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Diffstat (limited to 'source/blender/blenkernel/intern/library_query.c')
-rw-r--r--source/blender/blenkernel/intern/library_query.c890
1 files changed, 570 insertions, 320 deletions
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index 6d2e2f1ecd4..d29d2191602 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -30,10 +30,12 @@
#include <stdlib.h>
+#include "DNA_actuator_types.h"
#include "DNA_anim_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
+#include "DNA_controller_types.h"
#include "DNA_group_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_key_types.h"
@@ -47,7 +49,9 @@
#include "DNA_mask_types.h"
#include "DNA_node_types.h"
#include "DNA_object_force.h"
+#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
+#include "DNA_sensor_types.h"
#include "DNA_sequence_types.h"
#include "DNA_screen_types.h"
#include "DNA_speaker_types.h"
@@ -57,59 +61,141 @@
#include "DNA_world_types.h"
#include "BLI_utildefines.h"
+#include "BLI_ghash.h"
+#include "BLI_linklist_stack.h"
#include "BKE_animsys.h"
#include "BKE_constraint.h"
#include "BKE_fcurve.h"
+#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_modifier.h"
#include "BKE_particle.h"
+#include "BKE_rigidbody.h"
+#include "BKE_sca.h"
#include "BKE_sequencer.h"
#include "BKE_tracking.h"
-#define FOREACH_CALLBACK_INVOKE_ID_PP(self_id, id_pp, flag, callback, user_data, cb_flag) \
- { \
- ID *old_id = *id_pp; \
- bool keep_working = callback(user_data, id_pp, cb_flag); \
- if (flag & IDWALK_READONLY) { \
- BLI_assert(*id_pp == old_id); \
- (void)old_id; /* quiet warning */ \
+
+#define FOREACH_FINALIZE _finalize
+#define FOREACH_FINALIZE_VOID FOREACH_FINALIZE: (void)0
+
+#define FOREACH_CALLBACK_INVOKE_ID_PP(_data, id_pp, cb_flag) \
+ if (!((_data)->status & IDWALK_STOP)) { \
+ const int _flag = (_data)->flag; \
+ ID *old_id = *(id_pp); \
+ const int callback_return = (_data)->callback((_data)->user_data, (_data)->self_id, id_pp, cb_flag); \
+ if (_flag & IDWALK_READONLY) { \
+ BLI_assert(*(id_pp) == old_id); \
} \
- if (keep_working == false) { \
- /* REAL DANGER! Beware of this return! */ \
- /* TODO(sergey): Make it less creepy without too much duplicated code.. */ \
- return; \
+ if (old_id && (_flag & IDWALK_RECURSE)) { \
+ if (!BLI_gset_haskey((_data)->ids_handled, old_id)) { \
+ BLI_gset_add((_data)->ids_handled, old_id); \
+ if (!(callback_return & IDWALK_RET_STOP_RECURSION)) { \
+ BLI_LINKSTACK_PUSH((_data)->ids_todo, old_id); \
+ } \
+ } \
} \
- } (void) 0
+ if (callback_return & IDWALK_RET_STOP_ITER) { \
+ (_data)->status |= IDWALK_STOP; \
+ goto FOREACH_FINALIZE; \
+ } \
+ } \
+ else { \
+ goto FOREACH_FINALIZE; \
+ } ((void)0)
-#define FOREACH_CALLBACK_INVOKE_ID(self_id, id, flag, callback, user_data, cb_flag) \
- FOREACH_CALLBACK_INVOKE_ID_PP(self_id, &(id), flag, callback, user_data, cb_flag) \
+#define FOREACH_CALLBACK_INVOKE_ID(_data, id, cb_flag) \
+ { \
+ CHECK_TYPE_ANY(id, ID *, void *); \
+ FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id), cb_flag); \
+ } ((void)0)
-#define FOREACH_CALLBACK_INVOKE(self_id, id_super, flag, callback, user_data, cb_flag) \
+#define FOREACH_CALLBACK_INVOKE(_data, id_super, cb_flag) \
{ \
CHECK_TYPE(&((id_super)->id), ID *); \
- FOREACH_CALLBACK_INVOKE_ID_PP(self_id, (ID **)&id_super, flag, callback, user_data, cb_flag); \
- } (void) 0
+ FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id_super), cb_flag); \
+ } ((void)0)
+
+/* status */
+enum {
+ IDWALK_STOP = 1 << 0,
+};
typedef struct LibraryForeachIDData {
ID *self_id;
int flag;
LibraryIDLinkCallback callback;
void *user_data;
+ int status;
+
+ /* To handle recursion. */
+ GSet *ids_handled; /* All IDs that are either already done, or still in ids_todo stack. */
+ BLI_LINKSTACK_DECLARE(ids_todo, ID *);
} LibraryForeachIDData;
-static void library_foreach_modifiersForeachIDLink(void *user_data, Object *UNUSED(object),
- ID **id_pointer)
+static void library_foreach_rigidbodyworldSceneLooper(
+ struct RigidBodyWorld *UNUSED(rbw), ID **id_pointer, void *user_data, int cd_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_modifiersForeachIDLink(
+ void *user_data, Object *UNUSED(object), ID **id_pointer, int cd_flag)
{
LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
- FOREACH_CALLBACK_INVOKE_ID_PP(data->self_id, id_pointer, data->flag, data->callback, data->user_data, IDWALK_NOP);
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
+
+ FOREACH_FINALIZE_VOID;
}
static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con), ID **id_pointer,
- bool UNUSED(is_reference), void *user_data)
+ bool is_reference, void *user_data)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
+ const int cd_flag = is_reference ? IDWALK_USER : IDWALK_NOP;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_particlesystemsObjectLooper(
+ ParticleSystem *UNUSED(psys), ID **id_pointer, void *user_data, int cd_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_sensorsObjectLooper(
+ bSensor *UNUSED(sensor), ID **id_pointer, void *user_data, int cd_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_controllersObjectLooper(
+ bController *UNUSED(controller), ID **id_pointer, void *user_data, int cd_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
+static void library_foreach_actuatorsObjectLooper(
+ bActuator *UNUSED(actuator), ID **id_pointer, void *user_data, int cd_flag)
{
LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
- FOREACH_CALLBACK_INVOKE_ID_PP(data->self_id, id_pointer, data->flag, data->callback, data->user_data, IDWALK_NOP);
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
+
+ FOREACH_FINALIZE_VOID;
}
static void library_foreach_animationData(LibraryForeachIDData *data, AnimData *adt)
@@ -124,18 +210,21 @@ static void library_foreach_animationData(LibraryForeachIDData *data, AnimData *
/* only used targets */
DRIVER_TARGETS_USED_LOOPER(dvar)
{
- FOREACH_CALLBACK_INVOKE_ID(data->self_id, dtar->id, data->flag, data->callback, data->user_data, IDWALK_NOP);
+ FOREACH_CALLBACK_INVOKE_ID(data, dtar->id, IDWALK_NOP);
}
DRIVER_TARGETS_LOOPER_END
}
}
-}
+ FOREACH_FINALIZE_VOID;
+}
static void library_foreach_mtex(LibraryForeachIDData *data, MTex *mtex)
{
- FOREACH_CALLBACK_INVOKE(data->self_id, mtex->object, data->flag, data->callback, data->user_data, IDWALK_NOP);
- FOREACH_CALLBACK_INVOKE(data->self_id, mtex->tex, data->flag, data->callback, data->user_data, IDWALK_NOP);
+ FOREACH_CALLBACK_INVOKE(data, mtex->object, IDWALK_NOP);
+ FOREACH_CALLBACK_INVOKE(data, mtex->tex, IDWALK_USER);
+
+ FOREACH_FINALIZE_VOID;
}
@@ -146,378 +235,479 @@ static void library_foreach_mtex(LibraryForeachIDData *data, MTex *mtex)
*/
void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *user_data, int flag)
{
- AnimData *adt;
LibraryForeachIDData data;
int i;
- data.self_id = id;
+ if (flag & IDWALK_RECURSE) {
+ /* For now, recusion implies read-only. */
+ flag |= IDWALK_READONLY;
+
+ data.ids_handled = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
+ BLI_LINKSTACK_INIT(data.ids_todo);
+ }
+ else {
+ data.ids_handled = NULL;
+ }
data.flag = flag;
+ data.status = 0;
data.callback = callback;
data.user_data = user_data;
- adt = BKE_animdata_from_id(id);
- if (adt) {
- library_foreach_animationData(&data, adt);
- }
-
#define CALLBACK_INVOKE_ID(check_id, cb_flag) \
- FOREACH_CALLBACK_INVOKE_ID(id, check_id, flag, callback, user_data, cb_flag)
+ FOREACH_CALLBACK_INVOKE_ID(&data, check_id, cb_flag)
#define CALLBACK_INVOKE(check_id_super, cb_flag) \
- FOREACH_CALLBACK_INVOKE(id, check_id_super, flag, callback, user_data, cb_flag)
-
- switch (GS(id->name)) {
- case ID_SCE:
- {
- Scene *scene = (Scene *) id;
- SceneRenderLayer *srl;
- Base *base;
-
- CALLBACK_INVOKE(scene->camera, IDWALK_NOP);
- CALLBACK_INVOKE(scene->world, IDWALK_NOP);
- CALLBACK_INVOKE(scene->set, IDWALK_NOP);
- if (scene->basact) {
- CALLBACK_INVOKE(scene->basact->object, IDWALK_NOP);
- }
- CALLBACK_INVOKE(scene->obedit, IDWALK_NOP);
+ FOREACH_CALLBACK_INVOKE(&data, check_id_super, cb_flag)
- for (srl = scene->r.layers.first; srl; srl = srl->next) {
- FreestyleModuleConfig *fmc;
- FreestyleLineSet *fls;
+ do {
+ data.self_id = id;
- if (srl->mat_override) {
- CALLBACK_INVOKE(srl->mat_override, IDWALK_NOP);
- }
- if (srl->light_override) {
- CALLBACK_INVOKE(srl->light_override, IDWALK_NOP);
+ AnimData *adt = BKE_animdata_from_id(id);
+ if (adt) {
+ library_foreach_animationData(&data, adt);
+ }
+
+ switch (GS(id->name)) {
+ case ID_SCE:
+ {
+ Scene *scene = (Scene *) id;
+ ToolSettings *toolsett = scene->toolsettings;
+ SceneRenderLayer *srl;
+ Base *base;
+
+ CALLBACK_INVOKE(scene->camera, IDWALK_NOP);
+ CALLBACK_INVOKE(scene->world, IDWALK_USER);
+ CALLBACK_INVOKE(scene->set, IDWALK_NOP);
+ CALLBACK_INVOKE(scene->clip, IDWALK_NOP);
+ CALLBACK_INVOKE(scene->nodetree, IDWALK_NOP);
+ /* DO NOT handle scene->basact here, it's doubling with the loop over whole scene->base later,
+ * since basact is just a pointer to one of those items. */
+ CALLBACK_INVOKE(scene->obedit, IDWALK_NOP);
+
+ for (srl = scene->r.layers.first; srl; srl = srl->next) {
+ FreestyleModuleConfig *fmc;
+ FreestyleLineSet *fls;
+
+ if (srl->mat_override) {
+ CALLBACK_INVOKE(srl->mat_override, IDWALK_USER);
+ }
+ if (srl->light_override) {
+ CALLBACK_INVOKE(srl->light_override, IDWALK_USER);
+ }
+ for (fmc = srl->freestyleConfig.modules.first; fmc; fmc = fmc->next) {
+ if (fmc->script) {
+ CALLBACK_INVOKE(fmc->script, IDWALK_NOP);
+ }
+ }
+ for (fls = srl->freestyleConfig.linesets.first; fls; fls = fls->next) {
+ if (fls->group) {
+ CALLBACK_INVOKE(fls->group, IDWALK_USER);
+ }
+ if (fls->linestyle) {
+ CALLBACK_INVOKE(fls->linestyle, IDWALK_USER);
+ }
+ }
}
- for (fmc = srl->freestyleConfig.modules.first; fmc; fmc = fmc->next) {
- if (fmc->script) {
- CALLBACK_INVOKE(fmc->script, IDWALK_NOP);
+
+ if (scene->ed) {
+ Sequence *seq;
+ SEQP_BEGIN(scene->ed, seq)
+ {
+ CALLBACK_INVOKE(seq->scene, IDWALK_NOP);
+ CALLBACK_INVOKE(seq->scene_camera, IDWALK_NOP);
+ CALLBACK_INVOKE(seq->clip, IDWALK_USER);
+ CALLBACK_INVOKE(seq->mask, IDWALK_USER);
+ CALLBACK_INVOKE(seq->sound, IDWALK_USER);
}
+ SEQ_END
+ }
+
+ CALLBACK_INVOKE(scene->gpd, IDWALK_USER);
+
+ for (base = scene->base.first; base; base = base->next) {
+ CALLBACK_INVOKE(base->object, IDWALK_USER);
}
- for (fls = srl->freestyleConfig.linesets.first; fls; fls = fls->next) {
- if (fls->group) {
- CALLBACK_INVOKE(fls->group, IDWALK_NOP);
+
+ if (toolsett) {
+ CALLBACK_INVOKE(toolsett->skgen_template, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->particle.scene, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->particle.object, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->particle.shape_object, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->imapaint.stencil, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->imapaint.clone, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->imapaint.canvas, IDWALK_NOP);
+ if (toolsett->vpaint) {
+ CALLBACK_INVOKE(toolsett->vpaint->paint.brush, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->vpaint->paint.palette, IDWALK_NOP);
+ }
+ if (toolsett->wpaint) {
+ CALLBACK_INVOKE(toolsett->wpaint->paint.brush, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->wpaint->paint.palette, IDWALK_NOP);
+ }
+ if (toolsett->sculpt) {
+ CALLBACK_INVOKE(toolsett->sculpt->paint.brush, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->sculpt->paint.palette, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->sculpt->gravity_object, IDWALK_NOP);
}
- if (fls->linestyle) {
- CALLBACK_INVOKE(fls->linestyle, IDWALK_NOP);
+ if (toolsett->uvsculpt) {
+ CALLBACK_INVOKE(toolsett->uvsculpt->paint.brush, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->uvsculpt->paint.palette, IDWALK_NOP);
}
}
- }
- if (scene->ed) {
- Sequence *seq;
- SEQP_BEGIN(scene->ed, seq)
- {
- CALLBACK_INVOKE(seq->scene, IDWALK_NOP);
- CALLBACK_INVOKE(seq->scene_camera, IDWALK_NOP);
- CALLBACK_INVOKE(seq->clip, IDWALK_NOP);
- CALLBACK_INVOKE(seq->mask, IDWALK_NOP);
+ if (scene->rigidbody_world) {
+ BKE_rigidbody_world_id_loop(scene->rigidbody_world, library_foreach_rigidbodyworldSceneLooper, &data);
}
- SEQ_END
- }
- CALLBACK_INVOKE(scene->gpd, IDWALK_NOP);
+ CALLBACK_INVOKE(scene->gm.dome.warptext, IDWALK_NOP);
- for (base = scene->base.first; base; base = base->next) {
- CALLBACK_INVOKE(base->object, IDWALK_NOP);
+ break;
}
- break;
- }
- case ID_OB:
- {
- Object *object = (Object *) id;
- CALLBACK_INVOKE(object->parent, IDWALK_NOP);
- CALLBACK_INVOKE(object->track, IDWALK_NOP);
- CALLBACK_INVOKE(object->proxy, IDWALK_NOP);
- CALLBACK_INVOKE(object->proxy_group, IDWALK_NOP);
- CALLBACK_INVOKE(object->proxy_from, IDWALK_NOP);
- CALLBACK_INVOKE(object->poselib, IDWALK_NOP);
- for (i = 0; i < object->totcol; i++) {
- CALLBACK_INVOKE(object->mat[i], IDWALK_NOP);
- }
- CALLBACK_INVOKE(object->gpd, IDWALK_NOP);
- CALLBACK_INVOKE(object->dup_group, IDWALK_NOP);
- if (object->particlesystem.first) {
- ParticleSystem *particle_system;
- for (particle_system = object->particlesystem.first;
- particle_system;
- particle_system = particle_system->next)
- {
- CALLBACK_INVOKE(particle_system->target_ob, IDWALK_NOP);
- CALLBACK_INVOKE(particle_system->parent, IDWALK_NOP);
+ case ID_OB:
+ {
+ Object *object = (Object *) id;
+ ParticleSystem *psys;
+
+ /* object data special case */
+ if (object->type == OB_EMPTY) {
+ /* empty can have NULL or Image */
+ CALLBACK_INVOKE_ID(object->data, IDWALK_USER);
+ }
+ else {
+ /* when set, this can't be NULL */
+ if (object->data) {
+ CALLBACK_INVOKE_ID(object->data, IDWALK_USER | IDWALK_NEVER_NULL);
+ }
}
- }
- if (object->pose) {
- bPoseChannel *pose_channel;
- for (pose_channel = object->pose->chanbase.first;
- pose_channel;
- pose_channel = pose_channel->next)
- {
- CALLBACK_INVOKE(pose_channel->custom, IDWALK_NOP);
- BKE_constraints_id_loop(&pose_channel->constraints,
- library_foreach_constraintObjectLooper,
- &data);
+ CALLBACK_INVOKE(object->parent, IDWALK_NOP);
+ CALLBACK_INVOKE(object->track, IDWALK_NOP);
+ /* object->proxy is refcounted, but not object->proxy_group... *sigh* */
+ CALLBACK_INVOKE(object->proxy, IDWALK_USER);
+ CALLBACK_INVOKE(object->proxy_group, IDWALK_NOP);
+ CALLBACK_INVOKE(object->proxy_from, IDWALK_NOP);
+ CALLBACK_INVOKE(object->poselib, IDWALK_USER);
+ for (i = 0; i < object->totcol; i++) {
+ CALLBACK_INVOKE(object->mat[i], IDWALK_USER);
}
- }
+ CALLBACK_INVOKE(object->gpd, IDWALK_USER);
+ CALLBACK_INVOKE(object->dup_group, IDWALK_USER);
- modifiers_foreachIDLink(object,
- library_foreach_modifiersForeachIDLink,
- &data);
- BKE_constraints_id_loop(&object->constraints,
- library_foreach_constraintObjectLooper,
- &data);
- break;
- }
+ if (object->pd) {
+ CALLBACK_INVOKE(object->pd->tex, IDWALK_USER);
+ CALLBACK_INVOKE(object->pd->f_source, IDWALK_NOP);
+ }
- case ID_ME:
- {
- Mesh *mesh = (Mesh *) id;
- CALLBACK_INVOKE(mesh->texcomesh, IDWALK_NOP);
- CALLBACK_INVOKE(mesh->key, IDWALK_NOP);
- for (i = 0; i < mesh->totcol; i++) {
- CALLBACK_INVOKE(mesh->mat[i], IDWALK_NOP);
+ if (object->pose) {
+ bPoseChannel *pchan;
+ for (pchan = object->pose->chanbase.first; pchan; pchan = pchan->next) {
+ CALLBACK_INVOKE(pchan->custom, IDWALK_USER);
+ BKE_constraints_id_loop(&pchan->constraints, library_foreach_constraintObjectLooper, &data);
+ }
+ }
+
+ if (object->rigidbody_constraint) {
+ CALLBACK_INVOKE(object->rigidbody_constraint->ob1, IDWALK_NOP);
+ CALLBACK_INVOKE(object->rigidbody_constraint->ob2, IDWALK_NOP);
+ }
+
+ if (object->lodlevels.first) {
+ LodLevel *level;
+ for (level = object->lodlevels.first; level; level = level->next) {
+ CALLBACK_INVOKE(level->source, IDWALK_NOP);
+ }
+ }
+
+ modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data);
+ BKE_constraints_id_loop(&object->constraints, library_foreach_constraintObjectLooper, &data);
+
+ for (psys = object->particlesystem.first; psys; psys = psys->next) {
+ BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data);
+ }
+
+ BKE_sca_sensors_id_loop(&object->sensors, library_foreach_sensorsObjectLooper, &data);
+ BKE_sca_controllers_id_loop(&object->controllers, library_foreach_controllersObjectLooper, &data);
+ BKE_sca_actuators_id_loop(&object->actuators, library_foreach_actuatorsObjectLooper, &data);
+ break;
}
- break;
- }
- case ID_CU:
- {
- Curve *curve = (Curve *) id;
- CALLBACK_INVOKE(curve->bevobj, IDWALK_NOP);
- CALLBACK_INVOKE(curve->taperobj, IDWALK_NOP);
- CALLBACK_INVOKE(curve->textoncurve, IDWALK_NOP);
- CALLBACK_INVOKE(curve->key, IDWALK_NOP);
- for (i = 0; i < curve->totcol; i++) {
- CALLBACK_INVOKE(curve->mat[i], IDWALK_NOP);
+ case ID_ME:
+ {
+ Mesh *mesh = (Mesh *) id;
+ CALLBACK_INVOKE(mesh->texcomesh, IDWALK_USER);
+ CALLBACK_INVOKE(mesh->key, IDWALK_USER);
+ for (i = 0; i < mesh->totcol; i++) {
+ CALLBACK_INVOKE(mesh->mat[i], IDWALK_USER);
+ }
+ break;
}
- CALLBACK_INVOKE(curve->vfont, IDWALK_NOP);
- CALLBACK_INVOKE(curve->vfontb, IDWALK_NOP);
- CALLBACK_INVOKE(curve->vfonti, IDWALK_NOP);
- CALLBACK_INVOKE(curve->vfontbi, IDWALK_NOP);
- break;
- }
- case ID_MB:
- {
- MetaBall *metaball = (MetaBall *) id;
- for (i = 0; i < metaball->totcol; i++) {
- CALLBACK_INVOKE(metaball->mat[i], IDWALK_NOP);
+ case ID_CU:
+ {
+ Curve *curve = (Curve *) id;
+ CALLBACK_INVOKE(curve->bevobj, IDWALK_NOP);
+ CALLBACK_INVOKE(curve->taperobj, IDWALK_NOP);
+ CALLBACK_INVOKE(curve->textoncurve, IDWALK_NOP);
+ CALLBACK_INVOKE(curve->key, IDWALK_USER);
+ for (i = 0; i < curve->totcol; i++) {
+ CALLBACK_INVOKE(curve->mat[i], IDWALK_USER);
+ }
+ CALLBACK_INVOKE(curve->vfont, IDWALK_USER);
+ CALLBACK_INVOKE(curve->vfontb, IDWALK_USER);
+ CALLBACK_INVOKE(curve->vfonti, IDWALK_USER);
+ CALLBACK_INVOKE(curve->vfontbi, IDWALK_USER);
+ break;
}
- break;
- }
- case ID_MA:
- {
- Material *material = (Material *) id;
- for (i = 0; i < MAX_MTEX; i++) {
- if (material->mtex[i]) {
- library_foreach_mtex(&data, material->mtex[i]);
+ case ID_MB:
+ {
+ MetaBall *metaball = (MetaBall *) id;
+ for (i = 0; i < metaball->totcol; i++) {
+ CALLBACK_INVOKE(metaball->mat[i], IDWALK_USER);
}
+ break;
}
- CALLBACK_INVOKE(material->nodetree, IDWALK_NOP);
- CALLBACK_INVOKE(material->group, IDWALK_NOP);
- break;
- }
- case ID_TE:
- {
- Tex *texture = (Tex *) id;
- CALLBACK_INVOKE(texture->nodetree, IDWALK_NOP);
- CALLBACK_INVOKE(texture->ima, IDWALK_NOP);
- break;
- }
+ case ID_MA:
+ {
+ Material *material = (Material *) id;
+ for (i = 0; i < MAX_MTEX; i++) {
+ if (material->mtex[i]) {
+ library_foreach_mtex(&data, material->mtex[i]);
+ }
+ }
+ CALLBACK_INVOKE(material->nodetree, IDWALK_NOP);
+ CALLBACK_INVOKE(material->group, IDWALK_USER);
+ break;
+ }
- case ID_LT:
- {
- Lattice *lattice = (Lattice *) id;
- CALLBACK_INVOKE(lattice->key, IDWALK_NOP);
- break;
- }
+ case ID_TE:
+ {
+ Tex *texture = (Tex *) id;
+ CALLBACK_INVOKE(texture->nodetree, IDWALK_NOP);
+ CALLBACK_INVOKE(texture->ima, IDWALK_USER);
+ if (texture->env) {
+ CALLBACK_INVOKE(texture->env->object, IDWALK_NOP);
+ CALLBACK_INVOKE(texture->env->ima, IDWALK_USER);
+ }
+ if (texture->pd)
+ CALLBACK_INVOKE(texture->pd->object, IDWALK_NOP);
+ if (texture->vd)
+ CALLBACK_INVOKE(texture->vd->object, IDWALK_NOP);
+ if (texture->ot)
+ CALLBACK_INVOKE(texture->ot->object, IDWALK_NOP);
+ break;
+ }
+
+ case ID_LT:
+ {
+ Lattice *lattice = (Lattice *) id;
+ CALLBACK_INVOKE(lattice->key, IDWALK_USER);
+ break;
+ }
- case ID_LA:
- {
- Lamp *lamp = (Lamp *) id;
- for (i = 0; i < MAX_MTEX; i++) {
- if (lamp->mtex[i]) {
- library_foreach_mtex(&data, lamp->mtex[i]);
+ case ID_LA:
+ {
+ Lamp *lamp = (Lamp *) id;
+ for (i = 0; i < MAX_MTEX; i++) {
+ if (lamp->mtex[i]) {
+ library_foreach_mtex(&data, lamp->mtex[i]);
+ }
}
+ CALLBACK_INVOKE(lamp->nodetree, IDWALK_NOP);
+ break;
}
- CALLBACK_INVOKE(lamp->nodetree, IDWALK_NOP);
- break;
- }
- case ID_CA:
- {
- Camera *camera = (Camera *) id;
- CALLBACK_INVOKE(camera->dof_ob, IDWALK_NOP);
- break;
- }
+ case ID_CA:
+ {
+ Camera *camera = (Camera *) id;
+ CALLBACK_INVOKE(camera->dof_ob, IDWALK_NOP);
+ break;
+ }
- case ID_KE:
- {
- Key *key = (Key *) id;
- CALLBACK_INVOKE_ID(key->from, IDWALK_NOP);
- break;
- }
+ case ID_KE:
+ {
+ Key *key = (Key *) id;
+ CALLBACK_INVOKE_ID(key->from, IDWALK_NOP);
+ break;
+ }
- case ID_SCR:
- {
- bScreen *screen = (bScreen *) id;
- CALLBACK_INVOKE(screen->scene, IDWALK_NOP);
- break;
- }
+ case ID_SCR:
+ {
+ bScreen *screen = (bScreen *) id;
+ CALLBACK_INVOKE(screen->scene, IDWALK_USER_ONE);
+ break;
+ }
- case ID_WO:
- {
- World *world = (World *) id;
- for (i = 0; i < MAX_MTEX; i++) {
- if (world->mtex[i]) {
- library_foreach_mtex(&data, world->mtex[i]);
+ case ID_WO:
+ {
+ World *world = (World *) id;
+ for (i = 0; i < MAX_MTEX; i++) {
+ if (world->mtex[i]) {
+ library_foreach_mtex(&data, world->mtex[i]);
+ }
}
+ CALLBACK_INVOKE(world->nodetree, IDWALK_NOP);
+ break;
}
- CALLBACK_INVOKE(world->nodetree, IDWALK_NOP);
- break;
- }
- case ID_SPK:
- {
- Speaker *speaker = (Speaker *) id;
- CALLBACK_INVOKE(speaker->sound, IDWALK_NOP);
- break;
- }
-
- case ID_GR:
- {
- Group *group = (Group *) id;
- GroupObject *group_object;
- for (group_object = group->gobject.first;
- group_object;
- group_object = group_object->next)
+ case ID_SPK:
{
- CALLBACK_INVOKE(group_object->ob, IDWALK_NOP);
+ Speaker *speaker = (Speaker *) id;
+ CALLBACK_INVOKE(speaker->sound, IDWALK_USER);
+ break;
}
- break;
- }
- case ID_NT:
- {
- bNodeTree *ntree = (bNodeTree *) id;
- bNode *node;
- for (node = ntree->nodes.first; node; node = node->next) {
- CALLBACK_INVOKE_ID(node->id, IDWALK_NOP);
+ case ID_GR:
+ {
+ Group *group = (Group *) id;
+ GroupObject *gob;
+ for (gob = group->gobject.first; gob; gob = gob->next) {
+ CALLBACK_INVOKE(gob->ob, IDWALK_USER_ONE);
+ }
+ break;
}
- break;
- }
- case ID_BR:
- {
- Brush *brush = (Brush *) id;
- CALLBACK_INVOKE(brush->toggle_brush, IDWALK_NOP);
- library_foreach_mtex(&data, &brush->mtex);
- library_foreach_mtex(&data, &brush->mask_mtex);
- break;
- }
+ case ID_NT:
+ {
+ bNodeTree *ntree = (bNodeTree *) id;
+ bNode *node;
+ CALLBACK_INVOKE(ntree->gpd, IDWALK_USER);
+ for (node = ntree->nodes.first; node; node = node->next) {
+ CALLBACK_INVOKE_ID(node->id, IDWALK_USER);
+ }
+ break;
+ }
- case ID_PA:
- {
- ParticleSettings *particle_settings = (ParticleSettings *) id;
- CALLBACK_INVOKE(particle_settings->dup_group, IDWALK_NOP);
- CALLBACK_INVOKE(particle_settings->dup_ob, IDWALK_NOP);
- CALLBACK_INVOKE(particle_settings->bb_ob, IDWALK_NOP);
- if (particle_settings->effector_weights) {
- CALLBACK_INVOKE(particle_settings->effector_weights->group, IDWALK_NOP);
+ case ID_BR:
+ {
+ Brush *brush = (Brush *) id;
+ CALLBACK_INVOKE(brush->toggle_brush, IDWALK_NOP);
+ CALLBACK_INVOKE(brush->clone.image, IDWALK_NOP);
+ CALLBACK_INVOKE(brush->paint_curve, IDWALK_USER);
+ library_foreach_mtex(&data, &brush->mtex);
+ library_foreach_mtex(&data, &brush->mask_mtex);
+ break;
}
- break;
- }
- case ID_MC:
- {
- MovieClip *clip = (MovieClip *) id;
- MovieTracking *tracking = &clip->tracking;
- MovieTrackingObject *object;
- CALLBACK_INVOKE(clip->gpd, IDWALK_NOP);
- for (object = tracking->objects.first;
- object;
- object = object->next)
+ case ID_PA:
{
- ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
- MovieTrackingTrack *track;
- for (track = tracksbase->first;
- track;
- track = track->next)
- {
- CALLBACK_INVOKE(track->gpd, IDWALK_NOP);
+ ParticleSettings *psett = (ParticleSettings *) id;
+ CALLBACK_INVOKE(psett->dup_group, IDWALK_NOP);
+ CALLBACK_INVOKE(psett->dup_ob, IDWALK_NOP);
+ CALLBACK_INVOKE(psett->bb_ob, IDWALK_NOP);
+
+ for (i = 0; i < MAX_MTEX; i++) {
+ if (psett->mtex[i]) {
+ library_foreach_mtex(&data, psett->mtex[i]);
+ }
}
+
+ if (psett->effector_weights) {
+ CALLBACK_INVOKE(psett->effector_weights->group, IDWALK_NOP);
+ }
+
+ if (psett->boids) {
+ BoidState *state;
+ BoidRule *rule;
+
+ for (state = psett->boids->states.first; state; state = state->next) {
+ for (rule = state->rules.first; rule; rule = rule->next) {
+ if (rule->type == eBoidRuleType_Avoid) {
+ BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule;
+ CALLBACK_INVOKE(gabr->ob, IDWALK_NOP);
+ }
+ else if (rule->type == eBoidRuleType_FollowLeader) {
+ BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule;
+ CALLBACK_INVOKE(flbr->ob, IDWALK_NOP);
+ }
+ }
+ }
+ }
+
+ break;
}
- break;
- }
- case ID_MSK:
- {
- Mask *mask = (Mask *) id;
- MaskLayer *mask_layer;
- for (mask_layer = mask->masklayers.first;
- mask_layer;
- mask_layer = mask_layer->next)
+ case ID_MC:
{
- MaskSpline *mask_spline;
-
- for (mask_spline = mask_layer->splines.first;
- mask_spline;
- mask_spline = mask_spline->next)
- {
- int i;
- for (i = 0; i < mask_spline->tot_point; i++) {
- MaskSplinePoint *point = &mask_spline->points[i];
- CALLBACK_INVOKE_ID(point->parent.id, IDWALK_NOP);
+ MovieClip *clip = (MovieClip *) id;
+ MovieTracking *tracking = &clip->tracking;
+ MovieTrackingObject *object;
+
+ CALLBACK_INVOKE(clip->gpd, IDWALK_USER);
+ for (object = tracking->objects.first; object; object = object->next) {
+ ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
+ MovieTrackingTrack *track;
+
+ for (track = tracksbase->first; track; track = track->next) {
+ CALLBACK_INVOKE(track->gpd, IDWALK_USER);
}
}
+ break;
}
- break;
- }
- case ID_LS:
- {
- FreestyleLineStyle *linestyle = (FreestyleLineStyle *) id;
- LineStyleModifier *m;
- for (i = 0; i < MAX_MTEX; i++) {
- if (linestyle->mtex[i]) {
- library_foreach_mtex(&data, linestyle->mtex[i]);
+ case ID_MSK:
+ {
+ Mask *mask = (Mask *) id;
+ MaskLayer *mask_layer;
+ for (mask_layer = mask->masklayers.first; mask_layer; mask_layer = mask_layer->next) {
+ MaskSpline *mask_spline;
+
+ for (mask_spline = mask_layer->splines.first; mask_spline; mask_spline = mask_spline->next) {
+ for (i = 0; i < mask_spline->tot_point; i++) {
+ MaskSplinePoint *point = &mask_spline->points[i];
+ CALLBACK_INVOKE_ID(point->parent.id, IDWALK_USER);
+ }
+ }
}
+ break;
}
- CALLBACK_INVOKE(linestyle->nodetree, IDWALK_NOP);
- for (m = (LineStyleModifier *)linestyle->color_modifiers.first; m; m = m->next) {
- if (m->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
- LineStyleColorModifier_DistanceFromObject *p = (LineStyleColorModifier_DistanceFromObject *)m;
- if (p->target) {
- CALLBACK_INVOKE(p->target, IDWALK_NOP);
+ case ID_LS:
+ {
+ FreestyleLineStyle *linestyle = (FreestyleLineStyle *) id;
+ LineStyleModifier *lsm;
+ for (i = 0; i < MAX_MTEX; i++) {
+ if (linestyle->mtex[i]) {
+ library_foreach_mtex(&data, linestyle->mtex[i]);
}
}
- }
- for (m = (LineStyleModifier *)linestyle->alpha_modifiers.first; m; m = m->next) {
- if (m->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
- LineStyleAlphaModifier_DistanceFromObject *p = (LineStyleAlphaModifier_DistanceFromObject *)m;
- if (p->target) {
- CALLBACK_INVOKE(p->target, IDWALK_NOP);
+ CALLBACK_INVOKE(linestyle->nodetree, IDWALK_NOP);
+
+ for (lsm = linestyle->color_modifiers.first; lsm; lsm = lsm->next) {
+ if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
+ LineStyleColorModifier_DistanceFromObject *p = (LineStyleColorModifier_DistanceFromObject *)lsm;
+ if (p->target) {
+ CALLBACK_INVOKE(p->target, IDWALK_NOP);
+ }
}
}
- }
- for (m = (LineStyleModifier *)linestyle->thickness_modifiers.first; m; m = m->next) {
- if (m->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
- LineStyleThicknessModifier_DistanceFromObject *p = (LineStyleThicknessModifier_DistanceFromObject *)m;
- if (p->target) {
- CALLBACK_INVOKE(p->target, IDWALK_NOP);
+ for (lsm = linestyle->alpha_modifiers.first; lsm; lsm = lsm->next) {
+ if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
+ LineStyleAlphaModifier_DistanceFromObject *p = (LineStyleAlphaModifier_DistanceFromObject *)lsm;
+ if (p->target) {
+ CALLBACK_INVOKE(p->target, IDWALK_NOP);
+ }
+ }
+ }
+ for (lsm = linestyle->thickness_modifiers.first; lsm; lsm = lsm->next) {
+ if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
+ LineStyleThicknessModifier_DistanceFromObject *p = (LineStyleThicknessModifier_DistanceFromObject *)lsm;
+ if (p->target) {
+ CALLBACK_INVOKE(p->target, IDWALK_NOP);
+ }
}
}
+ break;
}
- break;
}
+ } while ((id = (flag & IDWALK_RECURSE) ? BLI_LINKSTACK_POP(data.ids_todo) : NULL));
+FOREACH_FINALIZE:
+ if (data.ids_handled) {
+ BLI_gset_free(data.ids_handled, NULL);
+ BLI_LINKSTACK_FREE(data.ids_todo);
}
#undef CALLBACK_INVOKE_ID
@@ -526,3 +716,63 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
#undef FOREACH_CALLBACK_INVOKE_ID
#undef FOREACH_CALLBACK_INVOKE
+
+/**
+ * re-usable function, use when replacing ID's
+ */
+void BKE_library_update_ID_link_user(ID *id_dst, ID *id_src, const int cd_flag)
+{
+ if (cd_flag & IDWALK_USER) {
+ id_us_min(id_src);
+ id_us_plus(id_dst);
+ }
+ else if (cd_flag & IDWALK_USER_ONE) {
+ id_us_ensure_real(id_dst);
+ }
+}
+
+/* ***** ID users iterator. ***** */
+typedef struct IDUsersIter {
+ ID *id;
+
+ ListBase *lb_array[MAX_LIBARRAY];
+ int lb_idx;
+
+ ID *curr_id;
+ int count; /* Set by callback. */
+} IDUsersIter;
+
+static int foreach_libblock_id_users_callback(void *user_data, ID *UNUSED(self_id), ID **id_p, int UNUSED(cb_flag))
+{
+ IDUsersIter *iter = user_data;
+
+ if (*id_p && (*id_p == iter->id)) {
+ iter->count++;
+ }
+
+ return IDWALK_RET_NOP;
+}
+
+/**
+ * Return the number of times given \a id_user uses/references \a id_used.
+ *
+ * \note This only checks for pointer references of an ID, shallow usages (like e.g. by RNA paths, as done
+ * for FCurves) are not detected at all.
+ *
+ * \param id_user the ID which is supposed to use (reference) \a id_used.
+ * \param id_used the ID which is supposed to be used (referenced) by \a id_user.
+ * \return the number of direct usages/references of \a id_used by \a id_user.
+ */
+int BKE_library_ID_use_ID(ID *id_user, ID *id_used)
+{
+ IDUsersIter iter;
+
+ /* We do not care about iter.lb_array/lb_idx here... */
+ iter.id = id_used;
+ iter.curr_id = id_user;
+ iter.count = 0;
+
+ BKE_library_foreach_ID_link(iter.curr_id, foreach_libblock_id_users_callback, (void *)&iter, IDWALK_NOP);
+
+ return iter.count;
+}