diff options
Diffstat (limited to 'source/blender/blenkernel/intern/library.c')
-rw-r--r-- | source/blender/blenkernel/intern/library.c | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c index fd87c913573..07bd97b379b 100644 --- a/source/blender/blenkernel/intern/library.c +++ b/source/blender/blenkernel/intern/library.c @@ -633,7 +633,7 @@ bool BKE_id_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int flag, con BKE_particlesettings_copy_data(bmain, (ParticleSettings *)*r_newid, (ParticleSettings *)id, flag); break; case ID_GD: - BKE_gpencil_copy_data(bmain, (bGPdata *)*r_newid, (bGPdata *)id, flag); + BKE_gpencil_copy_data((bGPdata *)*r_newid, (bGPdata *)id, flag); break; case ID_MC: BKE_movieclip_copy_data(bmain, (MovieClip *)*r_newid, (MovieClip *)id, flag); @@ -1075,6 +1075,7 @@ int set_listbasepointers(Main *main, ListBase **lb) lb[INDEX_ID_IP] = &(main->ipo); lb[INDEX_ID_AC] = &(main->action); /* moved here to avoid problems when freeing with animato (aligorith) */ lb[INDEX_ID_KE] = &(main->key); + lb[INDEX_ID_PAL] = &(main->palettes); /* referenced by gpencil, so needs to be before that to avoid crashes */ lb[INDEX_ID_GD] = &(main->gpencil); /* referenced by nodes, objects, view, scene etc, before to free after. */ lb[INDEX_ID_NT] = &(main->nodetree); lb[INDEX_ID_IM] = &(main->image); @@ -1408,13 +1409,13 @@ void *BKE_id_new_nomain(const short type, const char *name) /* by spec, animdata is first item after ID */ /* and, trust that BKE_animdata_from_id() will only find AnimData for valid ID-types */ -static void id_copy_animdata(Main *bmain, ID *id, const bool do_action) +static void id_copy_animdata(Main *bmain, ID *id, const bool do_action, const bool do_id_user) { AnimData *adt = BKE_animdata_from_id(id); if (adt) { IdAdtTemplate *iat = (IdAdtTemplate *)id; - iat->adt = BKE_animdata_copy(bmain, iat->adt, do_action, true); /* could be set to false, need to investigate */ + iat->adt = BKE_animdata_copy(bmain, iat->adt, do_action, do_id_user); } } @@ -1471,7 +1472,9 @@ void BKE_libblock_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int fla /* the duplicate should get a copy of the animdata */ if ((flag & LIB_ID_COPY_NO_ANIMDATA) == 0) { BLI_assert((flag & LIB_ID_COPY_ACTIONS) == 0 || (flag & LIB_ID_CREATE_NO_MAIN) == 0); - id_copy_animdata(bmain, new_id, (flag & LIB_ID_COPY_ACTIONS) != 0 && (flag & LIB_ID_CREATE_NO_MAIN) == 0); + id_copy_animdata(bmain, new_id, + (flag & LIB_ID_COPY_ACTIONS) != 0 && (flag & LIB_ID_CREATE_NO_MAIN) == 0, + (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0); } else if (id_can_have_animdata(new_id)) { IdAdtTemplate *iat = (IdAdtTemplate *)new_id; @@ -2466,7 +2469,7 @@ void BKE_library_make_local( * Try "make all local" in 04_01_H.lighting.blend from Agent327 without this, e.g. */ for (Object *ob = bmain->object.first; ob; ob = ob->id.next) { if (ob->data != NULL && ob->type == OB_ARMATURE && ob->pose != NULL && ob->pose->flag & POSE_RECALC) { - BKE_pose_rebuild(ob, ob->data); + BKE_pose_rebuild(bmain, ob, ob->data, true); } } |