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Diffstat (limited to 'source/blender/blenkernel/intern/layer.c')
-rw-r--r--source/blender/blenkernel/intern/layer.c43
1 files changed, 33 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 41bdc3bb9ef..215826454a9 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -75,15 +75,37 @@ static void object_bases_iterator_next(BLI_Iterator *iter, const int flag);
/* RenderLayer */
-/**
- * Returns the ViewLayer to be used for rendering
- * Most of the time BKE_view_layer_from_workspace_get should be used instead
- */
-ViewLayer *BKE_view_layer_from_scene_get(const Scene *scene)
+/* Returns the default view layer to view in workspaces if there is
+ * none linked to the workspace yet. */
+ViewLayer *BKE_view_layer_default_view(const Scene *scene)
{
- ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
- BLI_assert(view_layer);
- return view_layer;
+ /* TODO: it makes more sense to have the Viewport layer as the default,
+ * but this breaks view layer tests so change it later. */
+#if 0
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ if (!(view_layer->flag & VIEW_LAYER_RENDER)) {
+ return view_layer;
+ }
+ }
+
+ BLI_assert(scene->view_layers.first);
+ return scene->view_layers.first;
+#else
+ return BKE_view_layer_default_render(scene);
+#endif
+}
+
+/* Returns the default view layer to render if we need to render just one. */
+ViewLayer *BKE_view_layer_default_render(const Scene *scene)
+{
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ if (view_layer->flag & VIEW_LAYER_RENDER) {
+ return view_layer;
+ }
+ }
+
+ BLI_assert(scene->view_layers.first);
+ return scene->view_layers.first;
}
/**
@@ -100,7 +122,8 @@ ViewLayer *BKE_view_layer_from_workspace_get(const struct Scene *scene, const st
*/
ViewLayer *BKE_view_layer_context_active_PLACEHOLDER(const Scene *scene)
{
- return BKE_view_layer_from_scene_get(scene);
+ BLI_assert(scene->view_layers.first);
+ return scene->view_layers.first;
}
static ViewLayer *view_layer_add(const char *name, SceneCollection *master_scene_collection)
@@ -2253,7 +2276,7 @@ void BKE_view_layer_renderable_objects_iterator_next(BLI_Iterator *iter)
/* Look for an object in the next set. */
while ((data->iter.set = data->iter.set->set)) {
- ViewLayer *view_layer = BKE_view_layer_from_scene_get(data->iter.set);
+ ViewLayer *view_layer = BKE_view_layer_default_render(data->iter.set);
data->base_temp.next = view_layer->object_bases.first;
data->iter.base = &data->base_temp;
return;