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Diffstat (limited to 'source/blender/blenkernel/intern/mesh_evaluate.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c55
1 files changed, 55 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index ccd10a77bcc..a5338b3a6be 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -1850,6 +1850,61 @@ void BKE_mesh_normals_loop_custom_from_vertices_set(
mpolys, polynors, numPolys, r_clnors_data, true);
}
+static void mesh_set_custom_normals(Mesh *mesh, float (*r_custom_nors)[3], const bool use_vertices)
+{
+ short (*clnors)[2];
+ const int numloops = mesh->totloop;
+
+ clnors = CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL);
+ if (clnors != NULL) {
+ memset(clnors, 0, sizeof(*clnors) * (size_t)numloops);
+ }
+ else {
+ clnors = CustomData_add_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL, CD_CALLOC, NULL, numloops);
+ }
+
+ float (*polynors)[3] = CustomData_get_layer(&mesh->pdata, CD_NORMAL);
+ bool free_polynors = false;
+ if (polynors == NULL) {
+ polynors = MEM_mallocN(sizeof(float[3]) * (size_t)mesh->totpoly, __func__);
+ BKE_mesh_calc_normals_poly(
+ mesh->mvert, NULL, mesh->totvert,
+ mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly, polynors, false);
+ free_polynors = true;
+ }
+
+ mesh_normals_loop_custom_set(
+ mesh->mvert, mesh->totvert, mesh->medge, mesh->totedge, mesh->mloop, r_custom_nors, mesh->totloop,
+ mesh->mpoly, polynors, mesh->totpoly, clnors, use_vertices);
+
+ if (free_polynors) {
+ MEM_freeN(polynors);
+ }
+}
+
+/**
+ * Higher level functions hiding most of the code needed around call to #BKE_mesh_normals_loop_custom_set().
+ *
+ * \param r_custom_loopnors is not const, since code will replace zero_v3 normals there
+ * with automatically computed vectors.
+ */
+void BKE_mesh_set_custom_normals(Mesh *mesh, float (*r_custom_loopnors)[3])
+{
+ mesh_set_custom_normals(mesh, r_custom_loopnors, false);
+}
+
+/**
+ * Higher level functions hiding most of the code needed around call to #BKE_mesh_normals_loop_custom_from_vertices_set().
+ *
+ * \param r_custom_loopnors is not const, since code will replace zero_v3 normals there
+ * with automatically computed vectors.
+ */
+void BKE_mesh_set_custom_normals_from_vertices(Mesh *mesh, float (*r_custom_vertnors)[3])
+{
+ mesh_set_custom_normals(mesh, r_custom_vertnors, true);
+}
+
+
/**
* Computes average per-vertex normals from given custom loop normals.
*