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Diffstat (limited to 'source/blender/blenkernel/intern/lib_id_delete.c')
-rw-r--r--source/blender/blenkernel/intern/lib_id_delete.c436
1 files changed, 436 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/lib_id_delete.c b/source/blender/blenkernel/intern/lib_id_delete.c
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@@ -0,0 +1,436 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bke
+ *
+ * Contains management of ID's for freeing & deletion.
+ */
+
+#include "MEM_guardedalloc.h"
+
+/* all types are needed here, in order to do memory operations */
+#include "DNA_armature_types.h"
+#include "DNA_brush_types.h"
+#include "DNA_cachefile_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_collection_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_light_types.h"
+#include "DNA_lightprobe_types.h"
+#include "DNA_linestyle_types.h"
+#include "DNA_mask_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_movieclip_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_speaker_types.h"
+#include "DNA_text_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
+#include "DNA_world_types.h"
+
+#include "BLI_utildefines.h"
+
+#include "BLI_listbase.h"
+
+#include "BKE_action.h"
+#include "BKE_animsys.h"
+#include "BKE_armature.h"
+#include "BKE_brush.h"
+#include "BKE_cachefile.h"
+#include "BKE_camera.h"
+#include "BKE_collection.h"
+#include "BKE_curve.h"
+#include "BKE_font.h"
+#include "BKE_gpencil.h"
+#include "BKE_idprop.h"
+#include "BKE_idtype.h"
+#include "BKE_image.h"
+#include "BKE_ipo.h"
+#include "BKE_key.h"
+#include "BKE_lattice.h"
+#include "BKE_lib_id.h"
+#include "BKE_lib_override.h"
+#include "BKE_lib_remap.h"
+#include "BKE_library.h"
+#include "BKE_light.h"
+#include "BKE_lightprobe.h"
+#include "BKE_linestyle.h"
+#include "BKE_main.h"
+#include "BKE_mask.h"
+#include "BKE_material.h"
+#include "BKE_mball.h"
+#include "BKE_mesh.h"
+#include "BKE_movieclip.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_particle.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+#include "BKE_sound.h"
+#include "BKE_speaker.h"
+#include "BKE_text.h"
+#include "BKE_texture.h"
+#include "BKE_workspace.h"
+#include "BKE_world.h"
+
+#include "lib_intern.h"
+
+#include "DEG_depsgraph.h"
+
+#ifdef WITH_PYTHON
+# include "BPY_extern.h"
+#endif
+
+/* Not used currently. */
+// static CLG_LogRef LOG = {.identifier = "bke.lib_id_delete"};
+
+void BKE_libblock_free_data(ID *id, const bool do_id_user)
+{
+ if (id->properties) {
+ IDP_FreePropertyContent_ex(id->properties, do_id_user);
+ MEM_freeN(id->properties);
+ }
+
+ if (id->override_library) {
+ BKE_lib_override_library_free(&id->override_library, do_id_user);
+ }
+
+ BKE_animdata_free(id, do_id_user);
+}
+
+void BKE_libblock_free_datablock(ID *id, const int UNUSED(flag))
+{
+ const IDTypeInfo *idtype_info = BKE_idtype_get_info_from_id(id);
+
+ if (idtype_info != NULL) {
+ if (idtype_info->free_data != NULL) {
+ idtype_info->free_data(id);
+ }
+ return;
+ }
+
+ BLI_assert(!"IDType Missing IDTypeInfo");
+}
+
+/**
+ * Complete ID freeing, extended version for corner cases.
+ * Can override default (and safe!) freeing process, to gain some speed up.
+ *
+ * At that point, given id is assumed to not be used by any other data-block already
+ * (might not be actually true, in case e.g. several inter-related IDs get freed together...).
+ * However, they might still be using (referencing) other IDs, this code takes care of it if
+ * #LIB_TAG_NO_USER_REFCOUNT is not defined.
+ *
+ * \param bmain: #Main database containing the freed #ID,
+ * can be NULL in case it's a temp ID outside of any #Main.
+ * \param idv: Pointer to ID to be freed.
+ * \param flag: Set of \a LIB_ID_FREE_... flags controlling/overriding usual freeing process,
+ * 0 to get default safe behavior.
+ * \param use_flag_from_idtag: Still use freeing info flags from given #ID datablock,
+ * even if some overriding ones are passed in \a flag parameter.
+ */
+void BKE_id_free_ex(Main *bmain, void *idv, int flag, const bool use_flag_from_idtag)
+{
+ ID *id = idv;
+
+ if (use_flag_from_idtag) {
+ if ((id->tag & LIB_TAG_NO_MAIN) != 0) {
+ flag |= LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_UI_USER | LIB_ID_FREE_NO_DEG_TAG;
+ }
+ else {
+ flag &= ~LIB_ID_FREE_NO_MAIN;
+ }
+
+ if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) {
+ flag |= LIB_ID_FREE_NO_USER_REFCOUNT;
+ }
+ else {
+ flag &= ~LIB_ID_FREE_NO_USER_REFCOUNT;
+ }
+
+ if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) {
+ flag |= LIB_ID_FREE_NOT_ALLOCATED;
+ }
+ else {
+ flag &= ~LIB_ID_FREE_NOT_ALLOCATED;
+ }
+ }
+
+ BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || bmain != NULL);
+ BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NOT_ALLOCATED) == 0);
+ BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0);
+
+ const short type = GS(id->name);
+
+ if (bmain && (flag & LIB_ID_FREE_NO_DEG_TAG) == 0) {
+ DEG_id_type_tag(bmain, type);
+ }
+
+#ifdef WITH_PYTHON
+# ifdef WITH_PYTHON_SAFETY
+ BPY_id_release(id);
+# endif
+ if (id->py_instance) {
+ BPY_DECREF_RNA_INVALIDATE(id->py_instance);
+ }
+#endif
+
+ if ((flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0) {
+ BKE_libblock_relink_ex(bmain, id, NULL, NULL, 0);
+ }
+
+ BKE_libblock_free_datablock(id, flag);
+
+ /* avoid notifying on removed data */
+ if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
+ BKE_main_lock(bmain);
+ }
+
+ if ((flag & LIB_ID_FREE_NO_UI_USER) == 0) {
+ if (free_notifier_reference_cb) {
+ free_notifier_reference_cb(id);
+ }
+
+ if (remap_editor_id_reference_cb) {
+ remap_editor_id_reference_cb(id, NULL);
+ }
+ }
+
+ if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
+ ListBase *lb = which_libbase(bmain, type);
+ BLI_remlink(lb, id);
+ }
+
+ BKE_libblock_free_data(id, (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0);
+
+ if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
+ BKE_main_unlock(bmain);
+ }
+
+ if ((flag & LIB_ID_FREE_NOT_ALLOCATED) == 0) {
+ MEM_freeN(id);
+ }
+}
+
+/**
+ * Complete ID freeing, should be usable in most cases (even for out-of-Main IDs).
+ *
+ * See #BKE_id_free_ex description for full details.
+ *
+ * \param bmain: Main database containing the freed ID,
+ * can be NULL in case it's a temp ID outside of any Main.
+ * \param idv: Pointer to ID to be freed.
+ */
+void BKE_id_free(Main *bmain, void *idv)
+{
+ BKE_id_free_ex(bmain, idv, 0, true);
+}
+
+/**
+ * Not really a freeing function by itself,
+ * it decrements usercount of given id, and only frees it if it reaches 0.
+ */
+void BKE_id_free_us(Main *bmain, void *idv) /* test users */
+{
+ ID *id = idv;
+
+ id_us_min(id);
+
+ /* XXX This is a temp (2.77) hack so that we keep same behavior as in 2.76 regarding collections
+ * when deleting an object. Since only 'user_one' usage of objects is collections,
+ * and only 'real user' usage of objects is scenes, removing that 'user_one' tag when there
+ * is no more real (scene) users of an object ensures it gets fully unlinked.
+ * But only for local objects, not linked ones!
+ * Otherwise, there is no real way to get rid of an object anymore -
+ * better handling of this is TODO.
+ */
+ if ((GS(id->name) == ID_OB) && (id->us == 1) && (id->lib == NULL)) {
+ id_us_clear_real(id);
+ }
+
+ if (id->us == 0) {
+ BKE_libblock_unlink(bmain, id, false, false);
+
+ BKE_id_free(bmain, id);
+ }
+}
+
+static void id_delete(Main *bmain, const bool do_tagged_deletion)
+{
+ const int tag = LIB_TAG_DOIT;
+ ListBase *lbarray[MAX_LIBARRAY];
+ Link dummy_link = {0};
+ int base_count, i;
+
+ /* Used by batch tagged deletion, when we call BKE_id_free then, id is no more in Main database,
+ * and has already properly unlinked its other IDs usages.
+ * UI users are always cleared in BKE_libblock_remap_locked() call, so we can always skip it. */
+ const int free_flag = LIB_ID_FREE_NO_UI_USER |
+ (do_tagged_deletion ? LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_USER_REFCOUNT :
+ 0);
+ ListBase tagged_deleted_ids = {NULL};
+
+ base_count = set_listbasepointers(bmain, lbarray);
+
+ BKE_main_lock(bmain);
+ if (do_tagged_deletion) {
+ /* Main idea of batch deletion is to remove all IDs to be deleted from Main database.
+ * This means that we won't have to loop over all deleted IDs to remove usages
+ * of other deleted IDs.
+ * This gives tremendous speed-up when deleting a large amount of IDs from a Main
+ * containing thousands of those.
+ * This also means that we have to be very careful here, as we by-pass many 'common'
+ * processing, hence risking to 'corrupt' at least user counts, if not IDs themselves. */
+ bool keep_looping = true;
+ while (keep_looping) {
+ ID *id, *id_next;
+ ID *last_remapped_id = tagged_deleted_ids.last;
+ keep_looping = false;
+
+ /* First tag and remove from Main all datablocks directly from target lib.
+ * Note that we go forward here, since we want to check dependencies before users
+ * (e.g. meshes before objects). Avoids to have to loop twice. */
+ for (i = 0; i < base_count; i++) {
+ ListBase *lb = lbarray[i];
+
+ for (id = lb->first; id; id = id_next) {
+ id_next = id->next;
+ /* Note: in case we delete a library, we also delete all its datablocks! */
+ if ((id->tag & tag) || (id->lib != NULL && (id->lib->id.tag & tag))) {
+ BLI_remlink(lb, id);
+ BLI_addtail(&tagged_deleted_ids, id);
+ /* Do not tag as no_main now, we want to unlink it first (lower-level ID management
+ * code has some specific handling of 'nom main'
+ * IDs that would be a problem in that case). */
+ id->tag |= tag;
+ keep_looping = true;
+ }
+ }
+ }
+ if (last_remapped_id == NULL) {
+ dummy_link.next = tagged_deleted_ids.first;
+ last_remapped_id = (ID *)(&dummy_link);
+ }
+ for (id = last_remapped_id->next; id; id = id->next) {
+ /* Will tag 'never NULL' users of this ID too.
+ * Note that we cannot use BKE_libblock_unlink() here,
+ * since it would ignore indirect (and proxy!)
+ * links, this can lead to nasty crashing here in second, actual deleting loop.
+ * Also, this will also flag users of deleted data that cannot be unlinked
+ * (object using deleted obdata, etc.), so that they also get deleted. */
+ BKE_libblock_remap_locked(
+ bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE);
+ /* Since we removed ID from Main,
+ * we also need to unlink its own other IDs usages ourself. */
+ BKE_libblock_relink_ex(bmain, id, NULL, NULL, 0);
+ /* Now we can safely mark that ID as not being in Main database anymore. */
+ id->tag |= LIB_TAG_NO_MAIN;
+ /* This is needed because we may not have remapped usages
+ * of that ID by other deleted ones. */
+ // id->us = 0; /* Is it actually? */
+ }
+ }
+ }
+ else {
+ /* First tag all datablocks directly from target lib.
+ * Note that we go forward here, since we want to check dependencies before users
+ * (e.g. meshes before objects).
+ * Avoids to have to loop twice. */
+ for (i = 0; i < base_count; i++) {
+ ListBase *lb = lbarray[i];
+ ID *id, *id_next;
+
+ for (id = lb->first; id; id = id_next) {
+ id_next = id->next;
+ /* Note: in case we delete a library, we also delete all its datablocks! */
+ if ((id->tag & tag) || (id->lib != NULL && (id->lib->id.tag & tag))) {
+ id->tag |= tag;
+
+ /* Will tag 'never NULL' users of this ID too.
+ * Note that we cannot use BKE_libblock_unlink() here, since it would ignore indirect
+ * (and proxy!) links, this can lead to nasty crashing here in second,
+ * actual deleting loop.
+ * Also, this will also flag users of deleted data that cannot be unlinked
+ * (object using deleted obdata, etc.), so that they also get deleted. */
+ BKE_libblock_remap_locked(
+ bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE);
+ }
+ }
+ }
+ }
+ BKE_main_unlock(bmain);
+
+ /* In usual reversed order, such that all usage of a given ID, even 'never NULL' ones,
+ * have been already cleared when we reach it
+ * (e.g. Objects being processed before meshes, they'll have already released their 'reference'
+ * over meshes when we come to freeing obdata). */
+ for (i = do_tagged_deletion ? 1 : base_count; i--;) {
+ ListBase *lb = lbarray[i];
+ ID *id, *id_next;
+
+ for (id = do_tagged_deletion ? tagged_deleted_ids.first : lb->first; id; id = id_next) {
+ id_next = id->next;
+ if (id->tag & tag) {
+ if (id->us != 0) {
+#ifdef DEBUG_PRINT
+ printf("%s: deleting %s (%d)\n", __func__, id->name, id->us);
+#endif
+ BLI_assert(id->us == 0);
+ }
+ BKE_id_free_ex(bmain, id, free_flag, !do_tagged_deletion);
+ }
+ }
+ }
+
+ bmain->is_memfile_undo_written = false;
+}
+
+/**
+ * Properly delete a single ID from given \a bmain database.
+ */
+void BKE_id_delete(Main *bmain, void *idv)
+{
+ BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
+ ((ID *)idv)->tag |= LIB_TAG_DOIT;
+
+ id_delete(bmain, false);
+}
+
+/**
+ * Properly delete all IDs tagged with \a LIB_TAG_DOIT, in given \a bmain database.
+ *
+ * This is more efficient than calling #BKE_id_delete repetitively on a large set of IDs
+ * (several times faster when deleting most of the IDs at once)...
+ *
+ * \warning Considered experimental for now, seems to be working OK but this is
+ * risky code in a complicated area.
+ */
+void BKE_id_multi_tagged_delete(Main *bmain)
+{
+ id_delete(bmain, true);
+}