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Diffstat (limited to 'source/blender/blenkernel/intern/mask_rasterize.c')
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c586
1 files changed, 586 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
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+++ b/source/blender/blenkernel/intern/mask_rasterize.c
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation,
+ * Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/mask_rasterize.c
+ * \ingroup bke
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_vec_types.h"
+#include "DNA_mask_types.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_kdopbvh.h"
+#include "BLI_scanfill.h"
+
+#include "BLI_math.h"
+#include "BLI_rect.h"
+#include "BLI_listbase.h"
+#include "BLI_mempool.h"
+
+#include "BKE_mask.h"
+
+#ifndef USE_RASKTER
+
+/**
+ * A single #MaskRasterHandle contains multile #MaskRasterLayer's,
+ * each #MaskRasterLayer does its own lookup which contributes to
+ * the final pixel with its own blending mode and the final pixel is blended between these.
+ */
+
+/* internal use only */
+typedef struct MaskRasterLayer {
+ /* xy raytree */
+ BVHTree *bvhtree;
+
+ /* 2d bounds (to quickly skip raytree lookup) */
+ rctf bounds;
+
+ /* geometry */
+ unsigned int (*tri_array)[3]; /* access coords */
+ float (*tri_coords)[3]; /* xy, z 0-1 (1.0 == filled) */
+
+
+ /* copied direct from #MaskLayer.--- */
+ /* blending options */
+ float alpha;
+ char blend;
+ char blend_flag;
+
+} MaskRasterLayer;
+
+
+/**
+ * opaque local struct for mask pixel lookup, each MaskLayer needs one of these
+ */
+struct MaskRasterHandle {
+ MaskRasterLayer *layers;
+ unsigned int layers_tot;
+
+ /* 2d bounds (to quickly skip raytree lookup) */
+ rctf bounds;
+};
+
+MaskRasterHandle *BLI_maskrasterize_handle_new(void)
+{
+ MaskRasterHandle *mr_handle;
+
+ mr_handle = MEM_callocN(sizeof(MaskRasterHandle), STRINGIFY(MaskRasterHandle));
+
+ return mr_handle;
+}
+
+void BLI_maskrasterize_handle_free(MaskRasterHandle *mr_handle)
+{
+ const unsigned int layers_tot = mr_handle->layers_tot;
+ unsigned int i;
+ MaskRasterLayer *raslayers = mr_handle->layers;
+
+ /* raycast vars */
+ for (i = 0; i < layers_tot; i++, raslayers++) {
+ BLI_bvhtree_free(raslayers->bvhtree);
+
+ if (raslayers->tri_array) {
+ MEM_freeN(raslayers->tri_array);
+ }
+
+ if (raslayers->tri_coords) {
+ MEM_freeN(raslayers->tri_coords);
+ }
+ }
+
+ MEM_freeN(mr_handle->layers);
+ MEM_freeN(mr_handle);
+}
+
+#define PRINT_MASK_DEBUG printf
+
+#define SF_EDGE_IS_BOUNDARY 0xff
+
+#define SF_KEYINDEX_TEMP_ID ((unsigned int) -1)
+
+
+void maskrasterize_spline_differentiate_point_inset(float (*diff_feather_points)[2], float (*diff_points)[2],
+ const int tot_diff_point, const float ofs, const int do_test)
+{
+ int k_prev = tot_diff_point - 2;
+ int k_curr = tot_diff_point - 1;
+ int k_next = 0;
+
+ int k;
+
+ float d_prev[2];
+ float d_next[2];
+ float d[2];
+
+ const float *co_prev;
+ const float *co_curr;
+ const float *co_next;
+
+ const float ofs_squared = ofs * ofs;
+
+ co_prev = diff_points[k_prev];
+ co_curr = diff_points[k_curr];
+ co_next = diff_points[k_next];
+
+ /* precalc */
+ sub_v2_v2v2(d_prev, co_prev, co_curr);
+ normalize_v2(d_prev);
+
+ /* TODO, speedup by only doing one normalize per iter */
+
+
+ for (k = 0; k < tot_diff_point; k++) {
+
+ co_prev = diff_points[k_prev];
+ co_curr = diff_points[k_curr];
+ co_next = diff_points[k_next];
+
+ /* sub_v2_v2v2(d_prev, co_prev, co_curr); */ /* precalc */
+ sub_v2_v2v2(d_next, co_curr, co_next);
+
+ /* normalize_v2(d_prev); */ /* precalc */
+ normalize_v2(d_next);
+
+ if ((do_test == FALSE) ||
+ (len_squared_v2v2(diff_feather_points[k], diff_points[k]) < ofs_squared))
+ {
+
+ add_v2_v2v2(d, d_prev, d_next);
+
+ normalize_v2(d);
+
+ diff_feather_points[k][0] = diff_points[k][0] + ( d[1] * ofs);
+ diff_feather_points[k][1] = diff_points[k][1] + (-d[0] * ofs);
+ }
+
+ /* use next iter */
+ copy_v2_v2(d_prev, d_next);
+
+ k_prev = k_curr;
+ k_curr = k_next;
+ k_next++;
+ }
+}
+
+void BLI_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mask,
+ const int width, const int height,
+ const short do_aspect_correct, const short do_mask_aa,
+ const short do_feather)
+{
+ /* TODO: real size */
+ const int resol = 16;
+ const float aa_filter_size = 1.0f / MIN2(width, height);
+
+ const float zvec[3] = {0.0f, 0.0f, 1.0f};
+ MaskLayer *masklay;
+ int masklay_index;
+
+ mr_handle->layers_tot = BLI_countlist(&mask->masklayers);
+ mr_handle->layers = MEM_mallocN(sizeof(MaskRasterLayer) * mr_handle->layers_tot, STRINGIFY(MaskRasterLayer));
+ BLI_rctf_init_minmax(&mr_handle->bounds);
+
+ for (masklay = mask->masklayers.first, masklay_index = 0; masklay; masklay = masklay->next, masklay_index++) {
+
+ MaskSpline *spline;
+
+ /* scanfill */
+ ScanFillContext sf_ctx;
+ ScanFillVert *sf_vert = NULL;
+ ScanFillVert *sf_vert_next = NULL;
+ ScanFillFace *sf_tri;
+
+ unsigned int sf_vert_tot = 0;
+ unsigned int tot_feather_quads = 0;
+
+ if (masklay->restrictflag & MASK_RESTRICT_RENDER) {
+ continue;
+ }
+
+ BLI_scanfill_begin(&sf_ctx);
+
+ for (spline = masklay->splines.first; spline; spline = spline->next) {
+
+ float (*diff_points)[2];
+ int tot_diff_point;
+
+ float (*diff_feather_points)[2];
+ int tot_diff_feather_points;
+
+ diff_points = BKE_mask_spline_differentiate_with_resolution_ex(spline, resol, &tot_diff_point);
+
+ /* dont ch*/
+ if (do_feather) {
+ diff_feather_points = BKE_mask_spline_feather_differentiated_points_with_resolution_ex(spline, resol, &tot_diff_feather_points);
+ }
+ else {
+ tot_diff_feather_points = 0;
+ diff_feather_points = NULL;
+ }
+
+ if (do_aspect_correct) {
+ if (width != height) {
+ float *fp;
+ float *ffp;
+ int i;
+ float asp;
+
+ if (width < height) {
+ fp = &diff_points[0][0];
+ ffp = tot_diff_feather_points ? &diff_feather_points[0][0] : NULL;
+ asp = (float)width / (float)height;
+ }
+ else {
+ fp = &diff_points[0][1];
+ ffp = tot_diff_feather_points ? &diff_feather_points[0][1] : NULL;
+ asp = (float)height / (float)width;
+ }
+
+ for (i = 0; i < tot_diff_point; i++, fp += 2) {
+ (*fp) = (((*fp) - 0.5f) / asp) + 0.5f;
+ }
+
+ if (tot_diff_feather_points) {
+ for (i = 0; i < tot_diff_feather_points; i++, ffp += 2) {
+ (*ffp) = (((*ffp) - 0.5f) / asp) + 0.5f;
+ }
+ }
+ }
+ }
+
+ /* fake aa, using small feather */
+ if (do_mask_aa == TRUE) {
+ if (do_feather == FALSE) {
+ tot_diff_feather_points = tot_diff_point;
+ diff_feather_points = MEM_mallocN(sizeof(*diff_feather_points) * tot_diff_feather_points, __func__);
+ /* add single pixel feather */
+ maskrasterize_spline_differentiate_point_inset(diff_feather_points, diff_points,
+ tot_diff_point, aa_filter_size, FALSE);
+ }
+ else {
+ /* ensure single pixel feather, on any zero feather areas */
+ maskrasterize_spline_differentiate_point_inset(diff_feather_points, diff_points,
+ tot_diff_point, aa_filter_size, TRUE);
+ }
+ }
+
+ if (tot_diff_point > 3) {
+ ScanFillVert *sf_vert_prev;
+ int j;
+
+ float co[3];
+ co[2] = 0.0f;
+
+ copy_v2_v2(co, diff_points[0]);
+ sf_vert_prev = BLI_scanfill_vert_add(&sf_ctx, co);
+ sf_vert_prev->tmp.u = sf_vert_tot;
+ sf_vert_prev->keyindex = sf_vert_tot + tot_diff_point; /* absolute index of feather vert */
+ sf_vert_tot++;
+
+ /* TODO, an alternate functions so we can avoid double vector copy! */
+ for (j = 1; j < tot_diff_point; j++) {
+ copy_v2_v2(co, diff_points[j]);
+ sf_vert = BLI_scanfill_vert_add(&sf_ctx, co);
+ sf_vert->tmp.u = sf_vert_tot;
+ sf_vert->keyindex = sf_vert_tot + tot_diff_point; /* absolute index of feather vert */
+ sf_vert_tot++;
+ }
+
+ sf_vert = sf_vert_prev;
+ sf_vert_prev = sf_ctx.fillvertbase.last;
+
+ for (j = 0; j < tot_diff_point; j++) {
+ ScanFillEdge *sf_edge = BLI_scanfill_edge_add(&sf_ctx, sf_vert_prev, sf_vert);
+ sf_edge->tmp.c = SF_EDGE_IS_BOUNDARY;
+
+ sf_vert_prev = sf_vert;
+ sf_vert = sf_vert->next;
+ }
+
+ if (diff_feather_points) {
+ float co_feather[3];
+ co_feather[2] = 1.0f;
+
+ BLI_assert(tot_diff_feather_points == tot_diff_point);
+
+ /* note: only added for convenience, we dont infact use these to scanfill,
+ * only to create feather faces after scanfill */
+ for (j = 0; j < tot_diff_feather_points; j++) {
+ copy_v2_v2(co_feather, diff_feather_points[j]);
+ sf_vert = BLI_scanfill_vert_add(&sf_ctx, co_feather);
+
+ /* no need for these attrs */
+#if 0
+ sf_vert->tmp.u = sf_vert_tot;
+ sf_vert->keyindex = sf_vert_tot + tot_diff_point; /* absolute index of feather vert */
+#endif
+ sf_vert->keyindex = SF_KEYINDEX_TEMP_ID;
+ sf_vert_tot++;
+ }
+
+ if (diff_feather_points) {
+ MEM_freeN(diff_feather_points);
+ }
+
+ tot_feather_quads += tot_diff_point;
+ }
+ }
+
+ if (diff_points) {
+ MEM_freeN(diff_points);
+ }
+ }
+
+ if (sf_ctx.fillvertbase.first) {
+ unsigned int (*tri_array)[3], *tri; /* access coords */
+ float (*tri_coords)[3], *cos; /* xy, z 0-1 (1.0 == filled) */
+ int sf_tri_tot;
+ rctf bounds;
+ int tri_index;
+
+ BVHTree *bvhtree;
+ float bvhcos[3][3];
+
+ /* now we have all the splines */
+ tri_coords = MEM_mallocN((sizeof(float) * 3) * sf_vert_tot, "maskrast_tri_coords");
+
+ /* init bounds */
+ BLI_rctf_init_minmax(&bounds);
+
+ /* coords */
+ cos = (float *)tri_coords;
+ for (sf_vert = sf_ctx.fillvertbase.first; sf_vert; sf_vert = sf_vert_next) {
+ sf_vert_next = sf_vert->next;
+ copy_v3_v3(cos, sf_vert->co);
+
+ /* remove so as not to interfear with fill (called after) */
+ if (sf_vert->keyindex == SF_KEYINDEX_TEMP_ID) {
+ BLI_remlink(&sf_ctx.fillvertbase, sf_vert);
+ }
+
+ /* bounds */
+ BLI_rctf_do_minmax_v(&bounds, cos);
+
+ cos += 3;
+ }
+
+ /* main scanfill */
+ sf_tri_tot = BLI_scanfill_calc_ex(&sf_ctx, FALSE, zvec);
+
+ tri_array = MEM_mallocN((sizeof(unsigned int) * 3) * (sf_tri_tot + (tot_feather_quads * 8)), "maskrast_tri_index");
+
+ /* */
+ bvhtree = BLI_bvhtree_new(sf_tri_tot + (tot_feather_quads * 2), 0.000001f, 4, 6);
+
+ /* tri's */
+ tri = (unsigned int *)tri_array;
+ for (sf_tri = sf_ctx.fillfacebase.first, tri_index = 0; sf_tri; sf_tri = sf_tri->next, tri_index++) {
+ *(tri++) = sf_tri->v1->tmp.u;
+ *(tri++) = sf_tri->v2->tmp.u;
+ *(tri++) = sf_tri->v3->tmp.u;
+
+ copy_v3_v3(bvhcos[0], tri_coords[*(tri - 3)]);
+ copy_v3_v3(bvhcos[1], tri_coords[*(tri - 2)]);
+ copy_v3_v3(bvhcos[2], tri_coords[*(tri - 1)]);
+
+ BLI_bvhtree_insert(bvhtree, tri_index, (float *)bvhcos, 3);
+ }
+
+ /* start of feather faces... if we have this set,
+ * 'j' is kept from loop above */
+
+ BLI_assert(tri_index == sf_tri_tot);
+
+ if (tot_feather_quads) {
+ ScanFillEdge *sf_edge;
+
+ for (sf_edge = sf_ctx.filledgebase.first; sf_edge; sf_edge = sf_edge->next) {
+ if (sf_edge->tmp.c == SF_EDGE_IS_BOUNDARY) {
+ unsigned int quad[4] = {
+ sf_edge->v1->tmp.u,
+ sf_edge->v2->tmp.u,
+
+ sf_edge->v2->keyindex,
+ sf_edge->v1->keyindex,
+ };
+
+ /* tri 1 */
+ *(tri++) = quad[0];
+ *(tri++) = quad[1];
+ *(tri++) = quad[2];
+
+ /* tri 2 */
+ *(tri++) = quad[0];
+ *(tri++) = quad[2];
+ *(tri++) = quad[3];
+
+ /* tri 1 */
+ copy_v3_v3(bvhcos[0], tri_coords[quad[0]]);
+ copy_v3_v3(bvhcos[1], tri_coords[quad[1]]);
+ copy_v3_v3(bvhcos[2], tri_coords[quad[2]]);
+
+ BLI_bvhtree_insert(bvhtree, tri_index++, (const float *)bvhcos, 3);
+
+ /* tri 2 */
+ copy_v3_v3(bvhcos[0], tri_coords[quad[0]]);
+ copy_v3_v3(bvhcos[1], tri_coords[quad[2]]);
+ copy_v3_v3(bvhcos[2], tri_coords[quad[3]]);
+
+ BLI_bvhtree_insert(bvhtree, tri_index++, (const float *)bvhcos, 3);
+ }
+ }
+ }
+
+ fprintf(stderr, "%d %d\n", tri_index, sf_tri_tot + (tot_feather_quads * 2));
+
+ BLI_assert(tri_index == sf_tri_tot + (tot_feather_quads * 2));
+
+ BLI_bvhtree_balance(bvhtree);
+
+ {
+ MaskRasterLayer *raslayer = &mr_handle->layers[masklay_index];
+
+ raslayer->tri_coords = tri_coords;
+ raslayer->tri_array = tri_array;
+ raslayer->bounds = bounds;
+ raslayer->bvhtree = bvhtree;
+
+ /* copy as-is */
+ raslayer->alpha = masklay->alpha;
+ raslayer->blend = masklay->blend;
+ raslayer->blend_flag = masklay->blend_flag;
+
+
+ BLI_union_rctf(&mr_handle->bounds, &bounds);
+ }
+
+ PRINT_MASK_DEBUG("tris %d, feather tris %d\n", sf_tri_tot, (tot_feather_quads * 2));
+ }
+
+ /* add trianges */
+ BLI_scanfill_end(&sf_ctx);
+ }
+}
+
+/* 2D ray test */
+static float maskrasterize_layer_z_depth(const float pt[2], float v1[3], float v2[3], float v3[3])
+{
+ float w[3];
+ barycentric_weights_v2(v1, v2, v3, pt, w);
+ return (v1[2] * w[0]) + (v2[2] * w[1]) + (v3[2] * w[2]);
+}
+
+static void maskrasterize_layer_bvh_cb(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ MaskRasterLayer *layer = (struct MaskRasterLayer *)userdata;
+ unsigned int *tri = layer->tri_array[index];
+ float (*cos)[3] = layer->tri_coords;
+ const float dist_orig = hit->dist;
+
+ /* we always cast from same place only need xy */
+
+ /* not essential but avoids unneeded extra lookups */
+ if (cos[0][2] < dist_orig || cos[1][2] < dist_orig || cos[2][2] < dist_orig) {
+
+ if (isect_point_tri_v2(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]])) {
+ const float dist = maskrasterize_layer_z_depth(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]]);
+ if (dist < dist_orig) {
+ hit->index = index;
+ hit->dist = dist;
+ }
+ }
+ }
+}
+
+float BLI_maskrasterize_handle_sample(MaskRasterHandle *mr_handle, const float xy[2])
+{
+ /* TODO - AA jitter */
+
+ if (BLI_in_rctf_v(&mr_handle->bounds, xy)) {
+ const unsigned int layers_tot = mr_handle->layers_tot;
+ unsigned int i;
+ MaskRasterLayer *layer = mr_handle->layers;
+
+ /* raycast vars*/
+ const float co[3] = {xy[0], xy[1], 0.0f};
+ const float dir[3] = {0.0f, 0.0f, 1.0f};
+ const float radius = 1.0f;
+ BVHTreeRayHit hit = {0};
+
+ /* return */
+ float value = 0.0f;
+
+ for (i = 0; i < layers_tot; i++, layer++) {
+
+ if (BLI_in_rctf_v(&layer->bounds, xy)) {
+
+ hit.dist = FLT_MAX;
+ hit.index = -1;
+
+ /* TODO, and axis aligned version of this function, avoids 2 casts */
+ BLI_bvhtree_ray_cast(layer->bvhtree, co, dir, radius, &hit, maskrasterize_layer_bvh_cb, layer);
+
+ /* --- hit (start) --- */
+ if (hit.index != -1) {
+ const float dist = 1.0f - hit.dist;
+ const float dist_ease = (3.0f * dist * dist - 2.0f * dist * dist * dist);
+
+ float v;
+ /* apply alpha */
+ v = dist_ease * layer->alpha;
+
+ if (layer->blend_flag & MASK_BLENDFLAG_INVERT) {
+ v = 1.0f - v;
+ }
+
+ switch (layer->blend) {
+ case MASK_BLEND_SUBTRACT:
+ {
+ value -= v;
+ break;
+ }
+ case MASK_BLEND_ADD:
+ default:
+ {
+ value += v;
+ break;
+ }
+ }
+ }
+ /* --- hit (end) --- */
+
+ }
+ }
+
+ return CLAMPIS(value, 0.0f, 1.0f);
+ }
+ else {
+ return 0.0f;
+ }
+}
+
+#endif /* USE_RASKTER */