diff options
Diffstat (limited to 'source/blender/blenkernel/intern/mask_rasterize.c')
-rw-r--r-- | source/blender/blenkernel/intern/mask_rasterize.c | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c index dd09baeb9d7..722cee6ebdb 100644 --- a/source/blender/blenkernel/intern/mask_rasterize.c +++ b/source/blender/blenkernel/intern/mask_rasterize.c @@ -1,6 +1,4 @@ /* - * ***** BEGIN GPL LICENSE BLOCK ***** - * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 @@ -17,11 +15,6 @@ * * The Original Code is Copyright (C) 2012 Blender Foundation. * All rights reserved. - * - * Contributor(s): Blender Foundation, - * Campbell Barton - * - * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/mask_rasterize.c @@ -36,8 +29,6 @@ * * This file is admittedly a bit confusticated, in quite few areas speed was chosen over readability, * though it is commented - so shouldn't be so hard to see what's going on. - * - * * Implementation: * * To rasterize the mask its converted into geometry that use a ray-cast for each pixel lookup. @@ -57,8 +48,6 @@ * - initializing the spacial structure doesn't need to be as optimized as pixel lookups are. * - mask lookups need not be pixel aligned so any sub-pixel values from x/y (0 - 1), can be found. * (perhaps masks can be used as a vector texture in 3D later on) - * - * * Currently, to build the spacial structure we have to calculate the total number of faces ahead of time. * * This is getting a bit complicated with the addition of unfilled splines and end capping - |