diff options
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r-- | source/blender/blenkernel/intern/material.c | 135 |
1 files changed, 102 insertions, 33 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 7d01a92e829..bc569956f66 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -43,6 +43,7 @@ #include "BLT_translation.h" #include "BKE_anim_data.h" +#include "BKE_attribute.h" #include "BKE_brush.h" #include "BKE_curve.h" #include "BKE_displist.h" @@ -1347,21 +1348,36 @@ static bNode *nodetree_uv_node_recursive(bNode *node) return NULL; } +/** Bitwise filter for updating paint slots. */ +typedef enum ePaintSlotFilter { + PAINT_SLOT_IMAGE = 1 << 0, + PAINT_SLOT_COLOR_ATTRIBUTE = 1 << 1, +} ePaintSlotFilter; + typedef bool (*ForEachTexNodeCallback)(bNode *node, void *userdata); static bool ntree_foreach_texnode_recursive(bNodeTree *nodetree, ForEachTexNodeCallback callback, - void *userdata) + void *userdata, + ePaintSlotFilter slot_filter) { + const bool do_image_nodes = (slot_filter & PAINT_SLOT_IMAGE) != 0; + const bool do_color_attributes = (slot_filter & PAINT_SLOT_COLOR_ATTRIBUTE) != 0; LISTBASE_FOREACH (bNode *, node, &nodetree->nodes) { - if (node->typeinfo->nclass == NODE_CLASS_TEXTURE && + if (do_image_nodes && node->typeinfo->nclass == NODE_CLASS_TEXTURE && node->typeinfo->type == SH_NODE_TEX_IMAGE && node->id) { if (!callback(node, userdata)) { return false; } } + if (do_color_attributes && node->typeinfo->type == SH_NODE_ATTRIBUTE) { + if (!callback(node, userdata)) { + return false; + } + } else if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP) && node->id) { /* recurse into the node group and see if it contains any textures */ - if (!ntree_foreach_texnode_recursive((bNodeTree *)node->id, callback, userdata)) { + if (!ntree_foreach_texnode_recursive( + (bNodeTree *)node->id, callback, userdata, slot_filter)) { return false; } } @@ -1375,16 +1391,17 @@ static bool count_texture_nodes_cb(bNode *UNUSED(node), void *userdata) return true; } -static int count_texture_nodes_recursive(bNodeTree *nodetree) +static int count_texture_nodes_recursive(bNodeTree *nodetree, ePaintSlotFilter slot_filter) { int tex_nodes = 0; - ntree_foreach_texnode_recursive(nodetree, count_texture_nodes_cb, &tex_nodes); + ntree_foreach_texnode_recursive(nodetree, count_texture_nodes_cb, &tex_nodes, slot_filter); return tex_nodes; } struct FillTexPaintSlotsData { bNode *active_node; + const Object *ob; Material *ma; int index; int slot_len; @@ -1402,21 +1419,45 @@ static bool fill_texpaint_slots_cb(bNode *node, void *userdata) ma->paint_active_slot = index; } - ma->texpaintslot[index].ima = (Image *)node->id; - ma->texpaintslot[index].interp = ((NodeTexImage *)node->storage)->interpolation; + switch (node->type) { + case SH_NODE_TEX_IMAGE: { + TexPaintSlot *slot = &ma->texpaintslot[index]; + slot->ima = (Image *)node->id; + slot->interp = ((NodeTexImage *)node->storage)->interpolation; + /* for new renderer, we need to traverse the treeback in search of a UV node */ + bNode *uvnode = nodetree_uv_node_recursive(node); - /* for new renderer, we need to traverse the treeback in search of a UV node */ - bNode *uvnode = nodetree_uv_node_recursive(node); + if (uvnode) { + NodeShaderUVMap *storage = (NodeShaderUVMap *)uvnode->storage; + slot->uvname = storage->uv_map; + /* set a value to index so UI knows that we have a valid pointer for the mesh */ + slot->valid = true; + } + else { + /* just invalidate the index here so UV map does not get displayed on the UI */ + slot->valid = false; + } + break; + } - if (uvnode) { - NodeShaderUVMap *storage = (NodeShaderUVMap *)uvnode->storage; - ma->texpaintslot[index].uvname = storage->uv_map; - /* set a value to index so UI knows that we have a valid pointer for the mesh */ - ma->texpaintslot[index].valid = true; - } - else { - /* just invalidate the index here so UV map does not get displayed on the UI */ - ma->texpaintslot[index].valid = false; + case SH_NODE_ATTRIBUTE: { + TexPaintSlot *slot = &ma->texpaintslot[index]; + NodeShaderAttribute *storage = node->storage; + slot->attribute_name = storage->name; + if (storage->type == SHD_ATTRIBUTE_GEOMETRY) { + const Mesh *mesh = (const Mesh *)fill_data->ob->data; + CustomDataLayer *layer = BKE_id_attributes_color_find(&mesh->id, storage->name); + slot->valid = layer != NULL; + } + + /* Do not show unsupported attributes. */ + if (!slot->valid) { + slot->attribute_name = NULL; + fill_data->index--; + } + + break; + } } return fill_data->index != fill_data->slot_len; @@ -1424,14 +1465,26 @@ static bool fill_texpaint_slots_cb(bNode *node, void *userdata) static void fill_texpaint_slots_recursive(bNodeTree *nodetree, bNode *active_node, + const Object *ob, Material *ma, - int slot_len) + int slot_len, + ePaintSlotFilter slot_filter) +{ + struct FillTexPaintSlotsData fill_data = {active_node, ob, ma, 0, slot_len}; + ntree_foreach_texnode_recursive(nodetree, fill_texpaint_slots_cb, &fill_data, slot_filter); +} + +/** Check which type of paint slots should be filled for the given object. */ +static ePaintSlotFilter material_paint_slot_filter(const struct Object *ob) { - struct FillTexPaintSlotsData fill_data = {active_node, ma, 0, slot_len}; - ntree_foreach_texnode_recursive(nodetree, fill_texpaint_slots_cb, &fill_data); + ePaintSlotFilter slot_filter = PAINT_SLOT_IMAGE; + if (ob->mode == OB_MODE_SCULPT && U.experimental.use_sculpt_texture_paint) { + slot_filter |= PAINT_SLOT_COLOR_ATTRIBUTE; + } + return slot_filter; } -void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma) +void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma, const struct Object *ob) { int count = 0; @@ -1439,6 +1492,8 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma) return; } + const ePaintSlotFilter slot_filter = material_paint_slot_filter(ob); + /* COW needed when adding texture slot on an object with no materials. */ DEG_id_tag_update(&ma->id, ID_RECALC_SHADING | ID_RECALC_COPY_ON_WRITE); @@ -1460,7 +1515,7 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma) return; } - count = count_texture_nodes_recursive(ma->nodetree); + count = count_texture_nodes_recursive(ma->nodetree, slot_filter); if (count == 0) { ma->paint_active_slot = 0; @@ -1470,9 +1525,9 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma) ma->texpaintslot = MEM_callocN(sizeof(*ma->texpaintslot) * count, "texpaint_slots"); - bNode *active_node = nodeGetActiveTexture(ma->nodetree); + bNode *active_node = nodeGetActivePaintCanvas(ma->nodetree); - fill_texpaint_slots_recursive(ma->nodetree, active_node, ma, count); + fill_texpaint_slots_recursive(ma->nodetree, active_node, ob, ma, count, slot_filter); ma->tot_slots = count; @@ -1489,22 +1544,32 @@ void BKE_texpaint_slots_refresh_object(Scene *scene, struct Object *ob) { for (int i = 1; i < ob->totcol + 1; i++) { Material *ma = BKE_object_material_get(ob, i); - BKE_texpaint_slot_refresh_cache(scene, ma); + BKE_texpaint_slot_refresh_cache(scene, ma, ob); } } struct FindTexPaintNodeData { - Image *ima; + TexPaintSlot *slot; bNode *r_node; }; static bool texpaint_slot_node_find_cb(bNode *node, void *userdata) { struct FindTexPaintNodeData *find_data = userdata; - Image *ima = (Image *)node->id; - if (find_data->ima == ima) { - find_data->r_node = node; - return false; + if (find_data->slot->ima && node->type == SH_NODE_TEX_IMAGE) { + Image *node_ima = (Image *)node->id; + if (find_data->slot->ima == node_ima) { + find_data->r_node = node; + return false; + } + } + + if (find_data->slot->attribute_name && node->type == SH_NODE_ATTRIBUTE) { + NodeShaderAttribute *storage = node->storage; + if (STREQLEN(find_data->slot->attribute_name, storage->name, sizeof(storage->name))) { + find_data->r_node = node; + return false; + } } return true; @@ -1512,8 +1577,12 @@ static bool texpaint_slot_node_find_cb(bNode *node, void *userdata) bNode *BKE_texpaint_slot_material_find_node(Material *ma, short texpaint_slot) { - struct FindTexPaintNodeData find_data = {ma->texpaintslot[texpaint_slot].ima, NULL}; - ntree_foreach_texnode_recursive(ma->nodetree, texpaint_slot_node_find_cb, &find_data); + TexPaintSlot *slot = &ma->texpaintslot[texpaint_slot]; + struct FindTexPaintNodeData find_data = {slot, NULL}; + ntree_foreach_texnode_recursive(ma->nodetree, + texpaint_slot_node_find_cb, + &find_data, + PAINT_SLOT_IMAGE | PAINT_SLOT_COLOR_ATTRIBUTE); return find_data.r_node; } |