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Diffstat (limited to 'source/blender/blenkernel/intern/lib_id.c')
-rw-r--r--source/blender/blenkernel/intern/lib_id.c2646
1 files changed, 2646 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c
new file mode 100644
index 00000000000..470de08b5f4
--- /dev/null
+++ b/source/blender/blenkernel/intern/lib_id.c
@@ -0,0 +1,2646 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ *
+ * Contains management of ID's and libraries
+ * allocate and free of all library data
+ */
+
+#include <stdio.h>
+#include <ctype.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+#include <assert.h>
+
+#include "CLG_log.h"
+
+#include "MEM_guardedalloc.h"
+
+/* all types are needed here, in order to do memory operations */
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_brush_types.h"
+#include "DNA_cachefile_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_collection_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_light_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_linestyle_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_movieclip_types.h"
+#include "DNA_mask_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_lightprobe_types.h"
+#include "DNA_rigidbody_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_speaker_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_text_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_world_types.h"
+#include "DNA_workspace_types.h"
+
+#include "BLI_utildefines.h"
+
+#include "BLI_bitmap.h"
+#include "BLI_blenlib.h"
+#include "BLI_ghash.h"
+#include "BLI_linklist.h"
+#include "BLI_memarena.h"
+#include "BLI_string_utils.h"
+
+#include "BLT_translation.h"
+
+#include "BKE_action.h"
+#include "BKE_animsys.h"
+#include "BKE_armature.h"
+#include "BKE_bpath.h"
+#include "BKE_brush.h"
+#include "BKE_camera.h"
+#include "BKE_cachefile.h"
+#include "BKE_collection.h"
+#include "BKE_context.h"
+#include "BKE_curve.h"
+#include "BKE_font.h"
+#include "BKE_global.h"
+#include "BKE_gpencil.h"
+#include "BKE_idcode.h"
+#include "BKE_idprop.h"
+#include "BKE_image.h"
+#include "BKE_key.h"
+#include "BKE_light.h"
+#include "BKE_lattice.h"
+#include "BKE_lib_id.h"
+#include "BKE_lib_query.h"
+#include "BKE_lib_remap.h"
+#include "BKE_linestyle.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_material.h"
+#include "BKE_main.h"
+#include "BKE_mball.h"
+#include "BKE_mask.h"
+#include "BKE_movieclip.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_particle.h"
+#include "BKE_packedFile.h"
+#include "BKE_lightprobe.h"
+#include "BKE_rigidbody.h"
+#include "BKE_sound.h"
+#include "BKE_speaker.h"
+#include "BKE_scene.h"
+#include "BKE_text.h"
+#include "BKE_texture.h"
+#include "BKE_world.h"
+
+#include "DEG_depsgraph.h"
+
+#include "RNA_access.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "atomic_ops.h"
+
+//#define DEBUG_TIME
+
+#ifdef DEBUG_TIME
+# include "PIL_time_utildefines.h"
+#endif
+
+static CLG_LogRef LOG = {"bke.library"};
+
+/* GS reads the memory pointed at in a specific ordering.
+ * only use this definition, makes little and big endian systems
+ * work fine, in conjunction with MAKE_ID */
+
+/* ************* general ************************ */
+
+/* this has to be called from each make_local_* func, we could call
+ * from id_make_local() but then the make local functions would not be self
+ * contained.
+ * also note that the id _must_ have a library - campbell */
+void BKE_id_lib_local_paths(Main *bmain, Library *lib, ID *id)
+{
+ const char *bpath_user_data[2] = {BKE_main_blendfile_path(bmain), lib->filepath};
+
+ BKE_bpath_traverse_id(bmain,
+ id,
+ BKE_bpath_relocate_visitor,
+ BKE_BPATH_TRAVERSE_SKIP_MULTIFILE,
+ (void *)bpath_user_data);
+}
+
+void id_lib_extern(ID *id)
+{
+ if (id && ID_IS_LINKED(id)) {
+ BLI_assert(BKE_idcode_is_linkable(GS(id->name)));
+ if (id->tag & LIB_TAG_INDIRECT) {
+ id->tag &= ~LIB_TAG_INDIRECT;
+ id->flag &= ~LIB_INDIRECT_WEAK_LINK;
+ id->tag |= LIB_TAG_EXTERN;
+ id->lib->parent = NULL;
+ }
+ }
+}
+
+void id_lib_indirect_weak_link(ID *id)
+{
+ if (id && ID_IS_LINKED(id)) {
+ BLI_assert(BKE_idcode_is_linkable(GS(id->name)));
+ if (id->tag & LIB_TAG_INDIRECT) {
+ id->flag |= LIB_INDIRECT_WEAK_LINK;
+ }
+ }
+}
+
+/**
+ * Ensure we have a real user
+ *
+ * \note Now that we have flags, we could get rid of the 'fake_user' special case,
+ * flags are enough to ensure we always have a real user.
+ * However, #ID_REAL_USERS is used in several places outside of core lib.c,
+ * so think we can wait later to make this change.
+ */
+void id_us_ensure_real(ID *id)
+{
+ if (id) {
+ const int limit = ID_FAKE_USERS(id);
+ id->tag |= LIB_TAG_EXTRAUSER;
+ if (id->us <= limit) {
+ if (id->us < limit || ((id->us == limit) && (id->tag & LIB_TAG_EXTRAUSER_SET))) {
+ CLOG_ERROR(&LOG,
+ "ID user count error: %s (from '%s')",
+ id->name,
+ id->lib ? id->lib->filepath : "[Main]");
+ BLI_assert(0);
+ }
+ id->us = limit + 1;
+ id->tag |= LIB_TAG_EXTRAUSER_SET;
+ }
+ }
+}
+
+void id_us_clear_real(ID *id)
+{
+ if (id && (id->tag & LIB_TAG_EXTRAUSER)) {
+ if (id->tag & LIB_TAG_EXTRAUSER_SET) {
+ id->us--;
+ BLI_assert(id->us >= ID_FAKE_USERS(id));
+ }
+ id->tag &= ~(LIB_TAG_EXTRAUSER | LIB_TAG_EXTRAUSER_SET);
+ }
+}
+
+/**
+ * Same as \a id_us_plus, but does not handle lib indirect -> extern.
+ * Only used by readfile.c so far, but simpler/safer to keep it here nonetheless.
+ */
+void id_us_plus_no_lib(ID *id)
+{
+ if (id) {
+ if ((id->tag & LIB_TAG_EXTRAUSER) && (id->tag & LIB_TAG_EXTRAUSER_SET)) {
+ BLI_assert(id->us >= 1);
+ /* No need to increase count, just tag extra user as no more set.
+ * Avoids annoying & inconsistent +1 in user count. */
+ id->tag &= ~LIB_TAG_EXTRAUSER_SET;
+ }
+ else {
+ BLI_assert(id->us >= 0);
+ id->us++;
+ }
+ }
+}
+
+void id_us_plus(ID *id)
+{
+ if (id) {
+ id_us_plus_no_lib(id);
+ id_lib_extern(id);
+ }
+}
+
+/* decrements the user count for *id. */
+void id_us_min(ID *id)
+{
+ if (id) {
+ const int limit = ID_FAKE_USERS(id);
+
+ if (id->us <= limit) {
+ CLOG_ERROR(&LOG,
+ "ID user decrement error: %s (from '%s'): %d <= %d",
+ id->name,
+ id->lib ? id->lib->filepath : "[Main]",
+ id->us,
+ limit);
+ BLI_assert(0);
+ id->us = limit;
+ }
+ else {
+ id->us--;
+ }
+
+ if ((id->us == limit) && (id->tag & LIB_TAG_EXTRAUSER)) {
+ /* We need an extra user here, but never actually incremented user count for it so far,
+ * do it now. */
+ id_us_ensure_real(id);
+ }
+ }
+}
+
+void id_fake_user_set(ID *id)
+{
+ if (id && !(id->flag & LIB_FAKEUSER)) {
+ id->flag |= LIB_FAKEUSER;
+ id_us_plus(id);
+ }
+}
+
+void id_fake_user_clear(ID *id)
+{
+ if (id && (id->flag & LIB_FAKEUSER)) {
+ id->flag &= ~LIB_FAKEUSER;
+ id_us_min(id);
+ }
+}
+
+void BKE_id_clear_newpoin(ID *id)
+{
+ if (id->newid) {
+ id->newid->tag &= ~LIB_TAG_NEW;
+ }
+ id->newid = NULL;
+}
+
+static int id_expand_local_callback(void *UNUSED(user_data),
+ struct ID *id_self,
+ struct ID **id_pointer,
+ int cb_flag)
+{
+ if (cb_flag & IDWALK_CB_PRIVATE) {
+ return IDWALK_RET_NOP;
+ }
+
+ /* Can happen that we get un-linkable ID here, e.g. with shape-key referring to itself
+ * (through drivers)...
+ * Just skip it, shape key can only be either indirectly linked, or fully local, period.
+ * And let's curse one more time that stupid useless shapekey ID type! */
+ if (*id_pointer && *id_pointer != id_self && BKE_idcode_is_linkable(GS((*id_pointer)->name))) {
+ id_lib_extern(*id_pointer);
+ }
+
+ return IDWALK_RET_NOP;
+}
+
+/**
+ * Expand ID usages of given id as 'extern' (and no more indirect) linked data.
+ * Used by ID copy/make_local functions.
+ */
+void BKE_id_expand_local(Main *bmain, ID *id)
+{
+ BKE_library_foreach_ID_link(bmain, id, id_expand_local_callback, NULL, IDWALK_READONLY);
+}
+
+/**
+ * Ensure new (copied) ID is fully made local.
+ */
+void BKE_id_copy_ensure_local(Main *bmain, const ID *old_id, ID *new_id)
+{
+ if (ID_IS_LINKED(old_id)) {
+ BKE_id_expand_local(bmain, new_id);
+ BKE_id_lib_local_paths(bmain, old_id->lib, new_id);
+ }
+}
+
+/**
+ * Generic 'make local' function, works for most of data-block types...
+ */
+void BKE_id_make_local_generic(Main *bmain,
+ ID *id,
+ const bool id_in_mainlist,
+ const bool lib_local)
+{
+ bool is_local = false, is_lib = false;
+
+ /* - only lib users: do nothing (unless force_local is set)
+ * - only local users: set flag
+ * - mixed: make copy
+ * In case we make a whole lib's content local,
+ * we always want to localize, and we skip remapping (done later).
+ */
+
+ if (!ID_IS_LINKED(id)) {
+ return;
+ }
+
+ BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib);
+
+ if (lib_local || is_local) {
+ if (!is_lib) {
+ id_clear_lib_data_ex(bmain, id, id_in_mainlist);
+ BKE_id_expand_local(bmain, id);
+ }
+ else {
+ ID *id_new;
+
+ /* Should not fail in expected use cases,
+ * but a few ID types cannot be copied (LIB, WM, SCR...). */
+ if (BKE_id_copy(bmain, id, &id_new)) {
+ id_new->us = 0;
+
+ /* setting newid is mandatory for complex make_lib_local logic... */
+ ID_NEW_SET(id, id_new);
+ Key *key = BKE_key_from_id(id), *key_new = BKE_key_from_id(id);
+ if (key && key_new) {
+ ID_NEW_SET(key, key_new);
+ }
+ bNodeTree *ntree = ntreeFromID(id), *ntree_new = ntreeFromID(id_new);
+ if (ntree && ntree_new) {
+ ID_NEW_SET(ntree, ntree_new);
+ }
+
+ if (!lib_local) {
+ BKE_libblock_remap(bmain, id, id_new, ID_REMAP_SKIP_INDIRECT_USAGE);
+ }
+ }
+ }
+ }
+}
+
+/**
+ * Calls the appropriate make_local method for the block, unless test is set.
+ *
+ * \note Always set ID->newid pointer in case it gets duplicated...
+ *
+ * \param lib_local: Special flag used when making a whole library's content local,
+ * it needs specific handling.
+ *
+ * \return true if the block can be made local.
+ */
+bool id_make_local(Main *bmain, ID *id, const bool test, const bool lib_local)
+{
+ /* We don't care whether ID is directly or indirectly linked
+ * in case we are making a whole lib local... */
+ if (!lib_local && (id->tag & LIB_TAG_INDIRECT)) {
+ return false;
+ }
+
+ switch ((ID_Type)GS(id->name)) {
+ case ID_SCE:
+ if (!test) {
+ BKE_scene_make_local(bmain, (Scene *)id, lib_local);
+ }
+ return true;
+ case ID_OB:
+ if (!test) {
+ BKE_object_make_local(bmain, (Object *)id, lib_local);
+ }
+ return true;
+ case ID_ME:
+ if (!test) {
+ BKE_mesh_make_local(bmain, (Mesh *)id, lib_local);
+ }
+ return true;
+ case ID_CU:
+ if (!test) {
+ BKE_curve_make_local(bmain, (Curve *)id, lib_local);
+ }
+ return true;
+ case ID_MB:
+ if (!test) {
+ BKE_mball_make_local(bmain, (MetaBall *)id, lib_local);
+ }
+ return true;
+ case ID_MA:
+ if (!test) {
+ BKE_material_make_local(bmain, (Material *)id, lib_local);
+ }
+ return true;
+ case ID_TE:
+ if (!test) {
+ BKE_texture_make_local(bmain, (Tex *)id, lib_local);
+ }
+ return true;
+ case ID_IM:
+ if (!test) {
+ BKE_image_make_local(bmain, (Image *)id, lib_local);
+ }
+ return true;
+ case ID_LT:
+ if (!test) {
+ BKE_lattice_make_local(bmain, (Lattice *)id, lib_local);
+ }
+ return true;
+ case ID_LA:
+ if (!test) {
+ BKE_light_make_local(bmain, (Light *)id, lib_local);
+ }
+ return true;
+ case ID_CA:
+ if (!test) {
+ BKE_camera_make_local(bmain, (Camera *)id, lib_local);
+ }
+ return true;
+ case ID_SPK:
+ if (!test) {
+ BKE_speaker_make_local(bmain, (Speaker *)id, lib_local);
+ }
+ return true;
+ case ID_LP:
+ if (!test) {
+ BKE_lightprobe_make_local(bmain, (LightProbe *)id, lib_local);
+ }
+ return true;
+ case ID_WO:
+ if (!test) {
+ BKE_world_make_local(bmain, (World *)id, lib_local);
+ }
+ return true;
+ case ID_VF:
+ if (!test) {
+ BKE_vfont_make_local(bmain, (VFont *)id, lib_local);
+ }
+ return true;
+ case ID_TXT:
+ if (!test) {
+ BKE_text_make_local(bmain, (Text *)id, lib_local);
+ }
+ return true;
+ case ID_SO:
+ if (!test) {
+ BKE_sound_make_local(bmain, (bSound *)id, lib_local);
+ }
+ return true;
+ case ID_GR:
+ if (!test) {
+ BKE_collection_make_local(bmain, (Collection *)id, lib_local);
+ }
+ return true;
+ case ID_AR:
+ if (!test) {
+ BKE_armature_make_local(bmain, (bArmature *)id, lib_local);
+ }
+ return true;
+ case ID_AC:
+ if (!test) {
+ BKE_action_make_local(bmain, (bAction *)id, lib_local);
+ }
+ return true;
+ case ID_NT:
+ if (!test) {
+ ntreeMakeLocal(bmain, (bNodeTree *)id, true, lib_local);
+ }
+ return true;
+ case ID_BR:
+ if (!test) {
+ BKE_brush_make_local(bmain, (Brush *)id, lib_local);
+ }
+ return true;
+ case ID_PA:
+ if (!test) {
+ BKE_particlesettings_make_local(bmain, (ParticleSettings *)id, lib_local);
+ }
+ return true;
+ case ID_GD:
+ if (!test) {
+ BKE_gpencil_make_local(bmain, (bGPdata *)id, lib_local);
+ }
+ return true;
+ case ID_MC:
+ if (!test) {
+ BKE_movieclip_make_local(bmain, (MovieClip *)id, lib_local);
+ }
+ return true;
+ case ID_MSK:
+ if (!test) {
+ BKE_mask_make_local(bmain, (Mask *)id, lib_local);
+ }
+ return true;
+ case ID_LS:
+ if (!test) {
+ BKE_linestyle_make_local(bmain, (FreestyleLineStyle *)id, lib_local);
+ }
+ return true;
+ case ID_PAL:
+ if (!test) {
+ BKE_palette_make_local(bmain, (Palette *)id, lib_local);
+ }
+ return true;
+ case ID_PC:
+ if (!test) {
+ BKE_paint_curve_make_local(bmain, (PaintCurve *)id, lib_local);
+ }
+ return true;
+ case ID_CF:
+ if (!test) {
+ BKE_cachefile_make_local(bmain, (CacheFile *)id, lib_local);
+ }
+ return true;
+ case ID_WS:
+ case ID_SCR:
+ /* A bit special: can be appended but not linked. Return false
+ * since supporting make-local doesn't make much sense. */
+ return false;
+ case ID_LI:
+ case ID_KE:
+ case ID_WM:
+ return false; /* can't be linked */
+ case ID_IP:
+ return false; /* deprecated */
+ }
+
+ return false;
+}
+
+struct IDCopyLibManagementData {
+ const ID *id_src;
+ ID *id_dst;
+ int flag;
+};
+
+/* Increases usercount as required, and remap self ID pointers. */
+static int id_copy_libmanagement_cb(void *user_data,
+ ID *UNUSED(id_self),
+ ID **id_pointer,
+ int cb_flag)
+{
+ struct IDCopyLibManagementData *data = user_data;
+ ID *id = *id_pointer;
+
+ /* Remap self-references to new copied ID. */
+ if (id == data->id_src) {
+ /* We cannot use id_self here, it is not *always* id_dst (thanks to $£!+@#&/? nodetrees). */
+ id = *id_pointer = data->id_dst;
+ }
+
+ /* Increase used IDs refcount if needed and required. */
+ if ((data->flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0 && (cb_flag & IDWALK_CB_USER)) {
+ id_us_plus(id);
+ }
+
+ return IDWALK_RET_NOP;
+}
+
+bool BKE_id_copy_is_allowed(const ID *id)
+{
+#define LIB_ID_TYPES_NOCOPY \
+ ID_LI, ID_SCR, ID_WM, ID_WS, /* Not supported */ \
+ ID_IP /* Deprecated */
+
+ return !ELEM(GS(id->name), LIB_ID_TYPES_NOCOPY);
+
+#undef LIB_ID_TYPES_NOCOPY
+}
+
+/**
+ * Generic entry point for copying a data-block (new API).
+ *
+ * \note Copy is only affecting given data-block
+ * (no ID used by copied one will be affected, besides usercount).
+ * There is only one exception, if #LIB_ID_COPY_ACTIONS is defined,
+ * actions used by animdata will be duplicated.
+ *
+ * \note Usercount of new copy is always set to 1.
+ *
+ * \param bmain: Main database, may be NULL only if LIB_ID_CREATE_NO_MAIN is specified.
+ * \param id: Source data-block.
+ * \param r_newid: Pointer to new (copied) ID pointer.
+ * \param flag: Set of copy options, see DNA_ID.h enum for details
+ * (leave to zero for default, full copy).
+ * \return False when copying that ID type is not supported, true otherwise.
+ */
+bool BKE_id_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int flag)
+{
+ BLI_assert(r_newid != NULL);
+ /* Make sure destination pointer is all good. */
+ if ((flag & LIB_ID_CREATE_NO_ALLOCATE) == 0) {
+ *r_newid = NULL;
+ }
+ else {
+ if (*r_newid != NULL) {
+ /* Allow some garbage non-initialized memory to go in, and clean it up here. */
+ const size_t size = BKE_libblock_get_alloc_info(GS(id->name), NULL);
+ memset(*r_newid, 0, size);
+ }
+ }
+
+ /* Early output is source is NULL. */
+ if (id == NULL) {
+ return false;
+ }
+ if (!BKE_id_copy_is_allowed(id)) {
+ return false;
+ }
+
+ BKE_libblock_copy_ex(bmain, id, r_newid, flag);
+
+ switch ((ID_Type)GS(id->name)) {
+ case ID_SCE:
+ BKE_scene_copy_data(bmain, (Scene *)*r_newid, (Scene *)id, flag);
+ break;
+ case ID_OB:
+ BKE_object_copy_data(bmain, (Object *)*r_newid, (Object *)id, flag);
+ break;
+ case ID_ME:
+ BKE_mesh_copy_data(bmain, (Mesh *)*r_newid, (Mesh *)id, flag);
+ break;
+ case ID_CU:
+ BKE_curve_copy_data(bmain, (Curve *)*r_newid, (Curve *)id, flag);
+ break;
+ case ID_MB:
+ BKE_mball_copy_data(bmain, (MetaBall *)*r_newid, (MetaBall *)id, flag);
+ break;
+ case ID_MA:
+ BKE_material_copy_data(bmain, (Material *)*r_newid, (Material *)id, flag);
+ break;
+ case ID_TE:
+ BKE_texture_copy_data(bmain, (Tex *)*r_newid, (Tex *)id, flag);
+ break;
+ case ID_IM:
+ BKE_image_copy_data(bmain, (Image *)*r_newid, (Image *)id, flag);
+ break;
+ case ID_LT:
+ BKE_lattice_copy_data(bmain, (Lattice *)*r_newid, (Lattice *)id, flag);
+ break;
+ case ID_LA:
+ BKE_light_copy_data(bmain, (Light *)*r_newid, (Light *)id, flag);
+ break;
+ case ID_SPK:
+ BKE_speaker_copy_data(bmain, (Speaker *)*r_newid, (Speaker *)id, flag);
+ break;
+ case ID_LP:
+ BKE_lightprobe_copy_data(bmain, (LightProbe *)*r_newid, (LightProbe *)id, flag);
+ break;
+ case ID_CA:
+ BKE_camera_copy_data(bmain, (Camera *)*r_newid, (Camera *)id, flag);
+ break;
+ case ID_KE:
+ BKE_key_copy_data(bmain, (Key *)*r_newid, (Key *)id, flag);
+ break;
+ case ID_WO:
+ BKE_world_copy_data(bmain, (World *)*r_newid, (World *)id, flag);
+ break;
+ case ID_TXT:
+ BKE_text_copy_data(bmain, (Text *)*r_newid, (Text *)id, flag);
+ break;
+ case ID_GR:
+ BKE_collection_copy_data(bmain, (Collection *)*r_newid, (Collection *)id, flag);
+ break;
+ case ID_AR:
+ BKE_armature_copy_data(bmain, (bArmature *)*r_newid, (bArmature *)id, flag);
+ break;
+ case ID_AC:
+ BKE_action_copy_data(bmain, (bAction *)*r_newid, (bAction *)id, flag);
+ break;
+ case ID_NT:
+ BKE_node_tree_copy_data(bmain, (bNodeTree *)*r_newid, (bNodeTree *)id, flag);
+ break;
+ case ID_BR:
+ BKE_brush_copy_data(bmain, (Brush *)*r_newid, (Brush *)id, flag);
+ break;
+ case ID_PA:
+ BKE_particlesettings_copy_data(
+ bmain, (ParticleSettings *)*r_newid, (ParticleSettings *)id, flag);
+ break;
+ case ID_GD:
+ BKE_gpencil_copy_data((bGPdata *)*r_newid, (bGPdata *)id, flag);
+ break;
+ case ID_MC:
+ BKE_movieclip_copy_data(bmain, (MovieClip *)*r_newid, (MovieClip *)id, flag);
+ break;
+ case ID_MSK:
+ BKE_mask_copy_data(bmain, (Mask *)*r_newid, (Mask *)id, flag);
+ break;
+ case ID_LS:
+ BKE_linestyle_copy_data(
+ bmain, (FreestyleLineStyle *)*r_newid, (FreestyleLineStyle *)id, flag);
+ break;
+ case ID_PAL:
+ BKE_palette_copy_data(bmain, (Palette *)*r_newid, (Palette *)id, flag);
+ break;
+ case ID_PC:
+ BKE_paint_curve_copy_data(bmain, (PaintCurve *)*r_newid, (PaintCurve *)id, flag);
+ break;
+ case ID_CF:
+ BKE_cachefile_copy_data(bmain, (CacheFile *)*r_newid, (CacheFile *)id, flag);
+ break;
+ case ID_SO:
+ BKE_sound_copy_data(bmain, (bSound *)*r_newid, (bSound *)id, flag);
+ break;
+ case ID_VF:
+ BKE_vfont_copy_data(bmain, (VFont *)*r_newid, (VFont *)id, flag);
+ break;
+ case ID_LI:
+ case ID_SCR:
+ case ID_WM:
+ case ID_WS:
+ case ID_IP:
+ BLI_assert(0); /* Should have been rejected at start of function! */
+ break;
+ }
+
+ /* Update ID refcount, remap pointers to self in new ID. */
+ struct IDCopyLibManagementData data = {
+ .id_src = id,
+ .id_dst = *r_newid,
+ .flag = flag,
+ };
+ BKE_library_foreach_ID_link(bmain, *r_newid, id_copy_libmanagement_cb, &data, IDWALK_NOP);
+
+ /* Do not make new copy local in case we are copying outside of main...
+ * XXX TODO: is this behavior OK, or should we need own flag to control that? */
+ if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
+ BLI_assert((flag & LIB_ID_COPY_KEEP_LIB) == 0);
+ BKE_id_copy_ensure_local(bmain, id, *r_newid);
+ }
+ else {
+ (*r_newid)->lib = id->lib;
+ }
+
+ return true;
+}
+
+/**
+ * Invokes the appropriate copy method for the block and returns the result in
+ * newid, unless test. Returns true if the block can be copied.
+ */
+bool BKE_id_copy(Main *bmain, const ID *id, ID **newid)
+{
+ return BKE_id_copy_ex(bmain, id, newid, LIB_ID_COPY_DEFAULT);
+}
+
+/**
+ * Does a mere memory swap over the whole IDs data (including type-specific memory).
+ * \note Most internal ID data itself is not swapped (only IDProperties are).
+ */
+void BKE_id_swap(Main *bmain, ID *id_a, ID *id_b)
+{
+ BLI_assert(GS(id_a->name) == GS(id_b->name));
+
+ const ID id_a_back = *id_a;
+ const ID id_b_back = *id_b;
+
+#define CASE_SWAP(_gs, _type) \
+ case _gs: \
+ SWAP(_type, *(_type *)id_a, *(_type *)id_b); \
+ break
+
+ switch ((ID_Type)GS(id_a->name)) {
+ CASE_SWAP(ID_SCE, Scene);
+ CASE_SWAP(ID_LI, Library);
+ CASE_SWAP(ID_OB, Object);
+ CASE_SWAP(ID_ME, Mesh);
+ CASE_SWAP(ID_CU, Curve);
+ CASE_SWAP(ID_MB, MetaBall);
+ CASE_SWAP(ID_MA, Material);
+ CASE_SWAP(ID_TE, Tex);
+ CASE_SWAP(ID_IM, Image);
+ CASE_SWAP(ID_LT, Lattice);
+ CASE_SWAP(ID_LA, Light);
+ CASE_SWAP(ID_LP, LightProbe);
+ CASE_SWAP(ID_CA, Camera);
+ CASE_SWAP(ID_KE, Key);
+ CASE_SWAP(ID_WO, World);
+ CASE_SWAP(ID_SCR, bScreen);
+ CASE_SWAP(ID_VF, VFont);
+ CASE_SWAP(ID_TXT, Text);
+ CASE_SWAP(ID_SPK, Speaker);
+ CASE_SWAP(ID_SO, bSound);
+ CASE_SWAP(ID_GR, Collection);
+ CASE_SWAP(ID_AR, bArmature);
+ CASE_SWAP(ID_AC, bAction);
+ CASE_SWAP(ID_NT, bNodeTree);
+ CASE_SWAP(ID_BR, Brush);
+ CASE_SWAP(ID_PA, ParticleSettings);
+ CASE_SWAP(ID_WM, wmWindowManager);
+ CASE_SWAP(ID_WS, WorkSpace);
+ CASE_SWAP(ID_GD, bGPdata);
+ CASE_SWAP(ID_MC, MovieClip);
+ CASE_SWAP(ID_MSK, Mask);
+ CASE_SWAP(ID_LS, FreestyleLineStyle);
+ CASE_SWAP(ID_PAL, Palette);
+ CASE_SWAP(ID_PC, PaintCurve);
+ CASE_SWAP(ID_CF, CacheFile);
+ case ID_IP:
+ break; /* Deprecated. */
+ }
+
+#undef CASE_SWAP
+
+ /* Restore original ID's internal data. */
+ *id_a = id_a_back;
+ *id_b = id_b_back;
+
+ /* Exception: IDProperties. */
+ id_a->properties = id_b_back.properties;
+ id_b->properties = id_a_back.properties;
+
+ /* Swap will have broken internal references to itself, restore them. */
+ BKE_libblock_relink_ex(bmain, id_a, id_b, id_a, ID_REMAP_SKIP_NEVER_NULL_USAGE);
+ BKE_libblock_relink_ex(bmain, id_b, id_a, id_b, ID_REMAP_SKIP_NEVER_NULL_USAGE);
+}
+
+/** Does *not* set ID->newid pointer. */
+bool id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop)
+{
+ ID *newid = NULL;
+ PointerRNA idptr;
+
+ if (id) {
+ /* If property isn't editable,
+ * we're going to have an extra block hanging around until we save. */
+ if (RNA_property_editable(ptr, prop)) {
+ Main *bmain = CTX_data_main(C);
+ /* copy animation actions too */
+ if (BKE_id_copy_ex(bmain, id, &newid, LIB_ID_COPY_DEFAULT | LIB_ID_COPY_ACTIONS) && newid) {
+ /* us is 1 by convention with new IDs, but RNA_property_pointer_set
+ * will also increment it, decrement it here. */
+ id_us_min(newid);
+
+ /* assign copy */
+ RNA_id_pointer_create(newid, &idptr);
+ RNA_property_pointer_set(ptr, prop, idptr, NULL);
+ RNA_property_update(C, ptr, prop);
+
+ /* tag grease pencil data-block and disable onion */
+ if (GS(id->name) == ID_GD) {
+ DEG_id_tag_update(id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
+ DEG_id_tag_update(newid, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
+ bGPdata *gpd = (bGPdata *)newid;
+ gpd->flag &= ~GP_DATA_SHOW_ONIONSKINS;
+ }
+
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+static int libblock_management_us_plus(void *UNUSED(user_data),
+ ID *UNUSED(id_self),
+ ID **id_pointer,
+ int cb_flag)
+{
+ if (cb_flag & IDWALK_CB_USER) {
+ id_us_plus(*id_pointer);
+ }
+ if (cb_flag & IDWALK_CB_USER_ONE) {
+ id_us_ensure_real(*id_pointer);
+ }
+
+ return IDWALK_RET_NOP;
+}
+
+static int libblock_management_us_min(void *UNUSED(user_data),
+ ID *UNUSED(id_self),
+ ID **id_pointer,
+ int cb_flag)
+{
+ if (cb_flag & IDWALK_CB_USER) {
+ id_us_min(*id_pointer);
+ }
+ /* We can do nothing in IDWALK_CB_USER_ONE case! */
+
+ return IDWALK_RET_NOP;
+}
+
+/** Add a 'NO_MAIN' data-block to given main (also sets usercounts of its IDs if needed). */
+void BKE_libblock_management_main_add(Main *bmain, void *idv)
+{
+ ID *id = idv;
+
+ BLI_assert(bmain != NULL);
+ if ((id->tag & LIB_TAG_NO_MAIN) == 0) {
+ return;
+ }
+
+ if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) {
+ /* We cannot add non-allocated ID to Main! */
+ return;
+ }
+
+ /* We cannot allow non-userrefcounting IDs in Main database! */
+ if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) {
+ BKE_library_foreach_ID_link(bmain, id, libblock_management_us_plus, NULL, IDWALK_NOP);
+ }
+
+ ListBase *lb = which_libbase(bmain, GS(id->name));
+ BKE_main_lock(bmain);
+ BLI_addtail(lb, id);
+ BKE_id_new_name_validate(lb, id, NULL);
+ /* alphabetic insertion: is in new_id */
+ id->tag &= ~(LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT);
+ bmain->is_memfile_undo_written = false;
+ BKE_main_unlock(bmain);
+}
+
+/** Remove a data-block from given main (set it to 'NO_MAIN' status). */
+void BKE_libblock_management_main_remove(Main *bmain, void *idv)
+{
+ ID *id = idv;
+
+ BLI_assert(bmain != NULL);
+ if ((id->tag & LIB_TAG_NO_MAIN) != 0) {
+ return;
+ }
+
+ /* For now, allow userrefcounting IDs to get out of Main - can be handy in some cases... */
+
+ ListBase *lb = which_libbase(bmain, GS(id->name));
+ BKE_main_lock(bmain);
+ BLI_remlink(lb, id);
+ id->tag |= LIB_TAG_NO_MAIN;
+ bmain->is_memfile_undo_written = false;
+ BKE_main_unlock(bmain);
+}
+
+void BKE_libblock_management_usercounts_set(Main *bmain, void *idv)
+{
+ ID *id = idv;
+
+ if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) == 0) {
+ return;
+ }
+
+ BKE_library_foreach_ID_link(bmain, id, libblock_management_us_plus, NULL, IDWALK_NOP);
+ id->tag &= ~LIB_TAG_NO_USER_REFCOUNT;
+}
+
+void BKE_libblock_management_usercounts_clear(Main *bmain, void *idv)
+{
+ ID *id = idv;
+
+ /* We do not allow IDs in Main database to not be userrefcounting. */
+ if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0 || (id->tag & LIB_TAG_NO_MAIN) != 0) {
+ return;
+ }
+
+ BKE_library_foreach_ID_link(bmain, id, libblock_management_us_min, NULL, IDWALK_NOP);
+ id->tag |= LIB_TAG_NO_USER_REFCOUNT;
+}
+
+/**
+ * Clear or set given tags for all ids in listbase (runtime tags).
+ */
+void BKE_main_id_tag_listbase(ListBase *lb, const int tag, const bool value)
+{
+ ID *id;
+ if (value) {
+ for (id = lb->first; id; id = id->next) {
+ id->tag |= tag;
+ }
+ }
+ else {
+ const int ntag = ~tag;
+ for (id = lb->first; id; id = id->next) {
+ id->tag &= ntag;
+ }
+ }
+}
+
+/**
+ * Clear or set given tags for all ids of given type in bmain (runtime tags).
+ */
+void BKE_main_id_tag_idcode(struct Main *mainvar,
+ const short type,
+ const int tag,
+ const bool value)
+{
+ ListBase *lb = which_libbase(mainvar, type);
+
+ BKE_main_id_tag_listbase(lb, tag, value);
+}
+
+/**
+ * Clear or set given tags for all ids in bmain (runtime tags).
+ */
+void BKE_main_id_tag_all(struct Main *mainvar, const int tag, const bool value)
+{
+ ListBase *lbarray[MAX_LIBARRAY];
+ int a;
+
+ a = set_listbasepointers(mainvar, lbarray);
+ while (a--) {
+ BKE_main_id_tag_listbase(lbarray[a], tag, value);
+ }
+}
+
+/**
+ * Clear or set given flags for all ids in listbase (persistent flags).
+ */
+void BKE_main_id_flag_listbase(ListBase *lb, const int flag, const bool value)
+{
+ ID *id;
+ if (value) {
+ for (id = lb->first; id; id = id->next) {
+ id->tag |= flag;
+ }
+ }
+ else {
+ const int nflag = ~flag;
+ for (id = lb->first; id; id = id->next) {
+ id->tag &= nflag;
+ }
+ }
+}
+
+/**
+ * Clear or set given flags for all ids in bmain (persistent flags).
+ */
+void BKE_main_id_flag_all(Main *bmain, const int flag, const bool value)
+{
+ ListBase *lbarray[MAX_LIBARRAY];
+ int a;
+ a = set_listbasepointers(bmain, lbarray);
+ while (a--) {
+ BKE_main_id_flag_listbase(lbarray[a], flag, value);
+ }
+}
+
+void BKE_main_id_repair_duplicate_names_listbase(ListBase *lb)
+{
+ int lb_len = 0;
+ for (ID *id = lb->first; id; id = id->next) {
+ if (id->lib == NULL) {
+ lb_len += 1;
+ }
+ }
+ if (lb_len <= 1) {
+ return;
+ }
+
+ /* Fill an array because renaming sorts. */
+ ID **id_array = MEM_mallocN(sizeof(*id_array) * lb_len, __func__);
+ GSet *gset = BLI_gset_str_new_ex(__func__, lb_len);
+ int i = 0;
+ for (ID *id = lb->first; id; id = id->next) {
+ if (id->lib == NULL) {
+ id_array[i] = id;
+ i++;
+ }
+ }
+ for (i = 0; i < lb_len; i++) {
+ if (!BLI_gset_add(gset, id_array[i]->name + 2)) {
+ BKE_id_new_name_validate(lb, id_array[i], NULL);
+ }
+ }
+ BLI_gset_free(gset, NULL);
+ MEM_freeN(id_array);
+}
+
+void BKE_main_lib_objects_recalc_all(Main *bmain)
+{
+ Object *ob;
+
+ /* flag for full recalc */
+ for (ob = bmain->objects.first; ob; ob = ob->id.next) {
+ if (ID_IS_LINKED(ob)) {
+ DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
+ }
+ }
+
+ DEG_id_type_tag(bmain, ID_OB);
+}
+
+/* *********** ALLOC AND FREE *****************
+ *
+ * BKE_libblock_free(ListBase *lb, ID *id )
+ * provide a list-basis and data-block, but only ID is read
+ *
+ * void *BKE_libblock_alloc(ListBase *lb, type, name)
+ * inserts in list and returns a new ID
+ *
+ * **************************** */
+
+/**
+ * Get allocation size of a given data-block type and optionally allocation name.
+ */
+size_t BKE_libblock_get_alloc_info(short type, const char **name)
+{
+#define CASE_RETURN(id_code, type) \
+ case id_code: \
+ do { \
+ if (name != NULL) { \
+ *name = #type; \
+ } \
+ return sizeof(type); \
+ } while (0)
+
+ switch ((ID_Type)type) {
+ CASE_RETURN(ID_SCE, Scene);
+ CASE_RETURN(ID_LI, Library);
+ CASE_RETURN(ID_OB, Object);
+ CASE_RETURN(ID_ME, Mesh);
+ CASE_RETURN(ID_CU, Curve);
+ CASE_RETURN(ID_MB, MetaBall);
+ CASE_RETURN(ID_MA, Material);
+ CASE_RETURN(ID_TE, Tex);
+ CASE_RETURN(ID_IM, Image);
+ CASE_RETURN(ID_LT, Lattice);
+ CASE_RETURN(ID_LA, Light);
+ CASE_RETURN(ID_CA, Camera);
+ CASE_RETURN(ID_IP, Ipo);
+ CASE_RETURN(ID_KE, Key);
+ CASE_RETURN(ID_WO, World);
+ CASE_RETURN(ID_SCR, bScreen);
+ CASE_RETURN(ID_VF, VFont);
+ CASE_RETURN(ID_TXT, Text);
+ CASE_RETURN(ID_SPK, Speaker);
+ CASE_RETURN(ID_LP, LightProbe);
+ CASE_RETURN(ID_SO, bSound);
+ CASE_RETURN(ID_GR, Collection);
+ CASE_RETURN(ID_AR, bArmature);
+ CASE_RETURN(ID_AC, bAction);
+ CASE_RETURN(ID_NT, bNodeTree);
+ CASE_RETURN(ID_BR, Brush);
+ CASE_RETURN(ID_PA, ParticleSettings);
+ CASE_RETURN(ID_WM, wmWindowManager);
+ CASE_RETURN(ID_GD, bGPdata);
+ CASE_RETURN(ID_MC, MovieClip);
+ CASE_RETURN(ID_MSK, Mask);
+ CASE_RETURN(ID_LS, FreestyleLineStyle);
+ CASE_RETURN(ID_PAL, Palette);
+ CASE_RETURN(ID_PC, PaintCurve);
+ CASE_RETURN(ID_CF, CacheFile);
+ CASE_RETURN(ID_WS, WorkSpace);
+ }
+ return 0;
+#undef CASE_RETURN
+}
+
+/**
+ * Allocates and returns memory of the right size for the specified block type,
+ * initialized to zero.
+ */
+void *BKE_libblock_alloc_notest(short type)
+{
+ const char *name;
+ size_t size = BKE_libblock_get_alloc_info(type, &name);
+ if (size != 0) {
+ return MEM_callocN(size, name);
+ }
+ BLI_assert(!"Request to allocate unknown data type");
+ return NULL;
+}
+
+/**
+ * Allocates and returns a block of the specified type, with the specified name
+ * (adjusted as necessary to ensure uniqueness), and appended to the specified list.
+ * The user count is set to 1, all other content (apart from name and links) being
+ * initialized to zero.
+ */
+void *BKE_libblock_alloc(Main *bmain, short type, const char *name, const int flag)
+{
+ BLI_assert((flag & LIB_ID_CREATE_NO_ALLOCATE) == 0);
+
+ ID *id = BKE_libblock_alloc_notest(type);
+
+ if (id) {
+ if ((flag & LIB_ID_CREATE_NO_MAIN) != 0) {
+ id->tag |= LIB_TAG_NO_MAIN;
+ }
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0) {
+ id->tag |= LIB_TAG_NO_USER_REFCOUNT;
+ }
+
+ id->icon_id = 0;
+ *((short *)id->name) = type;
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id->us = 1;
+ }
+ if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
+ ListBase *lb = which_libbase(bmain, type);
+
+ BKE_main_lock(bmain);
+ BLI_addtail(lb, id);
+ BKE_id_new_name_validate(lb, id, name);
+ bmain->is_memfile_undo_written = false;
+ /* alphabetic insertion: is in new_id */
+ BKE_main_unlock(bmain);
+
+ /* TODO to be removed from here! */
+ if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0) {
+ DEG_id_type_tag(bmain, type);
+ }
+ }
+ else {
+ BLI_strncpy(id->name + 2, name, sizeof(id->name) - 2);
+ }
+ }
+
+ return id;
+}
+
+/**
+ * Initialize an ID of given type, such that it has valid 'empty' data.
+ * ID is assumed to be just calloc'ed.
+ */
+void BKE_libblock_init_empty(ID *id)
+{
+ /* Note that only ID types that are not valid when filled of zero should have a callback here. */
+ switch ((ID_Type)GS(id->name)) {
+ case ID_SCE:
+ BKE_scene_init((Scene *)id);
+ break;
+ case ID_LI:
+ /* Nothing to do. */
+ break;
+ case ID_OB: {
+ Object *ob = (Object *)id;
+ BKE_object_init(ob, OB_EMPTY);
+ break;
+ }
+ case ID_ME:
+ BKE_mesh_init((Mesh *)id);
+ break;
+ case ID_CU:
+ BKE_curve_init((Curve *)id, 0);
+ break;
+ case ID_MB:
+ BKE_mball_init((MetaBall *)id);
+ break;
+ case ID_MA:
+ BKE_material_init((Material *)id);
+ break;
+ case ID_TE:
+ BKE_texture_default((Tex *)id);
+ break;
+ case ID_IM:
+ BKE_image_init((Image *)id);
+ break;
+ case ID_LT:
+ BKE_lattice_init((Lattice *)id);
+ break;
+ case ID_LA:
+ BKE_light_init((Light *)id);
+ break;
+ case ID_SPK:
+ BKE_speaker_init((Speaker *)id);
+ break;
+ case ID_LP:
+ BKE_lightprobe_init((LightProbe *)id);
+ break;
+ case ID_CA:
+ BKE_camera_init((Camera *)id);
+ break;
+ case ID_WO:
+ BKE_world_init((World *)id);
+ break;
+ case ID_SCR:
+ /* Nothing to do. */
+ break;
+ case ID_VF:
+ BKE_vfont_init((VFont *)id);
+ break;
+ case ID_TXT:
+ BKE_text_init((Text *)id);
+ break;
+ case ID_SO:
+ /* Another fuzzy case, think NULLified content is OK here... */
+ break;
+ case ID_GR:
+ /* Nothing to do. */
+ break;
+ case ID_AR:
+ /* Nothing to do. */
+ break;
+ case ID_AC:
+ /* Nothing to do. */
+ break;
+ case ID_NT:
+ ntreeInitDefault((bNodeTree *)id);
+ break;
+ case ID_BR:
+ BKE_brush_init((Brush *)id);
+ break;
+ case ID_PA:
+ /* Nothing to do. */
+ break;
+ case ID_PC:
+ /* Nothing to do. */
+ break;
+ case ID_GD:
+ /* Nothing to do. */
+ break;
+ case ID_MSK:
+ /* Nothing to do. */
+ break;
+ case ID_LS:
+ BKE_linestyle_init((FreestyleLineStyle *)id);
+ break;
+ case ID_CF:
+ BKE_cachefile_init((CacheFile *)id);
+ break;
+ case ID_KE:
+ /* Shapekeys are a complex topic too - they depend on their 'user' data type...
+ * They are not linkable, though, so it should never reach here anyway. */
+ BLI_assert(0);
+ break;
+ case ID_WM:
+ /* We should never reach this. */
+ BLI_assert(0);
+ break;
+ case ID_IP:
+ /* Should not be needed - animation from lib pre-2.5 is broken anyway. */
+ BLI_assert(0);
+ break;
+ case ID_PAL:
+ BKE_palette_init((Palette *)id);
+ break;
+ default:
+ BLI_assert(0); /* Should never reach this point... */
+ }
+}
+
+/**
+ * Generic helper to create a new empty data-block of given type in given \a bmain database.
+ *
+ * \param name: can be NULL, in which case we get default name for this ID type.
+ */
+void *BKE_id_new(Main *bmain, const short type, const char *name)
+{
+ BLI_assert(bmain != NULL);
+
+ if (name == NULL) {
+ name = DATA_(BKE_idcode_to_name(type));
+ }
+
+ ID *id = BKE_libblock_alloc(bmain, type, name, 0);
+ BKE_libblock_init_empty(id);
+
+ return id;
+}
+
+/**
+ * Generic helper to create a new temporary empty data-block of given type,
+ * *outside* of any Main database.
+ *
+ * \param name: can be NULL, in which case we get default name for this ID type. */
+void *BKE_id_new_nomain(const short type, const char *name)
+{
+ if (name == NULL) {
+ name = DATA_(BKE_idcode_to_name(type));
+ }
+
+ ID *id = BKE_libblock_alloc(NULL,
+ type,
+ name,
+ LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT |
+ LIB_ID_CREATE_NO_DEG_TAG);
+ BKE_libblock_init_empty(id);
+
+ return id;
+}
+
+void BKE_libblock_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int orig_flag)
+{
+ ID *new_id = *r_newid;
+ int flag = orig_flag;
+
+ const bool is_private_id_data = (id->flag & LIB_PRIVATE_DATA) != 0;
+
+ BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || bmain != NULL);
+ BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || (flag & LIB_ID_CREATE_NO_ALLOCATE) == 0);
+ if (!is_private_id_data) {
+ /* When we are handling private ID data, we might still want to manage usercounts, even though
+ * that ID data-block is actually outside of Main... */
+ BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 ||
+ (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0);
+ }
+ /* Never implicitly copy shapekeys when generating temp data outside of Main database. */
+ BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 || (flag & LIB_ID_COPY_SHAPEKEY) == 0);
+
+ /* 'Private ID' data handling. */
+ if ((bmain != NULL) && is_private_id_data) {
+ flag |= LIB_ID_CREATE_NO_MAIN;
+ }
+
+ /* The id->flag bits to copy over. */
+ const int copy_idflag_mask = LIB_PRIVATE_DATA;
+
+ if ((flag & LIB_ID_CREATE_NO_ALLOCATE) != 0) {
+ /* r_newid already contains pointer to allocated memory. */
+ /* TODO do we want to memset(0) whole mem before filling it? */
+ BLI_strncpy(new_id->name, id->name, sizeof(new_id->name));
+ new_id->us = 0;
+ new_id->tag |= LIB_TAG_NOT_ALLOCATED | LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT;
+ /* TODO Do we want/need to copy more from ID struct itself? */
+ }
+ else {
+ new_id = BKE_libblock_alloc(bmain, GS(id->name), id->name + 2, flag);
+ }
+ BLI_assert(new_id != NULL);
+
+ const size_t id_len = BKE_libblock_get_alloc_info(GS(new_id->name), NULL);
+ const size_t id_offset = sizeof(ID);
+ if ((int)id_len - (int)id_offset > 0) { /* signed to allow neg result */ /* XXX ????? */
+ const char *cp = (const char *)id;
+ char *cpn = (char *)new_id;
+
+ memcpy(cpn + id_offset, cp + id_offset, id_len - id_offset);
+ }
+
+ new_id->flag = (new_id->flag & ~copy_idflag_mask) | (id->flag & copy_idflag_mask);
+
+ /* We do not want any handling of usercount in code duplicating the data here, we do that all
+ * at once in id_copy_libmanagement_cb() at the end. */
+ const int copy_data_flag = orig_flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
+
+ if (id->properties) {
+ new_id->properties = IDP_CopyProperty_ex(id->properties, copy_data_flag);
+ }
+
+ /* XXX Again... We need a way to control what we copy in a much more refined way.
+ * We cannot always copy this, some internal copying will die on it! */
+ /* For now, upper level code will have to do that itself when required. */
+#if 0
+ if (id->override != NULL) {
+ BKE_override_copy(new_id, id);
+ }
+#endif
+
+ if (id_can_have_animdata(new_id)) {
+ IdAdtTemplate *iat = (IdAdtTemplate *)new_id;
+
+ /* the duplicate should get a copy of the animdata */
+ if ((flag & LIB_ID_COPY_NO_ANIMDATA) == 0) {
+ /* Note that even though horrors like root nodetrees are not in bmain, the actions they use
+ * in their anim data *are* in bmain... super-mega-hooray. */
+ BLI_assert((copy_data_flag & LIB_ID_COPY_ACTIONS) == 0 ||
+ (copy_data_flag & LIB_ID_CREATE_NO_MAIN) == 0);
+ iat->adt = BKE_animdata_copy(bmain, iat->adt, copy_data_flag);
+ }
+ else {
+ iat->adt = NULL;
+ }
+ }
+
+ if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0 && (flag & LIB_ID_CREATE_NO_MAIN) == 0) {
+ DEG_id_type_tag(bmain, GS(new_id->name));
+ }
+
+ *r_newid = new_id;
+}
+
+/* used everywhere in blenkernel */
+void *BKE_libblock_copy(Main *bmain, const ID *id)
+{
+ ID *idn;
+
+ BKE_libblock_copy_ex(bmain, id, &idn, 0);
+
+ return idn;
+}
+
+/* XXX TODO: get rid of this useless wrapper at some point... */
+void *BKE_libblock_copy_for_localize(const ID *id)
+{
+ ID *idn;
+ BKE_libblock_copy_ex(NULL, id, &idn, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_NO_ANIMDATA);
+ return idn;
+}
+
+void BKE_library_free(Library *lib)
+{
+ if (lib->packedfile) {
+ BKE_packedfile_free(lib->packedfile);
+ }
+}
+
+/* ***************** ID ************************ */
+ID *BKE_libblock_find_name(struct Main *bmain, const short type, const char *name)
+{
+ ListBase *lb = which_libbase(bmain, type);
+ BLI_assert(lb != NULL);
+ return BLI_findstring(lb, name, offsetof(ID, name) + 2);
+}
+
+/**
+ * Sort given \a id into given \a lb list, using case-insensitive comparison of the id names.
+ *
+ * \note All other IDs beside given one are assumed already properly sorted in the list.
+ *
+ * \param id_sorting_hint Ignored if NULL. Otherwise, used to check if we can insert \a id
+ * immediately before or after that pointer. It must always be into given \a lb list.
+ */
+void id_sort_by_name(ListBase *lb, ID *id, ID *id_sorting_hint)
+{
+#define ID_SORT_STEP_SIZE 512
+
+ ID *idtest;
+
+ /* insert alphabetically */
+ if (lb->first == lb->last) {
+ return;
+ }
+
+ BLI_remlink(lb, id);
+
+ /* Check if we can actually insert id before or after id_sorting_hint, if given. */
+ if (id_sorting_hint != NULL && id_sorting_hint != id) {
+ BLI_assert(BLI_findindex(lb, id_sorting_hint) >= 0);
+
+ ID *id_sorting_hint_next = id_sorting_hint->next;
+ if (BLI_strcasecmp(id_sorting_hint->name, id->name) < 0 &&
+ (id_sorting_hint_next == NULL ||
+ BLI_strcasecmp(id_sorting_hint_next->name, id->name) > 0)) {
+ BLI_insertlinkafter(lb, id_sorting_hint, id);
+ return;
+ }
+
+ ID *id_sorting_hint_prev = id_sorting_hint->prev;
+ if (BLI_strcasecmp(id_sorting_hint->name, id->name) > 0 &&
+ (id_sorting_hint_prev == NULL ||
+ BLI_strcasecmp(id_sorting_hint_prev->name, id->name) < 0)) {
+ BLI_insertlinkbefore(lb, id_sorting_hint, id);
+ return;
+ }
+ }
+
+ void *item_array[ID_SORT_STEP_SIZE];
+ int item_array_index;
+
+ /* Step one: We go backward over a whole chunk of items at once, until we find a limit item
+ * that is lower than, or equal (should never happen!) to the one we want to insert. */
+ /* Note: We start from the end, because in typical 'heavy' case (insertion of lots of IDs at
+ * once using the same base name), newly inserted items will generally be towards the end
+ * (higher extension numbers). */
+ for (idtest = lb->last, item_array_index = ID_SORT_STEP_SIZE - 1; idtest != NULL;
+ idtest = idtest->prev, item_array_index--) {
+ item_array[item_array_index] = idtest;
+ if (item_array_index == 0) {
+ if ((idtest->lib == NULL && id->lib != NULL) ||
+ BLI_strcasecmp(idtest->name, id->name) <= 0) {
+ break;
+ }
+ item_array_index = ID_SORT_STEP_SIZE;
+ }
+ }
+
+ /* Step two: we go forward in the selected chunk of items and check all of them, as we know
+ * that our target is in there. */
+
+ /* If we reached start of the list, current item_array_index is off-by-one.
+ * Otherwise, we already know that it points to an item lower-or-equal-than the one we want to
+ * insert, no need to redo the check for that one.
+ * So we can increment that index in any case. */
+ for (item_array_index++; item_array_index < ID_SORT_STEP_SIZE; item_array_index++) {
+ idtest = item_array[item_array_index];
+ if ((idtest->lib != NULL && id->lib == NULL) || BLI_strcasecmp(idtest->name, id->name) > 0) {
+ BLI_insertlinkbefore(lb, idtest, id);
+ break;
+ }
+ }
+ if (item_array_index == ID_SORT_STEP_SIZE) {
+ if (idtest == NULL) {
+ /* If idtest is NULL here, it means that in the first loop, the last comparison was
+ * performed exactly on the first item of the list, and that it also failed. In other
+ * words, all items in the list are greater than inserted one, so we can put it at the
+ * start of the list. */
+ /* Note that BLI_insertlinkafter() would have same behavior in that case, but better be
+ * explicit here. */
+ BLI_addhead(lb, id);
+ }
+ else {
+ BLI_insertlinkafter(lb, idtest, id);
+ }
+ }
+
+#undef ID_SORT_STEP_SIZE
+}
+
+/* Note: this code assumes and ensures that the suffix number can never go beyond 1 billion. */
+#define MAX_NUMBER 1000000000
+/* We do not want to get "name.000", so minimal number is 1. */
+#define MIN_NUMBER 1
+/* The maximum value up to which we search for the actual smallest unused number. Beyond that
+ * value, we will only use the first biggest unused number, without trying to 'fill the gaps'
+ * in-between already used numbers... */
+#define MAX_NUMBERS_IN_USE 1024
+
+/**
+ * Helper building final ID name from given base_name and number.
+ *
+ * If everything goes well and we do generate a valid final ID name in given name, we return true.
+ * In case the final name would overflow the allowed ID name length, or given number is bigger than
+ * maximum allowed value, we truncate further the base_name (and given name, which is assumed to
+ * have the same 'base_name' part), and return false.
+ */
+static bool id_name_final_build(char *name, char *base_name, size_t base_name_len, int number)
+{
+ char number_str[11]; /* Dot + nine digits + NULL terminator. */
+ size_t number_str_len = BLI_snprintf_rlen(number_str, ARRAY_SIZE(number_str), ".%.3d", number);
+
+ /* If the number would lead to an overflow of the maximum ID name length, we need to truncate
+ * the base name part and do all the number checks again. */
+ if (base_name_len + number_str_len >= MAX_ID_NAME - 2 || number >= MAX_NUMBER) {
+ if (base_name_len + number_str_len >= MAX_ID_NAME - 2) {
+ base_name_len = MAX_ID_NAME - 2 - number_str_len - 1;
+ }
+ else {
+ base_name_len--;
+ }
+ base_name[base_name_len] = '\0';
+
+ /* Code above may have generated invalid utf-8 string, due to raw truncation.
+ * Ensure we get a valid one now. */
+ base_name_len -= (size_t)BLI_utf8_invalid_strip(base_name, base_name_len);
+
+ /* Also truncate orig name, and start the whole check again. */
+ name[base_name_len] = '\0';
+ return false;
+ }
+
+ /* We have our final number, we can put it in name and exit the function. */
+ BLI_strncpy(name + base_name_len, number_str, number_str_len + 1);
+ return true;
+}
+
+/**
+ * Check to see if an ID name is already used, and find a new one if so.
+ * Return true if a new name was created (returned in name).
+ *
+ * Normally the ID that's being checked is already in the ListBase, so ID *id points at the new
+ * entry. The Python Library module needs to know what the name of a data-block will be before it
+ * is appended, in this case ID *id is NULL.
+ */
+static bool check_for_dupid(ListBase *lb, ID *id, char *name, ID **r_id_sorting_hint)
+{
+ BLI_assert(strlen(name) < MAX_ID_NAME - 2);
+
+ *r_id_sorting_hint = NULL;
+
+ ID *id_test = lb->first;
+ bool is_name_changed = false;
+
+ if (id_test == NULL) {
+ return is_name_changed;
+ }
+
+ const short id_type = (short)GS(id_test->name);
+
+ /* Static storage of previous handled ID/name info, used to perform a quicker test and optimize
+ * creation of huge number of IDs using the same given base name. */
+ static char prev_orig_base_name[MAX_ID_NAME - 2] = {0};
+ static char prev_final_base_name[MAX_ID_NAME - 2] = {0};
+ static short prev_id_type = ID_LINK_PLACEHOLDER; /* Should never exist in actual ID list. */
+ static int prev_number = MIN_NUMBER - 1;
+
+ /* Initial test to check whether we can 'shortcut' the more complex loop of the main code below.
+ * Note that we do not do that for low numbers, as that would prevent using actual smallest
+ * available number in some cases, and benefits of this special case handling mostly show up with
+ * high numbers anyway. */
+ if (id_type == prev_id_type && prev_number >= MAX_NUMBERS_IN_USE &&
+ prev_number < MAX_NUMBER - 1 && name[0] == prev_final_base_name[0]) {
+
+ /* Get the name and number parts ("name.number"). */
+ char base_name[MAX_ID_NAME - 2];
+ int number = MIN_NUMBER;
+ size_t base_name_len = BLI_split_name_num(base_name, &number, name, '.');
+ size_t prev_final_base_name_len = strlen(prev_final_base_name);
+ size_t prev_orig_base_name_len = strlen(prev_orig_base_name);
+
+ if (base_name_len == prev_orig_base_name_len &&
+ STREQLEN(base_name, prev_orig_base_name, prev_orig_base_name_len)) {
+ /* Once we have ensured given base_name and original previous one are the same, we can check
+ * that previously used number is actually used, and that next one is free. */
+ /* Note that from now on, we only used previous final base name, as it might have been
+ * truncated from original one due to number suffix length. */
+ char final_name[MAX_ID_NAME - 2];
+ char prev_final_name[MAX_ID_NAME - 2];
+ BLI_strncpy(final_name, prev_final_base_name, prev_final_base_name_len + 1);
+ BLI_strncpy(prev_final_name, prev_final_base_name, prev_final_base_name_len + 1);
+
+ if (id_name_final_build(final_name, base_name, prev_final_base_name_len, prev_number + 1) &&
+ id_name_final_build(prev_final_name, base_name, prev_final_base_name_len, prev_number)) {
+ /* We successfully built valid final names of previous and current iterations,
+ * now we have to ensure that previous final name is indeed used in current ID list,
+ * and that current one is not. */
+ bool is_valid = false;
+ for (id_test = lb->first; id_test; id_test = id_test->next) {
+ if (id != id_test && !ID_IS_LINKED(id_test)) {
+ if (id_test->name[2] == final_name[0] && STREQ(final_name, id_test->name + 2)) {
+ /* We expect final_name to not be already used, so this is a failure. */
+ is_valid = false;
+ break;
+ }
+ /* Previous final name should only be found once in the list, so if it was found
+ * already, no need to do a string comparison again. */
+ if (!is_valid && id_test->name[2] == prev_final_name[0] &&
+ STREQ(prev_final_name, id_test->name + 2)) {
+ is_valid = true;
+ *r_id_sorting_hint = id_test;
+ }
+ }
+ }
+
+ if (is_valid) {
+ /* Only the number changed, prev_orig_base_name, prev_final_base_name and prev_id_type
+ * remain the same. */
+ prev_number++;
+
+ strcpy(name, final_name);
+ return true;
+ }
+ }
+ }
+ }
+
+ /* To speed up finding smallest unused number within [0 .. MAX_NUMBERS_IN_USE - 1].
+ * We do not bother beyond that point. */
+ ID *ids_in_use[MAX_NUMBERS_IN_USE] = {NULL};
+
+ bool is_first_run = true;
+ while (true) {
+ /* Get the name and number parts ("name.number"). */
+ char base_name[MAX_ID_NAME - 2];
+ int number = MIN_NUMBER;
+ size_t base_name_len = BLI_split_name_num(base_name, &number, name, '.');
+
+ /* Store previous original given base name now, as we might alter it later in code below. */
+ if (is_first_run) {
+ strcpy(prev_orig_base_name, base_name);
+ is_first_run = false;
+ }
+
+ /* In case we get an insane initial number suffix in given name. */
+ /* Note: BLI_split_name_num() cannot return negative numbers, so we do not have to check for
+ * that here. */
+ if (number >= MAX_NUMBER || number < MIN_NUMBER) {
+ number = MIN_NUMBER;
+ }
+
+ bool is_orig_name_used = false;
+ for (id_test = lb->first; id_test; id_test = id_test->next) {
+ char base_name_test[MAX_ID_NAME - 2];
+ int number_test;
+ if ((id != id_test) && !ID_IS_LINKED(id_test) && (name[0] == id_test->name[2]) &&
+ (id_test->name[base_name_len + 2] == '.' || id_test->name[base_name_len + 2] == '\0') &&
+ STREQLEN(name, id_test->name + 2, base_name_len) &&
+ (BLI_split_name_num(base_name_test, &number_test, id_test->name + 2, '.') ==
+ base_name_len)) {
+ /* If we did not yet encounter exact same name as the given one, check the remaining parts
+ * of the strings. */
+ if (!is_orig_name_used) {
+ is_orig_name_used = STREQ(name + base_name_len, id_test->name + 2 + base_name_len);
+ }
+ /* Mark number of current id_test name as used, if possible. */
+ if (number_test < MAX_NUMBERS_IN_USE) {
+ ids_in_use[number_test] = id_test;
+ }
+ /* Keep track of first largest unused number. */
+ if (number <= number_test) {
+ *r_id_sorting_hint = id_test;
+ number = number_test + 1;
+ }
+ }
+ }
+
+ /* If there is no double, we are done.
+ * Note however that name might have been changed (truncated) in a previous iteration already.
+ */
+ if (!is_orig_name_used) {
+ /* Don't bother updating prev_ static variables here, this case is not supposed to happen
+ * that often, and is not straight-forward here, so just ignore and reset them to default. */
+ prev_id_type = ID_LINK_PLACEHOLDER;
+ prev_final_base_name[0] = '\0';
+ prev_number = MIN_NUMBER - 1;
+
+ /* Value set previously is meaningless in that case. */
+ *r_id_sorting_hint = NULL;
+
+ return is_name_changed;
+ }
+
+ /* Decide which value of number to use, either the smallest unused one if possible, or default
+ * to the first largest unused one we got from previous loop. */
+ for (int i = MIN_NUMBER; i < MAX_NUMBERS_IN_USE; i++) {
+ if (ids_in_use[i] == NULL) {
+ number = i;
+ if (i > 0) {
+ *r_id_sorting_hint = ids_in_use[i - 1];
+ }
+ break;
+ }
+ }
+ /* At this point, number is either the lowest unused number within
+ * [MIN_NUMBER .. MAX_NUMBERS_IN_USE - 1], or 1 greater than the largest used number if all
+ * those low ones are taken.
+ * We can't be bothered to look for the lowest unused number beyond
+ * (MAX_NUMBERS_IN_USE - 1).
+ */
+ /* We know for wure that name will be changed. */
+ is_name_changed = true;
+
+ /* If id_name_final_build helper returns false, it had to truncate further given name, hence we
+ * have to go over the whole check again. */
+ if (!id_name_final_build(name, base_name, base_name_len, number)) {
+ /* We have to clear our list of small used numbers before we do the whole check again. */
+ memset(ids_in_use, 0, sizeof(ids_in_use));
+
+ continue;
+ }
+
+ /* Update prev_ static variables, in case next call is for the same type of IDs and with the
+ * same initial base name, we can skip a lot of above process. */
+ prev_id_type = id_type;
+ strcpy(prev_final_base_name, base_name);
+ prev_number = number;
+
+ return is_name_changed;
+ }
+
+#undef MAX_NUMBERS_IN_USE
+}
+
+#undef MIN_NUMBER
+#undef MAX_NUMBER
+
+/**
+ * Ensures given ID has a unique name in given listbase.
+ *
+ * Only for local IDs (linked ones already have a unique ID in their library).
+ *
+ * \return true if a new name had to be created.
+ */
+bool BKE_id_new_name_validate(ListBase *lb, ID *id, const char *tname)
+{
+ bool result;
+ char name[MAX_ID_NAME - 2];
+
+ /* if library, don't rename */
+ if (ID_IS_LINKED(id)) {
+ return false;
+ }
+
+ /* if no name given, use name of current ID
+ * else make a copy (tname args can be const) */
+ if (tname == NULL) {
+ tname = id->name + 2;
+ }
+
+ BLI_strncpy(name, tname, sizeof(name));
+
+ if (name[0] == '\0') {
+ /* Disallow empty names. */
+ BLI_strncpy(name, DATA_(BKE_idcode_to_name(GS(id->name))), sizeof(name));
+ }
+ else {
+ /* disallow non utf8 chars,
+ * the interface checks for this but new ID's based on file names don't */
+ BLI_utf8_invalid_strip(name, strlen(name));
+ }
+
+ ID *id_sorting_hint = NULL;
+ result = check_for_dupid(lb, id, name, &id_sorting_hint);
+ strcpy(id->name + 2, name);
+
+ /* This was in 2.43 and previous releases
+ * however all data in blender should be sorted, not just duplicate names
+ * sorting should not hurt, but noting just in case it alters the way other
+ * functions work, so sort every time. */
+#if 0
+ if (result) {
+ id_sort_by_name(lb, id, id_sorting_hint);
+ }
+#endif
+
+ id_sort_by_name(lb, id, id_sorting_hint);
+
+ return result;
+}
+
+/**
+ * Pull an ID out of a library (make it local). Only call this for IDs that
+ * don't have other library users.
+ */
+void id_clear_lib_data_ex(Main *bmain, ID *id, const bool id_in_mainlist)
+{
+ bNodeTree *ntree = NULL;
+ Key *key = NULL;
+
+ BKE_id_lib_local_paths(bmain, id->lib, id);
+
+ id_fake_user_clear(id);
+
+ id->lib = NULL;
+ id->tag &= ~(LIB_TAG_INDIRECT | LIB_TAG_EXTERN);
+ id->flag &= ~LIB_INDIRECT_WEAK_LINK;
+ if (id_in_mainlist) {
+ if (BKE_id_new_name_validate(which_libbase(bmain, GS(id->name)), id, NULL)) {
+ bmain->is_memfile_undo_written = false;
+ }
+ }
+
+ /* Internal bNodeTree blocks inside data-blocks also stores id->lib,
+ * make sure this stays in sync. */
+ if ((ntree = ntreeFromID(id))) {
+ id_clear_lib_data_ex(bmain, &ntree->id, false); /* Datablocks' nodetree is never in Main. */
+ }
+
+ /* Same goes for shapekeys. */
+ if ((key = BKE_key_from_id(id))) {
+ id_clear_lib_data_ex(bmain, &key->id, id_in_mainlist); /* sigh, why are keys in Main? */
+ }
+}
+
+void id_clear_lib_data(Main *bmain, ID *id)
+{
+ id_clear_lib_data_ex(bmain, id, true);
+}
+
+/* next to indirect usage in read/writefile also in editobject.c scene.c */
+void BKE_main_id_clear_newpoins(Main *bmain)
+{
+ ID *id;
+
+ FOREACH_MAIN_ID_BEGIN (bmain, id) {
+ id->newid = NULL;
+ id->tag &= ~LIB_TAG_NEW;
+ }
+ FOREACH_MAIN_ID_END;
+}
+
+static int id_refcount_recompute_callback(void *user_data,
+ struct ID *UNUSED(id_self),
+ struct ID **id_pointer,
+ int cb_flag)
+{
+ const bool do_linked_only = (bool)POINTER_AS_INT(user_data);
+
+ if (*id_pointer == NULL) {
+ return IDWALK_RET_NOP;
+ }
+ if (do_linked_only && !ID_IS_LINKED(*id_pointer)) {
+ return IDWALK_RET_NOP;
+ }
+
+ if (cb_flag & IDWALK_CB_USER) {
+ /* Do not touch to direct/indirect linked status here... */
+ id_us_plus_no_lib(*id_pointer);
+ }
+ if (cb_flag & IDWALK_CB_USER_ONE) {
+ id_us_ensure_real(*id_pointer);
+ }
+
+ return IDWALK_RET_NOP;
+}
+
+void BKE_main_id_refcount_recompute(struct Main *bmain, const bool do_linked_only)
+{
+ ID *id;
+
+ FOREACH_MAIN_ID_BEGIN (bmain, id) {
+ if (!ID_IS_LINKED(id) && do_linked_only) {
+ continue;
+ }
+ id->us = ID_FAKE_USERS(id);
+ /* Note that we keep EXTRAUSER tag here, since some UI users may define it too... */
+ if (id->tag & LIB_TAG_EXTRAUSER) {
+ id->tag &= ~(LIB_TAG_EXTRAUSER | LIB_TAG_EXTRAUSER_SET);
+ id_us_ensure_real(id);
+ }
+ }
+ FOREACH_MAIN_ID_END;
+
+ /* Go over whole Main database to re-generate proper usercounts... */
+ FOREACH_MAIN_ID_BEGIN (bmain, id) {
+ BKE_library_foreach_ID_link(bmain,
+ id,
+ id_refcount_recompute_callback,
+ POINTER_FROM_INT((int)do_linked_only),
+ IDWALK_READONLY);
+ }
+ FOREACH_MAIN_ID_END;
+}
+
+static void library_make_local_copying_check(ID *id,
+ GSet *loop_tags,
+ MainIDRelations *id_relations,
+ GSet *done_ids)
+{
+ if (BLI_gset_haskey(done_ids, id)) {
+ return; /* Already checked, nothing else to do. */
+ }
+
+ MainIDRelationsEntry *entry = BLI_ghash_lookup(id_relations->id_used_to_user, id);
+ BLI_gset_insert(loop_tags, id);
+ for (; entry != NULL; entry = entry->next) {
+
+ /* Used_to_user stores ID pointer, not pointer to ID pointer. */
+ ID *par_id = (ID *)entry->id_pointer;
+
+ /* Our oh-so-beloved 'from' pointers... */
+ if (entry->usage_flag & IDWALK_CB_LOOPBACK) {
+ /* We totally disregard Object->proxy_from 'usage' here,
+ * this one would only generate fake positives. */
+ if (GS(par_id->name) == ID_OB) {
+ BLI_assert(((Object *)par_id)->proxy_from == (Object *)id);
+ continue;
+ }
+
+ /* Shapekeys are considered 'private' to their owner ID here, and never tagged
+ * (since they cannot be linked), * so we have to switch effective parent to their owner.
+ */
+ if (GS(par_id->name) == ID_KE) {
+ par_id = ((Key *)par_id)->from;
+ }
+ }
+
+ if (par_id->lib == NULL) {
+ /* Local user, early out to avoid some gset querying... */
+ continue;
+ }
+ if (!BLI_gset_haskey(done_ids, par_id)) {
+ if (BLI_gset_haskey(loop_tags, par_id)) {
+ /* We are in a 'dependency loop' of IDs, this does not say us anything, skip it.
+ * Note that this is the situation that can lead to archipelagoes of linked data-blocks
+ * (since all of them have non-local users, they would all be duplicated,
+ * leading to a loop of unused linked data-blocks that cannot be freed since they all use
+ * each other...). */
+ continue;
+ }
+ /* Else, recursively check that user ID. */
+ library_make_local_copying_check(par_id, loop_tags, id_relations, done_ids);
+ }
+
+ if (par_id->tag & LIB_TAG_DOIT) {
+ /* This user will be fully local in future, so far so good,
+ * nothing to do here but check next user. */
+ }
+ else {
+ /* This user won't be fully local in future, so current ID won't be either.
+ * And we are done checking it. */
+ id->tag &= ~LIB_TAG_DOIT;
+ break;
+ }
+ }
+ BLI_gset_add(done_ids, id);
+ BLI_gset_remove(loop_tags, id, NULL);
+}
+
+/**
+ * Make linked data-blocks local.
+ *
+ * \param bmain: Almost certainly global main.
+ * \param lib: If not NULL, only make local data-blocks from this library.
+ * \param untagged_only: If true, only make local data-blocks not tagged with
+ * LIB_TAG_PRE_EXISTING.
+ * \param set_fake: If true, set fake user on all localized data-blocks
+ * (except group and objects ones).
+ */
+/* Note: Old (2.77) version was simply making (tagging) data-blocks as local,
+ * without actually making any check whether they were also indirectly used or not...
+ *
+ * Current version uses regular id_make_local callback, with advanced pre-processing step to
+ * detect all cases of IDs currently indirectly used, but which will be used by local data only
+ * once this function is finished. This allows to avoid any unneeded duplication of IDs, and
+ * hence all time lost afterwards to remove orphaned linked data-blocks...
+ */
+void BKE_library_make_local(Main *bmain,
+ const Library *lib,
+ GHash *old_to_new_ids,
+ const bool untagged_only,
+ const bool set_fake)
+{
+ ListBase *lbarray[MAX_LIBARRAY];
+
+ LinkNode *todo_ids = NULL;
+ LinkNode *copied_ids = NULL;
+ MemArena *linklist_mem = BLI_memarena_new(512 * sizeof(*todo_ids), __func__);
+
+ GSet *done_ids = BLI_gset_ptr_new(__func__);
+
+#ifdef DEBUG_TIME
+ TIMEIT_START(make_local);
+#endif
+
+ BKE_main_relations_create(bmain);
+
+#ifdef DEBUG_TIME
+ printf("Pre-compute current ID relations: Done.\n");
+ TIMEIT_VALUE_PRINT(make_local);
+#endif
+
+ /* Step 1: Detect data-blocks to make local. */
+ for (int a = set_listbasepointers(bmain, lbarray); a--;) {
+ ID *id = lbarray[a]->first;
+
+ /* Do not explicitly make local non-linkable IDs (shapekeys, in fact),
+ * they are assumed to be handled by real data-blocks responsible of them. */
+ const bool do_skip = (id && !BKE_idcode_is_linkable(GS(id->name)));
+
+ for (; id; id = id->next) {
+ ID *ntree = (ID *)ntreeFromID(id);
+
+ id->tag &= ~LIB_TAG_DOIT;
+ if (ntree != NULL) {
+ ntree->tag &= ~LIB_TAG_DOIT;
+ }
+
+ if (id->lib == NULL) {
+ id->tag &= ~(LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW);
+ id->flag &= ~LIB_INDIRECT_WEAK_LINK;
+ }
+ /* The check on the fourth line (LIB_TAG_PRE_EXISTING) is done so it's possible to tag data
+ * you don't want to be made local, used for appending data,
+ * so any libdata already linked wont become local (very nasty
+ * to discover all your links are lost after appending).
+ * Also, never ever make proxified objects local, would not make any sense. */
+ /* Some more notes:
+ * - Shapekeys are never tagged here (since they are not linkable).
+ * - Nodetrees used in materials etc. have to be tagged manually,
+ * since they do not exist in Main (!).
+ * This is ok-ish on 'make local' side of things
+ * (since those are handled by their 'owner' IDs),
+ * but complicates slightly the pre-processing of relations between IDs at step 2... */
+ else if (!do_skip && id->tag & (LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW) &&
+ ELEM(lib, NULL, id->lib) &&
+ !(GS(id->name) == ID_OB && ((Object *)id)->proxy_from != NULL) &&
+ ((untagged_only == false) || !(id->tag & LIB_TAG_PRE_EXISTING))) {
+ BLI_linklist_prepend_arena(&todo_ids, id, linklist_mem);
+ id->tag |= LIB_TAG_DOIT;
+
+ /* Tag those nasty non-ID nodetrees,
+ * but do not add them to todo list, making them local is handled by 'owner' ID.
+ * This is needed for library_make_local_copying_check() to work OK at step 2. */
+ if (ntree != NULL) {
+ ntree->tag |= LIB_TAG_DOIT;
+ }
+ }
+ else {
+ /* Linked ID that we won't be making local (needed info for step 2, see below). */
+ BLI_gset_add(done_ids, id);
+ }
+ }
+ }
+
+#ifdef DEBUG_TIME
+ printf("Step 1: Detect data-blocks to make local: Done.\n");
+ TIMEIT_VALUE_PRINT(make_local);
+#endif
+
+ /* Step 2: Check which data-blocks we can directly make local
+ * (because they are only used by already, or future, local data),
+ * others will need to be duplicated. */
+ GSet *loop_tags = BLI_gset_ptr_new(__func__);
+ for (LinkNode *it = todo_ids; it; it = it->next) {
+ library_make_local_copying_check(it->link, loop_tags, bmain->relations, done_ids);
+ BLI_assert(BLI_gset_len(loop_tags) == 0);
+ }
+ BLI_gset_free(loop_tags, NULL);
+ BLI_gset_free(done_ids, NULL);
+
+ /* Next step will most likely add new IDs, better to get rid of this mapping now. */
+ BKE_main_relations_free(bmain);
+
+#ifdef DEBUG_TIME
+ printf("Step 2: Check which data-blocks we can directly make local: Done.\n");
+ TIMEIT_VALUE_PRINT(make_local);
+#endif
+
+ /* Step 3: Make IDs local, either directly (quick and simple), or using generic process,
+ * which involves more complex checks and might instead
+ * create a local copy of original linked ID. */
+ for (LinkNode *it = todo_ids, *it_next; it; it = it_next) {
+ it_next = it->next;
+ ID *id = it->link;
+
+ if (id->tag & LIB_TAG_DOIT) {
+ /* We know all users of this object are local or will be made fully local, even if
+ * currently there are some indirect usages. So instead of making a copy that we'll likely
+ * get rid of later, directly make that data block local.
+ * Saves a tremendous amount of time with complex scenes... */
+ id_clear_lib_data_ex(bmain, id, true);
+ BKE_id_expand_local(bmain, id);
+ id->tag &= ~LIB_TAG_DOIT;
+
+ if (GS(id->name) == ID_OB) {
+ BKE_rigidbody_ensure_local_object(bmain, (Object *)id);
+ }
+ }
+ else {
+ /* In this specific case, we do want to make ID local even if it has no local usage yet...
+ */
+ if (GS(id->name) == ID_OB) {
+ /* Special case for objects because we don't want proxy pointers to be
+ * cleared yet. This will happen down the road in this function.
+ */
+ BKE_object_make_local_ex(bmain, (Object *)id, true, false);
+ }
+ else {
+ id_make_local(bmain, id, false, true);
+ }
+
+ if (id->newid) {
+ if (GS(id->newid->name) == ID_OB) {
+ BKE_rigidbody_ensure_local_object(bmain, (Object *)id->newid);
+ }
+
+ /* Reuse already allocated LinkNode (transferring it from todo_ids to copied_ids). */
+ BLI_linklist_prepend_nlink(&copied_ids, id, it);
+ }
+ }
+
+ if (set_fake) {
+ if (!ELEM(GS(id->name), ID_OB, ID_GR)) {
+ /* do not set fake user on objects, groups (instancing) */
+ id_fake_user_set(id);
+ }
+ }
+ }
+
+#ifdef DEBUG_TIME
+ printf("Step 3: Make IDs local: Done.\n");
+ TIMEIT_VALUE_PRINT(make_local);
+#endif
+
+ /* At this point, we are done with directly made local IDs.
+ * Now we have to handle duplicated ones, since their
+ * remaining linked original counterpart may not be needed anymore... */
+ todo_ids = NULL;
+
+ /* Step 4: We have to remap local usages of old (linked) ID to new (local)
+ * ID in a separated loop,
+ * as lbarray ordering is not enough to ensure us we did catch all dependencies
+ * (e.g. if making local a parent object before its child...). See T48907. */
+ /* TODO This is now the biggest step by far (in term of processing time).
+ * We may be able to gain here by using again main->relations mapping, but...
+ * this implies BKE_libblock_remap & co to be able to update main->relations on the fly.
+ * Have to think about it a bit more, and see whether new code is OK first, anyway. */
+ for (LinkNode *it = copied_ids; it; it = it->next) {
+ ID *id = it->link;
+
+ BLI_assert(id->newid != NULL);
+ BLI_assert(id->lib != NULL);
+
+ BKE_libblock_remap(bmain, id, id->newid, ID_REMAP_SKIP_INDIRECT_USAGE);
+ if (old_to_new_ids) {
+ BLI_ghash_insert(old_to_new_ids, id, id->newid);
+ }
+
+ /* Special hack for groups... Thing is, since we can't instantiate them here, we need to
+ * ensure they remain 'alive' (only instantiation is a real group 'user'... *sigh* See
+ * T49722. */
+ if (GS(id->name) == ID_GR && (id->tag & LIB_TAG_INDIRECT) != 0) {
+ id_us_ensure_real(id->newid);
+ }
+ }
+
+#ifdef DEBUG_TIME
+ printf("Step 4: Remap local usages of old (linked) ID to new (local) ID: Done.\n");
+ TIMEIT_VALUE_PRINT(make_local);
+#endif
+
+ /* Step 5: proxy 'remapping' hack. */
+ for (LinkNode *it = copied_ids; it; it = it->next) {
+ ID *id = it->link;
+
+ /* Attempt to re-link copied proxy objects. This allows appending of an entire scene
+ * from another blend file into this one, even when that blend file contains proxified
+ * armatures that have local references. Since the proxified object needs to be linked
+ * (not local), this will only work when the "Localize all" checkbox is disabled.
+ * TL;DR: this is a dirty hack on top of an already weak feature (proxies). */
+ if (GS(id->name) == ID_OB && ((Object *)id)->proxy != NULL) {
+ Object *ob = (Object *)id;
+ Object *ob_new = (Object *)id->newid;
+ bool is_local = false, is_lib = false;
+
+ /* Proxies only work when the proxified object is linked-in from a library. */
+ if (ob->proxy->id.lib == NULL) {
+ CLOG_WARN(&LOG,
+ "proxy object %s will loose its link to %s, because the "
+ "proxified object is local.",
+ id->newid->name,
+ ob->proxy->id.name);
+ continue;
+ }
+
+ BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib);
+
+ /* We can only switch the proxy'ing to a made-local proxy if it is no longer
+ * referred to from a library. Not checking for local use; if new local proxy
+ * was not used locally would be a nasty bug! */
+ if (is_local || is_lib) {
+ CLOG_WARN(&LOG,
+ "made-local proxy object %s will loose its link to %s, "
+ "because the linked-in proxy is referenced (is_local=%i, is_lib=%i).",
+ id->newid->name,
+ ob->proxy->id.name,
+ is_local,
+ is_lib);
+ }
+ else {
+ /* we can switch the proxy'ing from the linked-in to the made-local proxy.
+ * BKE_object_make_proxy() shouldn't be used here, as it allocates memory that
+ * was already allocated by BKE_object_make_local_ex() (which called BKE_object_copy). */
+ ob_new->proxy = ob->proxy;
+ ob_new->proxy_group = ob->proxy_group;
+ ob_new->proxy_from = ob->proxy_from;
+ ob_new->proxy->proxy_from = ob_new;
+ ob->proxy = ob->proxy_from = ob->proxy_group = NULL;
+ }
+ }
+ }
+
+#ifdef DEBUG_TIME
+ printf("Step 5: Proxy 'remapping' hack: Done.\n");
+ TIMEIT_VALUE_PRINT(make_local);
+#endif
+
+ /* This is probably more of a hack than something we should do here, but...
+ * Issue is, the whole copying + remapping done in complex cases above may leave pose-channels
+ * of armatures in complete invalid state (more precisely, the bone pointers of the
+ * pose-channels - very crappy cross-data-blocks relationship), se we tag it to be fully
+ * recomputed, but this does not seems to be enough in some cases, and evaluation code ends up
+ * trying to evaluate a not-yet-updated armature object's deformations.
+ * Try "make all local" in 04_01_H.lighting.blend from Agent327 without this, e.g. */
+ for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
+ if (ob->data != NULL && ob->type == OB_ARMATURE && ob->pose != NULL &&
+ ob->pose->flag & POSE_RECALC) {
+ BKE_pose_rebuild(bmain, ob, ob->data, true);
+ }
+ }
+
+#ifdef DEBUG_TIME
+ printf("Hack: Forcefully rebuild armature object poses: Done.\n");
+ TIMEIT_VALUE_PRINT(make_local);
+#endif
+
+ BKE_main_id_clear_newpoins(bmain);
+ BLI_memarena_free(linklist_mem);
+
+#ifdef DEBUG_TIME
+ printf("Cleanup and finish: Done.\n");
+ TIMEIT_END(make_local);
+#endif
+}
+
+/**
+ * Use after setting the ID's name
+ * When name exists: call 'new_id'
+ */
+void BLI_libblock_ensure_unique_name(Main *bmain, const char *name)
+{
+ ListBase *lb;
+ ID *idtest;
+
+ lb = which_libbase(bmain, GS(name));
+ if (lb == NULL) {
+ return;
+ }
+
+ /* search for id */
+ idtest = BLI_findstring(lb, name + 2, offsetof(ID, name) + 2);
+ if (idtest != NULL) {
+ /* BKE_id_new_name_validate also takes care of sorting. */
+ BKE_id_new_name_validate(lb, idtest, NULL);
+ bmain->is_memfile_undo_written = false;
+ }
+}
+
+/**
+ * Sets the name of a block to name, suitably adjusted for uniqueness.
+ */
+void BKE_libblock_rename(Main *bmain, ID *id, const char *name)
+{
+ ListBase *lb = which_libbase(bmain, GS(id->name));
+ if (BKE_id_new_name_validate(lb, id, name)) {
+ bmain->is_memfile_undo_written = false;
+ }
+}
+
+/**
+ * Generate full name of the data-block (without ID code, but with library if any).
+ *
+ * \note Result is unique to a given ID type in a given Main database.
+ *
+ * \param name: An allocated string of minimal length #MAX_ID_FULL_NAME,
+ * will be filled with generated string.
+ */
+void BKE_id_full_name_get(char name[MAX_ID_FULL_NAME], const ID *id)
+{
+ strcpy(name, id->name + 2);
+
+ if (id->lib != NULL) {
+ const size_t idname_len = strlen(id->name + 2);
+ const size_t libname_len = strlen(id->lib->id.name + 2);
+
+ name[idname_len] = ' ';
+ name[idname_len + 1] = '[';
+ strcpy(name + idname_len + 2, id->lib->id.name + 2);
+ name[idname_len + 2 + libname_len] = ']';
+ name[idname_len + 2 + libname_len + 1] = '\0';
+ }
+}
+
+/**
+ * Generate full name of the data-block (without ID code, but with library if any),
+ * with a 3-character prefix prepended indicating whether it comes from a library,
+ * is overriding, has a fake or no user, etc.
+ *
+ * \note Result is unique to a given ID type in a given Main database.
+ *
+ * \param name: An allocated string of minimal length #MAX_ID_FULL_NAME_UI,
+ * will be filled with generated string.
+ */
+void BKE_id_full_name_ui_prefix_get(char name[MAX_ID_FULL_NAME_UI], const ID *id)
+{
+ name[0] = id->lib ? (ID_MISSING(id) ? 'M' : 'L') : ID_IS_OVERRIDE_LIBRARY(id) ? 'O' : ' ';
+ name[1] = (id->flag & LIB_FAKEUSER) ? 'F' : ((id->us == 0) ? '0' : ' ');
+ name[2] = ' ';
+
+ BKE_id_full_name_get(name + 3, id);
+}
+
+/**
+ * Generate a concatenation of ID name (including two-chars type code) and its lib name, if any.
+ *
+ * \return A unique allocated string key for any ID in the whole Main database.
+ */
+char *BKE_id_to_unique_string_key(const struct ID *id)
+{
+ if (id->lib == NULL) {
+ return BLI_strdup(id->name);
+ }
+ else {
+ /* Prefix with an ascii character in the range of 32..96 (visible)
+ * this ensures we can't have a library ID pair that collide.
+ * Where 'LIfooOBbarOBbaz' could be ('LIfoo, OBbarOBbaz') or ('LIfooOBbar', 'OBbaz'). */
+ const char ascii_len = strlen(id->lib->id.name + 2) + 32;
+ return BLI_sprintfN("%c%s%s", ascii_len, id->lib->id.name, id->name);
+ }
+}
+
+void BKE_library_filepath_set(Main *bmain, Library *lib, const char *filepath)
+{
+ /* in some cases this is used to update the absolute path from the
+ * relative */
+ if (lib->name != filepath) {
+ BLI_strncpy(lib->name, filepath, sizeof(lib->name));
+ }
+
+ BLI_strncpy(lib->filepath, filepath, sizeof(lib->filepath));
+
+ /* not essential but set filepath is an absolute copy of value which
+ * is more useful if its kept in sync */
+ if (BLI_path_is_rel(lib->filepath)) {
+ /* note that the file may be unsaved, in this case, setting the
+ * filepath on an indirectly linked path is not allowed from the
+ * outliner, and its not really supported but allow from here for now
+ * since making local could cause this to be directly linked - campbell
+ */
+ /* Never make paths relative to parent lib - reading code (blenloader) always set *all*
+ * lib->name relative to current main, not to their parent for indirectly linked ones. */
+ const char *basepath = BKE_main_blendfile_path(bmain);
+ BLI_path_abs(lib->filepath, basepath);
+ }
+}
+
+void BKE_id_tag_set_atomic(ID *id, int tag)
+{
+ atomic_fetch_and_or_int32(&id->tag, tag);
+}
+
+void BKE_id_tag_clear_atomic(ID *id, int tag)
+{
+ atomic_fetch_and_and_int32(&id->tag, ~tag);
+}
+
+/**
+ * Check that given ID pointer actually is in G_MAIN.
+ * Main intended use is for debug asserts in places we cannot easily get rid of G_Main...
+ */
+bool BKE_id_is_in_global_main(ID *id)
+{
+ /* We do not want to fail when id is NULL here, even though this is a bit strange behavior...
+ */
+ return (id == NULL || BLI_findindex(which_libbase(G_MAIN, GS(id->name)), id) != -1);
+}
+
+/************************* Datablock order in UI **************************/
+
+static int *id_order_get(ID *id)
+{
+ /* Only for workspace tabs currently. */
+ switch (GS(id->name)) {
+ case ID_WS:
+ return &((WorkSpace *)id)->order;
+ default:
+ return NULL;
+ }
+}
+
+static int id_order_compare(const void *a, const void *b)
+{
+ ID *id_a = ((LinkData *)a)->data;
+ ID *id_b = ((LinkData *)b)->data;
+
+ int *order_a = id_order_get(id_a);
+ int *order_b = id_order_get(id_b);
+
+ if (order_a && order_b) {
+ if (*order_a < *order_b) {
+ return -1;
+ }
+ else if (*order_a > *order_b) {
+ return 1;
+ }
+ }
+
+ return strcmp(id_a->name, id_b->name);
+}
+
+/**
+ * Returns ordered list of data-blocks for display in the UI.
+ * Result is list of LinkData of IDs that must be freed.
+ */
+void BKE_id_ordered_list(ListBase *ordered_lb, const ListBase *lb)
+{
+ BLI_listbase_clear(ordered_lb);
+
+ for (ID *id = lb->first; id; id = id->next) {
+ BLI_addtail(ordered_lb, BLI_genericNodeN(id));
+ }
+
+ BLI_listbase_sort(ordered_lb, id_order_compare);
+
+ int num = 0;
+ for (LinkData *link = ordered_lb->first; link; link = link->next) {
+ int *order = id_order_get(link->data);
+ if (order) {
+ *order = num++;
+ }
+ }
+}
+
+/**
+ * Reorder ID in the list, before or after the "relative" ID.
+ */
+void BKE_id_reorder(const ListBase *lb, ID *id, ID *relative, bool after)
+{
+ int *id_order = id_order_get(id);
+ int relative_order;
+
+ if (relative) {
+ relative_order = *id_order_get(relative);
+ }
+ else {
+ relative_order = (after) ? BLI_listbase_count(lb) : 0;
+ }
+
+ if (after) {
+ /* Insert after. */
+ for (ID *other = lb->first; other; other = other->next) {
+ int *order = id_order_get(other);
+ if (*order > relative_order) {
+ (*order)++;
+ }
+ }
+
+ *id_order = relative_order + 1;
+ }
+ else {
+ /* Insert before. */
+ for (ID *other = lb->first; other; other = other->next) {
+ int *order = id_order_get(other);
+ if (*order < relative_order) {
+ (*order)--;
+ }
+ }
+
+ *id_order = relative_order - 1;
+ }
+}