diff options
Diffstat (limited to 'source/blender/blenkernel/intern/lib_remap.c')
-rw-r--r-- | source/blender/blenkernel/intern/lib_remap.c | 1184 |
1 files changed, 1184 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/lib_remap.c b/source/blender/blenkernel/intern/lib_remap.c new file mode 100644 index 00000000000..11be165a772 --- /dev/null +++ b/source/blender/blenkernel/intern/lib_remap.c @@ -0,0 +1,1184 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup bke + * + * Contains management of ID's and libraries remap, unlink and free logic. + */ + +#include <stdio.h> +#include <ctype.h> +#include <string.h> +#include <stdlib.h> +#include <stddef.h> +#include <assert.h> + +#include "CLG_log.h" + +#include "MEM_guardedalloc.h" + +/* all types are needed here, in order to do memory operations */ +#include "DNA_anim_types.h" +#include "DNA_armature_types.h" +#include "DNA_brush_types.h" +#include "DNA_camera_types.h" +#include "DNA_cachefile_types.h" +#include "DNA_collection_types.h" +#include "DNA_gpencil_types.h" +#include "DNA_ipo_types.h" +#include "DNA_key_types.h" +#include "DNA_light_types.h" +#include "DNA_lattice_types.h" +#include "DNA_linestyle_types.h" +#include "DNA_material_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meta_types.h" +#include "DNA_movieclip_types.h" +#include "DNA_mask_types.h" +#include "DNA_node_types.h" +#include "DNA_object_types.h" +#include "DNA_lightprobe_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_speaker_types.h" +#include "DNA_sound_types.h" +#include "DNA_text_types.h" +#include "DNA_vfont_types.h" +#include "DNA_windowmanager_types.h" +#include "DNA_workspace_types.h" +#include "DNA_world_types.h" + +#include "BLI_blenlib.h" +#include "BLI_utildefines.h" + +#include "BKE_action.h" +#include "BKE_animsys.h" +#include "BKE_armature.h" +#include "BKE_brush.h" +#include "BKE_camera.h" +#include "BKE_cachefile.h" +#include "BKE_collection.h" +#include "BKE_curve.h" +#include "BKE_fcurve.h" +#include "BKE_font.h" +#include "BKE_gpencil.h" +#include "BKE_idprop.h" +#include "BKE_image.h" +#include "BKE_ipo.h" +#include "BKE_key.h" +#include "BKE_light.h" +#include "BKE_lattice.h" +#include "BKE_layer.h" +#include "BKE_lib_id.h" +#include "BKE_lib_override.h" +#include "BKE_lib_query.h" +#include "BKE_lib_remap.h" +#include "BKE_linestyle.h" +#include "BKE_mesh.h" +#include "BKE_material.h" +#include "BKE_main.h" +#include "BKE_mask.h" +#include "BKE_mball.h" +#include "BKE_modifier.h" +#include "BKE_movieclip.h" +#include "BKE_multires.h" +#include "BKE_node.h" +#include "BKE_object.h" +#include "BKE_paint.h" +#include "BKE_particle.h" +#include "BKE_lightprobe.h" +#include "BKE_speaker.h" +#include "BKE_sound.h" +#include "BKE_screen.h" +#include "BKE_scene.h" +#include "BKE_text.h" +#include "BKE_texture.h" +#include "BKE_workspace.h" +#include "BKE_world.h" + +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_build.h" + +#ifdef WITH_PYTHON +# include "BPY_extern.h" +#endif + +static CLG_LogRef LOG = {"bke.library_remap"}; + +static BKE_library_free_window_manager_cb free_windowmanager_cb = NULL; + +void BKE_library_callback_free_window_manager_set(BKE_library_free_window_manager_cb func) +{ + free_windowmanager_cb = func; +} + +static BKE_library_free_notifier_reference_cb free_notifier_reference_cb = NULL; + +void BKE_library_callback_free_notifier_reference_set(BKE_library_free_notifier_reference_cb func) +{ + free_notifier_reference_cb = func; +} + +static BKE_library_remap_editor_id_reference_cb remap_editor_id_reference_cb = NULL; + +void BKE_library_callback_remap_editor_id_reference_set( + BKE_library_remap_editor_id_reference_cb func) +{ + remap_editor_id_reference_cb = func; +} + +typedef struct IDRemap { + Main *bmain; /* Only used to trigger depsgraph updates in the right bmain. */ + ID *old_id; + ID *new_id; + /** The ID in which we are replacing old_id by new_id usages. */ + ID *id; + short flag; + + /* 'Output' data. */ + short status; + /** Number of direct usecases that could not be remapped (e.g.: obdata when in edit mode). */ + int skipped_direct; + /** Number of indirect usecases that could not be remapped. */ + int skipped_indirect; + /** Number of skipped usecases that refcount the datablock. */ + int skipped_refcounted; +} IDRemap; + +/* IDRemap->flag enums defined in BKE_lib.h */ + +/* IDRemap->status */ +enum { + /* *** Set by callback. *** */ + ID_REMAP_IS_LINKED_DIRECT = 1 << 0, /* new_id is directly linked in current .blend. */ + ID_REMAP_IS_USER_ONE_SKIPPED = 1 << 1, /* There was some skipped 'user_one' usages of old_id. */ +}; + +static int foreach_libblock_remap_callback(void *user_data, ID *id_self, ID **id_p, int cb_flag) +{ + if (cb_flag & IDWALK_CB_PRIVATE) { + return IDWALK_RET_NOP; + } + + IDRemap *id_remap_data = user_data; + ID *old_id = id_remap_data->old_id; + ID *new_id = id_remap_data->new_id; + ID *id = id_remap_data->id; + + if (!old_id) { /* Used to cleanup all IDs used by a specific one. */ + BLI_assert(!new_id); + old_id = *id_p; + } + + if (*id_p && (*id_p == old_id)) { + /* Better remap to NULL than not remapping at all, + * then we can handle it as a regular remap-to-NULL case. */ + if ((cb_flag & IDWALK_CB_NEVER_SELF) && (new_id == id_self)) { + new_id = NULL; + } + + const bool is_reference = (cb_flag & IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE) != 0; + const bool is_indirect = (cb_flag & IDWALK_CB_INDIRECT_USAGE) != 0; + const bool skip_indirect = (id_remap_data->flag & ID_REMAP_SKIP_INDIRECT_USAGE) != 0; + /* Note: proxy usage implies LIB_TAG_EXTERN, so on this aspect it is direct, + * on the other hand since they get reset to lib data on file open/reload it is indirect too. + * Edit Mode is also a 'skip direct' case. */ + const bool is_obj = (GS(id->name) == ID_OB); + const bool is_obj_proxy = (is_obj && (((Object *)id)->proxy || ((Object *)id)->proxy_group)); + const bool is_obj_editmode = (is_obj && BKE_object_is_in_editmode((Object *)id)); + const bool is_never_null = ((cb_flag & IDWALK_CB_NEVER_NULL) && (new_id == NULL) && + (id_remap_data->flag & ID_REMAP_FORCE_NEVER_NULL_USAGE) == 0); + const bool skip_reference = (id_remap_data->flag & ID_REMAP_SKIP_OVERRIDE_LIBRARY) != 0; + const bool skip_never_null = (id_remap_data->flag & ID_REMAP_SKIP_NEVER_NULL_USAGE) != 0; + +#ifdef DEBUG_PRINT + printf( + "In %s (lib %p): Remapping %s (%p) to %s (%p) " + "(is_indirect: %d, skip_indirect: %d, is_reference: %d, skip_reference: %d)\n", + id->name, + id->lib, + old_id->name, + old_id, + new_id ? new_id->name : "<NONE>", + new_id, + is_indirect, + skip_indirect, + is_reference, + skip_reference); +#endif + + if ((id_remap_data->flag & ID_REMAP_FLAG_NEVER_NULL_USAGE) && + (cb_flag & IDWALK_CB_NEVER_NULL)) { + id->tag |= LIB_TAG_DOIT; + } + + /* Special hack in case it's Object->data and we are in edit mode, and new_id is not NULL + * (otherwise, we follow common NEVER_NULL flags). + * (skipped_indirect too). */ + if ((is_never_null && skip_never_null) || + (is_obj_editmode && (((Object *)id)->data == *id_p) && new_id != NULL) || + (skip_indirect && is_indirect) || (is_reference && skip_reference)) { + if (is_indirect) { + id_remap_data->skipped_indirect++; + if (is_obj) { + Object *ob = (Object *)id; + if (ob->data == *id_p && ob->proxy != NULL) { + /* And another 'Proudly brought to you by Proxy Hell' hack! + * This will allow us to avoid clearing 'LIB_EXTERN' flag of obdata of proxies... */ + id_remap_data->skipped_direct++; + } + } + } + else if (is_never_null || is_obj_editmode || is_reference) { + id_remap_data->skipped_direct++; + } + else { + BLI_assert(0); + } + if (cb_flag & IDWALK_CB_USER) { + id_remap_data->skipped_refcounted++; + } + else if (cb_flag & IDWALK_CB_USER_ONE) { + /* No need to count number of times this happens, just a flag is enough. */ + id_remap_data->status |= ID_REMAP_IS_USER_ONE_SKIPPED; + } + } + else { + if (!is_never_null) { + *id_p = new_id; + DEG_id_tag_update_ex(id_remap_data->bmain, + id_self, + ID_RECALC_COPY_ON_WRITE | ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); + } + if (cb_flag & IDWALK_CB_USER) { + /* NOTE: We don't user-count IDs which are not in the main database. + * This is because in certain conditions we can have data-blocks in + * the main which are referencing data-blocks outside of it. + * For example, BKE_mesh_new_from_object() called on an evaluated + * object will cause such situation. + */ + if ((old_id->tag & LIB_TAG_NO_MAIN) == 0) { + id_us_min(old_id); + } + if (new_id != NULL && (new_id->tag & LIB_TAG_NO_MAIN) == 0) { + /* We do not want to handle LIB_TAG_INDIRECT/LIB_TAG_EXTERN here. */ + new_id->us++; + } + } + else if (cb_flag & IDWALK_CB_USER_ONE) { + id_us_ensure_real(new_id); + /* We cannot affect old_id->us directly, LIB_TAG_EXTRAUSER(_SET) + * are assumed to be set as needed, that extra user is processed in final handling. */ + } + if (!is_indirect || is_obj_proxy) { + id_remap_data->status |= ID_REMAP_IS_LINKED_DIRECT; + } + /* We need to remap proxy_from pointer of remapped proxy... sigh. */ + if (is_obj_proxy && new_id != NULL) { + Object *ob = (Object *)id; + if (ob->proxy == (Object *)new_id) { + ob->proxy->proxy_from = ob; + } + } + } + } + + return IDWALK_RET_NOP; +} + +static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data) +{ + switch (GS(r_id_remap_data->id->name)) { + case ID_OB: { + ID *old_id = r_id_remap_data->old_id; + if (!old_id || GS(old_id->name) == ID_AR) { + Object *ob = (Object *)r_id_remap_data->id; + /* Object's pose holds reference to armature bones... sic */ + /* Note that in theory, we should have to bother about + * linked/non-linked/never-null/etc. flags/states. + * Fortunately, this is just a tag, so we can accept to 'over-tag' a bit for pose recalc, + * and avoid another complex and risky condition nightmare like the one we have in + * foreach_libblock_remap_callback()... */ + if (ob->pose && (!old_id || ob->data == old_id)) { + BLI_assert(ob->type == OB_ARMATURE); + ob->pose->flag |= POSE_RECALC; + /* We need to clear pose bone pointers immediately, things like undo writefile may be + * called before pose is actually recomputed, can lead to segfault... */ + BKE_pose_clear_pointers(ob->pose); + } + } + break; + } + default: + break; + } +} + +/** + * Can be called with both old_ob and new_ob being NULL, + * this means we have to check whole Main database then. + */ +static void libblock_remap_data_postprocess_object_update(Main *bmain, + Object *old_ob, + Object *new_ob) +{ + if (new_ob == NULL) { + /* In case we unlinked old_ob (new_ob is NULL), the object has already + * been removed from the scenes and their collections. We still have + * to remove the NULL children from collections not used in any scene. */ + BKE_collections_object_remove_nulls(bmain); + } + + BKE_main_collection_sync_remap(bmain); + + if (old_ob == NULL) { + for (Object *ob = bmain->objects.first; ob != NULL; ob = ob->id.next) { + if (ob->type == OB_MBALL && BKE_mball_is_basis(ob)) { + DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); + } + } + } + else { + for (Object *ob = bmain->objects.first; ob != NULL; ob = ob->id.next) { + if (ob->type == OB_MBALL && BKE_mball_is_basis_for(ob, old_ob)) { + DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); + break; /* There is only one basis... */ + } + } + } +} + +/* Can be called with both old_collection and new_collection being NULL, + * this means we have to check whole Main database then. */ +static void libblock_remap_data_postprocess_collection_update(Main *bmain, + Collection *UNUSED(old_collection), + Collection *new_collection) +{ + if (new_collection == NULL) { + /* XXX Complex cases can lead to NULL pointers in other collections than old_collection, + * and BKE_main_collection_sync_remap() does not tolerate any of those, so for now always check + * whole existing collections for NULL pointers. + * I'd consider optimizing that whole collection remapping process a TODO for later. */ + BKE_collections_child_remove_nulls(bmain, NULL /*old_collection*/); + } + else { + /* Temp safe fix, but a "tad" brute force... We should probably be able to use parents from + * old_collection instead? */ + BKE_main_collections_parent_relations_rebuild(bmain); + } + + BKE_main_collection_sync_remap(bmain); +} + +static void libblock_remap_data_postprocess_obdata_relink(Main *bmain, Object *ob, ID *new_id) +{ + if (ob->data == new_id) { + switch (GS(new_id->name)) { + case ID_ME: + multires_force_sculpt_rebuild(ob); + break; + case ID_CU: + BKE_curve_type_test(ob); + break; + default: + break; + } + test_object_modifiers(ob); + BKE_object_materials_test(bmain, ob, new_id); + } +} + +static void libblock_remap_data_postprocess_nodetree_update(Main *bmain, ID *new_id) +{ + /* Update all group nodes using a node group. */ + ntreeUpdateAllUsers(bmain, new_id); +} + +/** + * Execute the 'data' part of the remapping (that is, all ID pointers from other ID data-blocks). + * + * Behavior differs depending on whether given \a id is NULL or not: + * - \a id NULL: \a old_id must be non-NULL, \a new_id may be NULL (unlinking \a old_id) or not + * (remapping \a old_id to \a new_id). + * The whole \a bmain database is checked, and all pointers to \a old_id + * are remapped to \a new_id. + * - \a id is non-NULL: + * + If \a old_id is NULL, \a new_id must also be NULL, + * and all ID pointers from \a id are cleared + * (i.e. \a id does not references any other data-block anymore). + * + If \a old_id is non-NULL, behavior is as with a NULL \a id, but only within given \a id. + * + * \param bmain: the Main data storage to operate on (must never be NULL). + * \param id: the data-block to operate on + * (can be NULL, in which case we operate over all IDs from given bmain). + * \param old_id: the data-block to dereference (may be NULL if \a id is non-NULL). + * \param new_id: the new data-block to replace \a old_id references with (may be NULL). + * \param r_id_remap_data: if non-NULL, the IDRemap struct to use + * (uselful to retrieve info about remapping process). + */ +ATTR_NONNULL(1) +static void libblock_remap_data( + Main *bmain, ID *id, ID *old_id, ID *new_id, const short remap_flags, IDRemap *r_id_remap_data) +{ + IDRemap id_remap_data; + const int foreach_id_flags = (remap_flags & ID_REMAP_NO_INDIRECT_PROXY_DATA_USAGE) != 0 ? + IDWALK_NO_INDIRECT_PROXY_DATA_USAGE : + IDWALK_NOP; + + if (r_id_remap_data == NULL) { + r_id_remap_data = &id_remap_data; + } + r_id_remap_data->bmain = bmain; + r_id_remap_data->old_id = old_id; + r_id_remap_data->new_id = new_id; + r_id_remap_data->id = NULL; + r_id_remap_data->flag = remap_flags; + r_id_remap_data->status = 0; + r_id_remap_data->skipped_direct = 0; + r_id_remap_data->skipped_indirect = 0; + r_id_remap_data->skipped_refcounted = 0; + + if (id) { +#ifdef DEBUG_PRINT + printf("\tchecking id %s (%p, %p)\n", id->name, id, id->lib); +#endif + r_id_remap_data->id = id; + libblock_remap_data_preprocess(r_id_remap_data); + BKE_library_foreach_ID_link( + NULL, id, foreach_libblock_remap_callback, (void *)r_id_remap_data, foreach_id_flags); + } + else { + /* Note that this is a very 'brute force' approach, + * maybe we could use some depsgraph to only process objects actually using given old_id... + * sounds rather unlikely currently, though, so this will do for now. */ + ID *id_curr; + + FOREACH_MAIN_ID_BEGIN (bmain, id_curr) { + if (BKE_library_id_can_use_idtype(id_curr, GS(old_id->name))) { + /* Note that we cannot skip indirect usages of old_id here (if requested), + * we still need to check it for the user count handling... + * XXX No more true (except for debug usage of those skipping counters). */ + r_id_remap_data->id = id_curr; + libblock_remap_data_preprocess(r_id_remap_data); + BKE_library_foreach_ID_link(NULL, + id_curr, + foreach_libblock_remap_callback, + (void *)r_id_remap_data, + foreach_id_flags); + } + } + FOREACH_MAIN_ID_END; + } + + /* XXX We may not want to always 'transfer' fake-user from old to new id... + * Think for now it's desired behavior though, + * we can always add an option (flag) to control this later if needed. */ + if (old_id && (old_id->flag & LIB_FAKEUSER)) { + id_fake_user_clear(old_id); + id_fake_user_set(new_id); + } + + id_us_clear_real(old_id); + + if (new_id && (new_id->tag & LIB_TAG_INDIRECT) && + (r_id_remap_data->status & ID_REMAP_IS_LINKED_DIRECT)) { + new_id->tag &= ~LIB_TAG_INDIRECT; + new_id->flag &= ~LIB_INDIRECT_WEAK_LINK; + new_id->tag |= LIB_TAG_EXTERN; + } + +#ifdef DEBUG_PRINT + printf("%s: %d occurrences skipped (%d direct and %d indirect ones)\n", + __func__, + r_id_remap_data->skipped_direct + r_id_remap_data->skipped_indirect, + r_id_remap_data->skipped_direct, + r_id_remap_data->skipped_indirect); +#endif +} + +/** + * Replace all references in given Main to \a old_id by \a new_id + * (if \a new_id is NULL, it unlinks \a old_id). + */ +void BKE_libblock_remap_locked(Main *bmain, void *old_idv, void *new_idv, const short remap_flags) +{ + IDRemap id_remap_data; + ID *old_id = old_idv; + ID *new_id = new_idv; + int skipped_direct, skipped_refcounted; + + BLI_assert(old_id != NULL); + BLI_assert((new_id == NULL) || GS(old_id->name) == GS(new_id->name)); + BLI_assert(old_id != new_id); + + libblock_remap_data(bmain, NULL, old_id, new_id, remap_flags, &id_remap_data); + + if (free_notifier_reference_cb) { + free_notifier_reference_cb(old_id); + } + + /* We assume editors do not hold references to their IDs... This is false in some cases + * (Image is especially tricky here), + * editors' code is to handle refcount (id->us) itself then. */ + if (remap_editor_id_reference_cb) { + remap_editor_id_reference_cb(old_id, new_id); + } + + skipped_direct = id_remap_data.skipped_direct; + skipped_refcounted = id_remap_data.skipped_refcounted; + + /* If old_id was used by some ugly 'user_one' stuff (like Image or Clip editors...), and user + * count has actually been incremented for that, we have to decrease once more its user count... + * unless we had to skip some 'user_one' cases. */ + if ((old_id->tag & LIB_TAG_EXTRAUSER_SET) && + !(id_remap_data.status & ID_REMAP_IS_USER_ONE_SKIPPED)) { + id_us_clear_real(old_id); + } + + if (old_id->us - skipped_refcounted < 0) { + CLOG_ERROR(&LOG, + "Error in remapping process from '%s' (%p) to '%s' (%p): " + "wrong user count in old ID after process (summing up to %d)", + old_id->name, + old_id, + new_id ? new_id->name : "<NULL>", + new_id, + old_id->us - skipped_refcounted); + BLI_assert(0); + } + + if (skipped_direct == 0) { + /* old_id is assumed to not be used directly anymore... */ + if (old_id->lib && (old_id->tag & LIB_TAG_EXTERN)) { + old_id->tag &= ~LIB_TAG_EXTERN; + old_id->tag |= LIB_TAG_INDIRECT; + } + } + + /* Some after-process updates. + * This is a bit ugly, but cannot see a way to avoid it. + * Maybe we should do a per-ID callback for this instead? */ + switch (GS(old_id->name)) { + case ID_OB: + libblock_remap_data_postprocess_object_update(bmain, (Object *)old_id, (Object *)new_id); + break; + case ID_GR: + libblock_remap_data_postprocess_collection_update( + bmain, (Collection *)old_id, (Collection *)new_id); + break; + case ID_ME: + case ID_CU: + case ID_MB: + if (new_id) { /* Only affects us in case obdata was relinked (changed). */ + for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) { + libblock_remap_data_postprocess_obdata_relink(bmain, ob, new_id); + } + } + break; + default: + break; + } + + /* Node trees may virtually use any kind of data-block... */ + /* XXX Yuck!!!! nodetree update can do pretty much any thing when talking about py nodes, + * including creating new data-blocks (see T50385), so we need to unlock main here. :( + * Why can't we have re-entrent locks? */ + BKE_main_unlock(bmain); + libblock_remap_data_postprocess_nodetree_update(bmain, new_id); + BKE_main_lock(bmain); + + /* Full rebuild of DEG! */ + DEG_relations_tag_update(bmain); +} + +void BKE_libblock_remap(Main *bmain, void *old_idv, void *new_idv, const short remap_flags) +{ + BKE_main_lock(bmain); + + BKE_libblock_remap_locked(bmain, old_idv, new_idv, remap_flags); + + BKE_main_unlock(bmain); +} + +/** + * Unlink given \a id from given \a bmain + * (does not touch to indirect, i.e. library, usages of the ID). + * + * \param do_flag_never_null: If true, all IDs using \a idv in a 'non-NULL' way are flagged by + * #LIB_TAG_DOIT flag (quite obviously, 'non-NULL' usages can never be unlinked by this function). + */ +void BKE_libblock_unlink(Main *bmain, + void *idv, + const bool do_flag_never_null, + const bool do_skip_indirect) +{ + const short remap_flags = (do_skip_indirect ? ID_REMAP_SKIP_INDIRECT_USAGE : 0) | + (do_flag_never_null ? ID_REMAP_FLAG_NEVER_NULL_USAGE : 0); + + BKE_main_lock(bmain); + + BKE_libblock_remap_locked(bmain, idv, NULL, remap_flags); + + BKE_main_unlock(bmain); +} + +/** + * Similar to libblock_remap, but only affects IDs used by given \a idv ID. + * + * \param old_idv: Unlike BKE_libblock_remap, can be NULL, + * in which case all ID usages by given \a idv will be cleared. + * \param us_min_never_null: If \a true and new_id is NULL, + * 'NEVER_NULL' ID usages keep their old id, but this one still gets its user count decremented + * (needed when given \a idv is going to be deleted right after being unlinked). + */ +/* Should be able to replace all _relink() funcs (constraints, rigidbody, etc.) ? */ +/* XXX Arg! Naming... :( + * _relink? avoids confusion with _remap, but is confusing with _unlink + * _remap_used_ids? + * _remap_datablocks? + * BKE_id_remap maybe? + * ... sigh + */ +void BKE_libblock_relink_ex( + Main *bmain, void *idv, void *old_idv, void *new_idv, const short remap_flags) +{ + ID *id = idv; + ID *old_id = old_idv; + ID *new_id = new_idv; + + /* No need to lock here, we are only affecting given ID, not bmain database. */ + + BLI_assert(id); + if (old_id) { + BLI_assert((new_id == NULL) || GS(old_id->name) == GS(new_id->name)); + BLI_assert(old_id != new_id); + } + else { + BLI_assert(new_id == NULL); + } + + libblock_remap_data(bmain, id, old_id, new_id, remap_flags, NULL); + + /* Some after-process updates. + * This is a bit ugly, but cannot see a way to avoid it. + * Maybe we should do a per-ID callback for this instead? + */ + switch (GS(id->name)) { + case ID_SCE: + case ID_GR: { + if (old_id) { + switch (GS(old_id->name)) { + case ID_OB: + libblock_remap_data_postprocess_object_update( + bmain, (Object *)old_id, (Object *)new_id); + break; + case ID_GR: + libblock_remap_data_postprocess_collection_update( + bmain, (Collection *)old_id, (Collection *)new_id); + break; + default: + break; + } + } + else { + /* No choice but to check whole objects/collections. */ + libblock_remap_data_postprocess_collection_update(bmain, NULL, NULL); + libblock_remap_data_postprocess_object_update(bmain, NULL, NULL); + } + break; + } + case ID_OB: + if (new_id) { /* Only affects us in case obdata was relinked (changed). */ + libblock_remap_data_postprocess_obdata_relink(bmain, (Object *)id, new_id); + } + break; + default: + break; + } + + DEG_relations_tag_update(bmain); +} + +static int id_relink_to_newid_looper(void *UNUSED(user_data), + ID *UNUSED(self_id), + ID **id_pointer, + const int cb_flag) +{ + if (cb_flag & IDWALK_CB_PRIVATE) { + return IDWALK_RET_NOP; + } + + ID *id = *id_pointer; + if (id) { + /* See: NEW_ID macro */ + if (id->newid) { + BKE_library_update_ID_link_user(id->newid, id, cb_flag); + *id_pointer = id->newid; + } + else if (id->tag & LIB_TAG_NEW) { + id->tag &= ~LIB_TAG_NEW; + BKE_libblock_relink_to_newid(id); + } + } + return IDWALK_RET_NOP; +} + +/** + * Similar to #libblock_relink_ex, + * but is remapping IDs to their newid value if non-NULL, in given \a id. + * + * Very specific usage, not sure we'll keep it on the long run, + * currently only used in Object/Collection duplication code... + */ +void BKE_libblock_relink_to_newid(ID *id) +{ + if (ID_IS_LINKED(id)) { + return; + } + + BKE_library_foreach_ID_link(NULL, id, id_relink_to_newid_looper, NULL, 0); +} + +void BKE_libblock_free_data(ID *id, const bool do_id_user) +{ + if (id->properties) { + IDP_FreePropertyContent_ex(id->properties, do_id_user); + MEM_freeN(id->properties); + } + + if (id->override_library) { + BKE_override_library_free(&id->override_library, do_id_user); + } + + /* XXX TODO remove animdata handling from each type's freeing func, + * and do it here, like for copy! */ +} + +void BKE_libblock_free_datablock(ID *id, const int UNUSED(flag)) +{ + const short type = GS(id->name); + switch (type) { + case ID_SCE: + BKE_scene_free_ex((Scene *)id, false); + break; + case ID_LI: + BKE_library_free((Library *)id); + break; + case ID_OB: + BKE_object_free((Object *)id); + break; + case ID_ME: + BKE_mesh_free((Mesh *)id); + break; + case ID_CU: + BKE_curve_free((Curve *)id); + break; + case ID_MB: + BKE_mball_free((MetaBall *)id); + break; + case ID_MA: + BKE_material_free((Material *)id); + break; + case ID_TE: + BKE_texture_free((Tex *)id); + break; + case ID_IM: + BKE_image_free((Image *)id); + break; + case ID_LT: + BKE_lattice_free((Lattice *)id); + break; + case ID_LA: + BKE_light_free((Light *)id); + break; + case ID_CA: + BKE_camera_free((Camera *)id); + break; + case ID_IP: /* Deprecated. */ + BKE_ipo_free((Ipo *)id); + break; + case ID_KE: + BKE_key_free((Key *)id); + break; + case ID_WO: + BKE_world_free((World *)id); + break; + case ID_SCR: + BKE_screen_free((bScreen *)id); + break; + case ID_VF: + BKE_vfont_free((VFont *)id); + break; + case ID_TXT: + BKE_text_free((Text *)id); + break; + case ID_SPK: + BKE_speaker_free((Speaker *)id); + break; + case ID_LP: + BKE_lightprobe_free((LightProbe *)id); + break; + case ID_SO: + BKE_sound_free((bSound *)id); + break; + case ID_GR: + BKE_collection_free((Collection *)id); + break; + case ID_AR: + BKE_armature_free((bArmature *)id); + break; + case ID_AC: + BKE_action_free((bAction *)id); + break; + case ID_NT: + ntreeFreeTree((bNodeTree *)id); + break; + case ID_BR: + BKE_brush_free((Brush *)id); + break; + case ID_PA: + BKE_particlesettings_free((ParticleSettings *)id); + break; + case ID_WM: + if (free_windowmanager_cb) { + free_windowmanager_cb(NULL, (wmWindowManager *)id); + } + break; + case ID_GD: + BKE_gpencil_free((bGPdata *)id, true); + break; + case ID_MC: + BKE_movieclip_free((MovieClip *)id); + break; + case ID_MSK: + BKE_mask_free((Mask *)id); + break; + case ID_LS: + BKE_linestyle_free((FreestyleLineStyle *)id); + break; + case ID_PAL: + BKE_palette_free((Palette *)id); + break; + case ID_PC: + BKE_paint_curve_free((PaintCurve *)id); + break; + case ID_CF: + BKE_cachefile_free((CacheFile *)id); + break; + case ID_WS: + BKE_workspace_free((WorkSpace *)id); + break; + } +} + +/** + * Complete ID freeing, extended version for corner cases. + * Can override default (and safe!) freeing process, to gain some speed up. + * + * At that point, given id is assumed to not be used by any other data-block already + * (might not be actually true, in case e.g. several inter-related IDs get freed together...). + * However, they might still be using (referencing) other IDs, this code takes care of it if + * #LIB_TAG_NO_USER_REFCOUNT is not defined. + * + * \param bmain: #Main database containing the freed #ID, + * can be NULL in case it's a temp ID outside of any #Main. + * \param idv: Pointer to ID to be freed. + * \param flag: Set of \a LIB_ID_FREE_... flags controlling/overriding usual freeing process, + * 0 to get default safe behavior. + * \param use_flag_from_idtag: Still use freeing info flags from given #ID datablock, + * even if some overriding ones are passed in \a flag parameter. + */ +void BKE_id_free_ex(Main *bmain, void *idv, int flag, const bool use_flag_from_idtag) +{ + ID *id = idv; + + if (use_flag_from_idtag) { + if ((id->tag & LIB_TAG_NO_MAIN) != 0) { + flag |= LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_UI_USER | LIB_ID_FREE_NO_DEG_TAG; + } + else { + flag &= ~LIB_ID_FREE_NO_MAIN; + } + + if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) { + flag |= LIB_ID_FREE_NO_USER_REFCOUNT; + } + else { + flag &= ~LIB_ID_FREE_NO_USER_REFCOUNT; + } + + if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) { + flag |= LIB_ID_FREE_NOT_ALLOCATED; + } + else { + flag &= ~LIB_ID_FREE_NOT_ALLOCATED; + } + } + + BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || bmain != NULL); + BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NOT_ALLOCATED) == 0); + BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0); + + const short type = GS(id->name); + + if (bmain && (flag & LIB_ID_FREE_NO_DEG_TAG) == 0) { + DEG_id_type_tag(bmain, type); + } + +#ifdef WITH_PYTHON +# ifdef WITH_PYTHON_SAFETY + BPY_id_release(id); +# endif + if (id->py_instance) { + BPY_DECREF_RNA_INVALIDATE(id->py_instance); + } +#endif + + if ((flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0) { + BKE_libblock_relink_ex(bmain, id, NULL, NULL, 0); + } + + BKE_libblock_free_datablock(id, flag); + + /* avoid notifying on removed data */ + if ((flag & LIB_ID_FREE_NO_MAIN) == 0) { + BKE_main_lock(bmain); + } + + if ((flag & LIB_ID_FREE_NO_UI_USER) == 0) { + if (free_notifier_reference_cb) { + free_notifier_reference_cb(id); + } + + if (remap_editor_id_reference_cb) { + remap_editor_id_reference_cb(id, NULL); + } + } + + if ((flag & LIB_ID_FREE_NO_MAIN) == 0) { + ListBase *lb = which_libbase(bmain, type); + BLI_remlink(lb, id); + } + + BKE_libblock_free_data(id, (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0); + + if ((flag & LIB_ID_FREE_NO_MAIN) == 0) { + BKE_main_unlock(bmain); + } + + if ((flag & LIB_ID_FREE_NOT_ALLOCATED) == 0) { + MEM_freeN(id); + } +} + +/** + * Complete ID freeing, should be usable in most cases (even for out-of-Main IDs). + * + * See #BKE_id_free_ex description for full details. + * + * \param bmain: Main database containing the freed ID, + * can be NULL in case it's a temp ID outside of any Main. + * \param idv: Pointer to ID to be freed. + */ +void BKE_id_free(Main *bmain, void *idv) +{ + BKE_id_free_ex(bmain, idv, 0, true); +} + +/** + * Not really a freeing function by itself, + * it decrements usercount of given id, and only frees it if it reaches 0. + */ +void BKE_id_free_us(Main *bmain, void *idv) /* test users */ +{ + ID *id = idv; + + id_us_min(id); + + /* XXX This is a temp (2.77) hack so that we keep same behavior as in 2.76 regarding collections + * when deleting an object. Since only 'user_one' usage of objects is collections, + * and only 'real user' usage of objects is scenes, removing that 'user_one' tag when there + * is no more real (scene) users of an object ensures it gets fully unlinked. + * But only for local objects, not linked ones! + * Otherwise, there is no real way to get rid of an object anymore - + * better handling of this is TODO. + */ + if ((GS(id->name) == ID_OB) && (id->us == 1) && (id->lib == NULL)) { + id_us_clear_real(id); + } + + if (id->us == 0) { + BKE_libblock_unlink(bmain, id, false, false); + + BKE_id_free(bmain, id); + } +} + +static void id_delete(Main *bmain, const bool do_tagged_deletion) +{ + const int tag = LIB_TAG_DOIT; + ListBase *lbarray[MAX_LIBARRAY]; + Link dummy_link = {0}; + int base_count, i; + + /* Used by batch tagged deletion, when we call BKE_id_free then, id is no more in Main database, + * and has already properly unlinked its other IDs usages. + * UI users are always cleared in BKE_libblock_remap_locked() call, so we can always skip it. */ + const int free_flag = LIB_ID_FREE_NO_UI_USER | + (do_tagged_deletion ? LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_USER_REFCOUNT : + 0); + ListBase tagged_deleted_ids = {NULL}; + + base_count = set_listbasepointers(bmain, lbarray); + + BKE_main_lock(bmain); + if (do_tagged_deletion) { + /* Main idea of batch deletion is to remove all IDs to be deleted from Main database. + * This means that we won't have to loop over all deleted IDs to remove usages + * of other deleted IDs. + * This gives tremendous speed-up when deleting a large amount of IDs from a Main + * containing thousands of those. + * This also means that we have to be very careful here, as we by-pass many 'common' + * processing, hence risking to 'corrupt' at least user counts, if not IDs themselves. */ + bool keep_looping = true; + while (keep_looping) { + ID *id, *id_next; + ID *last_remapped_id = tagged_deleted_ids.last; + keep_looping = false; + + /* First tag and remove from Main all datablocks directly from target lib. + * Note that we go forward here, since we want to check dependencies before users + * (e.g. meshes before objects). Avoids to have to loop twice. */ + for (i = 0; i < base_count; i++) { + ListBase *lb = lbarray[i]; + + for (id = lb->first; id; id = id_next) { + id_next = id->next; + /* Note: in case we delete a library, we also delete all its datablocks! */ + if ((id->tag & tag) || (id->lib != NULL && (id->lib->id.tag & tag))) { + BLI_remlink(lb, id); + BLI_addtail(&tagged_deleted_ids, id); + /* Do not tag as no_main now, we want to unlink it first (lower-level ID management + * code has some specific handling of 'nom main' + * IDs that would be a problem in that case). */ + id->tag |= tag; + keep_looping = true; + } + } + } + if (last_remapped_id == NULL) { + dummy_link.next = tagged_deleted_ids.first; + last_remapped_id = (ID *)(&dummy_link); + } + for (id = last_remapped_id->next; id; id = id->next) { + /* Will tag 'never NULL' users of this ID too. + * Note that we cannot use BKE_libblock_unlink() here, + * since it would ignore indirect (and proxy!) + * links, this can lead to nasty crashing here in second, actual deleting loop. + * Also, this will also flag users of deleted data that cannot be unlinked + * (object using deleted obdata, etc.), so that they also get deleted. */ + BKE_libblock_remap_locked( + bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE); + /* Since we removed ID from Main, + * we also need to unlink its own other IDs usages ourself. */ + BKE_libblock_relink_ex(bmain, id, NULL, NULL, 0); + /* Now we can safely mark that ID as not being in Main database anymore. */ + id->tag |= LIB_TAG_NO_MAIN; + /* This is needed because we may not have remapped usages + * of that ID by other deleted ones. */ + // id->us = 0; /* Is it actually? */ + } + } + } + else { + /* First tag all datablocks directly from target lib. + * Note that we go forward here, since we want to check dependencies before users + * (e.g. meshes before objects). + * Avoids to have to loop twice. */ + for (i = 0; i < base_count; i++) { + ListBase *lb = lbarray[i]; + ID *id, *id_next; + + for (id = lb->first; id; id = id_next) { + id_next = id->next; + /* Note: in case we delete a library, we also delete all its datablocks! */ + if ((id->tag & tag) || (id->lib != NULL && (id->lib->id.tag & tag))) { + id->tag |= tag; + + /* Will tag 'never NULL' users of this ID too. + * Note that we cannot use BKE_libblock_unlink() here, since it would ignore indirect + * (and proxy!) links, this can lead to nasty crashing here in second, + * actual deleting loop. + * Also, this will also flag users of deleted data that cannot be unlinked + * (object using deleted obdata, etc.), so that they also get deleted. */ + BKE_libblock_remap_locked( + bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE); + } + } + } + } + BKE_main_unlock(bmain); + + /* In usual reversed order, such that all usage of a given ID, even 'never NULL' ones, + * have been already cleared when we reach it + * (e.g. Objects being processed before meshes, they'll have already released their 'reference' + * over meshes when we come to freeing obdata). */ + for (i = do_tagged_deletion ? 1 : base_count; i--;) { + ListBase *lb = lbarray[i]; + ID *id, *id_next; + + for (id = do_tagged_deletion ? tagged_deleted_ids.first : lb->first; id; id = id_next) { + id_next = id->next; + if (id->tag & tag) { + if (id->us != 0) { +#ifdef DEBUG_PRINT + printf("%s: deleting %s (%d)\n", __func__, id->name, id->us); +#endif + BLI_assert(id->us == 0); + } + BKE_id_free_ex(bmain, id, free_flag, !do_tagged_deletion); + } + } + } + + bmain->is_memfile_undo_written = false; +} + +/** + * Properly delete a single ID from given \a bmain database. + */ +void BKE_id_delete(Main *bmain, void *idv) +{ + BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false); + ((ID *)idv)->tag |= LIB_TAG_DOIT; + + id_delete(bmain, false); +} + +/** + * Properly delete all IDs tagged with \a LIB_TAG_DOIT, in given \a bmain database. + * + * This is more efficient than calling #BKE_id_delete repetitively on a large set of IDs + * (several times faster when deleting most of the IDs at once)... + * + * \warning Considered experimental for now, seems to be working OK but this is + * risky code in a complicated area. + */ +void BKE_id_multi_tagged_delete(Main *bmain) +{ + id_delete(bmain, true); +} |