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Diffstat (limited to 'source/blender/blenkernel/intern/mask_rasterize.c')
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index 1a9ac9dc0af..13ad9962aff 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -1208,7 +1208,7 @@ static float maskrasterize_layer_isect(unsigned int *face, float (*cos)[3], cons
/* needs work */
#if 1
- /* quad check fails for bowtie, so keep using 2 tri checks */
+ /* quad check fails for bow-tie, so keep using 2 tri checks */
//if (isect_point_quad_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]]))
if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]]) ||
isect_point_tri_v2(xy, cos[face[0]], cos[face[2]], cos[face[3]]))
@@ -1216,7 +1216,7 @@ static float maskrasterize_layer_isect(unsigned int *face, float (*cos)[3], cons
return maskrasterize_layer_z_depth_quad(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]]);
}
#elif 1
- /* don't use isect_point_tri_v2_cw because we could have bowtie quads */
+ /* don't use isect_point_tri_v2_cw because we could have bow-tie quads */
if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]])) {
return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[1]], cos[face[2]]);