Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/intern/mask_rasterize.c')
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index dd09baeb9d7..722cee6ebdb 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -1,6 +1,4 @@
/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
@@ -17,11 +15,6 @@
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
- *
- * Contributor(s): Blender Foundation,
- * Campbell Barton
- *
- * ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/mask_rasterize.c
@@ -36,8 +29,6 @@
*
* This file is admittedly a bit confusticated, in quite few areas speed was chosen over readability,
* though it is commented - so shouldn't be so hard to see what's going on.
- *
- *
* Implementation:
*
* To rasterize the mask its converted into geometry that use a ray-cast for each pixel lookup.
@@ -57,8 +48,6 @@
* - initializing the spacial structure doesn't need to be as optimized as pixel lookups are.
* - mask lookups need not be pixel aligned so any sub-pixel values from x/y (0 - 1), can be found.
* (perhaps masks can be used as a vector texture in 3D later on)
- *
- *
* Currently, to build the spacial structure we have to calculate the total number of faces ahead of time.
*
* This is getting a bit complicated with the addition of unfilled splines and end capping -