diff options
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_legacy_convert.cc')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_legacy_convert.cc | 92 |
1 files changed, 91 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc index 479dd6a012a..04c1850f4ae 100644 --- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc +++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc @@ -7,7 +7,7 @@ * Functions to convert mesh data to and from legacy formats like #MFace. */ -// #include <climits> +#define DNA_DEPRECATED_ALLOW #include "MEM_guardedalloc.h" @@ -18,8 +18,10 @@ #include "BLI_math.h" #include "BLI_memarena.h" #include "BLI_polyfill_2d.h" +#include "BLI_task.hh" #include "BLI_utildefines.h" +#include "BKE_attribute.hh" #include "BKE_customdata.h" #include "BKE_mesh.h" #include "BKE_mesh_legacy_convert.h" @@ -874,3 +876,91 @@ void BKE_mesh_add_mface_layers(CustomData *fdata, CustomData *ldata, int total) } /** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Hide Attribute and Legacy Flag Conversion + * \{ */ + +void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh) +{ + using namespace blender; + using namespace blender::bke; + const AttributeAccessor attributes = mesh_attributes(*mesh); + + MutableSpan<MVert> vertices(mesh->mvert, mesh->totvert); + const VArray<bool> hide_vert = attributes.lookup_or_default<bool>( + ".hide_vert", ATTR_DOMAIN_POINT, false); + threading::parallel_for(vertices.index_range(), 4096, [&](IndexRange range) { + for (const int i : range) { + SET_FLAG_FROM_TEST(vertices[i].flag, hide_vert[i], ME_HIDE); + } + }); + + MutableSpan<MEdge> edges(mesh->medge, mesh->totedge); + const VArray<bool> hide_edge = attributes.lookup_or_default<bool>( + ".hide_edge", ATTR_DOMAIN_EDGE, false); + threading::parallel_for(edges.index_range(), 4096, [&](IndexRange range) { + for (const int i : range) { + SET_FLAG_FROM_TEST(edges[i].flag, hide_edge[i], ME_HIDE); + } + }); + + MutableSpan<MPoly> polygons(mesh->mpoly, mesh->totpoly); + const VArray<bool> hide_face = attributes.lookup_or_default<bool>( + ".hide_poly", ATTR_DOMAIN_FACE, false); + threading::parallel_for(polygons.index_range(), 4096, [&](IndexRange range) { + for (const int i : range) { + SET_FLAG_FROM_TEST(polygons[i].flag, hide_face[i], ME_HIDE); + } + }); +} + +void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh) +{ + using namespace blender; + using namespace blender::bke; + MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh); + + const Span<MVert> vertices(mesh->mvert, mesh->totvert); + if (std::any_of(vertices.begin(), vertices.end(), [](const MVert &vert) { + return vert.flag & ME_HIDE; + })) { + SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>( + ".hide_vert", ATTR_DOMAIN_POINT); + threading::parallel_for(vertices.index_range(), 4096, [&](IndexRange range) { + for (const int i : range) { + hide_vert.span[i] = vertices[i].flag & ME_HIDE; + } + }); + hide_vert.finish(); + } + + const Span<MEdge> edges(mesh->medge, mesh->totedge); + if (std::any_of( + edges.begin(), edges.end(), [](const MEdge &edge) { return edge.flag & ME_HIDE; })) { + SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>( + ".hide_edge", ATTR_DOMAIN_EDGE); + threading::parallel_for(edges.index_range(), 4096, [&](IndexRange range) { + for (const int i : range) { + hide_edge.span[i] = edges[i].flag & ME_HIDE; + } + }); + hide_edge.finish(); + } + + const Span<MPoly> polygons(mesh->mpoly, mesh->totpoly); + if (std::any_of(polygons.begin(), polygons.end(), [](const MPoly &poly) { + return poly.flag & ME_HIDE; + })) { + SpanAttributeWriter<bool> hide_face = attributes.lookup_or_add_for_write_only_span<bool>( + ".hide_poly", ATTR_DOMAIN_FACE); + threading::parallel_for(polygons.index_range(), 4096, [&](IndexRange range) { + for (const int i : range) { + hide_face.span[i] = polygons[i].flag & ME_HIDE; + } + }); + hide_face.finish(); + } +} + +/** \} */ |