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Diffstat (limited to 'source/blender/blenkernel/intern/lib_query.c')
-rw-r--r--source/blender/blenkernel/intern/lib_query.c1722
1 files changed, 1722 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/lib_query.c b/source/blender/blenkernel/intern/lib_query.c
new file mode 100644
index 00000000000..886fb4241a4
--- /dev/null
+++ b/source/blender/blenkernel/intern/lib_query.c
@@ -0,0 +1,1722 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include <stdlib.h>
+
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_brush_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_collection_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_hair_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_light_types.h"
+#include "DNA_lightprobe_types.h"
+#include "DNA_linestyle_types.h"
+#include "DNA_mask_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_movieclip_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_force_types.h"
+#include "DNA_outliner_types.h"
+#include "DNA_pointcloud_types.h"
+#include "DNA_rigidbody_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_space_types.h"
+#include "DNA_speaker_types.h"
+#include "DNA_text_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_volume_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
+#include "DNA_world_types.h"
+
+#include "BLI_ghash.h"
+#include "BLI_linklist_stack.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_animsys.h"
+#include "BKE_collection.h"
+#include "BKE_constraint.h"
+#include "BKE_fcurve.h"
+#include "BKE_gpencil_modifier.h"
+#include "BKE_idprop.h"
+#include "BKE_lib_id.h"
+#include "BKE_lib_query.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_node.h"
+#include "BKE_particle.h"
+#include "BKE_rigidbody.h"
+#include "BKE_sequencer.h"
+#include "BKE_shader_fx.h"
+#include "BKE_workspace.h"
+
+#define FOREACH_FINALIZE _finalize
+#define FOREACH_FINALIZE_VOID \
+ if (0) { \
+ goto FOREACH_FINALIZE; \
+ } \
+ FOREACH_FINALIZE: \
+ ((void)0)
+
+#define FOREACH_CALLBACK_INVOKE_ID_PP(_data, id_pp, _cb_flag) \
+ CHECK_TYPE(id_pp, ID **); \
+ if (!((_data)->status & IDWALK_STOP)) { \
+ const int _flag = (_data)->flag; \
+ ID *old_id = *(id_pp); \
+ const int callback_return = (_data)->callback(&(struct LibraryIDLinkCallbackData){ \
+ .user_data = (_data)->user_data, \
+ .id_owner = (_data)->owner_id, \
+ .id_self = (_data)->self_id, \
+ .id_pointer = id_pp, \
+ .cb_flag = ((_cb_flag | (_data)->cb_flag) & ~(_data)->cb_flag_clear)}); \
+ if (_flag & IDWALK_READONLY) { \
+ BLI_assert(*(id_pp) == old_id); \
+ } \
+ if (old_id && (_flag & IDWALK_RECURSE)) { \
+ if (BLI_gset_add((_data)->ids_handled, old_id)) { \
+ if (!(callback_return & IDWALK_RET_STOP_RECURSION)) { \
+ BLI_LINKSTACK_PUSH((_data)->ids_todo, old_id); \
+ } \
+ } \
+ } \
+ if (callback_return & IDWALK_RET_STOP_ITER) { \
+ (_data)->status |= IDWALK_STOP; \
+ goto FOREACH_FINALIZE; \
+ } \
+ } \
+ else { \
+ goto FOREACH_FINALIZE; \
+ } \
+ ((void)0)
+
+#define FOREACH_CALLBACK_INVOKE_ID(_data, id, cb_flag) \
+ { \
+ CHECK_TYPE_ANY(id, ID *, void *); \
+ FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id), cb_flag); \
+ } \
+ ((void)0)
+
+#define FOREACH_CALLBACK_INVOKE(_data, id_super, cb_flag) \
+ { \
+ CHECK_TYPE(&((id_super)->id), ID *); \
+ FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id_super), cb_flag); \
+ } \
+ ((void)0)
+
+/* status */
+enum {
+ IDWALK_STOP = 1 << 0,
+};
+
+typedef struct LibraryForeachIDData {
+ Main *bmain;
+ /**
+ * 'Real' ID, the one that might be in bmain, only differs from self_id when the later is a
+ * private one.
+ */
+ ID *owner_id;
+ /**
+ * ID from which the current ID pointer is being processed. It may be an embedded ID like master
+ * collection or root node tree.
+ */
+ ID *self_id;
+
+ int flag;
+ int cb_flag;
+ int cb_flag_clear;
+ LibraryIDLinkCallback callback;
+ void *user_data;
+ int status;
+
+ /* To handle recursion. */
+ GSet *ids_handled; /* All IDs that are either already done, or still in ids_todo stack. */
+ BLI_LINKSTACK_DECLARE(ids_todo, ID *);
+} LibraryForeachIDData;
+
+static void library_foreach_ID_link(Main *bmain,
+ ID *id_owner,
+ ID *id,
+ LibraryIDLinkCallback callback,
+ void *user_data,
+ int flag,
+ LibraryForeachIDData *inherit_data);
+
+static void library_foreach_idproperty_ID_link(LibraryForeachIDData *data,
+ IDProperty *prop,
+ int flag)
+{
+ if (!prop) {
+ return;
+ }
+
+ switch (prop->type) {
+ case IDP_GROUP: {
+ for (IDProperty *loop = prop->data.group.first; loop; loop = loop->next) {
+ library_foreach_idproperty_ID_link(data, loop, flag);
+ }
+ break;
+ }
+ case IDP_IDPARRAY: {
+ IDProperty *loop = IDP_Array(prop);
+ for (int i = 0; i < prop->len; i++) {
+ library_foreach_idproperty_ID_link(data, &loop[i], flag);
+ }
+ break;
+ }
+ case IDP_ID:
+ FOREACH_CALLBACK_INVOKE_ID(data, prop->data.pointer, flag);
+ break;
+ default:
+ break; /* Nothing to do here with other types of IDProperties... */
+ }
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw),
+ ID **id_pointer,
+ void *user_data,
+ int cb_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_modifiersForeachIDLink(void *user_data,
+ Object *UNUSED(object),
+ ID **id_pointer,
+ int cb_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_gpencil_modifiersForeachIDLink(void *user_data,
+ Object *UNUSED(object),
+ ID **id_pointer,
+ int cb_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_shaderfxForeachIDLink(void *user_data,
+ Object *UNUSED(object),
+ ID **id_pointer,
+ int cb_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con),
+ ID **id_pointer,
+ bool is_reference,
+ void *user_data)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+ const int cb_flag = is_reference ? IDWALK_CB_USER : IDWALK_CB_NOP;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_particlesystemsObjectLooper(ParticleSystem *UNUSED(psys),
+ ID **id_pointer,
+ void *user_data,
+ int cb_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_nla_strip(LibraryForeachIDData *data, NlaStrip *strip)
+{
+ NlaStrip *substrip;
+
+ FOREACH_CALLBACK_INVOKE(data, strip->act, IDWALK_CB_USER);
+
+ for (substrip = strip->strips.first; substrip; substrip = substrip->next) {
+ library_foreach_nla_strip(data, substrip);
+ }
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_animationData(LibraryForeachIDData *data, AnimData *adt)
+{
+ FCurve *fcu;
+ NlaTrack *nla_track;
+ NlaStrip *nla_strip;
+
+ for (fcu = adt->drivers.first; fcu; fcu = fcu->next) {
+ ChannelDriver *driver = fcu->driver;
+ DriverVar *dvar;
+
+ for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
+ /* only used targets */
+ DRIVER_TARGETS_USED_LOOPER_BEGIN (dvar) {
+ FOREACH_CALLBACK_INVOKE_ID(data, dtar->id, IDWALK_CB_NOP);
+ }
+ DRIVER_TARGETS_LOOPER_END;
+ }
+ }
+
+ FOREACH_CALLBACK_INVOKE(data, adt->action, IDWALK_CB_USER);
+ FOREACH_CALLBACK_INVOKE(data, adt->tmpact, IDWALK_CB_USER);
+
+ for (nla_track = adt->nla_tracks.first; nla_track; nla_track = nla_track->next) {
+ for (nla_strip = nla_track->strips.first; nla_strip; nla_strip = nla_strip->next) {
+ library_foreach_nla_strip(data, nla_strip);
+ }
+ }
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_mtex(LibraryForeachIDData *data, MTex *mtex)
+{
+ FOREACH_CALLBACK_INVOKE(data, mtex->object, IDWALK_CB_NOP);
+ FOREACH_CALLBACK_INVOKE(data, mtex->tex, IDWALK_CB_USER);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint)
+{
+ FOREACH_CALLBACK_INVOKE(data, paint->brush, IDWALK_CB_USER);
+ for (int i = 0; i < paint->tool_slots_len; i++) {
+ FOREACH_CALLBACK_INVOKE(data, paint->tool_slots[i].brush, IDWALK_CB_USER);
+ }
+ FOREACH_CALLBACK_INVOKE(data, paint->palette, IDWALK_CB_USER);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_bone(LibraryForeachIDData *data, Bone *bone)
+{
+ library_foreach_idproperty_ID_link(data, bone->prop, IDWALK_CB_USER);
+
+ for (Bone *curbone = bone->childbase.first; curbone; curbone = curbone->next) {
+ library_foreach_bone(data, curbone);
+ }
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
+{
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ /* XXX This is very weak. The whole idea of keeping pointers to private IDs is very bad
+ * anyway... */
+ const int cb_flag = (lc->collection != NULL &&
+ (lc->collection->id.flag & LIB_EMBEDDED_DATA) != 0) ?
+ IDWALK_CB_EMBEDDED :
+ IDWALK_CB_NOP;
+ FOREACH_CALLBACK_INVOKE(data, lc->collection, cb_flag);
+ library_foreach_layer_collection(data, &lc->layer_collections);
+ }
+
+ FOREACH_FINALIZE_VOID;
+}
+
+/* Used by both real Collection data-blocks, and the fake horror of master collection from Scene.
+ */
+static void library_foreach_collection(LibraryForeachIDData *data, Collection *collection)
+{
+ for (CollectionObject *cob = collection->gobject.first; cob; cob = cob->next) {
+ FOREACH_CALLBACK_INVOKE(data, cob->ob, IDWALK_CB_USER);
+ }
+ for (CollectionChild *child = collection->children.first; child; child = child->next) {
+ FOREACH_CALLBACK_INVOKE(data, child->collection, IDWALK_CB_NEVER_SELF | IDWALK_CB_USER);
+ }
+ for (CollectionParent *parent = collection->parents.first; parent; parent = parent->next) {
+ /* XXX This is very weak. The whole idea of keeping pointers to private IDs is very bad
+ * anyway... */
+ const int cb_flag = ((parent->collection != NULL &&
+ (parent->collection->id.flag & LIB_EMBEDDED_DATA) != 0) ?
+ IDWALK_CB_EMBEDDED :
+ IDWALK_CB_NOP);
+ FOREACH_CALLBACK_INVOKE(
+ data, parent->collection, IDWALK_CB_NEVER_SELF | IDWALK_CB_LOOPBACK | cb_flag);
+ }
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_dopesheet(LibraryForeachIDData *data, bDopeSheet *ads)
+{
+ if (ads != NULL) {
+ FOREACH_CALLBACK_INVOKE_ID(data, ads->source, IDWALK_CB_NOP);
+ FOREACH_CALLBACK_INVOKE(data, ads->filter_grp, IDWALK_CB_NOP);
+ }
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_screen_area(LibraryForeachIDData *data, ScrArea *area)
+{
+ FOREACH_CALLBACK_INVOKE(data, area->full, IDWALK_CB_NOP);
+
+ for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
+ switch (sl->spacetype) {
+ case SPACE_VIEW3D: {
+ View3D *v3d = (View3D *)sl;
+
+ FOREACH_CALLBACK_INVOKE(data, v3d->camera, IDWALK_CB_NOP);
+ FOREACH_CALLBACK_INVOKE(data, v3d->ob_center, IDWALK_CB_NOP);
+
+ if (v3d->localvd) {
+ FOREACH_CALLBACK_INVOKE(data, v3d->localvd->camera, IDWALK_CB_NOP);
+ }
+ break;
+ }
+ case SPACE_GRAPH: {
+ SpaceGraph *sipo = (SpaceGraph *)sl;
+
+ library_foreach_dopesheet(data, sipo->ads);
+ break;
+ }
+ case SPACE_PROPERTIES: {
+ SpaceProperties *sbuts = (SpaceProperties *)sl;
+
+ FOREACH_CALLBACK_INVOKE_ID(data, sbuts->pinid, IDWALK_CB_NOP);
+ break;
+ }
+ case SPACE_FILE:
+ break;
+ case SPACE_ACTION: {
+ SpaceAction *saction = (SpaceAction *)sl;
+
+ library_foreach_dopesheet(data, &saction->ads);
+ FOREACH_CALLBACK_INVOKE(data, saction->action, IDWALK_CB_NOP);
+ break;
+ }
+ case SPACE_IMAGE: {
+ SpaceImage *sima = (SpaceImage *)sl;
+
+ FOREACH_CALLBACK_INVOKE(data, sima->image, IDWALK_CB_USER_ONE);
+ FOREACH_CALLBACK_INVOKE(data, sima->mask_info.mask, IDWALK_CB_USER_ONE);
+ FOREACH_CALLBACK_INVOKE(data, sima->gpd, IDWALK_CB_USER);
+ break;
+ }
+ case SPACE_SEQ: {
+ SpaceSeq *sseq = (SpaceSeq *)sl;
+
+ FOREACH_CALLBACK_INVOKE(data, sseq->gpd, IDWALK_CB_USER);
+ break;
+ }
+ case SPACE_NLA: {
+ SpaceNla *snla = (SpaceNla *)sl;
+
+ library_foreach_dopesheet(data, snla->ads);
+ break;
+ }
+ case SPACE_TEXT: {
+ SpaceText *st = (SpaceText *)sl;
+
+ FOREACH_CALLBACK_INVOKE(data, st->text, IDWALK_CB_NOP);
+ break;
+ }
+ case SPACE_SCRIPT: {
+ SpaceScript *scpt = (SpaceScript *)sl;
+
+ FOREACH_CALLBACK_INVOKE(data, scpt->script, IDWALK_CB_NOP);
+ break;
+ }
+ case SPACE_OUTLINER: {
+ SpaceOutliner *so = (SpaceOutliner *)sl;
+
+ FOREACH_CALLBACK_INVOKE_ID(data, so->search_tse.id, IDWALK_CB_NOP);
+
+ if (so->treestore != NULL) {
+ TreeStoreElem *tselem;
+ BLI_mempool_iter iter;
+
+ BLI_mempool_iternew(so->treestore, &iter);
+ while ((tselem = BLI_mempool_iterstep(&iter))) {
+ FOREACH_CALLBACK_INVOKE_ID(data, tselem->id, IDWALK_CB_NOP);
+ }
+ }
+ break;
+ }
+ case SPACE_NODE: {
+ SpaceNode *snode = (SpaceNode *)sl;
+ bNodeTreePath *path;
+
+ const bool is_private_nodetree = snode->id != NULL &&
+ ntreeFromID(snode->id) == snode->nodetree;
+
+ FOREACH_CALLBACK_INVOKE_ID(data, snode->id, IDWALK_CB_NOP);
+ FOREACH_CALLBACK_INVOKE_ID(data, snode->from, IDWALK_CB_NOP);
+
+ FOREACH_CALLBACK_INVOKE(
+ data, snode->nodetree, is_private_nodetree ? IDWALK_CB_EMBEDDED : IDWALK_CB_USER);
+
+ for (path = snode->treepath.first; path; path = path->next) {
+ if (path == snode->treepath.first) {
+ /* first nodetree in path is same as snode->nodetree */
+ FOREACH_CALLBACK_INVOKE(
+ data, path->nodetree, is_private_nodetree ? IDWALK_CB_EMBEDDED : IDWALK_CB_NOP);
+ }
+ else {
+ FOREACH_CALLBACK_INVOKE(data, path->nodetree, IDWALK_CB_USER);
+ }
+
+ if (path->nodetree == NULL) {
+ break;
+ }
+ }
+
+ FOREACH_CALLBACK_INVOKE(data, snode->edittree, IDWALK_CB_NOP);
+ break;
+ }
+ case SPACE_CLIP: {
+ SpaceClip *sclip = (SpaceClip *)sl;
+
+ FOREACH_CALLBACK_INVOKE(data, sclip->clip, IDWALK_CB_USER_ONE);
+ FOREACH_CALLBACK_INVOKE(data, sclip->mask_info.mask, IDWALK_CB_USER_ONE);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_ID_as_subdata_link(ID **id_pp,
+ LibraryIDLinkCallback callback,
+ void *user_data,
+ int flag,
+ LibraryForeachIDData *data)
+{
+ /* Needed e.g. for callbacks handling relationships... This call shall be absolutely readonly. */
+ ID *id = *id_pp;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pp, IDWALK_CB_EMBEDDED);
+ BLI_assert(id == *id_pp);
+
+ if (flag & IDWALK_IGNORE_EMBEDDED_ID) {
+ /* Do Nothing. */
+ }
+ else if (flag & IDWALK_RECURSE) {
+ /* Defer handling into main loop, recursively calling BKE_library_foreach_ID_link in
+ * IDWALK_RECURSE case is troublesome, see T49553. */
+ /* XXX note that this breaks the 'owner id' thing now, we likely want to handle that
+ * differently at some point, but for now it should not be a problem in practice. */
+ if (BLI_gset_add(data->ids_handled, id)) {
+ BLI_LINKSTACK_PUSH(data->ids_todo, id);
+ }
+ }
+ else {
+ library_foreach_ID_link(data->bmain, data->owner_id, id, callback, user_data, flag, data);
+ }
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_ID_link(Main *bmain,
+ ID *id_owner,
+ ID *id,
+ LibraryIDLinkCallback callback,
+ void *user_data,
+ int flag,
+ LibraryForeachIDData *inherit_data)
+{
+ LibraryForeachIDData data = {.bmain = bmain};
+ int i;
+
+ BLI_assert(inherit_data == NULL || data.bmain == inherit_data->bmain);
+
+ if (flag & IDWALK_RECURSE) {
+ /* For now, recursion implies read-only. */
+ flag |= IDWALK_READONLY;
+
+ data.ids_handled = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
+ BLI_LINKSTACK_INIT(data.ids_todo);
+
+ BLI_gset_add(data.ids_handled, id);
+ }
+ else {
+ data.ids_handled = NULL;
+ }
+ data.flag = flag;
+ data.status = 0;
+ data.callback = callback;
+ data.user_data = user_data;
+
+#define CALLBACK_INVOKE_ID(check_id, cb_flag) FOREACH_CALLBACK_INVOKE_ID(&data, check_id, cb_flag)
+
+#define CALLBACK_INVOKE(check_id_super, cb_flag) \
+ FOREACH_CALLBACK_INVOKE(&data, check_id_super, cb_flag)
+
+ for (; id != NULL; id = (flag & IDWALK_RECURSE) ? BLI_LINKSTACK_POP(data.ids_todo) : NULL) {
+ data.self_id = id;
+ /* Note that we may call this functions sometime directly on an embedded ID, without any
+ * knowledge of the owner ID then.
+ * While not great, and that should be probably sanitized at some point, we cal live with it
+ * for now. */
+ data.owner_id = ((id->flag & LIB_EMBEDDED_DATA) != 0 && id_owner != NULL) ? id_owner :
+ data.self_id;
+
+ /* inherit_data is non-NULL when this function is called for some sub-data ID
+ * (like root nodetree of a material).
+ * In that case, we do not want to generate those 'generic flags' from our current sub-data ID
+ * (the node tree), but re-use those generated for the 'owner' ID (the material). */
+ if (inherit_data == NULL) {
+ data.cb_flag = ID_IS_LINKED(id) ? IDWALK_CB_INDIRECT_USAGE : 0;
+ /* When an ID is not in Main database, it should never refcount IDs it is using.
+ * Exceptions: NodeTrees (yeah!) directly used by Materials. */
+ data.cb_flag_clear = (id->tag & LIB_TAG_NO_MAIN) ? IDWALK_CB_USER | IDWALK_CB_USER_ONE : 0;
+ }
+ else {
+ data.cb_flag = inherit_data->cb_flag;
+ data.cb_flag_clear = inherit_data->cb_flag_clear;
+ }
+
+ if (bmain != NULL && bmain->relations != NULL && (flag & IDWALK_READONLY) &&
+ (((bmain->relations->flag & MAINIDRELATIONS_INCLUDE_UI) == 0) ==
+ ((data.flag & IDWALK_INCLUDE_UI) == 0))) {
+ /* Note that this is minor optimization, even in worst cases (like id being an object with
+ * lots of drivers and constraints and modifiers, or material etc. with huge node tree),
+ * but we might as well use it (Main->relations is always assumed valid,
+ * it's responsibility of code creating it to free it,
+ * especially if/when it starts modifying Main database). */
+ MainIDRelationsEntry *entry = BLI_ghash_lookup(bmain->relations->id_user_to_used, id);
+ for (; entry != NULL; entry = entry->next) {
+ FOREACH_CALLBACK_INVOKE_ID_PP(&data, entry->id_pointer, entry->usage_flag);
+ }
+ continue;
+ }
+
+ /* Note: ID.lib pointer is purposefully fully ignored here...
+ * We may want to add it at some point? */
+
+ if (id->override_library != NULL) {
+ CALLBACK_INVOKE_ID(id->override_library->reference,
+ IDWALK_CB_USER | IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE);
+ CALLBACK_INVOKE_ID(id->override_library->storage,
+ IDWALK_CB_USER | IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE);
+ }
+
+ library_foreach_idproperty_ID_link(&data, id->properties, IDWALK_CB_USER);
+
+ AnimData *adt = BKE_animdata_from_id(id);
+ if (adt) {
+ library_foreach_animationData(&data, adt);
+ }
+
+ switch ((ID_Type)GS(id->name)) {
+ case ID_LI: {
+ Library *lib = (Library *)id;
+ CALLBACK_INVOKE(lib->parent, IDWALK_CB_NEVER_SELF);
+ break;
+ }
+ case ID_SCE: {
+ Scene *scene = (Scene *)id;
+ ToolSettings *toolsett = scene->toolsettings;
+
+ CALLBACK_INVOKE(scene->camera, IDWALK_CB_NOP);
+ CALLBACK_INVOKE(scene->world, IDWALK_CB_USER);
+ CALLBACK_INVOKE(scene->set, IDWALK_CB_NEVER_SELF);
+ CALLBACK_INVOKE(scene->clip, IDWALK_CB_USER);
+ CALLBACK_INVOKE(scene->gpd, IDWALK_CB_USER);
+ CALLBACK_INVOKE(scene->r.bake.cage_object, IDWALK_CB_NOP);
+ if (scene->nodetree) {
+ /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
+ library_foreach_ID_as_subdata_link(
+ (ID **)&scene->nodetree, callback, user_data, flag, &data);
+ }
+ if (scene->ed) {
+ Sequence *seq;
+ SEQP_BEGIN (scene->ed, seq) {
+ CALLBACK_INVOKE(seq->scene, IDWALK_CB_NEVER_SELF);
+ CALLBACK_INVOKE(seq->scene_camera, IDWALK_CB_NOP);
+ CALLBACK_INVOKE(seq->clip, IDWALK_CB_USER);
+ CALLBACK_INVOKE(seq->mask, IDWALK_CB_USER);
+ CALLBACK_INVOKE(seq->sound, IDWALK_CB_USER);
+ library_foreach_idproperty_ID_link(&data, seq->prop, IDWALK_CB_USER);
+ for (SequenceModifierData *smd = seq->modifiers.first; smd; smd = smd->next) {
+ CALLBACK_INVOKE(smd->mask_id, IDWALK_CB_USER);
+ }
+
+ if (seq->type == SEQ_TYPE_TEXT && seq->effectdata) {
+ TextVars *text_data = seq->effectdata;
+ CALLBACK_INVOKE(text_data->text_font, IDWALK_CB_USER);
+ }
+ }
+ SEQ_END;
+ }
+
+ /* This pointer can be NULL during old files reading, better be safe than sorry. */
+ if (scene->master_collection != NULL) {
+ library_foreach_collection(&data, scene->master_collection);
+ }
+
+ ViewLayer *view_layer;
+ for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ CALLBACK_INVOKE(view_layer->mat_override, IDWALK_CB_USER);
+
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ CALLBACK_INVOKE(base->object, IDWALK_CB_NOP);
+ }
+
+ library_foreach_layer_collection(&data, &view_layer->layer_collections);
+
+ for (FreestyleModuleConfig *fmc = view_layer->freestyle_config.modules.first; fmc;
+ fmc = fmc->next) {
+ if (fmc->script) {
+ CALLBACK_INVOKE(fmc->script, IDWALK_CB_NOP);
+ }
+ }
+
+ for (FreestyleLineSet *fls = view_layer->freestyle_config.linesets.first; fls;
+ fls = fls->next) {
+ if (fls->group) {
+ CALLBACK_INVOKE(fls->group, IDWALK_CB_USER);
+ }
+
+ if (fls->linestyle) {
+ CALLBACK_INVOKE(fls->linestyle, IDWALK_CB_USER);
+ }
+ }
+ }
+
+ for (TimeMarker *marker = scene->markers.first; marker; marker = marker->next) {
+ CALLBACK_INVOKE(marker->camera, IDWALK_CB_NOP);
+ }
+
+ if (toolsett) {
+ CALLBACK_INVOKE(toolsett->particle.scene, IDWALK_CB_NOP);
+ CALLBACK_INVOKE(toolsett->particle.object, IDWALK_CB_NOP);
+ CALLBACK_INVOKE(toolsett->particle.shape_object, IDWALK_CB_NOP);
+
+ library_foreach_paint(&data, &toolsett->imapaint.paint);
+ CALLBACK_INVOKE(toolsett->imapaint.stencil, IDWALK_CB_USER);
+ CALLBACK_INVOKE(toolsett->imapaint.clone, IDWALK_CB_USER);
+ CALLBACK_INVOKE(toolsett->imapaint.canvas, IDWALK_CB_USER);
+
+ if (toolsett->vpaint) {
+ library_foreach_paint(&data, &toolsett->vpaint->paint);
+ }
+ if (toolsett->wpaint) {
+ library_foreach_paint(&data, &toolsett->wpaint->paint);
+ }
+ if (toolsett->sculpt) {
+ library_foreach_paint(&data, &toolsett->sculpt->paint);
+ CALLBACK_INVOKE(toolsett->sculpt->gravity_object, IDWALK_CB_NOP);
+ }
+ if (toolsett->uvsculpt) {
+ library_foreach_paint(&data, &toolsett->uvsculpt->paint);
+ }
+ if (toolsett->gp_paint) {
+ library_foreach_paint(&data, &toolsett->gp_paint->paint);
+ }
+ if (toolsett->gp_vertexpaint) {
+ library_foreach_paint(&data, &toolsett->gp_vertexpaint->paint);
+ }
+ if (toolsett->gp_sculptpaint) {
+ library_foreach_paint(&data, &toolsett->gp_sculptpaint->paint);
+ }
+ if (toolsett->gp_weightpaint) {
+ library_foreach_paint(&data, &toolsett->gp_weightpaint->paint);
+ }
+
+ CALLBACK_INVOKE(toolsett->gp_sculpt.guide.reference_object, IDWALK_CB_NOP);
+ }
+
+ if (scene->rigidbody_world) {
+ BKE_rigidbody_world_id_loop(
+ scene->rigidbody_world, library_foreach_rigidbodyworldSceneLooper, &data);
+ }
+
+ break;
+ }
+
+ case ID_OB: {
+ Object *object = (Object *)id;
+ ParticleSystem *psys;
+
+ /* Object is special, proxies make things hard... */
+ const int data_cb_flag = data.cb_flag;
+ const int proxy_cb_flag = ((data.flag & IDWALK_NO_INDIRECT_PROXY_DATA_USAGE) == 0 &&
+ (object->proxy || object->proxy_group)) ?
+ IDWALK_CB_INDIRECT_USAGE :
+ 0;
+
+ /* object data special case */
+ data.cb_flag |= proxy_cb_flag;
+ if (object->type == OB_EMPTY) {
+ /* empty can have NULL or Image */
+ CALLBACK_INVOKE_ID(object->data, IDWALK_CB_USER);
+ }
+ else {
+ /* when set, this can't be NULL */
+ if (object->data) {
+ CALLBACK_INVOKE_ID(object->data, IDWALK_CB_USER | IDWALK_CB_NEVER_NULL);
+ }
+ }
+ data.cb_flag = data_cb_flag;
+
+ CALLBACK_INVOKE(object->parent, IDWALK_CB_NEVER_SELF);
+ CALLBACK_INVOKE(object->track, IDWALK_CB_NEVER_SELF);
+ /* object->proxy is refcounted, but not object->proxy_group... *sigh* */
+ CALLBACK_INVOKE(object->proxy, IDWALK_CB_USER | IDWALK_CB_NEVER_SELF);
+ CALLBACK_INVOKE(object->proxy_group, IDWALK_CB_NOP);
+
+ /* Special case!
+ * Since this field is set/owned by 'user' of this ID (and not ID itself),
+ * it is only indirect usage if proxy object is linked... Twisted. */
+ if (object->proxy_from) {
+ data.cb_flag = ID_IS_LINKED(object->proxy_from) ? IDWALK_CB_INDIRECT_USAGE : 0;
+ }
+ CALLBACK_INVOKE(object->proxy_from, IDWALK_CB_LOOPBACK | IDWALK_CB_NEVER_SELF);
+ data.cb_flag = data_cb_flag;
+
+ CALLBACK_INVOKE(object->poselib, IDWALK_CB_USER);
+
+ data.cb_flag |= proxy_cb_flag;
+ for (i = 0; i < object->totcol; i++) {
+ CALLBACK_INVOKE(object->mat[i], IDWALK_CB_USER);
+ }
+ data.cb_flag = data_cb_flag;
+
+ /* Note that ob->gpd is deprecated, so no need to handle it here. */
+ CALLBACK_INVOKE(object->instance_collection, IDWALK_CB_USER);
+
+ if (object->pd) {
+ CALLBACK_INVOKE(object->pd->tex, IDWALK_CB_USER);
+ CALLBACK_INVOKE(object->pd->f_source, IDWALK_CB_NOP);
+ }
+ /* Note that ob->effect is deprecated, so no need to handle it here. */
+
+ if (object->pose) {
+ bPoseChannel *pchan;
+
+ data.cb_flag |= proxy_cb_flag;
+ for (pchan = object->pose->chanbase.first; pchan; pchan = pchan->next) {
+ library_foreach_idproperty_ID_link(&data, pchan->prop, IDWALK_CB_USER);
+ CALLBACK_INVOKE(pchan->custom, IDWALK_CB_USER);
+ BKE_constraints_id_loop(
+ &pchan->constraints, library_foreach_constraintObjectLooper, &data);
+ }
+ data.cb_flag = data_cb_flag;
+ }
+
+ if (object->rigidbody_constraint) {
+ CALLBACK_INVOKE(object->rigidbody_constraint->ob1, IDWALK_CB_NEVER_SELF);
+ CALLBACK_INVOKE(object->rigidbody_constraint->ob2, IDWALK_CB_NEVER_SELF);
+ }
+
+ if (object->lodlevels.first) {
+ LodLevel *level;
+ for (level = object->lodlevels.first; level; level = level->next) {
+ CALLBACK_INVOKE(level->source, IDWALK_CB_NEVER_SELF);
+ }
+ }
+
+ modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data);
+ BKE_gpencil_modifiers_foreachIDLink(
+ object, library_foreach_gpencil_modifiersForeachIDLink, &data);
+ BKE_constraints_id_loop(
+ &object->constraints, library_foreach_constraintObjectLooper, &data);
+ BKE_shaderfx_foreachIDLink(object, library_foreach_shaderfxForeachIDLink, &data);
+
+ for (psys = object->particlesystem.first; psys; psys = psys->next) {
+ BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data);
+ }
+
+ if (object->soft) {
+ CALLBACK_INVOKE(object->soft->collision_group, IDWALK_CB_NOP);
+
+ if (object->soft->effector_weights) {
+ CALLBACK_INVOKE(object->soft->effector_weights->group, IDWALK_CB_NOP);
+ }
+ }
+ break;
+ }
+
+ case ID_AR: {
+ bArmature *arm = (bArmature *)id;
+
+ for (Bone *bone = arm->bonebase.first; bone; bone = bone->next) {
+ library_foreach_bone(&data, bone);
+ }
+ break;
+ }
+
+ case ID_ME: {
+ Mesh *mesh = (Mesh *)id;
+ CALLBACK_INVOKE(mesh->texcomesh, IDWALK_CB_NEVER_SELF);
+ CALLBACK_INVOKE(mesh->key, IDWALK_CB_USER);
+ for (i = 0; i < mesh->totcol; i++) {
+ CALLBACK_INVOKE(mesh->mat[i], IDWALK_CB_USER);
+ }
+ break;
+ }
+
+ case ID_CU: {
+ Curve *curve = (Curve *)id;
+ CALLBACK_INVOKE(curve->bevobj, IDWALK_CB_NOP);
+ CALLBACK_INVOKE(curve->taperobj, IDWALK_CB_NOP);
+ CALLBACK_INVOKE(curve->textoncurve, IDWALK_CB_NOP);
+ CALLBACK_INVOKE(curve->key, IDWALK_CB_USER);
+ for (i = 0; i < curve->totcol; i++) {
+ CALLBACK_INVOKE(curve->mat[i], IDWALK_CB_USER);
+ }
+ CALLBACK_INVOKE(curve->vfont, IDWALK_CB_USER);
+ CALLBACK_INVOKE(curve->vfontb, IDWALK_CB_USER);
+ CALLBACK_INVOKE(curve->vfonti, IDWALK_CB_USER);
+ CALLBACK_INVOKE(curve->vfontbi, IDWALK_CB_USER);
+ break;
+ }
+
+ case ID_MB: {
+ MetaBall *metaball = (MetaBall *)id;
+ for (i = 0; i < metaball->totcol; i++) {
+ CALLBACK_INVOKE(metaball->mat[i], IDWALK_CB_USER);
+ }
+ break;
+ }
+
+ case ID_MA: {
+ Material *material = (Material *)id;
+ if (material->nodetree) {
+ /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
+ library_foreach_ID_as_subdata_link(
+ (ID **)&material->nodetree, callback, user_data, flag, &data);
+ }
+ if (material->texpaintslot != NULL) {
+ CALLBACK_INVOKE(material->texpaintslot->ima, IDWALK_CB_NOP);
+ }
+ if (material->gp_style != NULL) {
+ CALLBACK_INVOKE(material->gp_style->sima, IDWALK_CB_USER);
+ CALLBACK_INVOKE(material->gp_style->ima, IDWALK_CB_USER);
+ }
+ break;
+ }
+
+ case ID_TE: {
+ Tex *texture = (Tex *)id;
+ if (texture->nodetree) {
+ /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
+ library_foreach_ID_as_subdata_link(
+ (ID **)&texture->nodetree, callback, user_data, flag, &data);
+ }
+ CALLBACK_INVOKE(texture->ima, IDWALK_CB_USER);
+ break;
+ }
+
+ case ID_LT: {
+ Lattice *lattice = (Lattice *)id;
+ CALLBACK_INVOKE(lattice->key, IDWALK_CB_USER);
+ break;
+ }
+
+ case ID_LA: {
+ Light *lamp = (Light *)id;
+ if (lamp->nodetree) {
+ /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
+ library_foreach_ID_as_subdata_link(
+ (ID **)&lamp->nodetree, callback, user_data, flag, &data);
+ }
+ break;
+ }
+
+ case ID_CA: {
+ Camera *camera = (Camera *)id;
+ CALLBACK_INVOKE(camera->dof.focus_object, IDWALK_CB_NOP);
+ for (CameraBGImage *bgpic = camera->bg_images.first; bgpic; bgpic = bgpic->next) {
+ if (bgpic->source == CAM_BGIMG_SOURCE_IMAGE) {
+ CALLBACK_INVOKE(bgpic->ima, IDWALK_CB_USER);
+ }
+ else if (bgpic->source == CAM_BGIMG_SOURCE_MOVIE) {
+ CALLBACK_INVOKE(bgpic->clip, IDWALK_CB_USER);
+ }
+ }
+
+ break;
+ }
+
+ case ID_KE: {
+ Key *key = (Key *)id;
+ CALLBACK_INVOKE_ID(key->from, IDWALK_CB_LOOPBACK);
+ break;
+ }
+
+ case ID_WO: {
+ World *world = (World *)id;
+ if (world->nodetree) {
+ /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
+ library_foreach_ID_as_subdata_link(
+ (ID **)&world->nodetree, callback, user_data, flag, &data);
+ }
+ break;
+ }
+
+ case ID_SPK: {
+ Speaker *speaker = (Speaker *)id;
+ CALLBACK_INVOKE(speaker->sound, IDWALK_CB_USER);
+ break;
+ }
+
+ case ID_LP: {
+ LightProbe *probe = (LightProbe *)id;
+ CALLBACK_INVOKE(probe->image, IDWALK_CB_USER);
+ CALLBACK_INVOKE(probe->visibility_grp, IDWALK_CB_NOP);
+ break;
+ }
+
+ case ID_GR: {
+ Collection *collection = (Collection *)id;
+ library_foreach_collection(&data, collection);
+ break;
+ }
+
+ case ID_NT: {
+ bNodeTree *ntree = (bNodeTree *)id;
+ bNode *node;
+ bNodeSocket *sock;
+
+ CALLBACK_INVOKE(ntree->gpd, IDWALK_CB_USER);
+
+ for (node = ntree->nodes.first; node; node = node->next) {
+ CALLBACK_INVOKE_ID(node->id, IDWALK_CB_USER);
+
+ library_foreach_idproperty_ID_link(&data, node->prop, IDWALK_CB_USER);
+ for (sock = node->inputs.first; sock; sock = sock->next) {
+ library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
+ }
+ for (sock = node->outputs.first; sock; sock = sock->next) {
+ library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
+ }
+ }
+
+ for (sock = ntree->inputs.first; sock; sock = sock->next) {
+ library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
+ }
+ for (sock = ntree->outputs.first; sock; sock = sock->next) {
+ library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
+ }
+ break;
+ }
+
+ case ID_BR: {
+ Brush *brush = (Brush *)id;
+ CALLBACK_INVOKE(brush->toggle_brush, IDWALK_CB_NOP);
+ CALLBACK_INVOKE(brush->clone.image, IDWALK_CB_NOP);
+ CALLBACK_INVOKE(brush->paint_curve, IDWALK_CB_USER);
+ if (brush->gpencil_settings) {
+ CALLBACK_INVOKE(brush->gpencil_settings->material, IDWALK_CB_USER);
+ }
+ library_foreach_mtex(&data, &brush->mtex);
+ library_foreach_mtex(&data, &brush->mask_mtex);
+ break;
+ }
+
+ case ID_PA: {
+ ParticleSettings *psett = (ParticleSettings *)id;
+ CALLBACK_INVOKE(psett->instance_collection, IDWALK_CB_USER);
+ CALLBACK_INVOKE(psett->instance_object, IDWALK_CB_NOP);
+ CALLBACK_INVOKE(psett->bb_ob, IDWALK_CB_NOP);
+ CALLBACK_INVOKE(psett->collision_group, IDWALK_CB_NOP);
+
+ for (i = 0; i < MAX_MTEX; i++) {
+ if (psett->mtex[i]) {
+ library_foreach_mtex(&data, psett->mtex[i]);
+ }
+ }
+
+ if (psett->effector_weights) {
+ CALLBACK_INVOKE(psett->effector_weights->group, IDWALK_CB_NOP);
+ }
+
+ if (psett->pd) {
+ CALLBACK_INVOKE(psett->pd->tex, IDWALK_CB_USER);
+ CALLBACK_INVOKE(psett->pd->f_source, IDWALK_CB_NOP);
+ }
+ if (psett->pd2) {
+ CALLBACK_INVOKE(psett->pd2->tex, IDWALK_CB_USER);
+ CALLBACK_INVOKE(psett->pd2->f_source, IDWALK_CB_NOP);
+ }
+
+ if (psett->boids) {
+ BoidState *state;
+ BoidRule *rule;
+
+ for (state = psett->boids->states.first; state; state = state->next) {
+ for (rule = state->rules.first; rule; rule = rule->next) {
+ if (rule->type == eBoidRuleType_Avoid) {
+ BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule;
+ CALLBACK_INVOKE(gabr->ob, IDWALK_CB_NOP);
+ }
+ else if (rule->type == eBoidRuleType_FollowLeader) {
+ BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule;
+ CALLBACK_INVOKE(flbr->ob, IDWALK_CB_NOP);
+ }
+ }
+ }
+ }
+
+ for (ParticleDupliWeight *dw = psett->instance_weights.first; dw; dw = dw->next) {
+ CALLBACK_INVOKE(dw->ob, IDWALK_CB_NOP);
+ }
+ break;
+ }
+
+ case ID_MC: {
+ MovieClip *clip = (MovieClip *)id;
+ MovieTracking *tracking = &clip->tracking;
+ MovieTrackingObject *object;
+ MovieTrackingTrack *track;
+ MovieTrackingPlaneTrack *plane_track;
+
+ CALLBACK_INVOKE(clip->gpd, IDWALK_CB_USER);
+
+ for (track = tracking->tracks.first; track; track = track->next) {
+ CALLBACK_INVOKE(track->gpd, IDWALK_CB_USER);
+ }
+ for (object = tracking->objects.first; object; object = object->next) {
+ for (track = object->tracks.first; track; track = track->next) {
+ CALLBACK_INVOKE(track->gpd, IDWALK_CB_USER);
+ }
+ }
+
+ for (plane_track = tracking->plane_tracks.first; plane_track;
+ plane_track = plane_track->next) {
+ CALLBACK_INVOKE(plane_track->image, IDWALK_CB_USER);
+ }
+ break;
+ }
+
+ case ID_MSK: {
+ Mask *mask = (Mask *)id;
+ MaskLayer *mask_layer;
+ for (mask_layer = mask->masklayers.first; mask_layer; mask_layer = mask_layer->next) {
+ MaskSpline *mask_spline;
+
+ for (mask_spline = mask_layer->splines.first; mask_spline;
+ mask_spline = mask_spline->next) {
+ for (i = 0; i < mask_spline->tot_point; i++) {
+ MaskSplinePoint *point = &mask_spline->points[i];
+ CALLBACK_INVOKE_ID(point->parent.id, IDWALK_CB_USER);
+ }
+ }
+ }
+ break;
+ }
+
+ case ID_LS: {
+ FreestyleLineStyle *linestyle = (FreestyleLineStyle *)id;
+ LineStyleModifier *lsm;
+ for (i = 0; i < MAX_MTEX; i++) {
+ if (linestyle->mtex[i]) {
+ library_foreach_mtex(&data, linestyle->mtex[i]);
+ }
+ }
+ if (linestyle->nodetree) {
+ /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
+ library_foreach_ID_as_subdata_link(
+ (ID **)&linestyle->nodetree, callback, user_data, flag, &data);
+ }
+
+ for (lsm = linestyle->color_modifiers.first; lsm; lsm = lsm->next) {
+ if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
+ LineStyleColorModifier_DistanceFromObject *p =
+ (LineStyleColorModifier_DistanceFromObject *)lsm;
+ if (p->target) {
+ CALLBACK_INVOKE(p->target, IDWALK_CB_NOP);
+ }
+ }
+ }
+ for (lsm = linestyle->alpha_modifiers.first; lsm; lsm = lsm->next) {
+ if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
+ LineStyleAlphaModifier_DistanceFromObject *p =
+ (LineStyleAlphaModifier_DistanceFromObject *)lsm;
+ if (p->target) {
+ CALLBACK_INVOKE(p->target, IDWALK_CB_NOP);
+ }
+ }
+ }
+ for (lsm = linestyle->thickness_modifiers.first; lsm; lsm = lsm->next) {
+ if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
+ LineStyleThicknessModifier_DistanceFromObject *p =
+ (LineStyleThicknessModifier_DistanceFromObject *)lsm;
+ if (p->target) {
+ CALLBACK_INVOKE(p->target, IDWALK_CB_NOP);
+ }
+ }
+ }
+ break;
+ }
+
+ case ID_AC: {
+ bAction *act = (bAction *)id;
+
+ for (TimeMarker *marker = act->markers.first; marker; marker = marker->next) {
+ CALLBACK_INVOKE(marker->camera, IDWALK_CB_NOP);
+ }
+ break;
+ }
+
+ case ID_WM: {
+ wmWindowManager *wm = (wmWindowManager *)id;
+
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ CALLBACK_INVOKE(win->scene, IDWALK_CB_USER_ONE);
+
+ /* This pointer can be NULL during old files reading, better be safe than sorry. */
+ if (win->workspace_hook != NULL) {
+ ID *workspace = (ID *)BKE_workspace_active_get(win->workspace_hook);
+ CALLBACK_INVOKE_ID(workspace, IDWALK_CB_NOP);
+ /* allow callback to set a different workspace */
+ BKE_workspace_active_set(win->workspace_hook, (WorkSpace *)workspace);
+ }
+ if (data.flag & IDWALK_INCLUDE_UI) {
+ for (ScrArea *area = win->global_areas.areabase.first; area; area = area->next) {
+ library_foreach_screen_area(&data, area);
+ }
+ }
+ }
+ break;
+ }
+
+ case ID_WS: {
+ WorkSpace *workspace = (WorkSpace *)id;
+ ListBase *layouts = BKE_workspace_layouts_get(workspace);
+
+ for (WorkSpaceLayout *layout = layouts->first; layout; layout = layout->next) {
+ bScreen *screen = BKE_workspace_layout_screen_get(layout);
+
+ /* CALLBACK_INVOKE expects an actual pointer, not a variable holding the pointer.
+ * However we can't access layout->screen here
+ * since we are outside the workspace project. */
+ CALLBACK_INVOKE(screen, IDWALK_CB_USER);
+ /* allow callback to set a different screen */
+ BKE_workspace_layout_screen_set(layout, screen);
+ }
+ break;
+ }
+
+ case ID_GD: {
+ bGPdata *gpencil = (bGPdata *)id;
+ /* materials */
+ for (i = 0; i < gpencil->totcol; i++) {
+ CALLBACK_INVOKE(gpencil->mat[i], IDWALK_CB_USER);
+ }
+
+ for (bGPDlayer *gplayer = gpencil->layers.first; gplayer != NULL;
+ gplayer = gplayer->next) {
+ CALLBACK_INVOKE(gplayer->parent, IDWALK_CB_NOP);
+ }
+
+ break;
+ }
+ case ID_HA: {
+ Hair *hair = (Hair *)id;
+ for (i = 0; i < hair->totcol; i++) {
+ CALLBACK_INVOKE(hair->mat[i], IDWALK_CB_USER);
+ }
+ break;
+ }
+ case ID_PT: {
+ PointCloud *pointcloud = (PointCloud *)id;
+ for (i = 0; i < pointcloud->totcol; i++) {
+ CALLBACK_INVOKE(pointcloud->mat[i], IDWALK_CB_USER);
+ }
+ break;
+ }
+ case ID_VO: {
+ Volume *volume = (Volume *)id;
+ for (i = 0; i < volume->totcol; i++) {
+ CALLBACK_INVOKE(volume->mat[i], IDWALK_CB_USER);
+ }
+ break;
+ }
+
+ case ID_SCR: {
+ if (data.flag & IDWALK_INCLUDE_UI) {
+ bScreen *screen = (bScreen *)id;
+
+ for (ScrArea *area = screen->areabase.first; area; area = area->next) {
+ library_foreach_screen_area(&data, area);
+ }
+ }
+ break;
+ }
+
+ /* Nothing needed for those... */
+ case ID_IM:
+ case ID_VF:
+ case ID_TXT:
+ case ID_SO:
+ case ID_PAL:
+ case ID_PC:
+ case ID_CF:
+ break;
+
+ /* Deprecated. */
+ case ID_IP:
+ break;
+ }
+ }
+
+FOREACH_FINALIZE:
+ if (data.ids_handled) {
+ BLI_gset_free(data.ids_handled, NULL);
+ BLI_LINKSTACK_FREE(data.ids_todo);
+ }
+
+#undef CALLBACK_INVOKE_ID
+#undef CALLBACK_INVOKE
+}
+
+#undef FOREACH_CALLBACK_INVOKE_ID
+#undef FOREACH_CALLBACK_INVOKE
+
+/**
+ * Loop over all of the ID's this data-block links to.
+ */
+void BKE_library_foreach_ID_link(
+ Main *bmain, ID *id, LibraryIDLinkCallback callback, void *user_data, int flag)
+{
+ library_foreach_ID_link(bmain, NULL, id, callback, user_data, flag, NULL);
+}
+
+/**
+ * re-usable function, use when replacing ID's
+ */
+void BKE_library_update_ID_link_user(ID *id_dst, ID *id_src, const int cb_flag)
+{
+ if (cb_flag & IDWALK_CB_USER) {
+ id_us_min(id_src);
+ id_us_plus(id_dst);
+ }
+ else if (cb_flag & IDWALK_CB_USER_ONE) {
+ id_us_ensure_real(id_dst);
+ }
+}
+
+/**
+ * Say whether given \a id_type_owner can use (in any way) a data-block of \a id_type_used.
+ *
+ * This is a 'simplified' abstract version of #BKE_library_foreach_ID_link() above,
+ * quite useful to reduce* useless iterations in some cases.
+ */
+/* XXX This has to be fully rethink, basing check on ID type is not really working anymore
+ * (and even worth once IDProps will support ID pointers),
+ * we'll have to do some quick checks on IDs themselves... */
+bool BKE_library_id_can_use_idtype(ID *id_owner, const short id_type_used)
+{
+ /* any type of ID can be used in custom props. */
+ if (id_owner->properties) {
+ return true;
+ }
+
+ const short id_type_owner = GS(id_owner->name);
+
+ /* IDProps of armature bones and nodes, and bNode->id can use virtually any type of ID. */
+ if (ELEM(id_type_owner, ID_NT, ID_AR)) {
+ return true;
+ }
+
+ if (ntreeFromID(id_owner)) {
+ return true;
+ }
+
+ if (BKE_animdata_from_id(id_owner)) {
+ /* AnimationData can use virtually any kind of data-blocks, through drivers especially. */
+ return true;
+ }
+
+ switch ((ID_Type)id_type_owner) {
+ case ID_LI:
+ return ELEM(id_type_used, ID_LI);
+ case ID_SCE:
+ return (ELEM(id_type_used,
+ ID_OB,
+ ID_WO,
+ ID_SCE,
+ ID_MC,
+ ID_MA,
+ ID_GR,
+ ID_TXT,
+ ID_LS,
+ ID_MSK,
+ ID_SO,
+ ID_GD,
+ ID_BR,
+ ID_PAL,
+ ID_IM,
+ ID_NT));
+ case ID_OB:
+ /* Could be more specific, but simpler to just always say 'yes' here. */
+ return true;
+ case ID_ME:
+ return ELEM(id_type_used, ID_ME, ID_KE, ID_MA, ID_IM);
+ case ID_CU:
+ return ELEM(id_type_used, ID_OB, ID_KE, ID_MA, ID_VF);
+ case ID_MB:
+ return ELEM(id_type_used, ID_MA);
+ case ID_MA:
+ return (ELEM(id_type_used, ID_TE, ID_GR));
+ case ID_TE:
+ return (ELEM(id_type_used, ID_IM, ID_OB));
+ case ID_LT:
+ return ELEM(id_type_used, ID_KE);
+ case ID_LA:
+ return (ELEM(id_type_used, ID_TE));
+ case ID_CA:
+ return ELEM(id_type_used, ID_OB);
+ case ID_KE:
+ /* Warning! key->from, could be more types in future? */
+ return ELEM(id_type_used, ID_ME, ID_CU, ID_LT);
+ case ID_SCR:
+ return ELEM(id_type_used, ID_SCE);
+ case ID_WO:
+ return (ELEM(id_type_used, ID_TE));
+ case ID_SPK:
+ return ELEM(id_type_used, ID_SO);
+ case ID_GR:
+ return ELEM(id_type_used, ID_OB, ID_GR);
+ case ID_NT:
+ /* Could be more specific, but node.id has no type restriction... */
+ return true;
+ case ID_BR:
+ return ELEM(id_type_used, ID_BR, ID_IM, ID_PC, ID_TE, ID_MA);
+ case ID_PA:
+ return ELEM(id_type_used, ID_OB, ID_GR, ID_TE);
+ case ID_MC:
+ return ELEM(id_type_used, ID_GD, ID_IM);
+ case ID_MSK:
+ /* WARNING! mask->parent.id, not typed. */
+ return ELEM(id_type_used, ID_MC);
+ case ID_LS:
+ return (ELEM(id_type_used, ID_TE, ID_OB));
+ case ID_LP:
+ return ELEM(id_type_used, ID_IM);
+ case ID_GD:
+ return ELEM(id_type_used, ID_MA);
+ case ID_WS:
+ return ELEM(id_type_used, ID_SCR, ID_SCE);
+ case ID_HA:
+ return ELEM(id_type_used, ID_MA);
+ case ID_PT:
+ return ELEM(id_type_used, ID_MA);
+ case ID_VO:
+ return ELEM(id_type_used, ID_MA);
+ case ID_IM:
+ case ID_VF:
+ case ID_TXT:
+ case ID_SO:
+ case ID_AR:
+ case ID_AC:
+ case ID_WM:
+ case ID_PAL:
+ case ID_PC:
+ case ID_CF:
+ /* Those types never use/reference other IDs... */
+ return false;
+ case ID_IP:
+ /* Deprecated... */
+ return false;
+ }
+ return false;
+}
+
+/* ***** ID users iterator. ***** */
+typedef struct IDUsersIter {
+ ID *id;
+
+ ListBase *lb_array[MAX_LIBARRAY];
+ int lb_idx;
+
+ ID *curr_id;
+ int count_direct, count_indirect; /* Set by callback. */
+} IDUsersIter;
+
+static int foreach_libblock_id_users_callback(LibraryIDLinkCallbackData *cb_data)
+{
+ ID **id_p = cb_data->id_pointer;
+ const int cb_flag = cb_data->cb_flag;
+ IDUsersIter *iter = cb_data->user_data;
+
+ if (*id_p) {
+ /* 'Loopback' ID pointers (the ugly 'from' ones, Object->proxy_from and Key->from).
+ * Those are not actually ID usage, we can ignore them here.
+ */
+ if (cb_flag & IDWALK_CB_LOOPBACK) {
+ return IDWALK_RET_NOP;
+ }
+
+ if (*id_p == iter->id) {
+#if 0
+ printf(
+ "%s uses %s (refcounted: %d, userone: %d, used_one: %d, used_one_active: %d, "
+ "indirect_usage: %d)\n",
+ iter->curr_id->name,
+ iter->id->name,
+ (cb_flag & IDWALK_USER) ? 1 : 0,
+ (cb_flag & IDWALK_USER_ONE) ? 1 : 0,
+ (iter->id->tag & LIB_TAG_EXTRAUSER) ? 1 : 0,
+ (iter->id->tag & LIB_TAG_EXTRAUSER_SET) ? 1 : 0,
+ (cb_flag & IDWALK_INDIRECT_USAGE) ? 1 : 0);
+#endif
+ if (cb_flag & IDWALK_CB_INDIRECT_USAGE) {
+ iter->count_indirect++;
+ }
+ else {
+ iter->count_direct++;
+ }
+ }
+ }
+
+ return IDWALK_RET_NOP;
+}
+
+/**
+ * Return the number of times given \a id_user uses/references \a id_used.
+ *
+ * \note This only checks for pointer references of an ID, shallow usages
+ * (like e.g. by RNA paths, as done for FCurves) are not detected at all.
+ *
+ * \param id_user: the ID which is supposed to use (reference) \a id_used.
+ * \param id_used: the ID which is supposed to be used (referenced) by \a id_user.
+ * \return the number of direct usages/references of \a id_used by \a id_user.
+ */
+int BKE_library_ID_use_ID(ID *id_user, ID *id_used)
+{
+ IDUsersIter iter;
+
+ /* We do not care about iter.lb_array/lb_idx here... */
+ iter.id = id_used;
+ iter.curr_id = id_user;
+ iter.count_direct = iter.count_indirect = 0;
+
+ BKE_library_foreach_ID_link(
+ NULL, iter.curr_id, foreach_libblock_id_users_callback, (void *)&iter, IDWALK_READONLY);
+
+ return iter.count_direct + iter.count_indirect;
+}
+
+static bool library_ID_is_used(Main *bmain, void *idv, const bool check_linked)
+{
+ IDUsersIter iter;
+ ListBase *lb_array[MAX_LIBARRAY];
+ ID *id = idv;
+ int i = set_listbasepointers(bmain, lb_array);
+ bool is_defined = false;
+
+ iter.id = id;
+ iter.count_direct = iter.count_indirect = 0;
+ while (i-- && !is_defined) {
+ ID *id_curr = lb_array[i]->first;
+
+ if (!id_curr || !BKE_library_id_can_use_idtype(id_curr, GS(id->name))) {
+ continue;
+ }
+
+ for (; id_curr && !is_defined; id_curr = id_curr->next) {
+ if (id_curr == id) {
+ /* We are not interested in self-usages (mostly from drivers or bone constraints...). */
+ continue;
+ }
+ iter.curr_id = id_curr;
+ BKE_library_foreach_ID_link(
+ bmain, id_curr, foreach_libblock_id_users_callback, &iter, IDWALK_READONLY);
+
+ is_defined = ((check_linked ? iter.count_indirect : iter.count_direct) != 0);
+ }
+ }
+
+ return is_defined;
+}
+
+/**
+ * Check whether given ID is used locally (i.e. by another non-linked ID).
+ */
+bool BKE_library_ID_is_locally_used(Main *bmain, void *idv)
+{
+ return library_ID_is_used(bmain, idv, false);
+}
+
+/**
+ * Check whether given ID is used indirectly (i.e. by another linked ID).
+ */
+bool BKE_library_ID_is_indirectly_used(Main *bmain, void *idv)
+{
+ return library_ID_is_used(bmain, idv, true);
+}
+
+/**
+ * Combine #BKE_library_ID_is_locally_used() and #BKE_library_ID_is_indirectly_used()
+ * in a single call.
+ */
+void BKE_library_ID_test_usages(Main *bmain, void *idv, bool *is_used_local, bool *is_used_linked)
+{
+ IDUsersIter iter;
+ ListBase *lb_array[MAX_LIBARRAY];
+ ID *id = idv;
+ int i = set_listbasepointers(bmain, lb_array);
+ bool is_defined = false;
+
+ iter.id = id;
+ iter.count_direct = iter.count_indirect = 0;
+ while (i-- && !is_defined) {
+ ID *id_curr = lb_array[i]->first;
+
+ if (!id_curr || !BKE_library_id_can_use_idtype(id_curr, GS(id->name))) {
+ continue;
+ }
+
+ for (; id_curr && !is_defined; id_curr = id_curr->next) {
+ if (id_curr == id) {
+ /* We are not interested in self-usages (mostly from drivers or bone constraints...). */
+ continue;
+ }
+ iter.curr_id = id_curr;
+ BKE_library_foreach_ID_link(
+ bmain, id_curr, foreach_libblock_id_users_callback, &iter, IDWALK_READONLY);
+
+ is_defined = (iter.count_direct != 0 && iter.count_indirect != 0);
+ }
+ }
+
+ *is_used_local = (iter.count_direct != 0);
+ *is_used_linked = (iter.count_indirect != 0);
+}
+
+/* ***** IDs usages.checking/tagging. ***** */
+static int foreach_libblock_used_linked_data_tag_clear_cb(LibraryIDLinkCallbackData *cb_data)
+{
+ ID *self_id = cb_data->id_self;
+ ID **id_p = cb_data->id_pointer;
+ const int cb_flag = cb_data->cb_flag;
+ bool *is_changed = cb_data->user_data;
+
+ if (*id_p) {
+ /* The infamous 'from' pointers (Key.from, Object.proxy_from, ...).
+ * those are not actually ID usage, so we ignore them here. */
+ if (cb_flag & IDWALK_CB_LOOPBACK) {
+ return IDWALK_RET_NOP;
+ }
+
+ /* If checked id is used by an assumed used ID,
+ * then it is also used and not part of any linked archipelago. */
+ if (!(self_id->tag & LIB_TAG_DOIT) && ((*id_p)->tag & LIB_TAG_DOIT)) {
+ (*id_p)->tag &= ~LIB_TAG_DOIT;
+ *is_changed = true;
+ }
+ }
+
+ return IDWALK_RET_NOP;
+}
+
+/**
+ * Detect orphaned linked data blocks (i.e. linked data not used (directly or indirectly)
+ * in any way by any local data), including complex cases like 'linked archipelagoes', i.e.
+ * linked data-blocks that use each other in loops,
+ * which prevents their deletion by 'basic' usage checks.
+ *
+ * \param do_init_tag: if \a true, all linked data are checked, if \a false,
+ * only linked data-blocks already tagged with #LIB_TAG_DOIT are checked.
+ */
+void BKE_library_unused_linked_data_set_tag(Main *bmain, const bool do_init_tag)
+{
+ ID *id;
+
+ if (do_init_tag) {
+ FOREACH_MAIN_ID_BEGIN (bmain, id) {
+ if (id->lib && (id->tag & LIB_TAG_INDIRECT) != 0) {
+ id->tag |= LIB_TAG_DOIT;
+ }
+ else {
+ id->tag &= ~LIB_TAG_DOIT;
+ }
+ }
+ FOREACH_MAIN_ID_END;
+ }
+
+ for (bool do_loop = true; do_loop;) {
+ do_loop = false;
+ FOREACH_MAIN_ID_BEGIN (bmain, id) {
+ /* We only want to check that ID if it is currently known as used... */
+ if ((id->tag & LIB_TAG_DOIT) == 0) {
+ BKE_library_foreach_ID_link(
+ bmain, id, foreach_libblock_used_linked_data_tag_clear_cb, &do_loop, IDWALK_READONLY);
+ }
+ }
+ FOREACH_MAIN_ID_END;
+ }
+}
+
+/**
+ * Untag linked data blocks used by other untagged linked data-blocks.
+ * Used to detect data-blocks that we can forcefully make local
+ * (instead of copying them to later get rid of original):
+ * All data-blocks we want to make local are tagged by caller,
+ * after this function has ran caller knows data-blocks still tagged can directly be made local,
+ * since they are only used by other data-blocks that will also be made fully local.
+ */
+void BKE_library_indirectly_used_data_tag_clear(Main *bmain)
+{
+ ListBase *lb_array[MAX_LIBARRAY];
+
+ bool do_loop = true;
+ while (do_loop) {
+ int i = set_listbasepointers(bmain, lb_array);
+ do_loop = false;
+
+ while (i--) {
+ for (ID *id = lb_array[i]->first; id; id = id->next) {
+ if (id->lib == NULL || id->tag & LIB_TAG_DOIT) {
+ /* Local or non-indirectly-used ID (so far), no need to check it further. */
+ continue;
+ }
+ BKE_library_foreach_ID_link(
+ bmain, id, foreach_libblock_used_linked_data_tag_clear_cb, &do_loop, IDWALK_READONLY);
+ }
+ }
+ }
+}