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-rw-r--r--source/blender/blenkernel/intern/implicit.c1709
1 files changed, 1709 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
new file mode 100644
index 00000000000..93e35a4db06
--- /dev/null
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -0,0 +1,1709 @@
+/* implicit.c
+*
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*
+* The Original Code is Copyright (C) Blender Foundation
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_cloth.h"
+
+#include "DNA_cloth_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_effect.h"
+#include "BKE_global.h"
+#include "BKE_cloth.h"
+#include "BKE_utildefines.h"
+
+#ifdef _WIN32
+#include <windows.h>
+static LARGE_INTEGER _itstart, _itend;
+static LARGE_INTEGER ifreq;
+void itstart(void)
+{
+ static int first = 1;
+ if(first) {
+ QueryPerformanceFrequency(&ifreq);
+ first = 0;
+ }
+ QueryPerformanceCounter(&_itstart);
+}
+void itend(void)
+{
+ QueryPerformanceCounter(&_itend);
+}
+double itval()
+{
+ return ((double)_itend.QuadPart -
+ (double)_itstart.QuadPart)/((double)ifreq.QuadPart);
+}
+#else
+#include <sys/time.h>
+// intrinsics need better compile flag checking
+// #include <xmmintrin.h>
+// #include <pmmintrin.h>
+// #include <pthread.h>
+
+ static struct timeval _itstart, _itend;
+ static struct timezone itz;
+ void itstart(void)
+{
+ gettimeofday(&_itstart, &itz);
+}
+void itend(void)
+{
+ gettimeofday(&_itend,&itz);
+}
+double itval()
+{
+ double t1, t2;
+ t1 = (double)_itstart.tv_sec + (double)_itstart.tv_usec/(1000*1000);
+ t2 = (double)_itend.tv_sec + (double)_itend.tv_usec/(1000*1000);
+ return t2-t1;
+}
+#endif
+
+static float I[3][3] = {{1,0,0},{0,1,0},{0,0,1}};
+static float ZERO[3][3] = {{0,0,0}, {0,0,0}, {0,0,0}};
+
+/*
+#define C99
+#ifdef C99
+#defineDO_INLINE inline
+#else
+#defineDO_INLINE static
+#endif
+*/
+struct Cloth;
+
+//////////////////////////////////////////
+/* fast vector / matrix library, enhancements are welcome :) -dg */
+/////////////////////////////////////////
+
+/* DEFINITIONS */
+typedef float lfVector[3];
+typedef struct fmatrix3x3 {
+ float m[3][3]; /* 3x3 matrix */
+ unsigned int c,r; /* column and row number */
+ int pinned; /* is this vertex allowed to move? */
+ float n1,n2,n3; /* three normal vectors for collision constrains */
+ unsigned int vcount; /* vertex count */
+ unsigned int scount; /* spring count */
+} fmatrix3x3;
+
+///////////////////////////
+// float[3] vector
+///////////////////////////
+/* simple vector code */
+/* STATUS: verified */
+DO_INLINE void mul_fvector_S(float to[3], float from[3], float scalar)
+{
+ to[0] = from[0] * scalar;
+ to[1] = from[1] * scalar;
+ to[2] = from[2] * scalar;
+}
+/* simple cross product */
+/* STATUS: verified */
+DO_INLINE void cross_fvector(float to[3], float vectorA[3], float vectorB[3])
+{
+ to[0] = vectorA[1] * vectorB[2] - vectorA[2] * vectorB[1];
+ to[1] = vectorA[2] * vectorB[0] - vectorA[0] * vectorB[2];
+ to[2] = vectorA[0] * vectorB[1] - vectorA[1] * vectorB[0];
+}
+/* simple v^T * v product ("outer product") */
+/* STATUS: HAS TO BE verified (*should* work) */
+DO_INLINE void mul_fvectorT_fvector(float to[3][3], float vectorA[3], float vectorB[3])
+{
+ mul_fvector_S(to[0], vectorB, vectorA[0]);
+ mul_fvector_S(to[1], vectorB, vectorA[1]);
+ mul_fvector_S(to[2], vectorB, vectorA[2]);
+}
+/* simple v^T * v product with scalar ("outer product") */
+/* STATUS: HAS TO BE verified (*should* work) */
+DO_INLINE void mul_fvectorT_fvectorS(float to[3][3], float vectorA[3], float vectorB[3], float aS)
+{
+ mul_fvectorT_fvector(to, vectorA, vectorB);
+
+ mul_fvector_S(to[0], to[0], aS);
+ mul_fvector_S(to[1], to[1], aS);
+ mul_fvector_S(to[2], to[2], aS);
+}
+
+
+/* printf vector[3] on console: for debug output */
+void print_fvector(float m3[3])
+{
+ printf("%f\n%f\n%f\n\n",m3[0],m3[1],m3[2]);
+}
+
+///////////////////////////
+// long float vector float (*)[3]
+///////////////////////////
+/* print long vector on console: for debug output */
+DO_INLINE void print_lfvector(float (*fLongVector)[3], unsigned int verts)
+{
+ unsigned int i = 0;
+ for(i = 0; i < verts; i++)
+ {
+ print_fvector(fLongVector[i]);
+ }
+}
+/* create long vector */
+DO_INLINE lfVector *create_lfvector(unsigned int verts)
+{
+ // TODO: check if memory allocation was successfull */
+ return (lfVector *)MEM_callocN (verts * sizeof(lfVector), "cloth_implicit_alloc_vector");
+ // return (lfVector *)cloth_aligned_malloc(&MEMORY_BASE, verts * sizeof(lfVector));
+}
+/* delete long vector */
+DO_INLINE void del_lfvector(float (*fLongVector)[3])
+{
+ if (fLongVector != NULL)
+ {
+ MEM_freeN (fLongVector);
+ // cloth_aligned_free(&MEMORY_BASE, fLongVector);
+ }
+}
+/* copy long vector */
+DO_INLINE void cp_lfvector(float (*to)[3], float (*from)[3], unsigned int verts)
+{
+ memcpy(to, from, verts * sizeof(lfVector));
+}
+/* init long vector with float[3] */
+DO_INLINE void init_lfvector(float (*fLongVector)[3], float vector[3], unsigned int verts)
+{
+ unsigned int i = 0;
+ for(i = 0; i < verts; i++)
+ {
+ VECCOPY(fLongVector[i], vector);
+ }
+}
+/* zero long vector with float[3] */
+DO_INLINE void zero_lfvector(float (*to)[3], unsigned int verts)
+{
+ memset(to, 0.0f, verts * sizeof(lfVector));
+}
+/* multiply long vector with scalar*/
+DO_INLINE void mul_lfvectorS(float (*to)[3], float (*fLongVector)[3], float scalar, unsigned int verts)
+{
+ unsigned int i = 0;
+
+ for(i = 0; i < verts; i++)
+ {
+ mul_fvector_S(to[i], fLongVector[i], scalar);
+ }
+}
+/* multiply long vector with scalar*/
+/* A -= B * float */
+DO_INLINE void submul_lfvectorS(float (*to)[3], float (*fLongVector)[3], float scalar, unsigned int verts)
+{
+ unsigned int i = 0;
+ for(i = 0; i < verts; i++)
+ {
+ VECSUBMUL(to[i], fLongVector[i], scalar);
+ }
+}
+/* dot product for big vector */
+DO_INLINE float dot_lfvector(float (*fLongVectorA)[3], float (*fLongVectorB)[3], unsigned int verts)
+{
+ long i = 0;
+ float temp = 0.0;
+// schedule(guided, 2)
+#pragma omp parallel for reduction(+: temp)
+ for(i = 0; i < (long)verts; i++)
+ {
+ temp += INPR(fLongVectorA[i], fLongVectorB[i]);
+ }
+ return temp;
+}
+/* A = B + C --> for big vector */
+DO_INLINE void add_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], unsigned int verts)
+{
+ unsigned int i = 0;
+
+ for(i = 0; i < verts; i++)
+ {
+ VECADD(to[i], fLongVectorA[i], fLongVectorB[i]);
+ }
+
+}
+/* A = B + C * float --> for big vector */
+DO_INLINE void add_lfvector_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], float bS, unsigned int verts)
+{
+ unsigned int i = 0;
+
+ for(i = 0; i < verts; i++)
+ {
+ VECADDS(to[i], fLongVectorA[i], fLongVectorB[i], bS);
+
+ }
+}
+/* A = B * float + C * float --> for big vector */
+DO_INLINE void add_lfvectorS_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float aS, float (*fLongVectorB)[3], float bS, unsigned int verts)
+{
+ unsigned int i = 0;
+
+ for(i = 0; i < verts; i++)
+ {
+ VECADDSS(to[i], fLongVectorA[i], aS, fLongVectorB[i], bS);
+ }
+}
+/* A = B - C * float --> for big vector */
+DO_INLINE void sub_lfvector_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], float bS, unsigned int verts)
+{
+ unsigned int i = 0;
+ for(i = 0; i < verts; i++)
+ {
+ VECSUBS(to[i], fLongVectorA[i], fLongVectorB[i], bS);
+ }
+
+}
+/* A = B - C --> for big vector */
+DO_INLINE void sub_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], unsigned int verts)
+{
+ unsigned int i = 0;
+
+ for(i = 0; i < verts; i++)
+ {
+ VECSUB(to[i], fLongVectorA[i], fLongVectorB[i]);
+ }
+
+}
+///////////////////////////
+// 3x3 matrix
+///////////////////////////
+/* printf 3x3 matrix on console: for debug output */
+void print_fmatrix(float m3[3][3])
+{
+ printf("%f\t%f\t%f\n",m3[0][0],m3[0][1],m3[0][2]);
+ printf("%f\t%f\t%f\n",m3[1][0],m3[1][1],m3[1][2]);
+ printf("%f\t%f\t%f\n\n",m3[2][0],m3[2][1],m3[2][2]);
+}
+
+/* copy 3x3 matrix */
+DO_INLINE void cp_fmatrix(float to[3][3], float from[3][3])
+{
+ // memcpy(to, from, sizeof (float) * 9);
+ VECCOPY(to[0], from[0]);
+ VECCOPY(to[1], from[1]);
+ VECCOPY(to[2], from[2]);
+}
+
+/* copy 3x3 matrix */
+DO_INLINE void initdiag_fmatrixS(float to[3][3], float aS)
+{
+ cp_fmatrix(to, ZERO);
+
+ to[0][0] = aS;
+ to[1][1] = aS;
+ to[2][2] = aS;
+}
+
+/* calculate determinant of 3x3 matrix */
+DO_INLINE float det_fmatrix(float m[3][3])
+{
+ return m[0][0]*m[1][1]*m[2][2] + m[1][0]*m[2][1]*m[0][2] + m[0][1]*m[1][2]*m[2][0]
+ -m[0][0]*m[1][2]*m[2][1] - m[0][1]*m[1][0]*m[2][2] - m[2][0]*m[1][1]*m[0][2];
+}
+
+DO_INLINE void inverse_fmatrix(float to[3][3], float from[3][3])
+{
+ unsigned int i, j;
+ float d;
+
+ if((d=det_fmatrix(from))==0)
+ {
+ printf("can't build inverse");
+ exit(0);
+ }
+ for(i=0;i<3;i++)
+ {
+ for(j=0;j<3;j++)
+ {
+ int i1=(i+1)%3;
+ int i2=(i+2)%3;
+ int j1=(j+1)%3;
+ int j2=(j+2)%3;
+ // reverse indexs i&j to take transpose
+ to[j][i] = (from[i1][j1]*from[i2][j2]-from[i1][j2]*from[i2][j1])/d;
+ /*
+ if(i==j)
+ to[i][j] = 1.0f / from[i][j];
+ else
+ to[i][j] = 0;
+ */
+ }
+ }
+
+}
+
+/* 3x3 matrix multiplied by a scalar */
+/* STATUS: verified */
+DO_INLINE void mul_fmatrix_S(float matrix[3][3], float scalar)
+{
+ mul_fvector_S(matrix[0], matrix[0],scalar);
+ mul_fvector_S(matrix[1], matrix[1],scalar);
+ mul_fvector_S(matrix[2], matrix[2],scalar);
+}
+
+/* a vector multiplied by a 3x3 matrix */
+/* STATUS: verified */
+DO_INLINE void mul_fvector_fmatrix(float *to, float *from, float matrix[3][3])
+{
+ to[0] = matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
+ to[1] = matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
+ to[2] = matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
+}
+
+/* 3x3 matrix multiplied by a vector */
+/* STATUS: verified */
+DO_INLINE void mul_fmatrix_fvector(float *to, float matrix[3][3], float *from)
+{
+ to[0] = INPR(matrix[0],from);
+ to[1] = INPR(matrix[1],from);
+ to[2] = INPR(matrix[2],from);
+}
+/* 3x3 matrix multiplied by a 3x3 matrix */
+/* STATUS: verified */
+DO_INLINE void mul_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
+{
+ mul_fvector_fmatrix(to[0], matrixA[0],matrixB);
+ mul_fvector_fmatrix(to[1], matrixA[1],matrixB);
+ mul_fvector_fmatrix(to[2], matrixA[2],matrixB);
+}
+/* 3x3 matrix addition with 3x3 matrix */
+DO_INLINE void add_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
+{
+ VECADD(to[0], matrixA[0], matrixB[0]);
+ VECADD(to[1], matrixA[1], matrixB[1]);
+ VECADD(to[2], matrixA[2], matrixB[2]);
+}
+/* 3x3 matrix add-addition with 3x3 matrix */
+DO_INLINE void addadd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
+{
+ VECADDADD(to[0], matrixA[0], matrixB[0]);
+ VECADDADD(to[1], matrixA[1], matrixB[1]);
+ VECADDADD(to[2], matrixA[2], matrixB[2]);
+}
+/* 3x3 matrix sub-addition with 3x3 matrix */
+DO_INLINE void addsub_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS)
+{
+ VECADDSUBSS(to[0], matrixA[0], aS, matrixB[0], bS);
+ VECADDSUBSS(to[1], matrixA[1], aS, matrixB[1], bS);
+ VECADDSUBSS(to[2], matrixA[2], aS, matrixB[2], bS);
+}
+/* A -= B + C (3x3 matrix sub-addition with 3x3 matrix) */
+DO_INLINE void subadd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
+{
+ VECSUBADD(to[0], matrixA[0], matrixB[0]);
+ VECSUBADD(to[1], matrixA[1], matrixB[1]);
+ VECSUBADD(to[2], matrixA[2], matrixB[2]);
+}
+/* A -= B*x + C*y (3x3 matrix sub-addition with 3x3 matrix) */
+DO_INLINE void subadd_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS)
+{
+ VECSUBADDSS(to[0], matrixA[0], aS, matrixB[0], bS);
+ VECSUBADDSS(to[1], matrixA[1], aS, matrixB[1], bS);
+ VECSUBADDSS(to[2], matrixA[2], aS, matrixB[2], bS);
+}
+/* A = B - C (3x3 matrix subtraction with 3x3 matrix) */
+DO_INLINE void sub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
+{
+ VECSUB(to[0], matrixA[0], matrixB[0]);
+ VECSUB(to[1], matrixA[1], matrixB[1]);
+ VECSUB(to[2], matrixA[2], matrixB[2]);
+}
+/* A += B - C (3x3 matrix add-subtraction with 3x3 matrix) */
+DO_INLINE void addsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
+{
+ VECADDSUB(to[0], matrixA[0], matrixB[0]);
+ VECADDSUB(to[1], matrixA[1], matrixB[1]);
+ VECADDSUB(to[2], matrixA[2], matrixB[2]);
+}
+/////////////////////////////////////////////////////////////////
+// special functions
+/////////////////////////////////////////////////////////////////
+/* a vector multiplied and added to/by a 3x3 matrix */
+DO_INLINE void muladd_fvector_fmatrix(float to[3], float from[3], float matrix[3][3])
+{
+ to[0] += matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
+ to[1] += matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
+ to[2] += matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
+}
+/* 3x3 matrix multiplied and added to/by a 3x3 matrix and added to another 3x3 matrix */
+DO_INLINE void muladd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
+{
+ muladd_fvector_fmatrix(to[0], matrixA[0],matrixB);
+ muladd_fvector_fmatrix(to[1], matrixA[1],matrixB);
+ muladd_fvector_fmatrix(to[2], matrixA[2],matrixB);
+}
+/* a vector multiplied and sub'd to/by a 3x3 matrix */
+DO_INLINE void mulsub_fvector_fmatrix(float to[3], float from[3], float matrix[3][3])
+{
+ to[0] -= matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
+ to[1] -= matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
+ to[2] -= matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
+}
+/* 3x3 matrix multiplied and sub'd to/by a 3x3 matrix and added to another 3x3 matrix */
+DO_INLINE void mulsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
+{
+ mulsub_fvector_fmatrix(to[0], matrixA[0],matrixB);
+ mulsub_fvector_fmatrix(to[1], matrixA[1],matrixB);
+ mulsub_fvector_fmatrix(to[2], matrixA[2],matrixB);
+}
+/* 3x3 matrix multiplied+added by a vector */
+/* STATUS: verified */
+DO_INLINE void muladd_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
+{
+ to[0] += INPR(matrix[0],from);
+ to[1] += INPR(matrix[1],from);
+ to[2] += INPR(matrix[2],from);
+}
+/* 3x3 matrix multiplied+sub'ed by a vector */
+DO_INLINE void mulsub_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
+{
+ to[0] -= INPR(matrix[0],from);
+ to[1] -= INPR(matrix[1],from);
+ to[2] -= INPR(matrix[2],from);
+}
+/////////////////////////////////////////////////////////////////
+
+///////////////////////////
+// SPARSE SYMMETRIC big matrix with 3x3 matrix entries
+///////////////////////////
+/* printf a big matrix on console: for debug output */
+void print_bfmatrix(fmatrix3x3 *m3)
+{
+ unsigned int i = 0;
+
+ for(i = 0; i < m3[0].vcount + m3[0].scount; i++)
+ {
+ print_fmatrix(m3[i].m);
+ }
+}
+/* create big matrix */
+DO_INLINE fmatrix3x3 *create_bfmatrix(unsigned int verts, unsigned int springs)
+{
+ // TODO: check if memory allocation was successfull */
+ fmatrix3x3 *temp = (fmatrix3x3 *)MEM_callocN (sizeof (fmatrix3x3) * (verts + springs), "cloth_implicit_alloc_matrix");
+ temp[0].vcount = verts;
+ temp[0].scount = springs;
+ return temp;
+}
+/* delete big matrix */
+DO_INLINE void del_bfmatrix(fmatrix3x3 *matrix)
+{
+ if (matrix != NULL)
+ {
+ MEM_freeN (matrix);
+ }
+}
+
+/* copy big matrix */
+DO_INLINE void cp_bfmatrix(fmatrix3x3 *to, fmatrix3x3 *from)
+{
+ // TODO bounds checking
+ memcpy(to, from, sizeof(fmatrix3x3) * (from[0].vcount+from[0].scount) );
+}
+
+/* init big matrix */
+// slow in parallel
+DO_INLINE void init_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
+{
+ unsigned int i;
+
+ for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
+ {
+ cp_fmatrix(matrix[i].m, m3);
+ }
+}
+
+/* init the diagonal of big matrix */
+// slow in parallel
+DO_INLINE void initdiag_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
+{
+ unsigned int i,j;
+ float tmatrix[3][3] = {{0,0,0},{0,0,0},{0,0,0}};
+
+ for(i = 0; i < matrix[0].vcount; i++)
+ {
+ cp_fmatrix(matrix[i].m, m3);
+ }
+ for(j = matrix[0].vcount; j < matrix[0].vcount+matrix[0].scount; j++)
+ {
+ cp_fmatrix(matrix[j].m, tmatrix);
+ }
+}
+
+/* multiply big matrix with scalar*/
+DO_INLINE void mul_bfmatrix_S(fmatrix3x3 *matrix, float scalar)
+{
+ unsigned int i = 0;
+ for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
+ {
+ mul_fmatrix_S(matrix[i].m, scalar);
+ }
+}
+
+/* SPARSE SYMMETRIC multiply big matrix with long vector*/
+/* STATUS: verified */
+DO_INLINE void mul_bfmatrix_lfvector( float (*to)[3], fmatrix3x3 *from, lfVector *fLongVector)
+{
+ unsigned int i = 0;
+ lfVector *temp = create_lfvector(from[0].vcount);
+
+ zero_lfvector(to, from[0].vcount);
+
+#pragma omp parallel sections private(i)
+ {
+#pragma omp section
+ {
+ for(i = from[0].vcount; i < from[0].vcount+from[0].scount; i++)
+ {
+ muladd_fmatrix_fvector(to[from[i].c], from[i].m, fLongVector[from[i].r]);
+ }
+ }
+#pragma omp section
+ {
+ for(i = 0; i < from[0].vcount+from[0].scount; i++)
+ {
+ muladd_fmatrix_fvector(temp[from[i].r], from[i].m, fLongVector[from[i].c]);
+ }
+ }
+ }
+ add_lfvector_lfvector(to, to, temp, from[0].vcount);
+
+ del_lfvector(temp);
+
+
+}
+
+/* SPARSE SYMMETRIC multiply big matrix with long vector (for diagonal preconditioner) */
+/* STATUS: verified */
+DO_INLINE void mul_prevfmatrix_lfvector( float (*to)[3], fmatrix3x3 *from, lfVector *fLongVector)
+{
+ unsigned int i = 0;
+
+ for(i = 0; i < from[0].vcount; i++)
+ {
+ mul_fmatrix_fvector(to[from[i].r], from[i].m, fLongVector[from[i].c]);
+ }
+}
+
+/* SPARSE SYMMETRIC add big matrix with big matrix: A = B + C*/
+DO_INLINE void add_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
+{
+ unsigned int i = 0;
+
+ /* process diagonal elements */
+ for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
+ {
+ add_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
+ }
+
+}
+/* SPARSE SYMMETRIC add big matrix with big matrix: A += B + C */
+DO_INLINE void addadd_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
+{
+ unsigned int i = 0;
+
+ /* process diagonal elements */
+ for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
+ {
+ addadd_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
+ }
+
+}
+/* SPARSE SYMMETRIC subadd big matrix with big matrix: A -= B + C */
+DO_INLINE void subadd_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
+{
+ unsigned int i = 0;
+
+ /* process diagonal elements */
+ for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
+ {
+ subadd_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
+ }
+
+}
+/* A = B - C (SPARSE SYMMETRIC sub big matrix with big matrix) */
+DO_INLINE void sub_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
+{
+ unsigned int i = 0;
+
+ /* process diagonal elements */
+ for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
+ {
+ sub_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
+ }
+
+}
+/* SPARSE SYMMETRIC sub big matrix with big matrix S (special constraint matrix with limited entries) */
+DO_INLINE void sub_bfmatrix_Smatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
+{
+ unsigned int i = 0;
+
+ /* process diagonal elements */
+ for(i = 0; i < matrix[0].vcount; i++)
+ {
+ sub_fmatrix_fmatrix(to[matrix[i].c].m, from[matrix[i].c].m, matrix[i].m);
+ }
+
+}
+/* A += B - C (SPARSE SYMMETRIC addsub big matrix with big matrix) */
+DO_INLINE void addsub_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
+{
+ unsigned int i = 0;
+
+ /* process diagonal elements */
+ for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
+ {
+ addsub_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
+ }
+
+}
+/* SPARSE SYMMETRIC sub big matrix with big matrix*/
+/* A -= B * float + C * float --> for big matrix */
+/* VERIFIED */
+DO_INLINE void subadd_bfmatrixS_bfmatrixS( fmatrix3x3 *to, fmatrix3x3 *from, float aS, fmatrix3x3 *matrix, float bS)
+{
+ unsigned int i = 0;
+
+ /* process diagonal elements */
+ for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
+ {
+ subadd_fmatrixS_fmatrixS(to[i].m, from[i].m, aS, matrix[i].m, bS);
+ }
+
+}
+
+///////////////////////////////////////////////////////////////////
+// simulator start
+///////////////////////////////////////////////////////////////////
+typedef struct Implicit_Data
+{
+ lfVector *X, *V, *Xnew, *Vnew, *olddV, *F, *B, *dV, *z;
+ fmatrix3x3 *A, *dFdV, *dFdX, *S, *P, *Pinv, *bigI, *M;
+} Implicit_Data;
+
+int implicit_init (Object *ob, ClothModifierData *clmd)
+{
+ unsigned int i = 0;
+ unsigned int pinned = 0;
+ Cloth *cloth = NULL;
+ ClothVertex *verts = NULL;
+ ClothSpring *spring = NULL;
+ Implicit_Data *id = NULL;
+ LinkNode *search = NULL;
+
+ if(G.rt > 0)
+ printf("implicit_init\n");
+
+ // init memory guard
+ // MEMORY_BASE.first = MEMORY_BASE.last = NULL;
+
+ cloth = (Cloth *)clmd->clothObject;
+ verts = cloth->verts;
+
+ // create implicit base
+ id = (Implicit_Data *)MEM_callocN (sizeof(Implicit_Data), "implicit vecmat");
+ cloth->implicit = id;
+
+ /* process diagonal elements */
+ id->A = create_bfmatrix(cloth->numverts, cloth->numsprings);
+ id->dFdV = create_bfmatrix(cloth->numverts, cloth->numsprings);
+ id->dFdX = create_bfmatrix(cloth->numverts, cloth->numsprings);
+ id->S = create_bfmatrix(cloth->numverts, 0);
+ id->Pinv = create_bfmatrix(cloth->numverts, cloth->numsprings);
+ id->P = create_bfmatrix(cloth->numverts, cloth->numsprings);
+ id->bigI = create_bfmatrix(cloth->numverts, cloth->numsprings); // TODO 0 springs
+ id->M = create_bfmatrix(cloth->numverts, cloth->numsprings);
+ id->X = create_lfvector(cloth->numverts);
+ id->Xnew = create_lfvector(cloth->numverts);
+ id->V = create_lfvector(cloth->numverts);
+ id->Vnew = create_lfvector(cloth->numverts);
+ id->olddV = create_lfvector(cloth->numverts);
+ zero_lfvector(id->olddV, cloth->numverts);
+ id->F = create_lfvector(cloth->numverts);
+ id->B = create_lfvector(cloth->numverts);
+ id->dV = create_lfvector(cloth->numverts);
+ id->z = create_lfvector(cloth->numverts);
+
+ for(i=0;i<cloth->numverts;i++)
+ {
+ id->A[i].r = id->A[i].c = id->dFdV[i].r = id->dFdV[i].c = id->dFdX[i].r = id->dFdX[i].c = id->P[i].c = id->P[i].r = id->Pinv[i].c = id->Pinv[i].r = id->bigI[i].c = id->bigI[i].r = id->M[i].r = id->M[i].c = i;
+
+ if(verts [i].flags & CLOTH_VERT_FLAG_PINNED)
+ {
+ id->S[pinned].pinned = 1;
+ id->S[pinned].c = id->S[pinned].r = i;
+ pinned++;
+ }
+
+ initdiag_fmatrixS(id->M[i].m, verts[i].mass);
+ }
+
+ // S is special and needs specific vcount and scount
+ id->S[0].vcount = pinned; id->S[0].scount = 0;
+
+ // init springs
+ search = cloth->springs;
+ for(i=0;i<cloth->numsprings;i++)
+ {
+ spring = search->link;
+
+ // dFdV_start[i].r = big_I[i].r = big_zero[i].r =
+ id->A[i+cloth->numverts].r = id->dFdV[i+cloth->numverts].r = id->dFdX[i+cloth->numverts].r =
+ id->P[i+cloth->numverts].r = id->Pinv[i+cloth->numverts].r = id->bigI[i+cloth->numverts].r = id->M[i+cloth->numverts].r = spring->ij;
+
+ // dFdV_start[i].c = big_I[i].c = big_zero[i].c =
+ id->A[i+cloth->numverts].c = id->dFdV[i+cloth->numverts].c = id->dFdX[i+cloth->numverts].c =
+ id->P[i+cloth->numverts].c = id->Pinv[i+cloth->numverts].c = id->bigI[i+cloth->numverts].c = id->M[i+cloth->numverts].c = spring->kl;
+
+ spring->matrix_index = i + cloth->numverts;
+
+ search = search->next;
+ }
+
+ initdiag_bfmatrix(id->bigI, I);
+
+ for(i = 0; i < cloth->numverts; i++)
+ {
+ VECCOPY(id->X[i], verts[i].x);
+ }
+
+ return 1;
+}
+int implicit_free (ClothModifierData *clmd)
+{
+ Implicit_Data *id;
+ Cloth *cloth;
+ cloth = (Cloth *)clmd->clothObject;
+
+ if(cloth)
+ {
+ id = cloth->implicit;
+
+ if(id)
+ {
+ del_bfmatrix(id->A);
+ del_bfmatrix(id->dFdV);
+ del_bfmatrix(id->dFdX);
+ del_bfmatrix(id->S);
+ del_bfmatrix(id->P);
+ del_bfmatrix(id->Pinv);
+ del_bfmatrix(id->bigI);
+ del_bfmatrix(id->M);
+
+ del_lfvector(id->X);
+ del_lfvector(id->Xnew);
+ del_lfvector(id->V);
+ del_lfvector(id->Vnew);
+ del_lfvector(id->olddV);
+ del_lfvector(id->F);
+ del_lfvector(id->B);
+ del_lfvector(id->dV);
+ del_lfvector(id->z);
+
+ MEM_freeN(id);
+ }
+ }
+
+ return 1;
+}
+
+DO_INLINE float fb(float length, float L)
+{
+ float x = length/L;
+ return (-11.541f*pow(x,4)+34.193f*pow(x,3)-39.083f*pow(x,2)+23.116f*x-9.713f);
+}
+
+DO_INLINE float fbderiv(float length, float L)
+{
+ float x = length/L;
+
+ return (-46.164f*pow(x,3)+102.579f*pow(x,2)-78.166f*x+23.116f);
+}
+
+DO_INLINE float fbstar(float length, float L, float kb, float cb)
+{
+ float tempfb = kb * fb(length, L);
+
+ float fbstar = cb * (length - L);
+
+ if(tempfb < fbstar)
+ return fbstar;
+ else
+ return tempfb;
+}
+
+// function to calculae bending spring force (taken from Choi & Co)
+DO_INLINE float fbstar_jacobi(float length, float L, float kb, float cb)
+{
+ float tempfb = kb * fb(length, L);
+ float fbstar = cb * (length - L);
+
+ if(tempfb < fbstar)
+ {
+ return cb;
+ }
+ else
+ {
+ return kb * fbderiv(length, L);
+ }
+}
+
+DO_INLINE void filter(lfVector *V, fmatrix3x3 *S)
+{
+ unsigned int i=0;
+
+ for(i=0;i<S[0].vcount;i++)
+ {
+ mul_fvector_fmatrix(V[S[i].r], V[S[i].r], S[i].m);
+ }
+}
+
+int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z, fmatrix3x3 *S)
+{
+ // Solves for unknown X in equation AX=B
+ unsigned int conjgrad_loopcount=0, conjgrad_looplimit=100;
+ float conjgrad_epsilon=0.0001f, conjgrad_lasterror=0;
+ lfVector *q, *d, *tmp, *r;
+ float s, starget, a, s_prev;
+ unsigned int numverts = lA[0].vcount;
+ q = create_lfvector(numverts);
+ d = create_lfvector(numverts);
+ tmp = create_lfvector(numverts);
+ r = create_lfvector(numverts);
+
+ // zero_lfvector(ldV, CLOTHPARTICLES);
+ filter(ldV, S);
+
+ add_lfvector_lfvector(ldV, ldV, z, numverts);
+
+ // r = B - Mul(tmp,A,X); // just use B if X known to be zero
+ cp_lfvector(r, lB, numverts);
+ mul_bfmatrix_lfvector(tmp, lA, ldV);
+ sub_lfvector_lfvector(r, r, tmp, numverts);
+
+ filter(r,S);
+
+ cp_lfvector(d, r, numverts);
+
+ s = dot_lfvector(r, r, numverts);
+ starget = s * sqrt(conjgrad_epsilon);
+
+ while((s>starget && conjgrad_loopcount < conjgrad_looplimit))
+ {
+ // Mul(q,A,d); // q = A*d;
+ mul_bfmatrix_lfvector(q, lA, d);
+
+ filter(q,S);
+
+ a = s/dot_lfvector(d, q, numverts);
+
+ // X = X + d*a;
+ add_lfvector_lfvectorS(ldV, ldV, d, a, numverts);
+
+ // r = r - q*a;
+ sub_lfvector_lfvectorS(r, r, q, a, numverts);
+
+ s_prev = s;
+ s = dot_lfvector(r, r, numverts);
+
+ //d = r+d*(s/s_prev);
+ add_lfvector_lfvectorS(d, r, d, (s/s_prev), numverts);
+
+ filter(d,S);
+
+ conjgrad_loopcount++;
+ }
+ conjgrad_lasterror = s;
+
+ del_lfvector(q);
+ del_lfvector(d);
+ del_lfvector(tmp);
+ del_lfvector(r);
+ // printf("W/O conjgrad_loopcount: %d\n", conjgrad_loopcount);
+
+ return conjgrad_loopcount<conjgrad_looplimit; // true means we reached desired accuracy in given time - ie stable
+}
+
+// block diagonalizer
+DO_INLINE void BuildPPinv(fmatrix3x3 *lA, fmatrix3x3 *P, fmatrix3x3 *Pinv)
+{
+ unsigned int i = 0;
+
+ // Take only the diagonal blocks of A
+// #pragma omp parallel for private(i)
+ for(i = 0; i<lA[0].vcount; i++)
+ {
+ // block diagonalizer
+ cp_fmatrix(P[i].m, lA[i].m);
+ inverse_fmatrix(Pinv[i].m, P[i].m);
+
+ }
+}
+/*
+// version 1.3
+int cg_filtered_pre(lfVector *dv, fmatrix3x3 *lA, lfVector *lB, lfVector *z, fmatrix3x3 *S, fmatrix3x3 *P, fmatrix3x3 *Pinv)
+{
+ unsigned int numverts = lA[0].vcount, iterations = 0, conjgrad_looplimit=100;
+ float delta0 = 0, deltaNew = 0, deltaOld = 0, alpha = 0;
+ float conjgrad_epsilon=0.0001; // 0.2 is dt for steps=5
+ lfVector *r = create_lfvector(numverts);
+ lfVector *p = create_lfvector(numverts);
+ lfVector *s = create_lfvector(numverts);
+ lfVector *h = create_lfvector(numverts);
+
+ BuildPPinv(lA, P, Pinv);
+
+ filter(dv, S);
+ add_lfvector_lfvector(dv, dv, z, numverts);
+
+ mul_bfmatrix_lfvector(r, lA, dv);
+ sub_lfvector_lfvector(r, lB, r, numverts);
+ filter(r, S);
+
+ mul_prevfmatrix_lfvector(p, Pinv, r);
+ filter(p, S);
+
+ deltaNew = dot_lfvector(r, p, numverts);
+
+ delta0 = deltaNew * sqrt(conjgrad_epsilon);
+
+ // itstart();
+
+ while ((deltaNew > delta0) && (iterations < conjgrad_looplimit))
+ {
+ iterations++;
+
+ mul_bfmatrix_lfvector(s, lA, p);
+ filter(s, S);
+
+ alpha = deltaNew / dot_lfvector(p, s, numverts);
+
+ add_lfvector_lfvectorS(dv, dv, p, alpha, numverts);
+
+ add_lfvector_lfvectorS(r, r, s, -alpha, numverts);
+
+ mul_prevfmatrix_lfvector(h, Pinv, r);
+ filter(h, S);
+
+ deltaOld = deltaNew;
+
+ deltaNew = dot_lfvector(r, h, numverts);
+
+ add_lfvector_lfvectorS(p, h, p, deltaNew / deltaOld, numverts);
+
+ filter(p, S);
+
+ }
+
+ // itend();
+ // printf("cg_filtered_pre time: %f\n", (float)itval());
+
+ del_lfvector(h);
+ del_lfvector(s);
+ del_lfvector(p);
+ del_lfvector(r);
+
+ printf("iterations: %d\n", iterations);
+
+ return iterations<conjgrad_looplimit;
+}
+*/
+// version 1.4
+int cg_filtered_pre(lfVector *dv, fmatrix3x3 *lA, lfVector *lB, lfVector *z, fmatrix3x3 *S, fmatrix3x3 *P, fmatrix3x3 *Pinv, fmatrix3x3 *bigI)
+{
+ unsigned int numverts = lA[0].vcount, iterations = 0, conjgrad_looplimit=100;
+ float delta0 = 0, deltaNew = 0, deltaOld = 0, alpha = 0, tol = 0;
+ lfVector *r = create_lfvector(numverts);
+ lfVector *p = create_lfvector(numverts);
+ lfVector *s = create_lfvector(numverts);
+ lfVector *h = create_lfvector(numverts);
+ lfVector *bhat = create_lfvector(numverts);
+ lfVector *btemp = create_lfvector(numverts);
+
+ BuildPPinv(lA, P, Pinv);
+
+ initdiag_bfmatrix(bigI, I);
+ sub_bfmatrix_Smatrix(bigI, bigI, S);
+
+ // x = Sx_0+(I-S)z
+ filter(dv, S);
+ add_lfvector_lfvector(dv, dv, z, numverts);
+
+ // b_hat = S(b-A(I-S)z)
+ mul_bfmatrix_lfvector(r, lA, z);
+ mul_bfmatrix_lfvector(bhat, bigI, r);
+ sub_lfvector_lfvector(bhat, lB, bhat, numverts);
+
+ // r = S(b-Ax)
+ mul_bfmatrix_lfvector(r, lA, dv);
+ sub_lfvector_lfvector(r, lB, r, numverts);
+ filter(r, S);
+
+ // p = SP^-1r
+ mul_prevfmatrix_lfvector(p, Pinv, r);
+ filter(p, S);
+
+ // delta0 = bhat^TP^-1bhat
+ mul_prevfmatrix_lfvector(btemp, Pinv, bhat);
+ delta0 = dot_lfvector(bhat, btemp, numverts);
+
+ // deltaNew = r^TP
+ deltaNew = dot_lfvector(r, p, numverts);
+
+ /*
+ filter(dv, S);
+ add_lfvector_lfvector(dv, dv, z, numverts);
+
+ mul_bfmatrix_lfvector(r, lA, dv);
+ sub_lfvector_lfvector(r, lB, r, numverts);
+ filter(r, S);
+
+ mul_prevfmatrix_lfvector(p, Pinv, r);
+ filter(p, S);
+
+ deltaNew = dot_lfvector(r, p, numverts);
+
+ delta0 = deltaNew * sqrt(conjgrad_epsilon);
+ */
+
+ // itstart();
+
+ tol = (0.01*0.2);
+
+ while ((deltaNew > delta0*tol*tol) && (iterations < conjgrad_looplimit))
+ {
+ iterations++;
+
+ mul_bfmatrix_lfvector(s, lA, p);
+ filter(s, S);
+
+ alpha = deltaNew / dot_lfvector(p, s, numverts);
+
+ add_lfvector_lfvectorS(dv, dv, p, alpha, numverts);
+
+ add_lfvector_lfvectorS(r, r, s, -alpha, numverts);
+
+ mul_prevfmatrix_lfvector(h, Pinv, r);
+ filter(h, S);
+
+ deltaOld = deltaNew;
+
+ deltaNew = dot_lfvector(r, h, numverts);
+
+ add_lfvector_lfvectorS(p, h, p, deltaNew / deltaOld, numverts);
+
+ filter(p, S);
+
+ }
+
+ // itend();
+ // printf("cg_filtered_pre time: %f\n", (float)itval());
+
+ del_lfvector(btemp);
+ del_lfvector(bhat);
+ del_lfvector(h);
+ del_lfvector(s);
+ del_lfvector(p);
+ del_lfvector(r);
+
+ // printf("iterations: %d\n", iterations);
+
+ return iterations<conjgrad_looplimit;
+}
+
+// outer product is NOT cross product!!!
+DO_INLINE void dfdx_spring_type1(float to[3][3], float extent[3], float length, float L, float dot, float k)
+{
+ // dir is unit length direction, rest is spring's restlength, k is spring constant.
+ // return (outerprod(dir,dir)*k + (I - outerprod(dir,dir))*(k - ((k*L)/length)));
+ float temp[3][3];
+ float temp1 = k*(1.0 - (L/length));
+
+ mul_fvectorT_fvectorS(temp, extent, extent, 1.0 / dot);
+ sub_fmatrix_fmatrix(to, I, temp);
+ mul_fmatrix_S(to, temp1);
+
+ mul_fvectorT_fvectorS(temp, extent, extent, k/ dot);
+ add_fmatrix_fmatrix(to, to, temp);
+
+ /*
+ mul_fvectorT_fvector(temp, dir, dir);
+ sub_fmatrix_fmatrix(to, I, temp);
+ mul_fmatrix_S(to, k* (1.0f-(L/length)));
+ mul_fmatrix_S(temp, k);
+ add_fmatrix_fmatrix(to, temp, to);
+ */
+}
+
+DO_INLINE void dfdx_spring_type2(float to[3][3], float dir[3], float length, float L, float k, float cb)
+{
+ // return outerprod(dir,dir)*fbstar_jacobi(length, L, k, cb);
+ mul_fvectorT_fvectorS(to, dir, dir, fbstar_jacobi(length, L, k, cb));
+}
+
+DO_INLINE void dfdv_damp(float to[3][3], float dir[3], float damping)
+{
+ // derivative of force wrt velocity.
+ mul_fvectorT_fvectorS(to, dir, dir, damping);
+
+}
+
+DO_INLINE void dfdx_spring(float to[3][3], float dir[3],float length,float L,float k)
+{
+ // dir is unit length direction, rest is spring's restlength, k is spring constant.
+ //return ( (I-outerprod(dir,dir))*Min(1.0f,rest/length) - I) * -k;
+ mul_fvectorT_fvector(to, dir, dir);
+ sub_fmatrix_fmatrix(to, I, to);
+ mul_fmatrix_S(to, (((L/length)> 1.0f) ? (1.0f): (L/length)));
+ sub_fmatrix_fmatrix(to, to, I);
+ mul_fmatrix_S(to, -k);
+}
+
+// unused atm
+DO_INLINE void dfdx_damp(float to[3][3], float dir[3],float length,const float vel[3],float rest,float damping)
+{
+ // inner spring damping vel is the relative velocity of the endpoints.
+ // return (I-outerprod(dir,dir)) * (-damping * -(dot(dir,vel)/Max(length,rest)));
+ mul_fvectorT_fvector(to, dir, dir);
+ sub_fmatrix_fmatrix(to, I, to);
+ mul_fmatrix_S(to, (-damping * -(INPR(dir,vel)/MAX2(length,rest))));
+
+}
+
+DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s, lfVector *lF, lfVector *X, lfVector *V, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, float time)
+{
+ Cloth *cloth = clmd->clothObject;
+ ClothVertex *verts = cloth->verts;
+ float extent[3];
+ float length = 0, dot = 0;
+ float dir[3] = {0,0,0};
+ float vel[3];
+ float k = 0.0f;
+ float L = s->restlen;
+ float cb = clmd->sim_parms->structural;
+
+ float nullf[3] = {0,0,0};
+ float stretch_force[3] = {0,0,0};
+ float bending_force[3] = {0,0,0};
+ float damping_force[3] = {0,0,0};
+ float nulldfdx[3][3]={ {0,0,0}, {0,0,0}, {0,0,0}};
+
+ float scaling = 0.0;
+
+ VECCOPY(s->f, nullf);
+ cp_fmatrix(s->dfdx, nulldfdx);
+ cp_fmatrix(s->dfdv, nulldfdx);
+
+ // calculate elonglation
+ VECSUB(extent, X[s->kl], X[s->ij]);
+ VECSUB(vel, V[s->kl], V[s->ij]);
+ dot = INPR(extent, extent);
+ length = sqrt(dot);
+
+ s->flags &= ~CLOTH_SPRING_FLAG_NEEDED;
+
+ if(length > ALMOST_ZERO)
+ {
+ /*
+ if(length>L)
+ {
+ if((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)
+ && ((((length-L)*100.0f/L) > clmd->sim_parms->maxspringlen))) // cut spring!
+ {
+ s->flags |= CSPRING_FLAG_DEACTIVATE;
+ return;
+ }
+ }
+ */
+ mul_fvector_S(dir, extent, 1.0f/length);
+ }
+ else
+ {
+ mul_fvector_S(dir, extent, 0.0f);
+ }
+
+ // calculate force of structural + shear springs
+ if((s->type & CLOTH_SPRING_TYPE_STRUCTURAL) || (s->type & CLOTH_SPRING_TYPE_SHEAR))
+ {
+ if(length > L) // only on elonglation
+ {
+ s->flags |= CLOTH_SPRING_FLAG_NEEDED;
+
+ k = clmd->sim_parms->structural;
+
+ scaling = k + s->stiffness * ABS(clmd->sim_parms->max_struct-k);
+
+ k = scaling / (clmd->sim_parms->avg_spring_len + FLT_EPSILON);
+
+ // TODO: verify, half verified (couldn't see error)
+ mul_fvector_S(stretch_force, dir, k*(length-L));
+
+ VECADD(s->f, s->f, stretch_force);
+
+ // Ascher & Boxman, p.21: Damping only during elonglation
+ // something wrong with it...
+ mul_fvector_S(damping_force, dir, clmd->sim_parms->Cdis * INPR(vel,dir));
+ VECADD(s->f, s->f, damping_force);
+
+ /* VERIFIED */
+ dfdx_spring(s->dfdx, dir, length, L, k);
+
+ /* VERIFIED */
+ dfdv_damp(s->dfdv, dir, clmd->sim_parms->Cdis);
+
+ }
+ }
+ else if(s->type & CLOTH_SPRING_TYPE_GOAL)
+ {
+ float tvect[3];
+
+ s->flags |= CLOTH_SPRING_FLAG_NEEDED;
+
+ // current_position = xold + t * (newposition - xold)
+ VECSUB(tvect, verts[s->ij].xconst, verts[s->ij].xold);
+ mul_fvector_S(tvect, tvect, time);
+ VECADD(tvect, tvect, verts[s->ij].xold);
+
+ VECSUB(extent, X[s->ij], tvect);
+
+ dot = INPR(extent, extent);
+ length = sqrt(dot);
+
+ k = clmd->sim_parms->goalspring;
+
+ scaling = k + s->stiffness * ABS(clmd->sim_parms->max_struct-k);
+
+ k = verts [s->ij].goal * scaling / (clmd->sim_parms->avg_spring_len + FLT_EPSILON);
+
+ VECADDS(s->f, s->f, extent, -k);
+
+ mul_fvector_S(damping_force, dir, clmd->sim_parms->goalfrict * 0.01 * INPR(vel,dir));
+ VECADD(s->f, s->f, damping_force);
+
+ // HERE IS THE PROBLEM!!!!
+ // dfdx_spring(s->dfdx, dir, length, 0.0, k);
+ // dfdv_damp(s->dfdv, dir, MIN2(1.0, (clmd->sim_parms->goalfrict/100.0)));
+ }
+ else // calculate force of bending springs
+ {
+ if(length < L)
+ {
+ s->flags |= CLOTH_SPRING_FLAG_NEEDED;
+
+ k = clmd->sim_parms->bending;
+
+ scaling = k + s->stiffness * ABS(clmd->sim_parms->max_bend-k);
+ cb = k = scaling / (20.0*(clmd->sim_parms->avg_spring_len + FLT_EPSILON));
+
+ mul_fvector_S(bending_force, dir, fbstar(length, L, k, cb));
+ VECADD(s->f, s->f, bending_force);
+
+ dfdx_spring_type2(s->dfdx, dir, length,L, k, cb);
+ }
+ }
+}
+
+DO_INLINE void cloth_apply_spring_force(ClothModifierData *clmd, ClothSpring *s, lfVector *lF, lfVector *X, lfVector *V, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX)
+{
+ if(s->flags & CLOTH_SPRING_FLAG_NEEDED)
+ {
+ if(!(s->type & CLOTH_SPRING_TYPE_BENDING))
+ {
+ sub_fmatrix_fmatrix(dFdV[s->ij].m, dFdV[s->ij].m, s->dfdv);
+ sub_fmatrix_fmatrix(dFdV[s->kl].m, dFdV[s->kl].m, s->dfdv);
+ add_fmatrix_fmatrix(dFdV[s->matrix_index].m, dFdV[s->matrix_index].m, s->dfdv);
+ }
+
+ VECADD(lF[s->ij], lF[s->ij], s->f);
+
+ if(!(s->type & CLOTH_SPRING_TYPE_GOAL))
+ VECSUB(lF[s->kl], lF[s->kl], s->f);
+
+ sub_fmatrix_fmatrix(dFdX[s->kl].m, dFdX[s->kl].m, s->dfdx);
+ sub_fmatrix_fmatrix(dFdX[s->ij].m, dFdX[s->ij].m, s->dfdx);
+ add_fmatrix_fmatrix(dFdX[s->matrix_index].m, dFdX[s->matrix_index].m, s->dfdx);
+ }
+}
+
+
+static void CalcFloat( float *v1, float *v2, float *v3, float *n)
+{
+ float n1[3],n2[3];
+
+ n1[0]= v1[0]-v2[0];
+ n2[0]= v2[0]-v3[0];
+ n1[1]= v1[1]-v2[1];
+ n2[1]= v2[1]-v3[1];
+ n1[2]= v1[2]-v2[2];
+ n2[2]= v2[2]-v3[2];
+ n[0]= n1[1]*n2[2]-n1[2]*n2[1];
+ n[1]= n1[2]*n2[0]-n1[0]*n2[2];
+ n[2]= n1[0]*n2[1]-n1[1]*n2[0];
+}
+
+static void CalcFloat4( float *v1, float *v2, float *v3, float *v4, float *n)
+{
+ /* real cross! */
+ float n1[3],n2[3];
+
+ n1[0]= v1[0]-v3[0];
+ n1[1]= v1[1]-v3[1];
+ n1[2]= v1[2]-v3[2];
+
+ n2[0]= v2[0]-v4[0];
+ n2[1]= v2[1]-v4[1];
+ n2[2]= v2[2]-v4[2];
+
+ n[0]= n1[1]*n2[2]-n1[2]*n2[1];
+ n[1]= n1[2]*n2[0]-n1[0]*n2[2];
+ n[2]= n1[0]*n2[1]-n1[1]*n2[0];
+}
+
+float calculateVertexWindForce(float wind[3], float vertexnormal[3])
+{
+ return (INPR(wind, vertexnormal));
+}
+
+void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVector *lV, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors, float time, fmatrix3x3 *M)
+{
+ /* Collect forces and derivatives: F,dFdX,dFdV */
+ Cloth *cloth = clmd->clothObject;
+ int i = 0;
+ float spring_air = clmd->sim_parms->Cvi * 0.01f; /* viscosity of air scaled in percent */
+ float gravity[3];
+ float tm2[3][3] = {{-spring_air,0,0}, {0,-spring_air,0},{0,0,-spring_air}};
+ MFace *mfaces = cloth->mfaces;
+ unsigned int numverts = cloth->numverts;
+ LinkNode *search = cloth->springs;
+ lfVector *winvec;
+
+ VECCOPY(gravity, clmd->sim_parms->gravity);
+ mul_fvector_S(gravity, gravity, 0.001f); /* scale gravity force */
+
+ /* set dFdX jacobi matrix to zero */
+ init_bfmatrix(dFdX, ZERO);
+ /* set dFdX jacobi matrix diagonal entries to -spring_air */
+ initdiag_bfmatrix(dFdV, tm2);
+
+ init_lfvector(lF, gravity, numverts);
+
+ /* multiply lF with mass matrix
+ // force = mass * acceleration (in this case: gravity)
+ */
+ for(i = 0; i < numverts; i++)
+ {
+ float temp[3];
+ VECCOPY(temp, lF[i]);
+ mul_fmatrix_fvector(lF[i], M[i].m, temp);
+ }
+
+ submul_lfvectorS(lF, lV, spring_air, numverts);
+
+ /* handle external forces like wind */
+ if(effectors)
+ {
+ // 0 = force, 1 = normalized force
+ winvec = create_lfvector(cloth->numverts);
+
+ if(!winvec)
+ printf("winvec: out of memory in implicit.c\n");
+
+ // precalculate wind forces
+ for(i = 0; i < cloth->numverts; i++)
+ {
+ float speed[3] = {0.0f, 0.0f,0.0f};
+
+ pdDoEffectors(effectors, lX[i], winvec[i], speed, (float)G.scene->r.cfra, 0.0f, 0);
+ }
+
+ for(i = 0; i < cloth->numfaces; i++)
+ {
+ float trinormal[3]={0,0,0}; // normalized triangle normal
+ float triunnormal[3]={0,0,0}; // not-normalized-triangle normal
+ float tmp[3]={0,0,0};
+ float factor = (mfaces[i].v4) ? 0.25 : 1.0 / 3.0;
+ factor *= 0.02;
+
+ // calculate face normal
+ if(mfaces[i].v4)
+ CalcFloat4(lX[mfaces[i].v1],lX[mfaces[i].v2],lX[mfaces[i].v3],lX[mfaces[i].v4],triunnormal);
+ else
+ CalcFloat(lX[mfaces[i].v1],lX[mfaces[i].v2],lX[mfaces[i].v3],triunnormal);
+
+ VECCOPY(trinormal, triunnormal);
+ Normalize(trinormal);
+
+ // add wind from v1
+ VECCOPY(tmp, trinormal);
+ VecMulf(tmp, calculateVertexWindForce(winvec[mfaces[i].v1], triunnormal));
+ VECADDS(lF[mfaces[i].v1], lF[mfaces[i].v1], tmp, factor);
+
+ // add wind from v2
+ VECCOPY(tmp, trinormal);
+ VecMulf(tmp, calculateVertexWindForce(winvec[mfaces[i].v2], triunnormal));
+ VECADDS(lF[mfaces[i].v2], lF[mfaces[i].v2], tmp, factor);
+
+ // add wind from v3
+ VECCOPY(tmp, trinormal);
+ VecMulf(tmp, calculateVertexWindForce(winvec[mfaces[i].v3], triunnormal));
+ VECADDS(lF[mfaces[i].v3], lF[mfaces[i].v3], tmp, factor);
+
+ // add wind from v4
+ if(mfaces[i].v4)
+ {
+ VECCOPY(tmp, trinormal);
+ VecMulf(tmp, calculateVertexWindForce(winvec[mfaces[i].v4], triunnormal));
+ VECADDS(lF[mfaces[i].v4], lF[mfaces[i].v4], tmp, factor);
+ }
+ }
+ del_lfvector(winvec);
+ }
+
+ // calculate spring forces
+ search = cloth->springs;
+ while(search)
+ {
+ // only handle active springs
+ // if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)){}
+ cloth_calc_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX, time);
+
+ search = search->next;
+ }
+
+ // apply spring forces
+ search = cloth->springs;
+ while(search)
+ {
+ // only handle active springs
+ // if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED))
+ cloth_apply_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX);
+ search = search->next;
+ }
+ // printf("\n");
+}
+
+void simulate_implicit_euler(lfVector *Vnew, lfVector *lX, lfVector *lV, lfVector *lF, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, float dt, fmatrix3x3 *A, lfVector *B, lfVector *dV, fmatrix3x3 *S, lfVector *z, lfVector *olddV, fmatrix3x3 *P, fmatrix3x3 *Pinv, fmatrix3x3 *M, fmatrix3x3 *bigI)
+{
+ unsigned int numverts = dFdV[0].vcount;
+
+ lfVector *dFdXmV = create_lfvector(numverts);
+ zero_lfvector(dV, numverts);
+
+ cp_bfmatrix(A, M);
+
+ subadd_bfmatrixS_bfmatrixS(A, dFdV, dt, dFdX, (dt*dt));
+
+ mul_bfmatrix_lfvector(dFdXmV, dFdX, lV);
+
+ add_lfvectorS_lfvectorS(B, lF, dt, dFdXmV, (dt*dt), numverts);
+
+ itstart();
+
+ cg_filtered(dV, A, B, z, S); /* conjugate gradient algorithm to solve Ax=b */
+ // cg_filtered_pre(dV, A, B, z, S, P, Pinv, bigI);
+
+ itend();
+ // printf("cg_filtered calc time: %f\n", (float)itval());
+
+ cp_lfvector(olddV, dV, numverts);
+
+ // advance velocities
+ add_lfvector_lfvector(Vnew, lV, dV, numverts);
+
+
+ del_lfvector(dFdXmV);
+}
+
+int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase *effectors)
+{
+ unsigned int i=0;
+ float step=0.0f, tf=clmd->sim_parms->timescale;
+ Cloth *cloth = clmd->clothObject;
+ ClothVertex *verts = cloth->verts;
+ unsigned int numverts = cloth->numverts;
+ float dt = clmd->sim_parms->timescale / clmd->sim_parms->stepsPerFrame;
+ Implicit_Data *id = cloth->implicit;
+ int result = 0;
+
+ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) /* do goal stuff */
+ {
+ for(i = 0; i < numverts; i++)
+ {
+ // update velocities with constrained velocities from pinned verts
+ if(verts [i].flags & CLOTH_VERT_FLAG_PINNED)
+ {
+ VECSUB(id->V[i], verts[i].xconst, verts[i].xold);
+ // VecMulf(id->V[i], clmd->sim_parms->stepsPerFrame);
+ }
+ }
+ }
+
+ while(step < tf)
+ {
+ // calculate forces
+ effectors= pdInitEffectors(ob,NULL);
+ cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step, id->M);
+ if(effectors) pdEndEffectors(effectors);
+
+ // calculate new velocity
+ simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv, id->M, id->bigI);
+
+ // advance positions
+ add_lfvector_lfvectorS(id->Xnew, id->X, id->Vnew, dt, numverts);
+
+ /* move pinned verts to correct position */
+ for(i = 0; i < numverts; i++)
+ {
+ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)
+ {
+ if(verts [i].flags & CLOTH_VERT_FLAG_PINNED)
+ {
+ float tvect[3] = {.0,.0,.0};
+ VECSUB(tvect, verts[i].xconst, verts[i].xold);
+ mul_fvector_S(tvect, tvect, step+dt);
+ VECADD(tvect, tvect, verts[i].xold);
+ VECCOPY(id->Xnew[i], tvect);
+ }
+ }
+
+ VECCOPY(verts[i].txold, id->X[i]);
+ }
+
+ if(clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED)
+ {
+ // collisions
+ // itstart();
+
+ // update verts to current positions
+ for(i = 0; i < numverts; i++)
+ {
+ VECCOPY(verts[i].tx, id->Xnew[i]);
+
+ VECSUB(verts[i].tv, verts[i].tx, verts[i].txold);
+ VECCOPY(verts[i].v, verts[i].tv);
+ }
+
+ // call collision function
+ // TODO: check if "step" or "step+dt" is correct - dg
+ result = cloth_bvh_objcollision(ob, clmd, step, dt);
+
+ // correct velocity again, just to be sure we had to change it due to adaptive collisions
+ for(i = 0; i < numverts; i++)
+ {
+ VECSUB(verts[i].tv, verts[i].tx, id->X[i]);
+ }
+
+ // copy corrected positions back to simulation
+ for(i = 0; i < numverts; i++)
+ {
+ if(result)
+ {
+
+ if((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) && (verts [i].flags & CLOTH_VERT_FLAG_PINNED))
+ continue;
+
+ VECCOPY(id->Xnew[i], verts[i].tx);
+ VECCOPY(id->Vnew[i], verts[i].tv);
+ VecMulf(id->Vnew[i], clmd->sim_parms->stepsPerFrame);
+ }
+ }
+
+ // X = Xnew;
+ cp_lfvector(id->X, id->Xnew, numverts);
+
+ // if there were collisions, advance the velocity from v_n+1/2 to v_n+1
+
+ if(result)
+ {
+ // V = Vnew;
+ cp_lfvector(id->V, id->Vnew, numverts);
+
+ // calculate
+ effectors= pdInitEffectors(ob,NULL);
+ cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step+dt, id->M);
+ if(effectors) pdEndEffectors(effectors);
+
+ simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt / 2.0f, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv, id->M, id->bigI);
+ }
+
+ }
+ else
+ {
+ // X = Xnew;
+ cp_lfvector(id->X, id->Xnew, numverts);
+ }
+
+ // itend();
+ // printf("collision time: %f\n", (float)itval());
+
+ // V = Vnew;
+ cp_lfvector(id->V, id->Vnew, numverts);
+
+ step += dt;
+
+ }
+
+ for(i = 0; i < numverts; i++)
+ {
+ if((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) && (verts [i].flags & CLOTH_VERT_FLAG_PINNED))
+ {
+ VECCOPY(verts[i].txold, verts[i].xconst); // TODO: test --> should be .x
+ VECCOPY(verts[i].x, verts[i].xconst);
+ VECCOPY(verts[i].v, id->V[i]);
+ }
+ else
+ {
+ VECCOPY(verts[i].txold, id->X[i]);
+ VECCOPY(verts[i].x, id->X[i]);
+ VECCOPY(verts[i].v, id->V[i]);
+ }
+ }
+
+ return 1;
+}
+
+void implicit_set_positions (ClothModifierData *clmd)
+{
+ Cloth *cloth = clmd->clothObject;
+ ClothVertex *verts = cloth->verts;
+ unsigned int numverts = cloth->numverts, i;
+ Implicit_Data *id = cloth->implicit;
+
+ for(i = 0; i < numverts; i++)
+ {
+ VECCOPY(id->X[i], verts[i].x);
+ VECCOPY(id->V[i], verts[i].v);
+ }
+ if(G.rt > 0)
+ printf("implicit_set_positions\n");
+}
+