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Diffstat (limited to 'source/blender/blenkernel/intern/library.c')
-rw-r--r--source/blender/blenkernel/intern/library.c19
1 files changed, 18 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 15a90ab731e..cde606734f7 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -2118,11 +2118,28 @@ void BKE_library_make_local(
#ifdef DEBUG_TIME
printf("Step 6: Try to find circle dependencies between indirectly-linked-only datablocks: Done.\n");
- TIMEIT_END(make_local);
+ TIMEIT_VALUE_PRINT(make_local);
#endif
#endif
+ /* This is probably more of a hack than something we should do here, but...
+ * Issue is, the whole copying + remapping done in complex cases above may leave pose channels of armatures
+ * in complete invalid state (more precisely, the bone pointers of the pchans - very crappy cross-datablocks
+ * relationship), se we tag it to be fully recomputed, but this does not seems to be enough in some cases,
+ * and evaluation code ends up trying to evaluate a not-yet-updated armature object's deformations.
+ * Try "make all local" in 04_01_H.lighting.blend from Agent327 without this, e.g. */
+ for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
+ if (ob->data != NULL && ob->type == OB_ARMATURE && ob->pose != NULL && ob->pose->flag & POSE_RECALC) {
+ BKE_pose_rebuild(ob, ob->data);
+ }
+ }
+
+#ifdef DEBUG_TIME
+ printf("Hack: Forcefully rebuild armature object poses: Done.\n");
+ TIMEIT_VALUE_PRINT(make_local);
+#endif
+
BKE_main_id_clear_newpoins(bmain);
BLI_memarena_free(linklist_mem);