diff options
Diffstat (limited to 'source/blender/blenkernel/intern/lattice.c')
-rw-r--r-- | source/blender/blenkernel/intern/lattice.c | 136 |
1 files changed, 78 insertions, 58 deletions
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c index 5cf52d09314..730a12bea09 100644 --- a/source/blender/blenkernel/intern/lattice.c +++ b/source/blender/blenkernel/intern/lattice.c @@ -232,8 +232,8 @@ void free_lattice(Lattice *lt) if(lt->def) MEM_freeN(lt->def); if(lt->dvert) free_dverts(lt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); if(lt->editlatt) { - if(lt->def) MEM_freeN(lt->def); - if(lt->dvert) free_dverts(lt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); + if(lt->editlatt->def) MEM_freeN(lt->editlatt->def); + if(lt->editlatt->dvert) free_dverts(lt->editlatt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); MEM_freeN(lt->editlatt); } } @@ -364,7 +364,7 @@ void calc_latt_deform(Object *ob, float *co, float weight) u= (vec[0]-lt->fu)/lt->du; ui= (int)floor(u); u -= ui; - set_four_ipo(u, tu, lt->typeu); + key_curve_position_weights(u, tu, lt->typeu); } else { tu[0]= tu[2]= tu[3]= 0.0; tu[1]= 1.0; @@ -375,7 +375,7 @@ void calc_latt_deform(Object *ob, float *co, float weight) v= (vec[1]-lt->fv)/lt->dv; vi= (int)floor(v); v -= vi; - set_four_ipo(v, tv, lt->typev); + key_curve_position_weights(v, tv, lt->typev); } else { tv[0]= tv[2]= tv[3]= 0.0; tv[1]= 1.0; @@ -386,7 +386,7 @@ void calc_latt_deform(Object *ob, float *co, float weight) w= (vec[2]-lt->fw)/lt->dw; wi= (int)floor(w); w -= wi; - set_four_ipo(w, tw, lt->typew); + key_curve_position_weights(w, tw, lt->typew); } else { tw[0]= tw[2]= tw[3]= 0.0; tw[1]= 1.0; @@ -472,7 +472,7 @@ static void init_curve_deform(Object *par, Object *ob, CurveDeform *cd, int dloc } /* this makes sure we can extend for non-cyclic. *vec needs 4 items! */ -static int where_on_path_deform(Object *ob, float ctime, float *vec, float *dir) /* returns OK */ +static int where_on_path_deform(Object *ob, float ctime, float *vec, float *dir, float *quat, float *radius) /* returns OK */ { Curve *cu= ob->data; BevList *bl; @@ -490,21 +490,25 @@ static int where_on_path_deform(Object *ob, float ctime, float *vec, float *dir) else ctime1= ctime; /* vec needs 4 items */ - if(where_on_path(ob, ctime1, vec, dir)) { + if(where_on_path(ob, ctime1, vec, dir, quat, radius)) { if(cycl==0) { Path *path= cu->path; float dvec[3]; if(ctime < 0.0) { - VecSubf(dvec, path->data+4, path->data); + VecSubf(dvec, path->data[1].vec, path->data[0].vec); VecMulf(dvec, ctime*(float)path->len); VECADD(vec, vec, dvec); + if(quat) QUATCOPY(quat, path->data[0].quat); + if(radius) *radius= path->data[0].radius; } else if(ctime > 1.0) { - VecSubf(dvec, path->data+4*path->len-4, path->data+4*path->len-8); + VecSubf(dvec, path->data[path->len-1].vec, path->data[path->len-2].vec); VecMulf(dvec, (ctime-1.0)*(float)path->len); VECADD(vec, vec, dvec); + if(quat) QUATCOPY(quat, path->data[path->len-1].quat); + if(radius) *radius= path->data[path->len-1].radius; } } return 1; @@ -520,7 +524,7 @@ static int where_on_path_deform(Object *ob, float ctime, float *vec, float *dir) static int calc_curve_deform(Scene *scene, Object *par, float *co, short axis, CurveDeform *cd, float *quatp) { Curve *cu= par->data; - float fac, loc[4], dir[3], cent[3]; + float fac, loc[4], dir[3], cent[3], radius; short upflag, index; if(axis==MOD_CURVE_POSX || axis==MOD_CURVE_NEGX) { @@ -575,7 +579,7 @@ static int calc_curve_deform(Scene *scene, Object *par, float *co, short axis, C } #endif // XXX old animation system - if( where_on_path_deform(par, fac, loc, dir)) { /* returns OK */ + if( where_on_path_deform(par, fac, loc, dir, NULL, &radius)) { /* returns OK */ float q[4], mat[3][3], quat[4]; if(cd->no_rot_axis) /* set by caller */ @@ -595,7 +599,14 @@ static int calc_curve_deform(Scene *scene, Object *par, float *co, short axis, C QuatMul(quat, q, quat); } QuatToMat3(quat, mat); - + + if(cu->flag & CU_PATH_RADIUS) { + float tmat[3][3], rmat[3][3]; + Mat3Scale(tmat, radius); + Mat3MulMat3(rmat, mat, tmat); + Mat3CpyMat3(mat, rmat); + } + /* local rotation */ Mat3MulVecfl(mat, cent); @@ -817,59 +828,68 @@ void outside_lattice(Lattice *lt) int u, v, w; float fac1, du=0.0, dv=0.0, dw=0.0; - bp= lt->def; + if(lt->flag & LT_OUTSIDE) { + bp= lt->def; - if(lt->pntsu>1) du= 1.0f/((float)lt->pntsu-1); - if(lt->pntsv>1) dv= 1.0f/((float)lt->pntsv-1); - if(lt->pntsw>1) dw= 1.0f/((float)lt->pntsw-1); - - for(w=0; w<lt->pntsw; w++) { - - for(v=0; v<lt->pntsv; v++) { - - for(u=0; u<lt->pntsu; u++, bp++) { - if(u==0 || v==0 || w==0 || u==lt->pntsu-1 || v==lt->pntsv-1 || w==lt->pntsw-1); - else { - - bp->hide= 1; - bp->f1 &= ~SELECT; - - /* u extrema */ - bp1= latt_bp(lt, 0, v, w); - bp2= latt_bp(lt, lt->pntsu-1, v, w); - - fac1= du*u; - bp->vec[0]= (1.0f-fac1)*bp1->vec[0] + fac1*bp2->vec[0]; - bp->vec[1]= (1.0f-fac1)*bp1->vec[1] + fac1*bp2->vec[1]; - bp->vec[2]= (1.0f-fac1)*bp1->vec[2] + fac1*bp2->vec[2]; - - /* v extrema */ - bp1= latt_bp(lt, u, 0, w); - bp2= latt_bp(lt, u, lt->pntsv-1, w); - - fac1= dv*v; - bp->vec[0]+= (1.0f-fac1)*bp1->vec[0] + fac1*bp2->vec[0]; - bp->vec[1]+= (1.0f-fac1)*bp1->vec[1] + fac1*bp2->vec[1]; - bp->vec[2]+= (1.0f-fac1)*bp1->vec[2] + fac1*bp2->vec[2]; - - /* w extrema */ - bp1= latt_bp(lt, u, v, 0); - bp2= latt_bp(lt, u, v, lt->pntsw-1); - - fac1= dw*w; - bp->vec[0]+= (1.0f-fac1)*bp1->vec[0] + fac1*bp2->vec[0]; - bp->vec[1]+= (1.0f-fac1)*bp1->vec[1] + fac1*bp2->vec[1]; - bp->vec[2]+= (1.0f-fac1)*bp1->vec[2] + fac1*bp2->vec[2]; - - VecMulf(bp->vec, 0.3333333f); + if(lt->pntsu>1) du= 1.0f/((float)lt->pntsu-1); + if(lt->pntsv>1) dv= 1.0f/((float)lt->pntsv-1); + if(lt->pntsw>1) dw= 1.0f/((float)lt->pntsw-1); + + for(w=0; w<lt->pntsw; w++) { + + for(v=0; v<lt->pntsv; v++) { + + for(u=0; u<lt->pntsu; u++, bp++) { + if(u==0 || v==0 || w==0 || u==lt->pntsu-1 || v==lt->pntsv-1 || w==lt->pntsw-1); + else { + bp->hide= 1; + bp->f1 &= ~SELECT; + + /* u extrema */ + bp1= latt_bp(lt, 0, v, w); + bp2= latt_bp(lt, lt->pntsu-1, v, w); + + fac1= du*u; + bp->vec[0]= (1.0f-fac1)*bp1->vec[0] + fac1*bp2->vec[0]; + bp->vec[1]= (1.0f-fac1)*bp1->vec[1] + fac1*bp2->vec[1]; + bp->vec[2]= (1.0f-fac1)*bp1->vec[2] + fac1*bp2->vec[2]; + + /* v extrema */ + bp1= latt_bp(lt, u, 0, w); + bp2= latt_bp(lt, u, lt->pntsv-1, w); + + fac1= dv*v; + bp->vec[0]+= (1.0f-fac1)*bp1->vec[0] + fac1*bp2->vec[0]; + bp->vec[1]+= (1.0f-fac1)*bp1->vec[1] + fac1*bp2->vec[1]; + bp->vec[2]+= (1.0f-fac1)*bp1->vec[2] + fac1*bp2->vec[2]; + + /* w extrema */ + bp1= latt_bp(lt, u, v, 0); + bp2= latt_bp(lt, u, v, lt->pntsw-1); + + fac1= dw*w; + bp->vec[0]+= (1.0f-fac1)*bp1->vec[0] + fac1*bp2->vec[0]; + bp->vec[1]+= (1.0f-fac1)*bp1->vec[1] + fac1*bp2->vec[1]; + bp->vec[2]+= (1.0f-fac1)*bp1->vec[2] + fac1*bp2->vec[2]; + + VecMulf(bp->vec, 0.3333333f); + + } } + } } - } - + else { + bp= lt->def; + + for(w=0; w<lt->pntsw; w++) + for(v=0; v<lt->pntsv; v++) + for(u=0; u<lt->pntsu; u++, bp++) + bp->hide= 0; + } } float (*lattice_getVertexCos(struct Object *ob, int *numVerts_r))[3] |