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Diffstat (limited to 'source/blender/blenkernel/intern/lib_id_delete.c')
-rw-r--r--source/blender/blenkernel/intern/lib_id_delete.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/lib_id_delete.c b/source/blender/blenkernel/intern/lib_id_delete.c
index 824d1600ecc..e1f4f36b822 100644
--- a/source/blender/blenkernel/intern/lib_id_delete.c
+++ b/source/blender/blenkernel/intern/lib_id_delete.c
@@ -25,27 +25,27 @@
/* all types are needed here, in order to do memory operations */
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
-#include "DNA_camera_types.h"
#include "DNA_cachefile_types.h"
+#include "DNA_camera_types.h"
#include "DNA_collection_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
-#include "DNA_light_types.h"
#include "DNA_lattice_types.h"
+#include "DNA_light_types.h"
+#include "DNA_lightprobe_types.h"
#include "DNA_linestyle_types.h"
+#include "DNA_mask_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_movieclip_types.h"
-#include "DNA_mask_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
-#include "DNA_lightprobe_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
-#include "DNA_speaker_types.h"
#include "DNA_sound_types.h"
+#include "DNA_speaker_types.h"
#include "DNA_text_types.h"
#include "DNA_vfont_types.h"
#include "DNA_windowmanager_types.h"
@@ -60,8 +60,8 @@
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_brush.h"
-#include "BKE_camera.h"
#include "BKE_cachefile.h"
+#include "BKE_camera.h"
#include "BKE_collection.h"
#include "BKE_curve.h"
#include "BKE_font.h"
@@ -71,28 +71,28 @@
#include "BKE_image.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
-#include "BKE_light.h"
#include "BKE_lattice.h"
#include "BKE_lib_id.h"
#include "BKE_lib_override.h"
#include "BKE_lib_remap.h"
#include "BKE_library.h"
+#include "BKE_light.h"
+#include "BKE_lightprobe.h"
#include "BKE_linestyle.h"
-#include "BKE_mesh.h"
-#include "BKE_material.h"
#include "BKE_main.h"
#include "BKE_mask.h"
+#include "BKE_material.h"
#include "BKE_mball.h"
+#include "BKE_mesh.h"
#include "BKE_movieclip.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
-#include "BKE_lightprobe.h"
-#include "BKE_speaker.h"
-#include "BKE_sound.h"
-#include "BKE_screen.h"
#include "BKE_scene.h"
+#include "BKE_screen.h"
+#include "BKE_sound.h"
+#include "BKE_speaker.h"
#include "BKE_text.h"
#include "BKE_texture.h"
#include "BKE_workspace.h"