diff options
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_mapping.c')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_mapping.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c index c469a65449d..ca6c60557a6 100644 --- a/source/blender/blenkernel/intern/mesh_mapping.c +++ b/source/blender/blenkernel/intern/mesh_mapping.c @@ -776,7 +776,7 @@ static void poly_edge_loop_islands_calc(const MEdge *medge, } if (UNLIKELY(gid_bit > 31)) { /* All bits used in contiguous smooth groups, we can't do much! - * Note: this is *very* unlikely - theoretically, four groups are enough, + * NOTE: this is *very* unlikely - theoretically, four groups are enough, * I don't think we can reach this goal with such a simple algorithm, * but I don't think either we'll never need all 32 groups! */ @@ -998,7 +998,7 @@ void BKE_mesh_loop_islands_add(MeshIslandStore *island_store, } /* TODO: I'm not sure edge seam flag is enough to define UV islands? - * Maybe we should also consider UVmaps values + * Maybe we should also consider UV-maps values * themselves (i.e. different UV-edges for a same mesh-edge => boundary edge too?). * Would make things much more complex though, * and each UVMap would then need its own mesh mapping, not sure we want that at all! @@ -1140,7 +1140,7 @@ static bool mesh_calc_islands_loop_poly_uv(MVert *UNUSED(verts), poly_indices = MEM_mallocN(sizeof(*poly_indices) * (size_t)totpoly, __func__); loop_indices = MEM_mallocN(sizeof(*loop_indices) * (size_t)totloop, __func__); - /* Note: here we ignore '0' invalid group - this should *never* happen in this case anyway? */ + /* NOTE: here we ignore '0' invalid group - this should *never* happen in this case anyway? */ for (grp_idx = 1; grp_idx <= num_poly_groups; grp_idx++) { num_pidx = num_lidx = 0; if (num_edge_borders) { |