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Diffstat (limited to 'source/blender/blenkernel/intern/lib_remap.c')
-rw-r--r--source/blender/blenkernel/intern/lib_remap.c1184
1 files changed, 1184 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/lib_remap.c b/source/blender/blenkernel/intern/lib_remap.c
new file mode 100644
index 00000000000..11be165a772
--- /dev/null
+++ b/source/blender/blenkernel/intern/lib_remap.c
@@ -0,0 +1,1184 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bke
+ *
+ * Contains management of ID's and libraries remap, unlink and free logic.
+ */
+
+#include <stdio.h>
+#include <ctype.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+#include <assert.h>
+
+#include "CLG_log.h"
+
+#include "MEM_guardedalloc.h"
+
+/* all types are needed here, in order to do memory operations */
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_brush_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_cachefile_types.h"
+#include "DNA_collection_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_light_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_linestyle_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_movieclip_types.h"
+#include "DNA_mask_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_lightprobe_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_speaker_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_text_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
+#include "DNA_world_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_action.h"
+#include "BKE_animsys.h"
+#include "BKE_armature.h"
+#include "BKE_brush.h"
+#include "BKE_camera.h"
+#include "BKE_cachefile.h"
+#include "BKE_collection.h"
+#include "BKE_curve.h"
+#include "BKE_fcurve.h"
+#include "BKE_font.h"
+#include "BKE_gpencil.h"
+#include "BKE_idprop.h"
+#include "BKE_image.h"
+#include "BKE_ipo.h"
+#include "BKE_key.h"
+#include "BKE_light.h"
+#include "BKE_lattice.h"
+#include "BKE_layer.h"
+#include "BKE_lib_id.h"
+#include "BKE_lib_override.h"
+#include "BKE_lib_query.h"
+#include "BKE_lib_remap.h"
+#include "BKE_linestyle.h"
+#include "BKE_mesh.h"
+#include "BKE_material.h"
+#include "BKE_main.h"
+#include "BKE_mask.h"
+#include "BKE_mball.h"
+#include "BKE_modifier.h"
+#include "BKE_movieclip.h"
+#include "BKE_multires.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_particle.h"
+#include "BKE_lightprobe.h"
+#include "BKE_speaker.h"
+#include "BKE_sound.h"
+#include "BKE_screen.h"
+#include "BKE_scene.h"
+#include "BKE_text.h"
+#include "BKE_texture.h"
+#include "BKE_workspace.h"
+#include "BKE_world.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
+#ifdef WITH_PYTHON
+# include "BPY_extern.h"
+#endif
+
+static CLG_LogRef LOG = {"bke.library_remap"};
+
+static BKE_library_free_window_manager_cb free_windowmanager_cb = NULL;
+
+void BKE_library_callback_free_window_manager_set(BKE_library_free_window_manager_cb func)
+{
+ free_windowmanager_cb = func;
+}
+
+static BKE_library_free_notifier_reference_cb free_notifier_reference_cb = NULL;
+
+void BKE_library_callback_free_notifier_reference_set(BKE_library_free_notifier_reference_cb func)
+{
+ free_notifier_reference_cb = func;
+}
+
+static BKE_library_remap_editor_id_reference_cb remap_editor_id_reference_cb = NULL;
+
+void BKE_library_callback_remap_editor_id_reference_set(
+ BKE_library_remap_editor_id_reference_cb func)
+{
+ remap_editor_id_reference_cb = func;
+}
+
+typedef struct IDRemap {
+ Main *bmain; /* Only used to trigger depsgraph updates in the right bmain. */
+ ID *old_id;
+ ID *new_id;
+ /** The ID in which we are replacing old_id by new_id usages. */
+ ID *id;
+ short flag;
+
+ /* 'Output' data. */
+ short status;
+ /** Number of direct usecases that could not be remapped (e.g.: obdata when in edit mode). */
+ int skipped_direct;
+ /** Number of indirect usecases that could not be remapped. */
+ int skipped_indirect;
+ /** Number of skipped usecases that refcount the datablock. */
+ int skipped_refcounted;
+} IDRemap;
+
+/* IDRemap->flag enums defined in BKE_lib.h */
+
+/* IDRemap->status */
+enum {
+ /* *** Set by callback. *** */
+ ID_REMAP_IS_LINKED_DIRECT = 1 << 0, /* new_id is directly linked in current .blend. */
+ ID_REMAP_IS_USER_ONE_SKIPPED = 1 << 1, /* There was some skipped 'user_one' usages of old_id. */
+};
+
+static int foreach_libblock_remap_callback(void *user_data, ID *id_self, ID **id_p, int cb_flag)
+{
+ if (cb_flag & IDWALK_CB_PRIVATE) {
+ return IDWALK_RET_NOP;
+ }
+
+ IDRemap *id_remap_data = user_data;
+ ID *old_id = id_remap_data->old_id;
+ ID *new_id = id_remap_data->new_id;
+ ID *id = id_remap_data->id;
+
+ if (!old_id) { /* Used to cleanup all IDs used by a specific one. */
+ BLI_assert(!new_id);
+ old_id = *id_p;
+ }
+
+ if (*id_p && (*id_p == old_id)) {
+ /* Better remap to NULL than not remapping at all,
+ * then we can handle it as a regular remap-to-NULL case. */
+ if ((cb_flag & IDWALK_CB_NEVER_SELF) && (new_id == id_self)) {
+ new_id = NULL;
+ }
+
+ const bool is_reference = (cb_flag & IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE) != 0;
+ const bool is_indirect = (cb_flag & IDWALK_CB_INDIRECT_USAGE) != 0;
+ const bool skip_indirect = (id_remap_data->flag & ID_REMAP_SKIP_INDIRECT_USAGE) != 0;
+ /* Note: proxy usage implies LIB_TAG_EXTERN, so on this aspect it is direct,
+ * on the other hand since they get reset to lib data on file open/reload it is indirect too.
+ * Edit Mode is also a 'skip direct' case. */
+ const bool is_obj = (GS(id->name) == ID_OB);
+ const bool is_obj_proxy = (is_obj && (((Object *)id)->proxy || ((Object *)id)->proxy_group));
+ const bool is_obj_editmode = (is_obj && BKE_object_is_in_editmode((Object *)id));
+ const bool is_never_null = ((cb_flag & IDWALK_CB_NEVER_NULL) && (new_id == NULL) &&
+ (id_remap_data->flag & ID_REMAP_FORCE_NEVER_NULL_USAGE) == 0);
+ const bool skip_reference = (id_remap_data->flag & ID_REMAP_SKIP_OVERRIDE_LIBRARY) != 0;
+ const bool skip_never_null = (id_remap_data->flag & ID_REMAP_SKIP_NEVER_NULL_USAGE) != 0;
+
+#ifdef DEBUG_PRINT
+ printf(
+ "In %s (lib %p): Remapping %s (%p) to %s (%p) "
+ "(is_indirect: %d, skip_indirect: %d, is_reference: %d, skip_reference: %d)\n",
+ id->name,
+ id->lib,
+ old_id->name,
+ old_id,
+ new_id ? new_id->name : "<NONE>",
+ new_id,
+ is_indirect,
+ skip_indirect,
+ is_reference,
+ skip_reference);
+#endif
+
+ if ((id_remap_data->flag & ID_REMAP_FLAG_NEVER_NULL_USAGE) &&
+ (cb_flag & IDWALK_CB_NEVER_NULL)) {
+ id->tag |= LIB_TAG_DOIT;
+ }
+
+ /* Special hack in case it's Object->data and we are in edit mode, and new_id is not NULL
+ * (otherwise, we follow common NEVER_NULL flags).
+ * (skipped_indirect too). */
+ if ((is_never_null && skip_never_null) ||
+ (is_obj_editmode && (((Object *)id)->data == *id_p) && new_id != NULL) ||
+ (skip_indirect && is_indirect) || (is_reference && skip_reference)) {
+ if (is_indirect) {
+ id_remap_data->skipped_indirect++;
+ if (is_obj) {
+ Object *ob = (Object *)id;
+ if (ob->data == *id_p && ob->proxy != NULL) {
+ /* And another 'Proudly brought to you by Proxy Hell' hack!
+ * This will allow us to avoid clearing 'LIB_EXTERN' flag of obdata of proxies... */
+ id_remap_data->skipped_direct++;
+ }
+ }
+ }
+ else if (is_never_null || is_obj_editmode || is_reference) {
+ id_remap_data->skipped_direct++;
+ }
+ else {
+ BLI_assert(0);
+ }
+ if (cb_flag & IDWALK_CB_USER) {
+ id_remap_data->skipped_refcounted++;
+ }
+ else if (cb_flag & IDWALK_CB_USER_ONE) {
+ /* No need to count number of times this happens, just a flag is enough. */
+ id_remap_data->status |= ID_REMAP_IS_USER_ONE_SKIPPED;
+ }
+ }
+ else {
+ if (!is_never_null) {
+ *id_p = new_id;
+ DEG_id_tag_update_ex(id_remap_data->bmain,
+ id_self,
+ ID_RECALC_COPY_ON_WRITE | ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
+ }
+ if (cb_flag & IDWALK_CB_USER) {
+ /* NOTE: We don't user-count IDs which are not in the main database.
+ * This is because in certain conditions we can have data-blocks in
+ * the main which are referencing data-blocks outside of it.
+ * For example, BKE_mesh_new_from_object() called on an evaluated
+ * object will cause such situation.
+ */
+ if ((old_id->tag & LIB_TAG_NO_MAIN) == 0) {
+ id_us_min(old_id);
+ }
+ if (new_id != NULL && (new_id->tag & LIB_TAG_NO_MAIN) == 0) {
+ /* We do not want to handle LIB_TAG_INDIRECT/LIB_TAG_EXTERN here. */
+ new_id->us++;
+ }
+ }
+ else if (cb_flag & IDWALK_CB_USER_ONE) {
+ id_us_ensure_real(new_id);
+ /* We cannot affect old_id->us directly, LIB_TAG_EXTRAUSER(_SET)
+ * are assumed to be set as needed, that extra user is processed in final handling. */
+ }
+ if (!is_indirect || is_obj_proxy) {
+ id_remap_data->status |= ID_REMAP_IS_LINKED_DIRECT;
+ }
+ /* We need to remap proxy_from pointer of remapped proxy... sigh. */
+ if (is_obj_proxy && new_id != NULL) {
+ Object *ob = (Object *)id;
+ if (ob->proxy == (Object *)new_id) {
+ ob->proxy->proxy_from = ob;
+ }
+ }
+ }
+ }
+
+ return IDWALK_RET_NOP;
+}
+
+static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
+{
+ switch (GS(r_id_remap_data->id->name)) {
+ case ID_OB: {
+ ID *old_id = r_id_remap_data->old_id;
+ if (!old_id || GS(old_id->name) == ID_AR) {
+ Object *ob = (Object *)r_id_remap_data->id;
+ /* Object's pose holds reference to armature bones... sic */
+ /* Note that in theory, we should have to bother about
+ * linked/non-linked/never-null/etc. flags/states.
+ * Fortunately, this is just a tag, so we can accept to 'over-tag' a bit for pose recalc,
+ * and avoid another complex and risky condition nightmare like the one we have in
+ * foreach_libblock_remap_callback()... */
+ if (ob->pose && (!old_id || ob->data == old_id)) {
+ BLI_assert(ob->type == OB_ARMATURE);
+ ob->pose->flag |= POSE_RECALC;
+ /* We need to clear pose bone pointers immediately, things like undo writefile may be
+ * called before pose is actually recomputed, can lead to segfault... */
+ BKE_pose_clear_pointers(ob->pose);
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+/**
+ * Can be called with both old_ob and new_ob being NULL,
+ * this means we have to check whole Main database then.
+ */
+static void libblock_remap_data_postprocess_object_update(Main *bmain,
+ Object *old_ob,
+ Object *new_ob)
+{
+ if (new_ob == NULL) {
+ /* In case we unlinked old_ob (new_ob is NULL), the object has already
+ * been removed from the scenes and their collections. We still have
+ * to remove the NULL children from collections not used in any scene. */
+ BKE_collections_object_remove_nulls(bmain);
+ }
+
+ BKE_main_collection_sync_remap(bmain);
+
+ if (old_ob == NULL) {
+ for (Object *ob = bmain->objects.first; ob != NULL; ob = ob->id.next) {
+ if (ob->type == OB_MBALL && BKE_mball_is_basis(ob)) {
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ }
+ }
+ }
+ else {
+ for (Object *ob = bmain->objects.first; ob != NULL; ob = ob->id.next) {
+ if (ob->type == OB_MBALL && BKE_mball_is_basis_for(ob, old_ob)) {
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ break; /* There is only one basis... */
+ }
+ }
+ }
+}
+
+/* Can be called with both old_collection and new_collection being NULL,
+ * this means we have to check whole Main database then. */
+static void libblock_remap_data_postprocess_collection_update(Main *bmain,
+ Collection *UNUSED(old_collection),
+ Collection *new_collection)
+{
+ if (new_collection == NULL) {
+ /* XXX Complex cases can lead to NULL pointers in other collections than old_collection,
+ * and BKE_main_collection_sync_remap() does not tolerate any of those, so for now always check
+ * whole existing collections for NULL pointers.
+ * I'd consider optimizing that whole collection remapping process a TODO for later. */
+ BKE_collections_child_remove_nulls(bmain, NULL /*old_collection*/);
+ }
+ else {
+ /* Temp safe fix, but a "tad" brute force... We should probably be able to use parents from
+ * old_collection instead? */
+ BKE_main_collections_parent_relations_rebuild(bmain);
+ }
+
+ BKE_main_collection_sync_remap(bmain);
+}
+
+static void libblock_remap_data_postprocess_obdata_relink(Main *bmain, Object *ob, ID *new_id)
+{
+ if (ob->data == new_id) {
+ switch (GS(new_id->name)) {
+ case ID_ME:
+ multires_force_sculpt_rebuild(ob);
+ break;
+ case ID_CU:
+ BKE_curve_type_test(ob);
+ break;
+ default:
+ break;
+ }
+ test_object_modifiers(ob);
+ BKE_object_materials_test(bmain, ob, new_id);
+ }
+}
+
+static void libblock_remap_data_postprocess_nodetree_update(Main *bmain, ID *new_id)
+{
+ /* Update all group nodes using a node group. */
+ ntreeUpdateAllUsers(bmain, new_id);
+}
+
+/**
+ * Execute the 'data' part of the remapping (that is, all ID pointers from other ID data-blocks).
+ *
+ * Behavior differs depending on whether given \a id is NULL or not:
+ * - \a id NULL: \a old_id must be non-NULL, \a new_id may be NULL (unlinking \a old_id) or not
+ * (remapping \a old_id to \a new_id).
+ * The whole \a bmain database is checked, and all pointers to \a old_id
+ * are remapped to \a new_id.
+ * - \a id is non-NULL:
+ * + If \a old_id is NULL, \a new_id must also be NULL,
+ * and all ID pointers from \a id are cleared
+ * (i.e. \a id does not references any other data-block anymore).
+ * + If \a old_id is non-NULL, behavior is as with a NULL \a id, but only within given \a id.
+ *
+ * \param bmain: the Main data storage to operate on (must never be NULL).
+ * \param id: the data-block to operate on
+ * (can be NULL, in which case we operate over all IDs from given bmain).
+ * \param old_id: the data-block to dereference (may be NULL if \a id is non-NULL).
+ * \param new_id: the new data-block to replace \a old_id references with (may be NULL).
+ * \param r_id_remap_data: if non-NULL, the IDRemap struct to use
+ * (uselful to retrieve info about remapping process).
+ */
+ATTR_NONNULL(1)
+static void libblock_remap_data(
+ Main *bmain, ID *id, ID *old_id, ID *new_id, const short remap_flags, IDRemap *r_id_remap_data)
+{
+ IDRemap id_remap_data;
+ const int foreach_id_flags = (remap_flags & ID_REMAP_NO_INDIRECT_PROXY_DATA_USAGE) != 0 ?
+ IDWALK_NO_INDIRECT_PROXY_DATA_USAGE :
+ IDWALK_NOP;
+
+ if (r_id_remap_data == NULL) {
+ r_id_remap_data = &id_remap_data;
+ }
+ r_id_remap_data->bmain = bmain;
+ r_id_remap_data->old_id = old_id;
+ r_id_remap_data->new_id = new_id;
+ r_id_remap_data->id = NULL;
+ r_id_remap_data->flag = remap_flags;
+ r_id_remap_data->status = 0;
+ r_id_remap_data->skipped_direct = 0;
+ r_id_remap_data->skipped_indirect = 0;
+ r_id_remap_data->skipped_refcounted = 0;
+
+ if (id) {
+#ifdef DEBUG_PRINT
+ printf("\tchecking id %s (%p, %p)\n", id->name, id, id->lib);
+#endif
+ r_id_remap_data->id = id;
+ libblock_remap_data_preprocess(r_id_remap_data);
+ BKE_library_foreach_ID_link(
+ NULL, id, foreach_libblock_remap_callback, (void *)r_id_remap_data, foreach_id_flags);
+ }
+ else {
+ /* Note that this is a very 'brute force' approach,
+ * maybe we could use some depsgraph to only process objects actually using given old_id...
+ * sounds rather unlikely currently, though, so this will do for now. */
+ ID *id_curr;
+
+ FOREACH_MAIN_ID_BEGIN (bmain, id_curr) {
+ if (BKE_library_id_can_use_idtype(id_curr, GS(old_id->name))) {
+ /* Note that we cannot skip indirect usages of old_id here (if requested),
+ * we still need to check it for the user count handling...
+ * XXX No more true (except for debug usage of those skipping counters). */
+ r_id_remap_data->id = id_curr;
+ libblock_remap_data_preprocess(r_id_remap_data);
+ BKE_library_foreach_ID_link(NULL,
+ id_curr,
+ foreach_libblock_remap_callback,
+ (void *)r_id_remap_data,
+ foreach_id_flags);
+ }
+ }
+ FOREACH_MAIN_ID_END;
+ }
+
+ /* XXX We may not want to always 'transfer' fake-user from old to new id...
+ * Think for now it's desired behavior though,
+ * we can always add an option (flag) to control this later if needed. */
+ if (old_id && (old_id->flag & LIB_FAKEUSER)) {
+ id_fake_user_clear(old_id);
+ id_fake_user_set(new_id);
+ }
+
+ id_us_clear_real(old_id);
+
+ if (new_id && (new_id->tag & LIB_TAG_INDIRECT) &&
+ (r_id_remap_data->status & ID_REMAP_IS_LINKED_DIRECT)) {
+ new_id->tag &= ~LIB_TAG_INDIRECT;
+ new_id->flag &= ~LIB_INDIRECT_WEAK_LINK;
+ new_id->tag |= LIB_TAG_EXTERN;
+ }
+
+#ifdef DEBUG_PRINT
+ printf("%s: %d occurrences skipped (%d direct and %d indirect ones)\n",
+ __func__,
+ r_id_remap_data->skipped_direct + r_id_remap_data->skipped_indirect,
+ r_id_remap_data->skipped_direct,
+ r_id_remap_data->skipped_indirect);
+#endif
+}
+
+/**
+ * Replace all references in given Main to \a old_id by \a new_id
+ * (if \a new_id is NULL, it unlinks \a old_id).
+ */
+void BKE_libblock_remap_locked(Main *bmain, void *old_idv, void *new_idv, const short remap_flags)
+{
+ IDRemap id_remap_data;
+ ID *old_id = old_idv;
+ ID *new_id = new_idv;
+ int skipped_direct, skipped_refcounted;
+
+ BLI_assert(old_id != NULL);
+ BLI_assert((new_id == NULL) || GS(old_id->name) == GS(new_id->name));
+ BLI_assert(old_id != new_id);
+
+ libblock_remap_data(bmain, NULL, old_id, new_id, remap_flags, &id_remap_data);
+
+ if (free_notifier_reference_cb) {
+ free_notifier_reference_cb(old_id);
+ }
+
+ /* We assume editors do not hold references to their IDs... This is false in some cases
+ * (Image is especially tricky here),
+ * editors' code is to handle refcount (id->us) itself then. */
+ if (remap_editor_id_reference_cb) {
+ remap_editor_id_reference_cb(old_id, new_id);
+ }
+
+ skipped_direct = id_remap_data.skipped_direct;
+ skipped_refcounted = id_remap_data.skipped_refcounted;
+
+ /* If old_id was used by some ugly 'user_one' stuff (like Image or Clip editors...), and user
+ * count has actually been incremented for that, we have to decrease once more its user count...
+ * unless we had to skip some 'user_one' cases. */
+ if ((old_id->tag & LIB_TAG_EXTRAUSER_SET) &&
+ !(id_remap_data.status & ID_REMAP_IS_USER_ONE_SKIPPED)) {
+ id_us_clear_real(old_id);
+ }
+
+ if (old_id->us - skipped_refcounted < 0) {
+ CLOG_ERROR(&LOG,
+ "Error in remapping process from '%s' (%p) to '%s' (%p): "
+ "wrong user count in old ID after process (summing up to %d)",
+ old_id->name,
+ old_id,
+ new_id ? new_id->name : "<NULL>",
+ new_id,
+ old_id->us - skipped_refcounted);
+ BLI_assert(0);
+ }
+
+ if (skipped_direct == 0) {
+ /* old_id is assumed to not be used directly anymore... */
+ if (old_id->lib && (old_id->tag & LIB_TAG_EXTERN)) {
+ old_id->tag &= ~LIB_TAG_EXTERN;
+ old_id->tag |= LIB_TAG_INDIRECT;
+ }
+ }
+
+ /* Some after-process updates.
+ * This is a bit ugly, but cannot see a way to avoid it.
+ * Maybe we should do a per-ID callback for this instead? */
+ switch (GS(old_id->name)) {
+ case ID_OB:
+ libblock_remap_data_postprocess_object_update(bmain, (Object *)old_id, (Object *)new_id);
+ break;
+ case ID_GR:
+ libblock_remap_data_postprocess_collection_update(
+ bmain, (Collection *)old_id, (Collection *)new_id);
+ break;
+ case ID_ME:
+ case ID_CU:
+ case ID_MB:
+ if (new_id) { /* Only affects us in case obdata was relinked (changed). */
+ for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
+ libblock_remap_data_postprocess_obdata_relink(bmain, ob, new_id);
+ }
+ }
+ break;
+ default:
+ break;
+ }
+
+ /* Node trees may virtually use any kind of data-block... */
+ /* XXX Yuck!!!! nodetree update can do pretty much any thing when talking about py nodes,
+ * including creating new data-blocks (see T50385), so we need to unlock main here. :(
+ * Why can't we have re-entrent locks? */
+ BKE_main_unlock(bmain);
+ libblock_remap_data_postprocess_nodetree_update(bmain, new_id);
+ BKE_main_lock(bmain);
+
+ /* Full rebuild of DEG! */
+ DEG_relations_tag_update(bmain);
+}
+
+void BKE_libblock_remap(Main *bmain, void *old_idv, void *new_idv, const short remap_flags)
+{
+ BKE_main_lock(bmain);
+
+ BKE_libblock_remap_locked(bmain, old_idv, new_idv, remap_flags);
+
+ BKE_main_unlock(bmain);
+}
+
+/**
+ * Unlink given \a id from given \a bmain
+ * (does not touch to indirect, i.e. library, usages of the ID).
+ *
+ * \param do_flag_never_null: If true, all IDs using \a idv in a 'non-NULL' way are flagged by
+ * #LIB_TAG_DOIT flag (quite obviously, 'non-NULL' usages can never be unlinked by this function).
+ */
+void BKE_libblock_unlink(Main *bmain,
+ void *idv,
+ const bool do_flag_never_null,
+ const bool do_skip_indirect)
+{
+ const short remap_flags = (do_skip_indirect ? ID_REMAP_SKIP_INDIRECT_USAGE : 0) |
+ (do_flag_never_null ? ID_REMAP_FLAG_NEVER_NULL_USAGE : 0);
+
+ BKE_main_lock(bmain);
+
+ BKE_libblock_remap_locked(bmain, idv, NULL, remap_flags);
+
+ BKE_main_unlock(bmain);
+}
+
+/**
+ * Similar to libblock_remap, but only affects IDs used by given \a idv ID.
+ *
+ * \param old_idv: Unlike BKE_libblock_remap, can be NULL,
+ * in which case all ID usages by given \a idv will be cleared.
+ * \param us_min_never_null: If \a true and new_id is NULL,
+ * 'NEVER_NULL' ID usages keep their old id, but this one still gets its user count decremented
+ * (needed when given \a idv is going to be deleted right after being unlinked).
+ */
+/* Should be able to replace all _relink() funcs (constraints, rigidbody, etc.) ? */
+/* XXX Arg! Naming... :(
+ * _relink? avoids confusion with _remap, but is confusing with _unlink
+ * _remap_used_ids?
+ * _remap_datablocks?
+ * BKE_id_remap maybe?
+ * ... sigh
+ */
+void BKE_libblock_relink_ex(
+ Main *bmain, void *idv, void *old_idv, void *new_idv, const short remap_flags)
+{
+ ID *id = idv;
+ ID *old_id = old_idv;
+ ID *new_id = new_idv;
+
+ /* No need to lock here, we are only affecting given ID, not bmain database. */
+
+ BLI_assert(id);
+ if (old_id) {
+ BLI_assert((new_id == NULL) || GS(old_id->name) == GS(new_id->name));
+ BLI_assert(old_id != new_id);
+ }
+ else {
+ BLI_assert(new_id == NULL);
+ }
+
+ libblock_remap_data(bmain, id, old_id, new_id, remap_flags, NULL);
+
+ /* Some after-process updates.
+ * This is a bit ugly, but cannot see a way to avoid it.
+ * Maybe we should do a per-ID callback for this instead?
+ */
+ switch (GS(id->name)) {
+ case ID_SCE:
+ case ID_GR: {
+ if (old_id) {
+ switch (GS(old_id->name)) {
+ case ID_OB:
+ libblock_remap_data_postprocess_object_update(
+ bmain, (Object *)old_id, (Object *)new_id);
+ break;
+ case ID_GR:
+ libblock_remap_data_postprocess_collection_update(
+ bmain, (Collection *)old_id, (Collection *)new_id);
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ /* No choice but to check whole objects/collections. */
+ libblock_remap_data_postprocess_collection_update(bmain, NULL, NULL);
+ libblock_remap_data_postprocess_object_update(bmain, NULL, NULL);
+ }
+ break;
+ }
+ case ID_OB:
+ if (new_id) { /* Only affects us in case obdata was relinked (changed). */
+ libblock_remap_data_postprocess_obdata_relink(bmain, (Object *)id, new_id);
+ }
+ break;
+ default:
+ break;
+ }
+
+ DEG_relations_tag_update(bmain);
+}
+
+static int id_relink_to_newid_looper(void *UNUSED(user_data),
+ ID *UNUSED(self_id),
+ ID **id_pointer,
+ const int cb_flag)
+{
+ if (cb_flag & IDWALK_CB_PRIVATE) {
+ return IDWALK_RET_NOP;
+ }
+
+ ID *id = *id_pointer;
+ if (id) {
+ /* See: NEW_ID macro */
+ if (id->newid) {
+ BKE_library_update_ID_link_user(id->newid, id, cb_flag);
+ *id_pointer = id->newid;
+ }
+ else if (id->tag & LIB_TAG_NEW) {
+ id->tag &= ~LIB_TAG_NEW;
+ BKE_libblock_relink_to_newid(id);
+ }
+ }
+ return IDWALK_RET_NOP;
+}
+
+/**
+ * Similar to #libblock_relink_ex,
+ * but is remapping IDs to their newid value if non-NULL, in given \a id.
+ *
+ * Very specific usage, not sure we'll keep it on the long run,
+ * currently only used in Object/Collection duplication code...
+ */
+void BKE_libblock_relink_to_newid(ID *id)
+{
+ if (ID_IS_LINKED(id)) {
+ return;
+ }
+
+ BKE_library_foreach_ID_link(NULL, id, id_relink_to_newid_looper, NULL, 0);
+}
+
+void BKE_libblock_free_data(ID *id, const bool do_id_user)
+{
+ if (id->properties) {
+ IDP_FreePropertyContent_ex(id->properties, do_id_user);
+ MEM_freeN(id->properties);
+ }
+
+ if (id->override_library) {
+ BKE_override_library_free(&id->override_library, do_id_user);
+ }
+
+ /* XXX TODO remove animdata handling from each type's freeing func,
+ * and do it here, like for copy! */
+}
+
+void BKE_libblock_free_datablock(ID *id, const int UNUSED(flag))
+{
+ const short type = GS(id->name);
+ switch (type) {
+ case ID_SCE:
+ BKE_scene_free_ex((Scene *)id, false);
+ break;
+ case ID_LI:
+ BKE_library_free((Library *)id);
+ break;
+ case ID_OB:
+ BKE_object_free((Object *)id);
+ break;
+ case ID_ME:
+ BKE_mesh_free((Mesh *)id);
+ break;
+ case ID_CU:
+ BKE_curve_free((Curve *)id);
+ break;
+ case ID_MB:
+ BKE_mball_free((MetaBall *)id);
+ break;
+ case ID_MA:
+ BKE_material_free((Material *)id);
+ break;
+ case ID_TE:
+ BKE_texture_free((Tex *)id);
+ break;
+ case ID_IM:
+ BKE_image_free((Image *)id);
+ break;
+ case ID_LT:
+ BKE_lattice_free((Lattice *)id);
+ break;
+ case ID_LA:
+ BKE_light_free((Light *)id);
+ break;
+ case ID_CA:
+ BKE_camera_free((Camera *)id);
+ break;
+ case ID_IP: /* Deprecated. */
+ BKE_ipo_free((Ipo *)id);
+ break;
+ case ID_KE:
+ BKE_key_free((Key *)id);
+ break;
+ case ID_WO:
+ BKE_world_free((World *)id);
+ break;
+ case ID_SCR:
+ BKE_screen_free((bScreen *)id);
+ break;
+ case ID_VF:
+ BKE_vfont_free((VFont *)id);
+ break;
+ case ID_TXT:
+ BKE_text_free((Text *)id);
+ break;
+ case ID_SPK:
+ BKE_speaker_free((Speaker *)id);
+ break;
+ case ID_LP:
+ BKE_lightprobe_free((LightProbe *)id);
+ break;
+ case ID_SO:
+ BKE_sound_free((bSound *)id);
+ break;
+ case ID_GR:
+ BKE_collection_free((Collection *)id);
+ break;
+ case ID_AR:
+ BKE_armature_free((bArmature *)id);
+ break;
+ case ID_AC:
+ BKE_action_free((bAction *)id);
+ break;
+ case ID_NT:
+ ntreeFreeTree((bNodeTree *)id);
+ break;
+ case ID_BR:
+ BKE_brush_free((Brush *)id);
+ break;
+ case ID_PA:
+ BKE_particlesettings_free((ParticleSettings *)id);
+ break;
+ case ID_WM:
+ if (free_windowmanager_cb) {
+ free_windowmanager_cb(NULL, (wmWindowManager *)id);
+ }
+ break;
+ case ID_GD:
+ BKE_gpencil_free((bGPdata *)id, true);
+ break;
+ case ID_MC:
+ BKE_movieclip_free((MovieClip *)id);
+ break;
+ case ID_MSK:
+ BKE_mask_free((Mask *)id);
+ break;
+ case ID_LS:
+ BKE_linestyle_free((FreestyleLineStyle *)id);
+ break;
+ case ID_PAL:
+ BKE_palette_free((Palette *)id);
+ break;
+ case ID_PC:
+ BKE_paint_curve_free((PaintCurve *)id);
+ break;
+ case ID_CF:
+ BKE_cachefile_free((CacheFile *)id);
+ break;
+ case ID_WS:
+ BKE_workspace_free((WorkSpace *)id);
+ break;
+ }
+}
+
+/**
+ * Complete ID freeing, extended version for corner cases.
+ * Can override default (and safe!) freeing process, to gain some speed up.
+ *
+ * At that point, given id is assumed to not be used by any other data-block already
+ * (might not be actually true, in case e.g. several inter-related IDs get freed together...).
+ * However, they might still be using (referencing) other IDs, this code takes care of it if
+ * #LIB_TAG_NO_USER_REFCOUNT is not defined.
+ *
+ * \param bmain: #Main database containing the freed #ID,
+ * can be NULL in case it's a temp ID outside of any #Main.
+ * \param idv: Pointer to ID to be freed.
+ * \param flag: Set of \a LIB_ID_FREE_... flags controlling/overriding usual freeing process,
+ * 0 to get default safe behavior.
+ * \param use_flag_from_idtag: Still use freeing info flags from given #ID datablock,
+ * even if some overriding ones are passed in \a flag parameter.
+ */
+void BKE_id_free_ex(Main *bmain, void *idv, int flag, const bool use_flag_from_idtag)
+{
+ ID *id = idv;
+
+ if (use_flag_from_idtag) {
+ if ((id->tag & LIB_TAG_NO_MAIN) != 0) {
+ flag |= LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_UI_USER | LIB_ID_FREE_NO_DEG_TAG;
+ }
+ else {
+ flag &= ~LIB_ID_FREE_NO_MAIN;
+ }
+
+ if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) {
+ flag |= LIB_ID_FREE_NO_USER_REFCOUNT;
+ }
+ else {
+ flag &= ~LIB_ID_FREE_NO_USER_REFCOUNT;
+ }
+
+ if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) {
+ flag |= LIB_ID_FREE_NOT_ALLOCATED;
+ }
+ else {
+ flag &= ~LIB_ID_FREE_NOT_ALLOCATED;
+ }
+ }
+
+ BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || bmain != NULL);
+ BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NOT_ALLOCATED) == 0);
+ BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0);
+
+ const short type = GS(id->name);
+
+ if (bmain && (flag & LIB_ID_FREE_NO_DEG_TAG) == 0) {
+ DEG_id_type_tag(bmain, type);
+ }
+
+#ifdef WITH_PYTHON
+# ifdef WITH_PYTHON_SAFETY
+ BPY_id_release(id);
+# endif
+ if (id->py_instance) {
+ BPY_DECREF_RNA_INVALIDATE(id->py_instance);
+ }
+#endif
+
+ if ((flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0) {
+ BKE_libblock_relink_ex(bmain, id, NULL, NULL, 0);
+ }
+
+ BKE_libblock_free_datablock(id, flag);
+
+ /* avoid notifying on removed data */
+ if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
+ BKE_main_lock(bmain);
+ }
+
+ if ((flag & LIB_ID_FREE_NO_UI_USER) == 0) {
+ if (free_notifier_reference_cb) {
+ free_notifier_reference_cb(id);
+ }
+
+ if (remap_editor_id_reference_cb) {
+ remap_editor_id_reference_cb(id, NULL);
+ }
+ }
+
+ if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
+ ListBase *lb = which_libbase(bmain, type);
+ BLI_remlink(lb, id);
+ }
+
+ BKE_libblock_free_data(id, (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0);
+
+ if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
+ BKE_main_unlock(bmain);
+ }
+
+ if ((flag & LIB_ID_FREE_NOT_ALLOCATED) == 0) {
+ MEM_freeN(id);
+ }
+}
+
+/**
+ * Complete ID freeing, should be usable in most cases (even for out-of-Main IDs).
+ *
+ * See #BKE_id_free_ex description for full details.
+ *
+ * \param bmain: Main database containing the freed ID,
+ * can be NULL in case it's a temp ID outside of any Main.
+ * \param idv: Pointer to ID to be freed.
+ */
+void BKE_id_free(Main *bmain, void *idv)
+{
+ BKE_id_free_ex(bmain, idv, 0, true);
+}
+
+/**
+ * Not really a freeing function by itself,
+ * it decrements usercount of given id, and only frees it if it reaches 0.
+ */
+void BKE_id_free_us(Main *bmain, void *idv) /* test users */
+{
+ ID *id = idv;
+
+ id_us_min(id);
+
+ /* XXX This is a temp (2.77) hack so that we keep same behavior as in 2.76 regarding collections
+ * when deleting an object. Since only 'user_one' usage of objects is collections,
+ * and only 'real user' usage of objects is scenes, removing that 'user_one' tag when there
+ * is no more real (scene) users of an object ensures it gets fully unlinked.
+ * But only for local objects, not linked ones!
+ * Otherwise, there is no real way to get rid of an object anymore -
+ * better handling of this is TODO.
+ */
+ if ((GS(id->name) == ID_OB) && (id->us == 1) && (id->lib == NULL)) {
+ id_us_clear_real(id);
+ }
+
+ if (id->us == 0) {
+ BKE_libblock_unlink(bmain, id, false, false);
+
+ BKE_id_free(bmain, id);
+ }
+}
+
+static void id_delete(Main *bmain, const bool do_tagged_deletion)
+{
+ const int tag = LIB_TAG_DOIT;
+ ListBase *lbarray[MAX_LIBARRAY];
+ Link dummy_link = {0};
+ int base_count, i;
+
+ /* Used by batch tagged deletion, when we call BKE_id_free then, id is no more in Main database,
+ * and has already properly unlinked its other IDs usages.
+ * UI users are always cleared in BKE_libblock_remap_locked() call, so we can always skip it. */
+ const int free_flag = LIB_ID_FREE_NO_UI_USER |
+ (do_tagged_deletion ? LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_USER_REFCOUNT :
+ 0);
+ ListBase tagged_deleted_ids = {NULL};
+
+ base_count = set_listbasepointers(bmain, lbarray);
+
+ BKE_main_lock(bmain);
+ if (do_tagged_deletion) {
+ /* Main idea of batch deletion is to remove all IDs to be deleted from Main database.
+ * This means that we won't have to loop over all deleted IDs to remove usages
+ * of other deleted IDs.
+ * This gives tremendous speed-up when deleting a large amount of IDs from a Main
+ * containing thousands of those.
+ * This also means that we have to be very careful here, as we by-pass many 'common'
+ * processing, hence risking to 'corrupt' at least user counts, if not IDs themselves. */
+ bool keep_looping = true;
+ while (keep_looping) {
+ ID *id, *id_next;
+ ID *last_remapped_id = tagged_deleted_ids.last;
+ keep_looping = false;
+
+ /* First tag and remove from Main all datablocks directly from target lib.
+ * Note that we go forward here, since we want to check dependencies before users
+ * (e.g. meshes before objects). Avoids to have to loop twice. */
+ for (i = 0; i < base_count; i++) {
+ ListBase *lb = lbarray[i];
+
+ for (id = lb->first; id; id = id_next) {
+ id_next = id->next;
+ /* Note: in case we delete a library, we also delete all its datablocks! */
+ if ((id->tag & tag) || (id->lib != NULL && (id->lib->id.tag & tag))) {
+ BLI_remlink(lb, id);
+ BLI_addtail(&tagged_deleted_ids, id);
+ /* Do not tag as no_main now, we want to unlink it first (lower-level ID management
+ * code has some specific handling of 'nom main'
+ * IDs that would be a problem in that case). */
+ id->tag |= tag;
+ keep_looping = true;
+ }
+ }
+ }
+ if (last_remapped_id == NULL) {
+ dummy_link.next = tagged_deleted_ids.first;
+ last_remapped_id = (ID *)(&dummy_link);
+ }
+ for (id = last_remapped_id->next; id; id = id->next) {
+ /* Will tag 'never NULL' users of this ID too.
+ * Note that we cannot use BKE_libblock_unlink() here,
+ * since it would ignore indirect (and proxy!)
+ * links, this can lead to nasty crashing here in second, actual deleting loop.
+ * Also, this will also flag users of deleted data that cannot be unlinked
+ * (object using deleted obdata, etc.), so that they also get deleted. */
+ BKE_libblock_remap_locked(
+ bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE);
+ /* Since we removed ID from Main,
+ * we also need to unlink its own other IDs usages ourself. */
+ BKE_libblock_relink_ex(bmain, id, NULL, NULL, 0);
+ /* Now we can safely mark that ID as not being in Main database anymore. */
+ id->tag |= LIB_TAG_NO_MAIN;
+ /* This is needed because we may not have remapped usages
+ * of that ID by other deleted ones. */
+ // id->us = 0; /* Is it actually? */
+ }
+ }
+ }
+ else {
+ /* First tag all datablocks directly from target lib.
+ * Note that we go forward here, since we want to check dependencies before users
+ * (e.g. meshes before objects).
+ * Avoids to have to loop twice. */
+ for (i = 0; i < base_count; i++) {
+ ListBase *lb = lbarray[i];
+ ID *id, *id_next;
+
+ for (id = lb->first; id; id = id_next) {
+ id_next = id->next;
+ /* Note: in case we delete a library, we also delete all its datablocks! */
+ if ((id->tag & tag) || (id->lib != NULL && (id->lib->id.tag & tag))) {
+ id->tag |= tag;
+
+ /* Will tag 'never NULL' users of this ID too.
+ * Note that we cannot use BKE_libblock_unlink() here, since it would ignore indirect
+ * (and proxy!) links, this can lead to nasty crashing here in second,
+ * actual deleting loop.
+ * Also, this will also flag users of deleted data that cannot be unlinked
+ * (object using deleted obdata, etc.), so that they also get deleted. */
+ BKE_libblock_remap_locked(
+ bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE);
+ }
+ }
+ }
+ }
+ BKE_main_unlock(bmain);
+
+ /* In usual reversed order, such that all usage of a given ID, even 'never NULL' ones,
+ * have been already cleared when we reach it
+ * (e.g. Objects being processed before meshes, they'll have already released their 'reference'
+ * over meshes when we come to freeing obdata). */
+ for (i = do_tagged_deletion ? 1 : base_count; i--;) {
+ ListBase *lb = lbarray[i];
+ ID *id, *id_next;
+
+ for (id = do_tagged_deletion ? tagged_deleted_ids.first : lb->first; id; id = id_next) {
+ id_next = id->next;
+ if (id->tag & tag) {
+ if (id->us != 0) {
+#ifdef DEBUG_PRINT
+ printf("%s: deleting %s (%d)\n", __func__, id->name, id->us);
+#endif
+ BLI_assert(id->us == 0);
+ }
+ BKE_id_free_ex(bmain, id, free_flag, !do_tagged_deletion);
+ }
+ }
+ }
+
+ bmain->is_memfile_undo_written = false;
+}
+
+/**
+ * Properly delete a single ID from given \a bmain database.
+ */
+void BKE_id_delete(Main *bmain, void *idv)
+{
+ BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
+ ((ID *)idv)->tag |= LIB_TAG_DOIT;
+
+ id_delete(bmain, false);
+}
+
+/**
+ * Properly delete all IDs tagged with \a LIB_TAG_DOIT, in given \a bmain database.
+ *
+ * This is more efficient than calling #BKE_id_delete repetitively on a large set of IDs
+ * (several times faster when deleting most of the IDs at once)...
+ *
+ * \warning Considered experimental for now, seems to be working OK but this is
+ * risky code in a complicated area.
+ */
+void BKE_id_multi_tagged_delete(Main *bmain)
+{
+ id_delete(bmain, true);
+}