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Diffstat (limited to 'source/blender/blenkernel/intern/ipo.c')
-rw-r--r--source/blender/blenkernel/intern/ipo.c32
1 files changed, 0 insertions, 32 deletions
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index 52a7ed5cd7e..eeb09931211 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -46,7 +46,6 @@
/* since we have versioning code here */
#define DNA_DEPRECATED_ALLOW
-#include "DNA_actuator_types.h"
#include "DNA_anim_types.h"
#include "DNA_constraint_types.h"
#include "DNA_camera_types.h"
@@ -146,17 +145,6 @@ static AdrBit2Path ob_layer_bits[] = {
{(1 << 19), "layers", 19}
};
-/* Material mode */
-static AdrBit2Path ma_mode_bits[] = {
-// {MA_TRACEBLE, "traceable", 0},
-// {MA_SHADOW, "shadow", 0},
-// {MA_SHLESS, "shadeless", 0},
-// ...
- {MA_RAYTRANSP, "transparency", 0},
- {MA_RAYMIRROR, "raytrace_mirror.enabled", 0},
-// {MA_HALO, "type", MA_TYPE_HALO}
-};
-
/* ----------------- */
/* quick macro for returning the appropriate array for adrcode_bitmaps_to_paths() */
@@ -173,9 +161,6 @@ static AdrBit2Path *adrcode_bitmaps_to_paths(int blocktype, int adrcode, int *to
if ((blocktype == ID_OB) && (adrcode == OB_LAY)) {
RET_ABP(ob_layer_bits);
}
- else if ((blocktype == ID_MA) && (adrcode == MA_MODE)) {
- RET_ABP(ma_mode_bits);
- }
// XXX TODO: add other types...
/* Normal curve */
@@ -1768,23 +1753,6 @@ void do_versions_ipos_to_animato(Main *bmain)
ipo_to_animdata(bmain, id, ob->ipo, NULL, NULL, NULL);
id_us_min(&ob->ipo->id);
ob->ipo = NULL;
-
- {
- /* If we have any empty action actuators, assume they were
- * converted IPO Actuators using the object IPO */
- bActuator *act;
- bActionActuator *aa;
-
- for (act = ob->actuators.first; act; act = act->next) {
- /* Any actuators set to ACT_IPO at this point are actually Action Actuators that
- * need this converted IPO to finish converting the actuator. */
- if (act->type == ACT_IPO) {
- aa = (bActionActuator *)act->data;
- aa->act = ob->adt->action;
- act->type = ACT_ACTION;
- }
- }
- }
}
}