diff options
Diffstat (limited to 'source/blender/blenkernel/intern/layer.c')
-rw-r--r-- | source/blender/blenkernel/intern/layer.c | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c index 28282aaa823..0a0705649bc 100644 --- a/source/blender/blenkernel/intern/layer.c +++ b/source/blender/blenkernel/intern/layer.c @@ -737,6 +737,35 @@ int BKE_layer_collection_findindex(ViewLayer *view_layer, const LayerCollection * in at least one layer collection. That list is also synchronized here, and * stores state like selection. */ +/* This API allows to temporarily forbid resync of LayerCollections. + * + * This can greatly improve performances in cases where those functions get + * called a lot (e.g. during massive remappings of IDs). + * + * Usage of these should be done very carefully though. In particular, calling + * code must ensures it resync LayerCollections before any UI/Eevnt loop + * handling can happen. + * + * WARNING: This is not threadsafe at all, only use from main thread. + * + * NOTE: This is a quick and safe band-aid around the long-known issue + * regarding this resync process. + * Proper fix would be to make resync itself lazy, i.e. only happen + * when actually needed. + * See also T73411. + */ +static bool no_resync = false; + +void BKE_layer_collection_resync_forbid(void) +{ + no_resync = true; +} + +void BKE_layer_collection_resync_allow(void) +{ + no_resync = false; +} + static void layer_collection_objects_sync(ViewLayer *view_layer, LayerCollection *layer, ListBase *r_lb_new_object_bases, @@ -933,6 +962,10 @@ static void layer_collection_sync(ViewLayer *view_layer, */ void BKE_layer_collection_sync(const Scene *scene, ViewLayer *view_layer) { + if (no_resync) { + return; + } + if (!scene->master_collection) { /* Happens for old files that don't have versioning applied yet. */ return; @@ -997,6 +1030,10 @@ void BKE_layer_collection_sync(const Scene *scene, ViewLayer *view_layer) void BKE_scene_collection_sync(const Scene *scene) { + if (no_resync) { + return; + } + LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) { BKE_layer_collection_sync(scene, view_layer); } @@ -1004,6 +1041,10 @@ void BKE_scene_collection_sync(const Scene *scene) void BKE_main_collection_sync(const Main *bmain) { + if (no_resync) { + return; + } + /* TODO: if a single collection changed, figure out which * scenes it belongs to and only update those. */ @@ -1018,6 +1059,10 @@ void BKE_main_collection_sync(const Main *bmain) void BKE_main_collection_sync_remap(const Main *bmain) { + if (no_resync) { + return; + } + /* On remapping of object or collection pointers free caches. */ /* TODO: try to make this faster */ @@ -1320,6 +1365,10 @@ static void layer_collection_local_sync(ViewLayer *view_layer, void BKE_layer_collection_local_sync(ViewLayer *view_layer, const View3D *v3d) { + if (no_resync) { + return; + } + const unsigned short local_collections_uuid = v3d->local_collections_uuid; /* Reset flags and set the bases visible by default. */ @@ -1337,6 +1386,10 @@ void BKE_layer_collection_local_sync(ViewLayer *view_layer, const View3D *v3d) */ void BKE_layer_collection_local_sync_all(const Main *bmain) { + if (no_resync) { + return; + } + LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) { LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) { LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) { |