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Diffstat (limited to 'source/blender/blenkernel/intern/mball_tessellate.c')
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index 72b99bea0f4..2a7d3f1797d 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -405,7 +405,7 @@ static float densfunc(const MetaElem *ball, float x, float y, float z)
}
/**
- * Computes density at given position form all metaballs which contain this point in their box.
+ * Computes density at given position form all meta-balls which contain this point in their box.
* Traverses BVH using a queue.
*/
static float metaball(PROCESS *process, float x, float y, float z)
@@ -1276,8 +1276,8 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
new_ml = BLI_memarena_alloc(process->pgn_elements, sizeof(MetaElem));
*(new_ml) = *ml;
new_ml->bb = BLI_memarena_alloc(process->pgn_elements, sizeof(BoundBox));
- new_ml->mat = BLI_memarena_alloc(process->pgn_elements, 4 * 4 * sizeof(float));
- new_ml->imat = BLI_memarena_alloc(process->pgn_elements, 4 * 4 * sizeof(float));
+ new_ml->mat = BLI_memarena_alloc(process->pgn_elements, sizeof(float[4][4]));
+ new_ml->imat = BLI_memarena_alloc(process->pgn_elements, sizeof(float[4][4]));
/* too big stiffness seems only ugly due to linear interpolation
* no need to have possibility for too big stiffness */
@@ -1443,9 +1443,9 @@ void BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob, ListBa
if (process.totelem > 0) {
build_bvh_spatial(&process, &process.metaball_bvh, 0, process.totelem, &process.allbb);
- /* Don't polygonize metaballs with too high resolution (base mball to small)
- * note: Eps was 0.0001f but this was giving problems for blood animation for durian,
- * using 0.00001f. */
+ /* Don't polygonize meta-balls with too high resolution (base mball to small)
+ * note: Eps was 0.0001f but this was giving problems for blood animation for
+ * the open movie "Sintel", using 0.00001f. */
if (ob->scale[0] > 0.00001f * (process.allbb.max[0] - process.allbb.min[0]) ||
ob->scale[1] > 0.00001f * (process.allbb.max[1] - process.allbb.min[1]) ||
ob->scale[2] > 0.00001f * (process.allbb.max[2] - process.allbb.min[2])) {