED_SCALE_TEXTURES);
+}
+
+static void image_free_gpu_limited_scale(Image *ima)
+{
+ const eImageTextureResolution resolution = IMA_TEXTURE_RESOLUTION_LIMITED;
+ for (int eye = 0; eye < 2; eye++) {
+ for (int i = 0; i < TEXTARGET_COUNT; i++) {
+ if (ima->gputexture[i][eye][resolution] != nullptr) {
+ GPU_texture_free(ima->gputexture[i][eye][resolution]);
+ ima->gputexture[i][eye][resolution] = nullptr;
+ }
+ }
+ }
+
+ ima->gpuflag &= ~(IMA_GPU_MIPMAP_COMPLETE | IMA_GPU_HAS_LIMITED_SCALE_TEXTURES);
+}
+
+void BKE_image_free_gputextures(Image *ima)
+{
+ image_free_gpu(ima, BLI_thread_is_main());
+}
+
+void BKE_image_free_all_gputextures(Main *bmain)
+{
+ if (bmain) {
+ LISTBASE_FOREACH (Image *, ima, &bmain->images) {
+ BKE_image_free_gputextures(ima);
+ }
+ }
+}
+
+void BKE_image_free_anim_gputextures(Main *bmain)
+{
+ if (bmain) {
+ LISTBASE_FOREACH (Image *, ima, &bmain->images) {
+ if (BKE_image_is_animated(ima)) {
+ BKE_image_free_gputextures(ima);
+ }
+ }
+ }
+}
+
+void BKE_image_free_old_gputextures(Main *bmain)
+{
+ static int lasttime = 0;
+ int ctime = (int)PIL_check_seconds_timer();
+
+ /*
+ * Run garbage collector once for every collecting period of time
+ * if textimeout is 0, that's the option to NOT run the collector
+ */
+ if (U.textimeout == 0 || ctime % U.texcollectrate || ctime == lasttime) {
+ return;
+ }
+
+ /* of course not! */
+ if (G.is_rendering) {
+ return;
+ }
+
+ lasttime = ctime;
+
+ LISTBASE_FOREACH (Image *, ima, &bmain->images) {
+ if ((ima->flag & IMA_NOCOLLECT) == 0 && ctime - ima->lastused > U.textimeout) {
+ /* If it's in GL memory, deallocate and set time tag to current time
+ * This gives textures a "second chance" to be used before dying. */
+ if (BKE_image_has_opengl_texture(ima)) {
+ BKE_image_free_gputextures(ima);
+ ima->lastused = ctime;
+ }
+ /* Otherwise, just kill the buffers */
+ else {
+ BKE_image_free_buffers(ima);
+ }
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Paint Update
+ * \{ */
+
+static ImBuf *update_do_scale(uchar *rect,
+ float *rect_float,
+ int *x,
+ int *y,
+ int *w,
+ int *h,
+ int limit_w,
+ int limit_h,
+ int full_w,
+ int full_h)
+{
+ /* Partial update with scaling. */
+ float xratio = limit_w / (float)full_w;
+ float yratio = limit_h / (float)full_h;
+
+ int part_w = *w, part_h = *h;
+
+ /* Find sub coordinates in scaled image. Take ceiling because we will be
+ * losing 1 pixel due to rounding errors in x,y. */
+ *x *= xratio;
+ *y *= yratio;
+ *w = (int)ceil(xratio * (*w));
+ *h = (int)ceil(yratio * (*h));
+
+ /* ...but take back if we are over the limit! */
+ if (*x + *w > limit_w) {
+ (*w)--;
+ }
+ if (*y + *h > limit_h) {
+ (*h)--;
+ }
+
+ /* Scale pixels. */
+ ImBuf *ibuf = IMB_allocFromBuffer((uint *)rect, rect_float, part_w, part_h, 4);
+ IMB_scaleImBuf(ibuf, *w, *h);
+
+ return ibuf;
+}
+
+static void gpu_texture_update_scaled(GPUTexture *tex,
+ uchar *rect,
+ float *rect_float,
+ int full_w,
+ int full_h,
+ int x,
+ int y,
+ int layer,
+ const int *tile_offset,
+ const int *tile_size,
+ int w,
+ int h)
+{
+ ImBuf *ibuf;
+ if (layer > -1) {
+ ibuf = update_do_scale(
+ rect, rect_float, &x, &y, &w, &h, tile_size[0], tile_size[1], full_w, full_h);
+
+ /* Shift to account for tile packing. */
+ x += tile_offset[0];
+ y += tile_offset[1];
+ }
+ else {
+ /* Partial update with scaling. */
+ int limit_w = GPU_texture_width(tex);
+ int limit_h = GPU_texture_height(tex);
+
+ ibuf = update_do_scale(rect, rect_float, &x, &y, &w, &h, limit_w, limit_h, full_w, full_h);
+ }
+
+ void *data = (ibuf->rect_float) ? (void *)(ibuf->rect_float) : (void *)(ibuf->rect);
+ eGPUDataFormat data_format = (ibuf->rect_float) ? GPU_DATA_FLOAT : GPU_DATA_UBYTE;
+
+ GPU_texture_update_sub(tex, data_format, data, x, y, layer, w, h, 1);
+
+ IMB_freeImBuf(ibuf);
+}
+
+static void gpu_texture_update_unscaled(GPUTexture *tex,
+ uchar *rect,
+ float *rect_float,
+ int x,
+ int y,
+ int layer,
+ const int tile_offset[2],
+ int w,
+ int h,
+ int tex_stride,
+ int tex_offset)
+{
+ if (layer > -1) {
+ /* Shift to account for tile packing. */
+ x += tile_offset[0];
+ y += tile_offset[1];
+ }
+
+ void *data = (rect_float) ? (void *)(rect_float + tex_offset) : (void *)(rect + tex_offset);
+ eGPUDataFormat data_format = (rect_float) ? GPU_DATA_FLOAT : GPU_DATA_UBYTE;
+
+ /* Partial update without scaling. Stride and offset are used to copy only a
+ * subset of a possible larger buffer than what we are updating. */
+ GPU_unpack_row_length_set(tex_stride);
+
+ GPU_texture_update_sub(tex, data_format, data, x, y, layer, w, h, 1);
+ /* Restore default. */
+ GPU_unpack_row_length_set(0);
+}
+
+static void gpu_texture_update_from_ibuf(GPUTexture *tex,
+ Image *ima,
+ ImBuf *ibuf,
+ ImageTile *tile,
+ int x,
+ int y,
+ int w,
+ int h,
+ eImageTextureResolution texture_resolution)
+{
+ const int resolution = texture_resolution == IMA_TEXTURE_RESOLUTION_LIMITED ? 1 : 0;
+ bool scaled;
+ if (tile != nullptr) {
+ ImageTile_RuntimeTextureSlot *tile_runtime = &tile->runtime.slots[resolution];
+ int *tilesize = tile_runtime->tilearray_size;
+ scaled = (ibuf->x != tilesize[0]) || (ibuf->y != tilesize[1]);
+ }
+ else {
+ scaled = (GPU_texture_width(tex) != ibuf->x) || (GPU_texture_height(tex) != ibuf->y);
+ }
+
+ if (scaled) {
+ /* Extra padding to account for bleed from neighboring pixels. */
+ const int padding = 4;
+ const int xmax = min_ii(x + w + padding, ibuf->x);
+ const int ymax = min_ii(y + h + padding, ibuf->y);
+ x = max_ii(x - padding, 0);
+ y = max_ii(y - padding, 0);
+ w = xmax - x;
+ h = ymax - y;
+ }
+
+ /* Get texture data pointers. */
+ float *rect_float = ibuf->rect_float;
+ uchar *rect = (uchar *)ibuf->rect;
+ int tex_stride = ibuf->x;
+ int tex_offset = ibuf->channels * (y * ibuf->x + x);
+
+ const bool store_premultiplied = BKE_image_has_gpu_texture_premultiplied_alpha(ima, ibuf);
+ if (rect_float == nullptr) {
+ /* Byte pixels. */
+ if (!IMB_colormanagement_space_is_data(ibuf->rect_colorspace)) {
+ const bool compress_as_srgb = !IMB_colormanagement_space_is_scene_linear(
+ ibuf->rect_colorspace);
+
+ rect = (uchar *)MEM_mallocN(sizeof(uchar[4]) * w * h, __func__);
+ if (rect == nullptr) {
+ return;
+ }
+
+ tex_stride = w;
+ tex_offset = 0;
+
+ /* Convert to scene linear with sRGB compression, and premultiplied for
+ * correct texture interpolation. */
+ IMB_colormanagement_imbuf_to_byte_texture(
+ rect, x, y, w, h, ibuf, compress_as_srgb, store_premultiplied);
+ }
+ }
+ else {
+ /* Float pixels. */
+ if (ibuf->channels != 4 || scaled || !store_premultiplied) {
+ rect_float = (float *)MEM_mallocN(sizeof(float[4]) * w * h, __func__);
+ if (rect_float == nullptr) {
+ return;
+ }
+
+ tex_stride = w;
+ tex_offset = 0;
+
+ IMB_colormanagement_imbuf_to_float_texture(
+ rect_float, x, y, w, h, ibuf, store_premultiplied);
+ }
+ }
+
+ if (scaled) {
+ /* Slower update where we first have to scale the input pixels. */
+ if (tile != nullptr) {
+ ImageTile_RuntimeTextureSlot *tile_runtime = &tile->runtime.slots[resolution];
+ int *tileoffset = tile_runtime->tilearray_offset;
+ int *tilesize = tile_runtime->tilearray_size;
+ int tilelayer = tile_runtime->tilearray_layer;
+ gpu_texture_update_scaled(
+ tex, rect, rect_float, ibuf->x, ibuf->y, x, y, tilelayer, tileoffset, tilesize, w, h);
+ }
+ else {
+ gpu_texture_update_scaled(
+ tex, rect, rect_float, ibuf->x, ibuf->y, x, y, -1, nullptr, nullptr, w, h);
+ }
+ }
+ else {
+ /* Fast update at same resolution. */
+ if (tile != nullptr) {
+ ImageTile_RuntimeTextureSlot *tile_runtime = &tile->runtime.slots[resolution];
+ int *tileoffset = tile_runtime->tilearray_offset;
+ int tilelayer = tile_runtime->tilearray_layer;
+ gpu_texture_update_unscaled(
+ tex, rect, rect_float, x, y, tilelayer, tileoffset, w, h, tex_stride, tex_offset);
+ }
+ else {
+ gpu_texture_update_unscaled(
+ tex, rect, rect_float, x, y, -1, nullptr, w, h, tex_stride, tex_offset);
+ }
+ }
+
+ /* Free buffers if needed. */
+ if (rect && rect != (uchar *)ibuf->rect) {
+ MEM_freeN(rect);
+ }
+ if (rect_float && rect_float != ibuf->rect_float) {
+ MEM_freeN(rect_float);
+ }
+
+ if (GPU_mipmap_enabled()) {
+ GPU_texture_generate_mipmap(tex);
+ }
+ else {
+ ima->gpuflag &= ~IMA_GPU_MIPMAP_COMPLETE;
+ }
+
+ GPU_texture_unbind(tex);
+}
+
+static void image_update_gputexture_ex(
+ Image *ima, ImageTile *tile, ImBuf *ibuf, int x, int y, int w, int h)
+{
+ const int eye = 0;
+ for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
+ GPUTexture *tex = ima->gputexture[TEXTARGET_2D][eye][resolution];
+ eImageTextureResolution texture_resolution = static_cast<eImageTextureResolution>(resolution);
+ /* Check if we need to update the main gputexture. */
+ if (tex != nullptr && tile == ima->tiles.first) {
+ gpu_texture_update_from_ibuf(tex, ima, ibuf, nullptr, x, y, w, h, texture_resolution);
+ }
+
+ /* Check if we need to update the array gputexture. */
+ tex = ima->gputexture[TEXTARGET_2D_ARRAY][eye][resolution];
+ if (tex != nullptr) {
+ gpu_texture_update_from_ibuf(tex, ima, ibuf, tile, x, y, w, h, texture_resolution);
+ }
+ }
+}
+
+void BKE_image_update_gputexture(Image *ima, ImageUser *iuser, int x, int y, int w, int h)
+{
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, nullptr);
+ ImageTile *tile = BKE_image_get_tile_from_iuser(ima, iuser);
+
+ if ((ibuf == nullptr) || (w == 0) || (h == 0)) {
+ /* Full reload of texture. */
+ BKE_image_free_gputextures(ima);
+ }
+ image_update_gputexture_ex(ima, tile, ibuf, x, y, w, h);
+ BKE_image_release_ibuf(ima, ibuf, nullptr);
+}
+
+void BKE_image_update_gputexture_delayed(
+ struct Image *ima, struct ImBuf *ibuf, int x, int y, int w, int h)
+{
+ /* Check for full refresh. */
+ if (ibuf && x == 0 && y == 0 && w == ibuf->x && h == ibuf->y) {
+ ima->gpuflag |= IMA_GPU_REFRESH;
+ }
+ /* Check if we can promote partial refresh to a full refresh. */
+ if ((ima->gpuflag & (IMA_GPU_REFRESH | IMA_GPU_PARTIAL_REFRESH)) ==
+ (IMA_GPU_REFRESH | IMA_GPU_PARTIAL_REFRESH)) {
+ ima->gpuflag &= ~IMA_GPU_PARTIAL_REFRESH;
+ BLI_freelistN(&ima->gpu_refresh_areas);
+ }
+ /* Image is already marked for complete refresh. */
+ if (ima->gpuflag & IMA_GPU_REFRESH) {
+ return;
+ }
+
+ /* Schedule the tiles that covers the requested area. */
+ const int start_tile_x = x / IMA_PARTIAL_REFRESH_TILE_SIZE;
+ const int start_tile_y = y / IMA_PARTIAL_REFRESH_TILE_SIZE;
+ const int end_tile_x = (x + w) / IMA_PARTIAL_REFRESH_TILE_SIZE;
+ const int end_tile_y = (y + h) / IMA_PARTIAL_REFRESH_TILE_SIZE;
+ const int num_tiles_x = (end_tile_x + 1) - (start_tile_x);
+ const int num_tiles_y = (end_tile_y + 1) - (start_tile_y);
+ const int num_tiles = num_tiles_x * num_tiles_y;
+ const bool allocate_on_heap = BLI_BITMAP_SIZE(num_tiles) > 16;
+ BLI_bitmap *requested_tiles = nullptr;
+ if (allocate_on_heap) {
+ requested_tiles = BLI_BITMAP_NEW(num_tiles, __func__);
+ }
+ else {
+ requested_tiles = BLI_BITMAP_NEW_ALLOCA(num_tiles);
+ }
+
+ /* Mark the tiles that have already been requested. They don't need to be requested again. */
+ int num_tiles_not_scheduled = num_tiles;
+ LISTBASE_FOREACH (ImagePartialRefresh *, area, &ima->gpu_refresh_areas) {
+ if (area->tile_x < start_tile_x || area->tile_x > end_tile_x || area->tile_y < start_tile_y ||
+ area->tile_y > end_tile_y) {
+ continue;
+ }
+ int requested_tile_index = (area->tile_x - start_tile_x) +
+ (area->tile_y - start_tile_y) * num_tiles_x;
+ BLI_BITMAP_ENABLE(requested_tiles, requested_tile_index);
+ num_tiles_not_scheduled--;
+ if (num_tiles_not_scheduled == 0) {
+ break;
+ }
+ }
+
+ /* Schedule the tiles that aren't requested yet. */
+ if (num_tiles_not_scheduled) {
+ int tile_index = 0;
+ for (int tile_y = start_tile_y; tile_y <= end_tile_y; tile_y++) {
+ for (int tile_x = start_tile_x; tile_x <= end_tile_x; tile_x++) {
+ if (!BLI_BITMAP_TEST_BOOL(requested_tiles, tile_index)) {
+ ImagePartialRefresh *area = static_cast<ImagePartialRefresh *>(
+ MEM_mallocN(sizeof(ImagePartialRefresh), __func__));
+ area->tile_x = tile_x;
+ area->tile_y = tile_y;
+ BLI_addtail(&ima->gpu_refresh_areas, area);
+ }
+ tile_index++;
+ }
+ }
+ ima->gpuflag |= IMA_GPU_PARTIAL_REFRESH;
+ }
+ if (allocate_on_heap) {
+ MEM_freeN(requested_tiles);
+ }
+}
+
+void BKE_image_paint_set_mipmap(Main *bmain, bool mipmap)
+{
+ LISTBASE_FOREACH (Image *, ima, &bmain->images) {
+ if (BKE_image_has_opengl_texture(ima)) {
+ if (ima->gpuflag & IMA_GPU_MIPMAP_COMPLETE) {
+ for (int a = 0; a < TEXTARGET_COUNT; a++) {
+ if (ELEM(a, TEXTARGET_2D, TEXTARGET_2D_ARRAY)) {
+ for (int eye = 0; eye < 2; eye++) {
+ for (int resolution = 0; resolution < IMA_TEXTURE_RESOLUTION_LEN; resolution++) {
+ GPUTexture *tex = ima->gputexture[a][eye][resolution];
+ if (tex != nullptr) {
+ GPU_texture_mipmap_mode(tex, mipmap, true);
+ }
+ }
+ }
+ }
+ }
+ }
+ else {
+ BKE_image_free_gputextures(ima);
+ }
+ }
+ else {
+ ima->gpuflag &= ~IMA_GPU_MIPMAP_COMPLETE;
+ }
+ }
+}
+
+/** \} */